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- import {
- Curve,
- Vector3,
- Vector4
- } from 'three';
- import * as NURBSUtils from '../curves/NURBSUtils.js';
- /**
- * NURBS curve object
- *
- * Derives from Curve, overriding getPoint and getTangent.
- *
- * Implementation is based on (x, y [, z=0 [, w=1]]) control points with w=weight.
- *
- **/
- class NURBSCurve extends Curve {
- constructor(
- degree,
- knots /* array of reals */,
- controlPoints /* array of Vector(2|3|4) */,
- startKnot /* index in knots */,
- endKnot /* index in knots */
- ) {
- super();
- this.degree = degree;
- this.knots = knots;
- this.controlPoints = [];
- // Used by periodic NURBS to remove hidden spans
- this.startKnot = startKnot || 0;
- this.endKnot = endKnot || ( this.knots.length - 1 );
- for ( let i = 0; i < controlPoints.length; ++ i ) {
- // ensure Vector4 for control points
- const point = controlPoints[ i ];
- this.controlPoints[ i ] = new Vector4( point.x, point.y, point.z, point.w );
- }
- }
- getPoint( t, optionalTarget = new Vector3() ) {
- const point = optionalTarget;
- const u = this.knots[ this.startKnot ] + t * ( this.knots[ this.endKnot ] - this.knots[ this.startKnot ] ); // linear mapping t->u
- // following results in (wx, wy, wz, w) homogeneous point
- const hpoint = NURBSUtils.calcBSplinePoint( this.degree, this.knots, this.controlPoints, u );
- if ( hpoint.w !== 1.0 ) {
- // project to 3D space: (wx, wy, wz, w) -> (x, y, z, 1)
- hpoint.divideScalar( hpoint.w );
- }
- return point.set( hpoint.x, hpoint.y, hpoint.z );
- }
- getTangent( t, optionalTarget = new Vector3() ) {
- const tangent = optionalTarget;
- const u = this.knots[ 0 ] + t * ( this.knots[ this.knots.length - 1 ] - this.knots[ 0 ] );
- const ders = NURBSUtils.calcNURBSDerivatives( this.degree, this.knots, this.controlPoints, u, 1 );
- tangent.copy( ders[ 1 ] ).normalize();
- return tangent;
- }
- }
- export { NURBSCurve };
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