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@@ -556,43 +556,43 @@ export function uwbMain(domId, modelWidth, modelHeight, finalMode, callback) {
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let bFirst = true;
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let bool = false;
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let bool1 = false;
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- intersects.forEach(m => {
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- if (m.object.geometry.type != "PlaneBufferGeometry") {
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- if (m.object.userData && m.object.userData.benchFlag == true) {
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- if (!bool) {
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- bool = true;
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- //m.object.material = window.shader1;
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- ////m.object.scale.set(10, 10, 10)
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- //m.object.scale.set(5, 5, 5)
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- //outlineObj(m.object)
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- // let player = document.getElementById(domId)
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- // player.style.display = "none"
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-
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- if (box) {
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- sdkInstance.sceneRenderer.scene.remove(box);
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- }
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- window.handleBenchClick(m.object.userData.benchId, m.object.userData.bShowRemoteButton)
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-
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- box = new THREE.BoxHelper(m.object, '#ff0000'); //object 模型
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- sdkInstance.sceneRenderer.scene.add(box);
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-
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- //let ambientLight = new THREE.AmbientLight(0xffffff); //设置环境光
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- //sdkInstance.sceneRenderer.scene.add(ambientLight); //将环境光添加到场景中
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- //let pointLight = new THREE.PointLight(0xffffff, 1, 0);
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- //pointLight.position.set(200, 200, 200); //设置点光源位置
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- //sdkInstance.sceneRenderer.scene.add(pointLight); //将点光源添加至场景
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- }
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- //outlineObj(m.object)
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-
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- //m.object.material = FXAAShader
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- }
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-
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- } else if (m.object.geometry.type == "PlaneBufferGeometry") {
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- if (m.object.userData && m.object.userData.benchFlag == true) {
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- window.handleListClick(m.object.userData.benchId)
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- }
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- }
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- })
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+ // intersects.forEach(m => {
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+ // if (m.object.geometry.type != "PlaneBufferGeometry") {
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+ // if (m.object.userData && m.object.userData.benchFlag == true) {
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+ // if (!bool) {
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+ // bool = true;
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+ // //m.object.material = window.shader1;
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+ // ////m.object.scale.set(10, 10, 10)
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+ // //m.object.scale.set(5, 5, 5)
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+ // //outlineObj(m.object)
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+ // // let player = document.getElementById(domId)
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+ // // player.style.display = "none"
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+
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+ // if (box) {
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+ // sdkInstance.sceneRenderer.scene.remove(box);
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+ // }
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+ // window.handleBenchClick(m.object.userData.benchId, m.object.userData.bShowRemoteButton)
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+
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+ // box = new THREE.BoxHelper(m.object, '#ff0000'); //object 模型
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+ // sdkInstance.sceneRenderer.scene.add(box);
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+
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+ // //let ambientLight = new THREE.AmbientLight(0xffffff); //设置环境光
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+ // //sdkInstance.sceneRenderer.scene.add(ambientLight); //将环境光添加到场景中
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+ // //let pointLight = new THREE.PointLight(0xffffff, 1, 0);
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+ // //pointLight.position.set(200, 200, 200); //设置点光源位置
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+ // //sdkInstance.sceneRenderer.scene.add(pointLight); //将点光源添加至场景
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+ // }
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+ // //outlineObj(m.object)
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+
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+ // //m.object.material = FXAAShader
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+ // }
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+
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+ // } else if (m.object.geometry.type == "PlaneBufferGeometry") {
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+ // if (m.object.userData && m.object.userData.benchFlag == true) {
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+ // window.handleListClick(m.object.userData.benchId)
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+ // }
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+ // }
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+ // })
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bool = false;
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bool1 = false;
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}
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