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- import { Strategy } from "./strategy.js";
- /**
- * YUp策略类
- */
- export class YUpRStrategy extends Strategy {
- /**
- * 原点姿态
- * @type {Object}
- */
- originPointPose = null;
- /**
- * 统一坐标系统
- * @param {Object} model - 模型
- * @param {Object} worldPose - 世界姿态
- */
- unifiedCoordinateSystem(model) {
- console.log("Y-up: beforeAddApplyMatrix");
- return model
- }
- /**
- * 设置本地原点姿态
- * @param {Object} worldPose - 世界姿态
- */
- setLocalOriginPose(worldPose) {
- this.originPointPose = worldPose;
- console.log("Y-up: convertLocalToWorld");
- }
- /**
- * 转换本地到世界
- * @param {Object} model - 模型
- * @param {Object} localPosition - 本地位置
- */
- convertLocalToWorld(localPosition) {
- var quaternion = new THREE.Quaternion(this.originPointPose.worldQuaternion.x, this.originPointPose.worldQuaternion.y, this.originPointPose.worldQuaternion.z, this.originPointPose.worldQuaternion.w);
- var rotationMatrix = new THREE.Matrix4().makeRotationFromQuaternion(quaternion);
- var translationMatrix = new THREE.Matrix4().makeTranslation(this.originPointPose.worldPosition.x, this.originPointPose.worldPosition.y, this.originPointPose.worldPosition.z);
- var transformationMatrix = new THREE.Matrix4().multiplyMatrices(translationMatrix, rotationMatrix);
- // 用转换矩阵将本地坐标转为世界坐标
- let worldPosition = localPosition.applyMatrix4(transformationMatrix);
- console.log('======打印当前的worldPosition======', worldPosition);
- return worldPosition
- }
- }
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