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@@ -159,6 +159,7 @@ function getsqlData(sdkInstance, uwbInstance, bAddModel) {
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// sprite.scale.set(100, 100, 1);
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mesh.position.set(x, y + 10, z);
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mesh.rotation.set(-Math.PI / 2, 0, 0);
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+ // mesh.scale.set(0.2, 0.2, 0.2)
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if (sdkInstance) {
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if (benchIdList.indexOf(Number(bench_id)) >= 0) {
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@@ -192,7 +193,7 @@ function getsqlData(sdkInstance, uwbInstance, bAddModel) {
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let ang_y = 0.0;
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let ang_z = 0.0;
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let benchType = item.bench_type;
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-
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+
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if (true) {
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x = JSON.parse(JSON.stringify(item.fix_pos_x));
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y = JSON.parse(JSON.stringify(item.fix_pos_y));
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@@ -201,7 +202,7 @@ function getsqlData(sdkInstance, uwbInstance, bAddModel) {
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ang_y = JSON.parse(JSON.stringify(item.fix_angle_y));
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ang_z = JSON.parse(JSON.stringify(item.fix_angle_z));
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}
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-
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+
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let card_id = item.card_id;
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let bench_id = item.bench_id;
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let bench_img = item.bench_img;
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@@ -222,12 +223,12 @@ function getsqlData(sdkInstance, uwbInstance, bAddModel) {
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benchImg: bench_img,
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};
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childMeshTmp.userData = customData;
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-
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+
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if (benchIdList.indexOf(Number(bench_id)) >= 0) {
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if (!window.benchMeshMap[bench_id]) {
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window.benchMeshMap[bench_id] = childMeshTmp;
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sdkInstance.sceneRenderer.scene.add(childMeshTmp)
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-
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+
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} else {
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let deleteChildMesh = window.benchMeshMap[bench_id];
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sdkInstance.sceneRenderer.scene.remove(deleteChildMesh)
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@@ -236,7 +237,7 @@ function getsqlData(sdkInstance, uwbInstance, bAddModel) {
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deleteChildMesh = null; // 置空指向该3D模型的变量
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window.benchMeshMap[bench_id] = childMeshTmp;
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sdkInstance.sceneRenderer.scene.add(childMeshTmp);
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-
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+
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}
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}
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}
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@@ -399,7 +400,7 @@ function getsqlData(sdkInstance, uwbInstance, bAddModel) {
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ang_y = JSON.parse(JSON.stringify(item.fix_angle_y));
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ang_z = JSON.parse(JSON.stringify(item.fix_angle_z));
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}
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-
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+
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let card_id = item.card_id;
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let bench_id = item.bench_id;
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let show_remote_button = item.show_remote_button;
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@@ -611,7 +612,7 @@ function getsqlData(sdkInstance, uwbInstance, bAddModel) {
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let ang_y = 0.0;
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let ang_z = 0.0;
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let benchType = item.bench_type;
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-
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+
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if (true) {
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x = JSON.parse(JSON.stringify(item.fix_pos_x));
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y = JSON.parse(JSON.stringify(item.fix_pos_y));
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@@ -620,7 +621,7 @@ function getsqlData(sdkInstance, uwbInstance, bAddModel) {
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ang_y = JSON.parse(JSON.stringify(item.fix_angle_y));
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ang_z = JSON.parse(JSON.stringify(item.fix_angle_z));
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}
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-
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+
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let card_id = item.card_id;
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let bench_id = item.bench_id;
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let bench_img = item.bench_img;
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@@ -642,13 +643,12 @@ function getsqlData(sdkInstance, uwbInstance, bAddModel) {
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benchImg: bench_img,
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};
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childMeshTmp.userData = customData;
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-
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+
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if (benchIdList.indexOf(Number(bench_id)) >= 0) {
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if (!window.benchMeshMap[bench_id]) {
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window.benchMeshMap[bench_id] = childMeshTmp;
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sdkInstance.sceneRenderer.scene.add(childMeshTmp)
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- }
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- else {
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+ } else {
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let deleteChildMesh = window.benchMeshMap[bench_id];
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sdkInstance.sceneRenderer.scene.remove(deleteChildMesh)
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deleteChildMesh.geometry.dispose(); // 清理几何体
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@@ -832,7 +832,14 @@ function getsqlDataRealTime() {
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// let bench_id = item.bench_id;
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// let show_remote_button = item.show_remote_button;
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- // if (item.use_fix_pos == 1) {
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+ // if (item.use_fix_pos == 0) {
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+ // x = JSON.parse(JSON.stringify(item.x));
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+ // y = JSON.parse(JSON.stringify(item.fix_pos_y));
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+ // z = JSON.parse(JSON.stringify(item.z));
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+ // ang_x = JSON.parse(JSON.stringify(item.fix_angle_x));
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+ // ang_y = JSON.parse(JSON.stringify(item.fix_angle_y));
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+ // ang_z = JSON.parse(JSON.stringify(item.fix_angle_z));
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+ // } else if (item.use_fix_pos == 1) {
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// x = JSON.parse(JSON.stringify(item.fix_pos_x));
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// y = JSON.parse(JSON.stringify(item.fix_pos_y));
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// z = JSON.parse(JSON.stringify(item.fix_pos_z));
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@@ -893,26 +900,28 @@ function getsqlDataRealTime() {
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// }
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- // // if (window.benchMeshMap[item.bench_id] && window.benchMeshWaterMap[item.bench_id]) {
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- // // window.benchMeshMap[item.bench_id].position.set(x, y, z);
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- // // // window.benchMeshWaterMap[item.bench_id].position.set(x, y + 10, z);
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- // // // if (item.use_fix_pos == 0) {
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- // // // window.benchMeshMap[item.bench_id].position.set(x - 14.7, JSON.parse(JSON.stringify(item.fix_pos_y)), y - 14);
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- // // // window.benchMeshWaterMap[item.bench_id].position.set(x - 14.7, JSON.parse(JSON.stringify(item.fix_pos_y)) + 10, y - 14);
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- // // // }
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- // // var localPosition = new THREE.Vector3(window.benchMeshMap[item.bench_id].position.x, window.benchMeshMap[item.bench_id].position.y, window.benchMeshMap[item.bench_id].position.z);
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- // // var worldPosition = window.uwbInstance.convertLocalToWorld(localPosition);
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- // // var pos = window.sdkInstance.getScreenPosition(worldPosition);
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- // // window.benchPosList.forEach(function (element) {
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- // // if (element.benchId == item.bench_id) {
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- // // element.x = pos.x
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- // // element.y = pos.y
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- // // element.benchType = item.bench_type
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- // // element.benchId = item.bench_id
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- // // element.benchImg = item.bench_img
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- // // }
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- // // })
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- // // }
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+ // if (window.benchMeshMap[item.bench_id] && window.benchMeshWaterMap[item.bench_id]) {
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+
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+ // if (item.use_fix_pos == 0) {
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+ // window.benchMeshMap[item.bench_id].position.set(x - 14.7, y, z - 14);
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+ // window.benchMeshWaterMap[item.bench_id].position.set(x - 14.7, y + 10, z - 14);
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+ // } else {
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+ // window.benchMeshMap[item.bench_id].position.set(x, y, z);
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+ // window.benchMeshWaterMap[item.bench_id].position.set(x, y + 10, z);
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+ // }
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+ // var localPosition = new THREE.Vector3(window.benchMeshMap[item.bench_id].position.x, window.benchMeshMap[item.bench_id].position.y, window.benchMeshMap[item.bench_id].position.z);
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+ // var worldPosition = window.uwbInstance.convertLocalToWorld(localPosition);
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+ // var pos = window.sdkInstance.getScreenPosition(worldPosition);
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+ // window.benchPosList.forEach(function (element) {
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+ // if (element.benchId == item.bench_id) {
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+ // element.x = pos.x
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+ // element.y = pos.y
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+ // element.benchType = item.bench_type
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+ // element.benchId = item.bench_id
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+ // element.benchImg = item.bench_img
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+ // }
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+ // })
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+ // }
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// }
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// window.showBenchPos(window.benchPosList);
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});
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@@ -922,11 +931,11 @@ function getsqlDataRealTime() {
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}
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// 刷新水滴
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function waterRefresh(result) {
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- console.log("刷新水滴")
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+ // console.log("刷新水滴")
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let benchList = window.store ? window.store.getters['benchList/getBenchList'] : [];
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let statusList = benchList.map(b => b.status).join();
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if (statusList == oldStatus) { // 水滴无变化,只需移动原模型位置
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- console.log("水滴状态无变化")
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+ // console.log("水滴状态无变化")
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for (var item of result) {
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let x = item.x;
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let y = item.y;
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@@ -940,9 +949,9 @@ function waterRefresh(result) {
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let show_remote_button = item.show_remote_button;
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if (item.use_fix_pos == 0) {
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- x = JSON.parse(JSON.stringify(item.x));
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+ x = JSON.parse(JSON.stringify(item.x)) - 12.4; // 页面原点x和实际原点(8号基站位置)x偏移量为 12.4m
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y = JSON.parse(JSON.stringify(item.fix_pos_y));
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- z = JSON.parse(JSON.stringify(item.z));
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+ z = 6.8 - JSON.parse(JSON.stringify(item.z)); // 页面原点y和实际原点(8号基站位置)y偏移量为 6.8m
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ang_x = JSON.parse(JSON.stringify(item.fix_angle_x));
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ang_y = JSON.parse(JSON.stringify(item.fix_angle_y));
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ang_z = JSON.parse(JSON.stringify(item.fix_angle_z));
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@@ -954,62 +963,15 @@ function waterRefresh(result) {
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ang_y = JSON.parse(JSON.stringify(item.fix_angle_y));
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ang_z = JSON.parse(JSON.stringify(item.fix_angle_z));
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}
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- // else if (item.use_fix_pos == 2) {
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- // var distance = 10000.0;
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- // var xSubTmp = x;
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- // var ySubTmp = y;
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- // var zSubTmp = z;
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- // x = x - 14.7;
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- // z = y - 14
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- // var ang_xSubTmp = ang_x;
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- // var ang_ySubTmp = ang_y;
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- // var ang_zSubTmp = ang_z;
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- // if (window.benchDBList) {
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- // var iCount = 0;
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- // for (var itemSub of window.benchDBList) {
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- // iCount++;
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- // var xSub = itemSub.x;
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- // var ySub = itemSub.y;
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- // var zSub = itemSub.z;
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- // var ang_xSub = 0.0;
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- // var ang_ySub = 0.0;
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- // var ang_zSub = 0.0;
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- // xSub = itemSub.fix_pos_x;
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- // ySub = itemSub.fix_pos_y;
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- // zSub = itemSub.fix_pos_z;
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- // ang_xSub = itemSub.fix_angle_x;
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- // ang_ySub = itemSub.fix_angle_y;
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- // ang_zSub = itemSub.fix_angle_z;
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- // var disTmp = Math.sqrt(Math.pow(x - xSub, 2) + Math.pow(z - zSub, 2))
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- // if (disTmp < distance) {
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- // distance = disTmp;
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- // xSubTmp = xSub;
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- // ySubTmp = ySub;
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- // zSubTmp = zSub;
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- // ang_xSubTmp = ang_xSub;
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- // ang_ySubTmp = ang_ySub;
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- // ang_zSubTmp = ang_zSub;
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- // }
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- // }
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- // }
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- // x = xSubTmp;
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- // y = ySubTmp;
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- // z = zSubTmp;
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- // ang_x = ang_xSubTmp;
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- // ang_y = ang_ySubTmp;
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- // ang_z = ang_zSubTmp;
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-
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- // x = JSON.parse(JSON.stringify(xSubTmp));
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- // y = JSON.parse(JSON.stringify(ySubTmp));
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- // z = JSON.parse(JSON.stringify(zSubTmp));
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- // ang_x = JSON.parse(JSON.stringify(ang_xSubTmp));
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- // ang_y = JSON.parse(JSON.stringify(ang_ySubTmp));
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- // ang_z = JSON.parse(JSON.stringify(ang_zSubTmp));
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- // }
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-
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-
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+
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// let num = Math.floor((Math.random() * 10) + 1)
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+ // 查看对应的像素点
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+ // var localPosition = new THREE.Vector3(x, y, z);
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+ // var worldPosition = window.uwbInstance.convertLocalToWorld(localPosition);
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+ // var pos = window.sdkInstance.getScreenPosition(worldPosition);
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+ // console.log("转换的像素点位", pos)
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+
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let benchIdList = benchList.map(m => m.id);
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if (benchIdList.indexOf(Number(bench_id)) >= 0) {
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// console.log('移动原水滴模型位置', bench_id)
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@@ -1024,11 +986,11 @@ function waterRefresh(result) {
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// type: 'water'
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// };
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// meshChild.userData = customData;
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- meshChild.position.set(x, y+10, z);
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+ meshChild.position.set(x, y + 10, z);
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}
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}
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} else { // 水滴变化,需移除原模型后重新添加新模型
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- console.log("水滴状态变化")
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+ // console.log("水滴状态变化")
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oldStatus = statusList;
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for (var item of result) {
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let x = item.x;
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@@ -1043,9 +1005,9 @@ function waterRefresh(result) {
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let show_remote_button = item.show_remote_button;
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if (item.use_fix_pos == 0) {
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- x = JSON.parse(JSON.stringify(item.x));
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+ x = JSON.parse(JSON.stringify(item.x)) - 12.4; // 页面原点x和实际原点(8号基站位置)x偏移量为 12.4m
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y = JSON.parse(JSON.stringify(item.fix_pos_y));
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- z = JSON.parse(JSON.stringify(item.z));
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+ z = 6.8 - JSON.parse(JSON.stringify(item.z)); // 页面原点y和实际原点(8号基站位置)y偏移量为 6.8m
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ang_x = JSON.parse(JSON.stringify(item.fix_angle_x));
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ang_y = JSON.parse(JSON.stringify(item.fix_angle_y));
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ang_z = JSON.parse(JSON.stringify(item.fix_angle_z));
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@@ -1057,65 +1019,25 @@ function waterRefresh(result) {
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ang_y = JSON.parse(JSON.stringify(item.fix_angle_y));
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ang_z = JSON.parse(JSON.stringify(item.fix_angle_z));
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}
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- // else if (item.use_fix_pos == 2) {
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- // var distance = 10000.0;
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- // var xSubTmp = x;
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- // var ySubTmp = y;
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- // var zSubTmp = z;
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- // x = x - 14.7;
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- // z = y - 14
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- // var ang_xSubTmp = ang_x;
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- // var ang_ySubTmp = ang_y;
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- // var ang_zSubTmp = ang_z;
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- // if (window.benchDBList) {
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- // var iCount = 0;
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- // for (var itemSub of window.benchDBList) {
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- // iCount++;
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- // var xSub = itemSub.x;
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- // var ySub = itemSub.y;
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- // var zSub = itemSub.z;
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- // var ang_xSub = 0.0;
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- // var ang_ySub = 0.0;
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- // var ang_zSub = 0.0;
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- // xSub = itemSub.fix_pos_x;
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- // ySub = itemSub.fix_pos_y;
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- // zSub = itemSub.fix_pos_z;
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- // ang_xSub = itemSub.fix_angle_x;
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- // ang_ySub = itemSub.fix_angle_y;
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- // ang_zSub = itemSub.fix_angle_z;
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- // var disTmp = Math.sqrt(Math.pow(x - xSub, 2) + Math.pow(z - zSub, 2))
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- // if (disTmp < distance) {
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- // distance = disTmp;
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- // xSubTmp = xSub;
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- // ySubTmp = ySub;
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- // zSubTmp = zSub;
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- // ang_xSubTmp = ang_xSub;
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- // ang_ySubTmp = ang_ySub;
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- // ang_zSubTmp = ang_zSub;
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- // }
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- // }
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- // }
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- // x = xSubTmp;
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- // y = ySubTmp;
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- // z = zSubTmp;
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- // ang_x = ang_xSubTmp;
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- // ang_y = ang_ySubTmp;
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- // ang_z = ang_zSubTmp;
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-
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- // x = JSON.parse(JSON.stringify(xSubTmp));
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- // y = JSON.parse(JSON.stringify(ySubTmp));
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- // z = JSON.parse(JSON.stringify(zSubTmp));
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- // ang_x = JSON.parse(JSON.stringify(ang_xSubTmp));
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- // ang_y = JSON.parse(JSON.stringify(ang_ySubTmp));
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- // ang_z = JSON.parse(JSON.stringify(ang_zSubTmp));
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- // }
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// 移除已加载的水滴
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if (window.benchMeshWaterMap[bench_id]) {
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- window.sdkInstance.sceneRenderer.scene.remove(window.benchMeshWaterMap[bench_id]);
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+ // window.sdkInstance.sceneRenderer.scene.remove(window.benchMeshWaterMap[bench_id]);
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+ let deleteChildMesh = window.benchMeshWaterMap[bench_id];
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+ window.sdkInstance.sceneRenderer.scene.remove(deleteChildMesh)
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+
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+ deleteChildMesh.geometry.dispose(); // 清理几何体
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+ deleteChildMesh.material.dispose(); // 清理材质
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+ deleteChildMesh = null; // 置空指向该3D模型的变量
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+ // window.benchMeshWaterMap[bench_id] = childMeshTmp;
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+ // window.sdkInstance.sceneRenderer.scene.add(childMeshTmp);
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}
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|
|
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let currentBench = benchList.find(b => b.id == bench_id);
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+
|
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+ // 创建几何体
|
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+ const geometry = new THREE.PlaneGeometry(1.2, 1.2);
|
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+ // 创建材质
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|
let texture = null;
|
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|
if (currentBench) {
|
|
|
switch (currentBench.status) {
|
|
@@ -1135,9 +1057,6 @@ function waterRefresh(result) {
|
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|
} else {
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texture = textureOffline;
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}
|
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-
|
|
|
- // 创建水滴模型
|
|
|
- const geometry = new THREE.PlaneGeometry(1.2, 1.2);
|
|
|
let uniformsA = {
|
|
|
amplitude: { value: 1.0 },
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color: { value: new THREE.Color(0xff2200) },
|
|
@@ -1160,6 +1079,7 @@ function waterRefresh(result) {
|
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side: THREE.DoubleSide,
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transparent: true
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});
|
|
|
+ // 创建水滴
|
|
|
const mesh = new THREE.Mesh(geometry, shaderMaterial);
|
|
|
|
|
|
var customData = {
|
|
@@ -1182,16 +1102,16 @@ function waterRefresh(result) {
|
|
|
}
|
|
|
// 刷新台架
|
|
|
function benchRefresh(result) {
|
|
|
- console.log("刷新台架")
|
|
|
+ // console.log("刷新台架")
|
|
|
let benchList = window.store ? window.store.getters['benchList/getBenchList'] : [];
|
|
|
let benchIdList = benchList.map(m => m.id);
|
|
|
let newBenchIds = benchIdList.join();
|
|
|
if (newBenchIds == oldBenchIds) { // 台架无变化,只需移动原模型位置
|
|
|
- console.log("台架id无变动")
|
|
|
+ // console.log("台架id无变动")
|
|
|
// if (window.benchMeshMap[item.bench_id]) {
|
|
|
// }
|
|
|
} else { // 台架变化,需移除原模型后重新添加新模型
|
|
|
- console.log("台架id变动")
|
|
|
+ // console.log("台架id变动")
|
|
|
oldBenchIds = newBenchIds;
|
|
|
}
|
|
|
}
|
|
@@ -1223,12 +1143,12 @@ export function uwbMain(domId, modelWidth, modelHeight, finalMode, callback) {
|
|
|
let sdkInstance = null;
|
|
|
window.renderHeight = modelHeight;
|
|
|
window.renderWidth = modelWidth;
|
|
|
- var geometry = new THREE.ConeGeometry(radius, height, segments);
|
|
|
- var material1 = new THREE.MeshBasicMaterial({
|
|
|
- color: color,
|
|
|
- opacity: 0.2,
|
|
|
- transparent: true,
|
|
|
- });
|
|
|
+ // var geometry = new THREE.ConeGeometry(radius, height, segments);
|
|
|
+ // var material1 = new THREE.MeshBasicMaterial({
|
|
|
+ // color: color,
|
|
|
+ // opacity: 0.2,
|
|
|
+ // transparent: true,
|
|
|
+ // });
|
|
|
|
|
|
fetchAndCombine().then(([err, data]) => {
|
|
|
if (err) {
|
|
@@ -1325,7 +1245,6 @@ export function uwbMain(domId, modelWidth, modelHeight, finalMode, callback) {
|
|
|
g_gltf_downloaded = true;
|
|
|
}
|
|
|
|
|
|
-
|
|
|
if (g_fbxLoader == null) {
|
|
|
// g_fbxLoader = new THREE.GLTFLoader();
|
|
|
// g_fbxLoader.load("../models/mesh2.gltf", function (fbx) {
|
|
@@ -1365,7 +1284,6 @@ export function uwbMain(domId, modelWidth, modelHeight, finalMode, callback) {
|
|
|
getsqlData(sdkInstance, uwbInstance, false);
|
|
|
}
|
|
|
|
|
|
-
|
|
|
// 创建物体add
|
|
|
// 模型加载完成,进入模型页面,添加摆放的物体
|
|
|
let canvas = document.getElementsByTagName('canvas')[0];
|
|
@@ -1456,20 +1374,20 @@ export function uwbMain(domId, modelWidth, modelHeight, finalMode, callback) {
|
|
|
for (let z = 0; z < intersects.length; z++) {
|
|
|
let m = intersects[z];
|
|
|
if (m && m.object && (m.object.userData.type == 'water')) {
|
|
|
- //window.store.dispatch('benchList/setMouseOverBench', {
|
|
|
- // bench_id: m.object.userData.benchId,
|
|
|
- // pageX: event.x,
|
|
|
- // pageY: event.y,
|
|
|
- // status: true
|
|
|
- //})
|
|
|
+ // window.store.dispatch('benchList/setMouseOverBench', {
|
|
|
+ // bench_id: m.object.userData.benchId,
|
|
|
+ // pageX: event.x,
|
|
|
+ // pageY: event.y,
|
|
|
+ // status: true
|
|
|
+ // })
|
|
|
break;
|
|
|
} else {
|
|
|
- //window.store.dispatch('benchList/setMouseOverBench', {
|
|
|
- // bench_id: m.object.userData.benchId,
|
|
|
- // pageX: event.x,
|
|
|
- // pageY: event.y,
|
|
|
- // status: false
|
|
|
- //})
|
|
|
+ // window.store.dispatch('benchList/setMouseOverBench', {
|
|
|
+ // bench_id: m.object.userData.benchId,
|
|
|
+ // pageX: event.x,
|
|
|
+ // pageY: event.y,
|
|
|
+ // status: false
|
|
|
+ // })
|
|
|
}
|
|
|
}
|
|
|
bool = false;
|