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- /**
- * The Ease class provides a collection of easing functions for use with tween.js.
- */
- var Easing = {
- Linear: {
- None: function (amount) {
- return amount;
- },
- },
- Quadratic: {
- In: function (amount) {
- return amount * amount;
- },
- Out: function (amount) {
- return amount * (2 - amount);
- },
- InOut: function (amount) {
- if ((amount *= 2) < 1) {
- return 0.5 * amount * amount;
- }
- return -0.5 * (--amount * (amount - 2) - 1);
- },
- },
- Cubic: {
- In: function (amount) {
- return amount * amount * amount;
- },
- Out: function (amount) {
- return --amount * amount * amount + 1;
- },
- InOut: function (amount) {
- if ((amount *= 2) < 1) {
- return 0.5 * amount * amount * amount;
- }
- return 0.5 * ((amount -= 2) * amount * amount + 2);
- },
- },
- Quartic: {
- In: function (amount) {
- return amount * amount * amount * amount;
- },
- Out: function (amount) {
- return 1 - --amount * amount * amount * amount;
- },
- InOut: function (amount) {
- if ((amount *= 2) < 1) {
- return 0.5 * amount * amount * amount * amount;
- }
- return -0.5 * ((amount -= 2) * amount * amount * amount - 2);
- },
- },
- Quintic: {
- In: function (amount) {
- return amount * amount * amount * amount * amount;
- },
- Out: function (amount) {
- return --amount * amount * amount * amount * amount + 1;
- },
- InOut: function (amount) {
- if ((amount *= 2) < 1) {
- return 0.5 * amount * amount * amount * amount * amount;
- }
- return 0.5 * ((amount -= 2) * amount * amount * amount * amount + 2);
- },
- },
- Sinusoidal: {
- In: function (amount) {
- return 1 - Math.cos((amount * Math.PI) / 2);
- },
- Out: function (amount) {
- return Math.sin((amount * Math.PI) / 2);
- },
- InOut: function (amount) {
- return 0.5 * (1 - Math.cos(Math.PI * amount));
- },
- },
- Exponential: {
- In: function (amount) {
- return amount === 0 ? 0 : Math.pow(1024, amount - 1);
- },
- Out: function (amount) {
- return amount === 1 ? 1 : 1 - Math.pow(2, -10 * amount);
- },
- InOut: function (amount) {
- if (amount === 0) {
- return 0;
- }
- if (amount === 1) {
- return 1;
- }
- if ((amount *= 2) < 1) {
- return 0.5 * Math.pow(1024, amount - 1);
- }
- return 0.5 * (-Math.pow(2, -10 * (amount - 1)) + 2);
- },
- },
- Circular: {
- In: function (amount) {
- return 1 - Math.sqrt(1 - amount * amount);
- },
- Out: function (amount) {
- return Math.sqrt(1 - --amount * amount);
- },
- InOut: function (amount) {
- if ((amount *= 2) < 1) {
- return -0.5 * (Math.sqrt(1 - amount * amount) - 1);
- }
- return 0.5 * (Math.sqrt(1 - (amount -= 2) * amount) + 1);
- },
- },
- Elastic: {
- In: function (amount) {
- if (amount === 0) {
- return 0;
- }
- if (amount === 1) {
- return 1;
- }
- return -Math.pow(2, 10 * (amount - 1)) * Math.sin((amount - 1.1) * 5 * Math.PI);
- },
- Out: function (amount) {
- if (amount === 0) {
- return 0;
- }
- if (amount === 1) {
- return 1;
- }
- return Math.pow(2, -10 * amount) * Math.sin((amount - 0.1) * 5 * Math.PI) + 1;
- },
- InOut: function (amount) {
- if (amount === 0) {
- return 0;
- }
- if (amount === 1) {
- return 1;
- }
- amount *= 2;
- if (amount < 1) {
- return -0.5 * Math.pow(2, 10 * (amount - 1)) * Math.sin((amount - 1.1) * 5 * Math.PI);
- }
- return 0.5 * Math.pow(2, -10 * (amount - 1)) * Math.sin((amount - 1.1) * 5 * Math.PI) + 1;
- },
- },
- Back: {
- In: function (amount) {
- var s = 1.70158;
- return amount * amount * ((s + 1) * amount - s);
- },
- Out: function (amount) {
- var s = 1.70158;
- return --amount * amount * ((s + 1) * amount + s) + 1;
- },
- InOut: function (amount) {
- var s = 1.70158 * 1.525;
- if ((amount *= 2) < 1) {
- return 0.5 * (amount * amount * ((s + 1) * amount - s));
- }
- return 0.5 * ((amount -= 2) * amount * ((s + 1) * amount + s) + 2);
- },
- },
- Bounce: {
- In: function (amount) {
- return 1 - Easing.Bounce.Out(1 - amount);
- },
- Out: function (amount) {
- if (amount < 1 / 2.75) {
- return 7.5625 * amount * amount;
- }
- else if (amount < 2 / 2.75) {
- return 7.5625 * (amount -= 1.5 / 2.75) * amount + 0.75;
- }
- else if (amount < 2.5 / 2.75) {
- return 7.5625 * (amount -= 2.25 / 2.75) * amount + 0.9375;
- }
- else {
- return 7.5625 * (amount -= 2.625 / 2.75) * amount + 0.984375;
- }
- },
- InOut: function (amount) {
- if (amount < 0.5) {
- return Easing.Bounce.In(amount * 2) * 0.5;
- }
- return Easing.Bounce.Out(amount * 2 - 1) * 0.5 + 0.5;
- },
- },
- };
- var now;
- // Include a performance.now polyfill.
- // In node.js, use process.hrtime.
- // eslint-disable-next-line
- // @ts-ignore
- if (typeof self === 'undefined' && typeof process !== 'undefined' && process.hrtime) {
- now = function () {
- // eslint-disable-next-line
- // @ts-ignore
- var time = process.hrtime();
- // Convert [seconds, nanoseconds] to milliseconds.
- return time[0] * 1000 + time[1] / 1000000;
- };
- }
- // In a browser, use self.performance.now if it is available.
- else if (typeof self !== 'undefined' && self.performance !== undefined && self.performance.now !== undefined) {
- // This must be bound, because directly assigning this function
- // leads to an invocation exception in Chrome.
- now = self.performance.now.bind(self.performance);
- }
- // Use Date.now if it is available.
- else if (Date.now !== undefined) {
- now = Date.now;
- }
- // Otherwise, use 'new Date().getTime()'.
- else {
- now = function () {
- return new Date().getTime();
- };
- }
- var now$1 = now;
- /**
- * Controlling groups of tweens
- *
- * Using the TWEEN singleton to manage your tweens can cause issues in large apps with many components.
- * In these cases, you may want to create your own smaller groups of tween
- */
- var Group = /** @class */ (function () {
- function Group() {
- this._tweens = {};
- this._tweensAddedDuringUpdate = {};
- }
- Group.prototype.getAll = function () {
- var _this = this;
- return Object.keys(this._tweens).map(function (tweenId) {
- return _this._tweens[tweenId];
- });
- };
- Group.prototype.removeAll = function () {
- this._tweens = {};
- };
- Group.prototype.add = function (tween) {
- this._tweens[tween.getId()] = tween;
- this._tweensAddedDuringUpdate[tween.getId()] = tween;
- };
- Group.prototype.remove = function (tween) {
- delete this._tweens[tween.getId()];
- delete this._tweensAddedDuringUpdate[tween.getId()];
- };
- Group.prototype.update = function (time, preserve) {
- if (time === void 0) { time = now$1(); }
- if (preserve === void 0) { preserve = false; }
- var tweenIds = Object.keys(this._tweens);
- if (tweenIds.length === 0) {
- return false;
- }
- // Tweens are updated in "batches". If you add a new tween during an
- // update, then the new tween will be updated in the next batch.
- // If you remove a tween during an update, it may or may not be updated.
- // However, if the removed tween was added during the current batch,
- // then it will not be updated.
- while (tweenIds.length > 0) {
- this._tweensAddedDuringUpdate = {};
- for (var i = 0; i < tweenIds.length; i++) {
- var tween = this._tweens[tweenIds[i]];
- var autoStart = !preserve;
- if (tween && tween.update(time, autoStart) === false && !preserve) {
- delete this._tweens[tweenIds[i]];
- }
- }
- tweenIds = Object.keys(this._tweensAddedDuringUpdate);
- }
- return true;
- };
- return Group;
- }());
- /**
- *
- */
- var Interpolation = {
- Linear: function (v, k) {
- var m = v.length - 1;
- var f = m * k;
- var i = Math.floor(f);
- var fn = Interpolation.Utils.Linear;
- if (k < 0) {
- return fn(v[0], v[1], f);
- }
- if (k > 1) {
- return fn(v[m], v[m - 1], m - f);
- }
- return fn(v[i], v[i + 1 > m ? m : i + 1], f - i);
- },
- Bezier: function (v, k) {
- var b = 0;
- var n = v.length - 1;
- var pw = Math.pow;
- var bn = Interpolation.Utils.Bernstein;
- for (var i = 0; i <= n; i++) {
- b += pw(1 - k, n - i) * pw(k, i) * v[i] * bn(n, i);
- }
- return b;
- },
- CatmullRom: function (v, k) {
- var m = v.length - 1;
- var f = m * k;
- var i = Math.floor(f);
- var fn = Interpolation.Utils.CatmullRom;
- if (v[0] === v[m]) {
- if (k < 0) {
- i = Math.floor((f = m * (1 + k)));
- }
- return fn(v[(i - 1 + m) % m], v[i], v[(i + 1) % m], v[(i + 2) % m], f - i);
- }
- else {
- if (k < 0) {
- return v[0] - (fn(v[0], v[0], v[1], v[1], -f) - v[0]);
- }
- if (k > 1) {
- return v[m] - (fn(v[m], v[m], v[m - 1], v[m - 1], f - m) - v[m]);
- }
- return fn(v[i ? i - 1 : 0], v[i], v[m < i + 1 ? m : i + 1], v[m < i + 2 ? m : i + 2], f - i);
- }
- },
- Utils: {
- Linear: function (p0, p1, t) {
- return (p1 - p0) * t + p0;
- },
- Bernstein: function (n, i) {
- var fc = Interpolation.Utils.Factorial;
- return fc(n) / fc(i) / fc(n - i);
- },
- Factorial: (function () {
- var a = [1];
- return function (n) {
- var s = 1;
- if (a[n]) {
- return a[n];
- }
- for (var i = n; i > 1; i--) {
- s *= i;
- }
- a[n] = s;
- return s;
- };
- })(),
- CatmullRom: function (p0, p1, p2, p3, t) {
- var v0 = (p2 - p0) * 0.5;
- var v1 = (p3 - p1) * 0.5;
- var t2 = t * t;
- var t3 = t * t2;
- return (2 * p1 - 2 * p2 + v0 + v1) * t3 + (-3 * p1 + 3 * p2 - 2 * v0 - v1) * t2 + v0 * t + p1;
- },
- },
- };
- /**
- * Utils
- */
- var Sequence = /** @class */ (function () {
- function Sequence() {
- }
- Sequence.nextId = function () {
- return Sequence._nextId++;
- };
- Sequence._nextId = 0;
- return Sequence;
- }());
- var mainGroup = new Group();
- /**
- * Tween.js - Licensed under the MIT license
- * https://github.com/tweenjs/tween.js
- * ----------------------------------------------
- *
- * See https://github.com/tweenjs/tween.js/graphs/contributors for the full list of contributors.
- * Thank you all, you're awesome!
- */
- var Tween = /** @class */ (function () {
- function Tween(_object, _group) {
- if (_group === void 0) { _group = mainGroup; }
- this._object = _object;
- this._group = _group;
- this._isPaused = false;
- this._pauseStart = 0;
- this._valuesStart = {};
- this._valuesEnd = {};
- this._valuesStartRepeat = {};
- this._duration = 1000;
- this._initialRepeat = 0;
- this._repeat = 0;
- this._yoyo = false;
- this._isPlaying = false;
- this._reversed = false;
- this._delayTime = 0;
- this._startTime = 0;
- this._easingFunction = Easing.Linear.None;
- this._interpolationFunction = Interpolation.Linear;
- this._chainedTweens = [];
- this._onStartCallbackFired = false;
- this._id = Sequence.nextId();
- this._isChainStopped = false;
- this._goToEnd = false;
- }
- Tween.prototype.getId = function () {
- return this._id;
- };
- Tween.prototype.isPlaying = function () {
- return this._isPlaying;
- };
- Tween.prototype.isPaused = function () {
- return this._isPaused;
- };
- Tween.prototype.to = function (properties, duration) {
- // TODO? restore this, then update the 07_dynamic_to example to set fox
- // tween's to on each update. That way the behavior is opt-in (there's
- // currently no opt-out).
- // for (const prop in properties) this._valuesEnd[prop] = properties[prop]
- this._valuesEnd = Object.create(properties);
- if (duration !== undefined) {
- this._duration = duration;
- }
- return this;
- };
- Tween.prototype.duration = function (d) {
- this._duration = d;
- return this;
- };
- Tween.prototype.start = function (time) {
- if (this._isPlaying) {
- return this;
- }
- // eslint-disable-next-line
- this._group && this._group.add(this);
- this._repeat = this._initialRepeat;
- if (this._reversed) {
- // If we were reversed (f.e. using the yoyo feature) then we need to
- // flip the tween direction back to forward.
- this._reversed = false;
- for (var property in this._valuesStartRepeat) {
- this._swapEndStartRepeatValues(property);
- this._valuesStart[property] = this._valuesStartRepeat[property];
- }
- }
- this._isPlaying = true;
- this._isPaused = false;
- this._onStartCallbackFired = false;
- this._isChainStopped = false;
- this._startTime = time !== undefined ? (typeof time === 'string' ? now$1() + parseFloat(time) : time) : now$1();
- this._startTime += this._delayTime;
- this._setupProperties(this._object, this._valuesStart, this._valuesEnd, this._valuesStartRepeat);
- return this;
- };
- Tween.prototype._setupProperties = function (_object, _valuesStart, _valuesEnd, _valuesStartRepeat) {
- for (var property in _valuesEnd) {
- var startValue = _object[property];
- var startValueIsArray = Array.isArray(startValue);
- var propType = startValueIsArray ? 'array' : typeof startValue;
- var isInterpolationList = !startValueIsArray && Array.isArray(_valuesEnd[property]);
- // If `to()` specifies a property that doesn't exist in the source object,
- // we should not set that property in the object
- if (propType === 'undefined' || propType === 'function') {
- continue;
- }
- // Check if an Array was provided as property value
- if (isInterpolationList) {
- var endValues = _valuesEnd[property];
- if (endValues.length === 0) {
- continue;
- }
- // handle an array of relative values
- endValues = endValues.map(this._handleRelativeValue.bind(this, startValue));
- // Create a local copy of the Array with the start value at the front
- _valuesEnd[property] = [startValue].concat(endValues);
- }
- // handle the deepness of the values
- if ((propType === 'object' || startValueIsArray) && startValue && !isInterpolationList) {
- _valuesStart[property] = startValueIsArray ? [] : {};
- // eslint-disable-next-line
- for (var prop in startValue) {
- // eslint-disable-next-line
- // @ts-ignore FIXME?
- _valuesStart[property][prop] = startValue[prop];
- }
- _valuesStartRepeat[property] = startValueIsArray ? [] : {}; // TODO? repeat nested values? And yoyo? And array values?
- // eslint-disable-next-line
- // @ts-ignore FIXME?
- this._setupProperties(startValue, _valuesStart[property], _valuesEnd[property], _valuesStartRepeat[property]);
- }
- else {
- // Save the starting value, but only once.
- if (typeof _valuesStart[property] === 'undefined') {
- _valuesStart[property] = startValue;
- }
- if (!startValueIsArray) {
- // eslint-disable-next-line
- // @ts-ignore FIXME?
- _valuesStart[property] *= 1.0; // Ensures we're using numbers, not strings
- }
- if (isInterpolationList) {
- // eslint-disable-next-line
- // @ts-ignore FIXME?
- _valuesStartRepeat[property] = _valuesEnd[property].slice().reverse();
- }
- else {
- _valuesStartRepeat[property] = _valuesStart[property] || 0;
- }
- }
- }
- };
- Tween.prototype.stop = function () {
- if (!this._isChainStopped) {
- this._isChainStopped = true;
- this.stopChainedTweens();
- }
- if (!this._isPlaying) {
- return this;
- }
- // eslint-disable-next-line
- this._group && this._group.remove(this);
- this._isPlaying = false;
- this._isPaused = false;
- if (this._onStopCallback) {
- this._onStopCallback(this._object);
- }
- return this;
- };
- Tween.prototype.end = function () {
- this._goToEnd = true;
- this.update(Infinity);
- return this;
- };
- Tween.prototype.pause = function (time) {
- if (time === void 0) { time = now$1(); }
- if (this._isPaused || !this._isPlaying) {
- return this;
- }
- this._isPaused = true;
- this._pauseStart = time;
- // eslint-disable-next-line
- this._group && this._group.remove(this);
- return this;
- };
- Tween.prototype.resume = function (time) {
- if (time === void 0) { time = now$1(); }
- if (!this._isPaused || !this._isPlaying) {
- return this;
- }
- this._isPaused = false;
- this._startTime += time - this._pauseStart;
- this._pauseStart = 0;
- // eslint-disable-next-line
- this._group && this._group.add(this);
- return this;
- };
- Tween.prototype.stopChainedTweens = function () {
- for (var i = 0, numChainedTweens = this._chainedTweens.length; i < numChainedTweens; i++) {
- this._chainedTweens[i].stop();
- }
- return this;
- };
- Tween.prototype.group = function (group) {
- this._group = group;
- return this;
- };
- Tween.prototype.delay = function (amount) {
- this._delayTime = amount;
- return this;
- };
- Tween.prototype.repeat = function (times) {
- this._initialRepeat = times;
- this._repeat = times;
- return this;
- };
- Tween.prototype.repeatDelay = function (amount) {
- this._repeatDelayTime = amount;
- return this;
- };
- Tween.prototype.yoyo = function (yoyo) {
- this._yoyo = yoyo;
- return this;
- };
- Tween.prototype.easing = function (easingFunction) {
- this._easingFunction = easingFunction;
- return this;
- };
- Tween.prototype.interpolation = function (interpolationFunction) {
- this._interpolationFunction = interpolationFunction;
- return this;
- };
- Tween.prototype.chain = function () {
- var tweens = [];
- for (var _i = 0; _i < arguments.length; _i++) {
- tweens[_i] = arguments[_i];
- }
- this._chainedTweens = tweens;
- return this;
- };
- Tween.prototype.onStart = function (callback) {
- this._onStartCallback = callback;
- return this;
- };
- Tween.prototype.onUpdate = function (callback) {
- this._onUpdateCallback = callback;
- return this;
- };
- Tween.prototype.onRepeat = function (callback) {
- this._onRepeatCallback = callback;
- return this;
- };
- Tween.prototype.onComplete = function (callback) {
- this._onCompleteCallback = callback;
- return this;
- };
- Tween.prototype.onStop = function (callback) {
- this._onStopCallback = callback;
- return this;
- };
- /**
- * @returns true if the tween is still playing after the update, false
- * otherwise (calling update on a paused tween still returns true because
- * it is still playing, just paused).
- */
- Tween.prototype.update = function (time, autoStart) {
- if (time === void 0) { time = now$1(); }
- if (autoStart === void 0) { autoStart = true; }
- if (this._isPaused)
- return true;
- var property;
- var elapsed;
- var endTime = this._startTime + this._duration;
- if (!this._goToEnd && !this._isPlaying) {
- if (time > endTime)
- return false;
- if (autoStart)
- this.start(time);
- }
- this._goToEnd = false;
- if (time < this._startTime) {
- return true;
- }
- if (this._onStartCallbackFired === false) {
- if (this._onStartCallback) {
- this._onStartCallback(this._object);
- }
- this._onStartCallbackFired = true;
- }
- elapsed = (time - this._startTime) / this._duration;
- elapsed = this._duration === 0 || elapsed > 1 ? 1 : elapsed;
- var value = this._easingFunction(elapsed);
- // properties transformations
- this._updateProperties(this._object, this._valuesStart, this._valuesEnd, value);
- if (this._onUpdateCallback) {
- this._onUpdateCallback(this._object, elapsed);
- }
- if (elapsed === 1) {
- if (this._repeat > 0) {
- if (isFinite(this._repeat)) {
- this._repeat--;
- }
- // Reassign starting values, restart by making startTime = now
- for (property in this._valuesStartRepeat) {
- if (!this._yoyo && typeof this._valuesEnd[property] === 'string') {
- this._valuesStartRepeat[property] =
- // eslint-disable-next-line
- // @ts-ignore FIXME?
- this._valuesStartRepeat[property] + parseFloat(this._valuesEnd[property]);
- }
- if (this._yoyo) {
- this._swapEndStartRepeatValues(property);
- }
- this._valuesStart[property] = this._valuesStartRepeat[property];
- }
- if (this._yoyo) {
- this._reversed = !this._reversed;
- }
- if (this._repeatDelayTime !== undefined) {
- this._startTime = time + this._repeatDelayTime;
- }
- else {
- this._startTime = time + this._delayTime;
- }
- if (this._onRepeatCallback) {
- this._onRepeatCallback(this._object);
- }
- return true;
- }
- else {
- if (this._onCompleteCallback) {
- this._onCompleteCallback(this._object);
- }
- for (var i = 0, numChainedTweens = this._chainedTweens.length; i < numChainedTweens; i++) {
- // Make the chained tweens start exactly at the time they should,
- // even if the `update()` method was called way past the duration of the tween
- this._chainedTweens[i].start(this._startTime + this._duration);
- }
- this._isPlaying = false;
- return false;
- }
- }
- return true;
- };
- Tween.prototype._updateProperties = function (_object, _valuesStart, _valuesEnd, value) {
- for (var property in _valuesEnd) {
- // Don't update properties that do not exist in the source object
- if (_valuesStart[property] === undefined) {
- continue;
- }
- var start = _valuesStart[property] || 0;
- var end = _valuesEnd[property];
- var startIsArray = Array.isArray(_object[property]);
- var endIsArray = Array.isArray(end);
- var isInterpolationList = !startIsArray && endIsArray;
- if (isInterpolationList) {
- _object[property] = this._interpolationFunction(end, value);
- }
- else if (typeof end === 'object' && end) {
- // eslint-disable-next-line
- // @ts-ignore FIXME?
- this._updateProperties(_object[property], start, end, value);
- }
- else {
- // Parses relative end values with start as base (e.g.: +10, -3)
- end = this._handleRelativeValue(start, end);
- // Protect against non numeric properties.
- if (typeof end === 'number') {
- // eslint-disable-next-line
- // @ts-ignore FIXME?
- _object[property] = start + (end - start) * value;
- }
- }
- }
- };
- Tween.prototype._handleRelativeValue = function (start, end) {
- if (typeof end !== 'string') {
- return end;
- }
- if (end.charAt(0) === '+' || end.charAt(0) === '-') {
- return start + parseFloat(end);
- }
- else {
- return parseFloat(end);
- }
- };
- Tween.prototype._swapEndStartRepeatValues = function (property) {
- var tmp = this._valuesStartRepeat[property];
- var endValue = this._valuesEnd[property];
- if (typeof endValue === 'string') {
- this._valuesStartRepeat[property] = this._valuesStartRepeat[property] + parseFloat(endValue);
- }
- else {
- this._valuesStartRepeat[property] = this._valuesEnd[property];
- }
- this._valuesEnd[property] = tmp;
- };
- return Tween;
- }());
- var VERSION = '18.6.4';
- /**
- * Tween.js - Licensed under the MIT license
- * https://github.com/tweenjs/tween.js
- * ----------------------------------------------
- *
- * See https://github.com/tweenjs/tween.js/graphs/contributors for the full list of contributors.
- * Thank you all, you're awesome!
- */
- var nextId = Sequence.nextId;
- /**
- * Controlling groups of tweens
- *
- * Using the TWEEN singleton to manage your tweens can cause issues in large apps with many components.
- * In these cases, you may want to create your own smaller groups of tweens.
- */
- var TWEEN = mainGroup;
- // This is the best way to export things in a way that's compatible with both ES
- // Modules and CommonJS, without build hacks, and so as not to break the
- // existing API.
- // https://github.com/rollup/rollup/issues/1961#issuecomment-423037881
- var getAll = TWEEN.getAll.bind(TWEEN);
- var removeAll = TWEEN.removeAll.bind(TWEEN);
- var add = TWEEN.add.bind(TWEEN);
- var remove = TWEEN.remove.bind(TWEEN);
- var update = TWEEN.update.bind(TWEEN);
- var exports = {
- Easing: Easing,
- Group: Group,
- Interpolation: Interpolation,
- now: now$1,
- Sequence: Sequence,
- nextId: nextId,
- Tween: Tween,
- VERSION: VERSION,
- getAll: getAll,
- removeAll: removeAll,
- add: add,
- remove: remove,
- update: update,
- };
- export default exports;
- export { Easing, Group, Interpolation, Sequence, Tween, VERSION, add, getAll, nextId, now$1 as now, remove, removeAll, update };
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