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@@ -455,6 +455,7 @@ export function uwbMain(domId, modelWidth, modelHeight, finalMode, callback) {
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vrBgContainer.style.height = modelHeight + 'px'
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vrBgContainer.style.backgroundColor = 'transparent'
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+<<<<<<< HEAD
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window.sdkInstance.emit("endLoading", finalMode);
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window.sdkInstance.emit("modeChange", null, finalMode);
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if (!sessionStorage.getItem('3dMode') || sessionStorage.getItem('3dMode') == 0) {
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@@ -465,6 +466,38 @@ export function uwbMain(domId, modelWidth, modelHeight, finalMode, callback) {
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}, 500)
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}
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+=======
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+ // sdkInstance.player.mode = finalMode;
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+ setTimeout(() => {
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+ window.sdkInstance.emit("endLoading", finalMode);
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+ window.sdkInstance.emit("modeChange", null, finalMode);
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+ if (!sessionStorage.getItem('3dMode') || sessionStorage.getItem('3dMode') == 0) {
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+ window.sdkInstance.changeMode(finalMode);
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+ setTimeout(() => {
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+ var element = document.getElementById('house-player');
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+ var container = document.getElementById("ordinary-map")
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+ container.style.opacity = 1;
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+ let mapDom = document.getElementsByClassName("ordinary-map-container")[0];
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+ let style = getComputedStyle(mapDom);
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+ let width = parseFloat(style.width);
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+ let height = parseFloat(style.height);
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+
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+ let ratio = 1.8;
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+ window.renderWidth = width * ratio;
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+ window.renderHeight = height * ratio;
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+ window.sdkInstance.sceneRenderer.updateScreenSize(width * ratio, height * ratio);
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+ element.style.marginLeft = ((width - (width * ratio)) / 2) + 'px';
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+ element.style.marginTop = ((height - (height * ratio)) / 2) + 'px';
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+ let playersmall = document.getElementById('playersmall')
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+ playersmall.appendChild(element)
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+ setTimeout(() => {
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+ window.sdkInstance.changeMode('floorplan');
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+ })
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+ }, 500)
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+ }
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+
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+ }, 3000)
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+>>>>>>> 5e321e415e04717de1820b79f7a666b7787daac5
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sdkInstance.on("endLoading", (mode) => {
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console.log(mode, '-----+++++-----')
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vrBgContainer.style.display = "none";
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@@ -549,43 +582,38 @@ export function uwbMain(domId, modelWidth, modelHeight, finalMode, callback) {
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let bFirst = true;
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let bool = false;
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let bool1 = false;
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- // intersects.forEach(m => {
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- // if (m.object.geometry.type != "PlaneBufferGeometry") {
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- // if (m.object.userData && m.object.userData.benchFlag == true) {
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- // if (!bool) {
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- // bool = true;
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- // //m.object.material = window.shader1;
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- // ////m.object.scale.set(10, 10, 10)
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- // //m.object.scale.set(5, 5, 5)
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- // //outlineObj(m.object)
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- // // let player = document.getElementById(domId)
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- // // player.style.display = "none"
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-
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- // if (box) {
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- // sdkInstance.sceneRenderer.scene.remove(box);
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- // }
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- // window.handleBenchClick(m.object.userData.benchId, m.object.userData.bShowRemoteButton)
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-
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- // box = new THREE.BoxHelper(m.object, '#ff0000'); //object 模型
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- // sdkInstance.sceneRenderer.scene.add(box);
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-
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- // //let ambientLight = new THREE.AmbientLight(0xffffff); //设置环境光
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- // //sdkInstance.sceneRenderer.scene.add(ambientLight); //将环境光添加到场景中
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- // //let pointLight = new THREE.PointLight(0xffffff, 1, 0);
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- // //pointLight.position.set(200, 200, 200); //设置点光源位置
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- // //sdkInstance.sceneRenderer.scene.add(pointLight); //将点光源添加至场景
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- // }
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- // //outlineObj(m.object)
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-
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- // //m.object.material = FXAAShader
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- // }
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-
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- // } else if (m.object.geometry.type == "PlaneBufferGeometry") {
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- // if (m.object.userData && m.object.userData.benchFlag == true) {
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- // window.handleListClick(m.object.userData.benchId)
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- // }
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- // }
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- // })
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+ intersects.forEach(m => {
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+ if (m.object.geometry.type != "PlaneBufferGeometry") {
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+ if (m.object.userData && m.object.userData.benchFlag == true) {
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+ if (!bool) {
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+ bool = true;
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+ //m.object.material = window.shader1;
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+ ////m.object.scale.set(10, 10, 10)
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+ //m.object.scale.set(5, 5, 5)
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+ //outlineObj(m.object)
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+ // let player = document.getElementById(domId)
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+ // player.style.display = "none
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+ if (box) {
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+ sdkInstance.sceneRenderer.scene.remove(box);
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+ }
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+ window.handleBenchClick(m.object.userData.benchId, m.object.userData.bShowRemoteButton)
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+ box = new THREE.BoxHelper(m.object, '#ff0000'); //object 模型
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+ sdkInstance.sceneRenderer.scene.add(box)
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+ //let ambientLight = new THREE.AmbientLight(0xffffff); //设置环境光
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+ //sdkInstance.sceneRenderer.scene.add(ambientLight); //将环境光添加到场景中
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+ //let pointLight = new THREE.PointLight(0xffffff, 1, 0);
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+ //pointLight.position.set(200, 200, 200); //设置点光源位置
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+ //sdkInstance.sceneRenderer.scene.add(pointLight); //将点光源添加至场景
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+ }
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+ //outlineObj(m.object
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+ //m.object.material = FXAAShader
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+
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+ } else if (m.object.geometry.type == "PlaneBufferGeometry") {
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+ if (m.object.userData && m.object.userData.benchFlag == true) {
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+ window.handleListClick(m.object.userData.benchId)
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+ }
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+ }
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+ }})
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bool = false;
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bool1 = false;
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}
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