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@@ -17,6 +17,7 @@ window.benchListInterval = null;
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window.otherInterval = null;
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var fbxLoader1Loaded = false;
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var fbxLoader2Loaded = false;
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+var oldStatus = '';
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let textureLoader = new THREE.TextureLoader();
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let textureReady = textureLoader.load('../images/location_ready.png');
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@@ -135,6 +136,12 @@ function getsqlData(sdkInstance, uwbInstance, bAddModel) {
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let show_remote_button = item.show_remote_button;
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// 添加水滴
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let benchList = window.store ? window.store.getters['benchList/getBenchList'] : [];
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+
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+ let statusList = benchList.map(b => b.status).join();
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+ if (statusList == oldStatus) {
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+ return;
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+ }
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+
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let benchIdList = window.store.getters['benchList/getBenchList'].map(m => m.id);
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let currentBench = benchList.find(b => b.id == bench_id);
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let texture = null;
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@@ -332,7 +339,7 @@ function getsqlData(sdkInstance, uwbInstance, bAddModel) {
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console.log('添加模型和水滴1111')
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if (benchIdList.indexOf(Number(bench_id)) > 0) {
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- if (window.benchMeshMap[bench_id]) {
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+ if (!window.benchMeshMap[bench_id]) {
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window.benchMeshMap[bench_id] = childMeshTmp;
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sdkInstance.sceneRenderer.scene.add(childMeshTmp)
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}
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@@ -459,7 +466,7 @@ function getsqlData(sdkInstance, uwbInstance, bAddModel) {
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};
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childMeshTmp.userData = customData;
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- if (window.benchMeshMap[bench_id]) {
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+ if (!window.benchMeshMap[bench_id]) {
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window.benchMeshMap[bench_id] = childMeshTmp;
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sdkInstance.sceneRenderer.scene.add(childMeshTmp)
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}
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@@ -793,6 +800,11 @@ export function uwbMain(domId, modelWidth, modelHeight, finalMode, callback) {
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let benchIdList = window.store.getters['benchList/getBenchList'].map(m => m.id);
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if (benchIdList.length > 0) {
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// clearInterval(benchListInterval)
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+ let statusList = benchIdList.map(b => b.status).join();
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+ if (statusList == oldStatus) {
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+ return;
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+ }
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+ oldStatus = statusList;
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getsqlData(sdkInstance, uwbInstance, false)
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}
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}, 6 * 1000);
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