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- import {
- AmbientLight,
- AnimationClip,
- Bone,
- BufferGeometry,
- ClampToEdgeWrapping,
- Color,
- DirectionalLight,
- EquirectangularReflectionMapping,
- Euler,
- FileLoader,
- Float32BufferAttribute,
- Group,
- Line,
- LineBasicMaterial,
- Loader,
- LoaderUtils,
- MathUtils,
- Matrix3,
- Matrix4,
- Mesh,
- MeshLambertMaterial,
- MeshPhongMaterial,
- NumberKeyframeTrack,
- Object3D,
- OrthographicCamera,
- PerspectiveCamera,
- PointLight,
- PropertyBinding,
- Quaternion,
- QuaternionKeyframeTrack,
- RepeatWrapping,
- Skeleton,
- SkinnedMesh,
- SpotLight,
- Texture,
- TextureLoader,
- Uint16BufferAttribute,
- Vector3,
- Vector4,
- VectorKeyframeTrack,
- SRGBColorSpace,
- } from "three";
- import * as fflate from "../public/libs/fflate.module";
- import { NURBSCurve } from "../public/curves/NURBSCurve.js";
- /**
- * Loader loads FBX file and generates Group representing FBX scene.
- * Requires FBX file to be >= 7.0 and in ASCII or >= 6400 in Binary format
- * Versions lower than this may load but will probably have errors
- *
- * Needs Support:
- * Morph normals / blend shape normals
- *
- * FBX format references:
- * https://help.autodesk.com/view/FBX/2017/ENU/?guid=__cpp_ref_index_html (C++ SDK reference)
- *
- * Binary format specification:
- * https://code.blender.org/2013/08/fbx-binary-file-format-specification/
- */
- let fbxTree;
- let connections;
- let sceneGraph;
- class FBXLoader extends Loader {
- constructor(manager) {
- super(manager);
- }
- load(url, onLoad, onProgress, onError) {
- const scope = this;
- const path =
- scope.path === "" ? LoaderUtils.extractUrlBase(url) : scope.path;
- const loader = new FileLoader(this.manager);
- loader.setPath(scope.path);
- loader.setResponseType("arraybuffer");
- loader.setRequestHeader(scope.requestHeader);
- loader.setWithCredentials(scope.withCredentials);
- loader.load(
- url,
- function (buffer) {
- try {
- onLoad(scope.parse(buffer, path));
- } catch (e) {
- if (onError) {
- onError(e);
- } else {
- console.error(e);
- }
- scope.manager.itemError(url);
- }
- },
- onProgress,
- onError
- );
- }
- parse(FBXBuffer, path) {
- if (isFbxFormatBinary(FBXBuffer)) {
- fbxTree = new BinaryParser().parse(FBXBuffer);
- } else {
- const FBXText = convertArrayBufferToString(FBXBuffer);
- if (!isFbxFormatASCII(FBXText)) {
- throw new Error("THREE.FBXLoader: Unknown format.");
- }
- if (getFbxVersion(FBXText) < 7000) {
- throw new Error(
- "THREE.FBXLoader: FBX version not supported, FileVersion: " +
- getFbxVersion(FBXText)
- );
- }
- fbxTree = new TextParser().parse(FBXText);
- }
- // console.log( fbxTree );
- const textureLoader = new TextureLoader(this.manager)
- .setPath(this.resourcePath || path)
- .setCrossOrigin(this.crossOrigin);
- return new FBXTreeParser(textureLoader, this.manager).parse(fbxTree);
- }
- }
- // Parse the FBXTree object returned by the BinaryParser or TextParser and return a Group
- class FBXTreeParser {
- constructor(textureLoader, manager) {
- this.textureLoader = textureLoader;
- this.manager = manager;
- }
- parse() {
- connections = this.parseConnections();
- const images = this.parseImages();
- const textures = this.parseTextures(images);
- const materials = this.parseMaterials(textures);
- const deformers = this.parseDeformers();
- const geometryMap = new GeometryParser().parse(deformers);
- this.parseScene(deformers, geometryMap, materials);
- return sceneGraph;
- }
- // Parses FBXTree.Connections which holds parent-child connections between objects (e.g. material -> texture, model->geometry )
- // and details the connection type
- parseConnections() {
- const connectionMap = new Map();
- if ("Connections" in fbxTree) {
- const rawConnections = fbxTree.Connections.connections;
- rawConnections.forEach(function (rawConnection) {
- const fromID = rawConnection[0];
- const toID = rawConnection[1];
- const relationship = rawConnection[2];
- if (!connectionMap.has(fromID)) {
- connectionMap.set(fromID, {
- parents: [],
- children: [],
- });
- }
- const parentRelationship = { ID: toID, relationship: relationship };
- connectionMap.get(fromID).parents.push(parentRelationship);
- if (!connectionMap.has(toID)) {
- connectionMap.set(toID, {
- parents: [],
- children: [],
- });
- }
- const childRelationship = { ID: fromID, relationship: relationship };
- connectionMap.get(toID).children.push(childRelationship);
- });
- }
- return connectionMap;
- }
- // Parse FBXTree.Objects.Video for embedded image data
- // These images are connected to textures in FBXTree.Objects.Textures
- // via FBXTree.Connections.
- parseImages() {
- const images = {};
- const blobs = {};
- if ("Video" in fbxTree.Objects) {
- const videoNodes = fbxTree.Objects.Video;
- for (const nodeID in videoNodes) {
- const videoNode = videoNodes[nodeID];
- const id = parseInt(nodeID);
- images[id] = videoNode.RelativeFilename || videoNode.Filename;
- // raw image data is in videoNode.Content
- if ("Content" in videoNode) {
- const arrayBufferContent =
- videoNode.Content instanceof ArrayBuffer &&
- videoNode.Content.byteLength > 0;
- const base64Content =
- typeof videoNode.Content === "string" && videoNode.Content !== "";
- if (arrayBufferContent || base64Content) {
- const image = this.parseImage(videoNodes[nodeID]);
- blobs[videoNode.RelativeFilename || videoNode.Filename] = image;
- }
- }
- }
- }
- for (const id in images) {
- const filename = images[id];
- if (blobs[filename] !== undefined) images[id] = blobs[filename];
- else images[id] = images[id].split("\\").pop();
- }
- return images;
- }
- // Parse embedded image data in FBXTree.Video.Content
- parseImage(videoNode) {
- const content = videoNode.Content;
- const fileName = videoNode.RelativeFilename || videoNode.Filename;
- const extension = fileName
- .slice(fileName.lastIndexOf(".") + 1)
- .toLowerCase();
- let type;
- switch (extension) {
- case "bmp":
- type = "image/bmp";
- break;
- case "jpg":
- case "jpeg":
- type = "image/jpeg";
- break;
- case "png":
- type = "image/png";
- break;
- case "tif":
- type = "image/tiff";
- break;
- case "tga":
- if (this.manager.getHandler(".tga") === null) {
- console.warn("FBXLoader: TGA loader not found, skipping ", fileName);
- }
- type = "image/tga";
- break;
- default:
- console.warn(
- 'FBXLoader: Image type "' + extension + '" is not supported.'
- );
- return;
- }
- if (typeof content === "string") {
- // ASCII format
- return "data:" + type + ";base64," + content;
- } else {
- // Binary Format
- const array = new Uint8Array(content);
- return window.URL.createObjectURL(new Blob([array], { type: type }));
- }
- }
- // Parse nodes in FBXTree.Objects.Texture
- // These contain details such as UV scaling, cropping, rotation etc and are connected
- // to images in FBXTree.Objects.Video
- parseTextures(images) {
- const textureMap = new Map();
- if ("Texture" in fbxTree.Objects) {
- const textureNodes = fbxTree.Objects.Texture;
- for (const nodeID in textureNodes) {
- const texture = this.parseTexture(textureNodes[nodeID], images);
- textureMap.set(parseInt(nodeID), texture);
- }
- }
- return textureMap;
- }
- // Parse individual node in FBXTree.Objects.Texture
- parseTexture(textureNode, images) {
- const texture = this.loadTexture(textureNode, images);
- texture.ID = textureNode.id;
- texture.name = textureNode.attrName;
- const wrapModeU = textureNode.WrapModeU;
- const wrapModeV = textureNode.WrapModeV;
- const valueU = wrapModeU !== undefined ? wrapModeU.value : 0;
- const valueV = wrapModeV !== undefined ? wrapModeV.value : 0;
- // http://download.autodesk.com/us/fbx/SDKdocs/FBX_SDK_Help/files/fbxsdkref/class_k_fbx_texture.html#889640e63e2e681259ea81061b85143a
- // 0: repeat(default), 1: clamp
- texture.wrapS = valueU === 0 ? RepeatWrapping : ClampToEdgeWrapping;
- texture.wrapT = valueV === 0 ? RepeatWrapping : ClampToEdgeWrapping;
- if ("Scaling" in textureNode) {
- const values = textureNode.Scaling.value;
- texture.repeat.x = values[0];
- texture.repeat.y = values[1];
- }
- if ("Translation" in textureNode) {
- const values = textureNode.Translation.value;
- texture.offset.x = values[0];
- texture.offset.y = values[1];
- }
- return texture;
- }
- // load a texture specified as a blob or data URI, or via an external URL using TextureLoader
- loadTexture(textureNode, images) {
- let fileName;
- const currentPath = this.textureLoader.path;
- const children = connections.get(textureNode.id).children;
- if (
- children !== undefined &&
- children.length > 0 &&
- images[children[0].ID] !== undefined
- ) {
- fileName = images[children[0].ID];
- if (fileName.indexOf("blob:") === 0 || fileName.indexOf("data:") === 0) {
- this.textureLoader.setPath(undefined);
- }
- }
- let texture;
- const extension = textureNode.FileName.slice(-3).toLowerCase();
- if (extension === "tga") {
- const loader = this.manager.getHandler(".tga");
- if (loader === null) {
- console.warn(
- "FBXLoader: TGA loader not found, creating placeholder texture for",
- textureNode.RelativeFilename
- );
- texture = new Texture();
- } else {
- loader.setPath(this.textureLoader.path);
- texture = loader.load(fileName);
- }
- } else if (extension === "psd") {
- console.warn(
- "FBXLoader: PSD textures are not supported, creating placeholder texture for",
- textureNode.RelativeFilename
- );
- texture = new Texture();
- } else {
- texture = this.textureLoader.load(fileName);
- }
- this.textureLoader.setPath(currentPath);
- return texture;
- }
- // Parse nodes in FBXTree.Objects.Material
- parseMaterials(textureMap) {
- const materialMap = new Map();
- if ("Material" in fbxTree.Objects) {
- const materialNodes = fbxTree.Objects.Material;
- for (const nodeID in materialNodes) {
- const material = this.parseMaterial(materialNodes[nodeID], textureMap);
- if (material !== null) materialMap.set(parseInt(nodeID), material);
- }
- }
- return materialMap;
- }
- // Parse single node in FBXTree.Objects.Material
- // Materials are connected to texture maps in FBXTree.Objects.Textures
- // FBX format currently only supports Lambert and Phong shading models
- parseMaterial(materialNode, textureMap) {
- const ID = materialNode.id;
- const name = materialNode.attrName;
- let type = materialNode.ShadingModel;
- // Case where FBX wraps shading model in property object.
- if (typeof type === "object") {
- type = type.value;
- }
- // Ignore unused materials which don't have any connections.
- if (!connections.has(ID)) return null;
- const parameters = this.parseParameters(materialNode, textureMap, ID);
- let material;
- switch (type.toLowerCase()) {
- case "phong":
- material = new MeshPhongMaterial();
- break;
- case "lambert":
- material = new MeshLambertMaterial();
- break;
- default:
- console.warn(
- 'THREE.FBXLoader: unknown material type "%s". Defaulting to MeshPhongMaterial.',
- type
- );
- material = new MeshPhongMaterial();
- break;
- }
- material.setValues(parameters);
- material.name = name;
- return material;
- }
- // Parse FBX material and return parameters suitable for a three.js material
- // Also parse the texture map and return any textures associated with the material
- parseParameters(materialNode, textureMap, ID) {
- const parameters = {};
- if (materialNode.BumpFactor) {
- parameters.bumpScale = materialNode.BumpFactor.value;
- }
- if (materialNode.Diffuse) {
- parameters.color = new Color()
- .fromArray(materialNode.Diffuse.value)
- .convertSRGBToLinear();
- } else if (
- materialNode.DiffuseColor &&
- (materialNode.DiffuseColor.type === "Color" ||
- materialNode.DiffuseColor.type === "ColorRGB")
- ) {
- // The blender exporter exports diffuse here instead of in materialNode.Diffuse
- parameters.color = new Color()
- .fromArray(materialNode.DiffuseColor.value)
- .convertSRGBToLinear();
- }
- if (materialNode.DisplacementFactor) {
- parameters.displacementScale = materialNode.DisplacementFactor.value;
- }
- if (materialNode.Emissive) {
- parameters.emissive = new Color()
- .fromArray(materialNode.Emissive.value)
- .convertSRGBToLinear();
- } else if (
- materialNode.EmissiveColor &&
- (materialNode.EmissiveColor.type === "Color" ||
- materialNode.EmissiveColor.type === "ColorRGB")
- ) {
- // The blender exporter exports emissive color here instead of in materialNode.Emissive
- parameters.emissive = new Color()
- .fromArray(materialNode.EmissiveColor.value)
- .convertSRGBToLinear();
- }
- if (materialNode.EmissiveFactor) {
- parameters.emissiveIntensity = parseFloat(
- materialNode.EmissiveFactor.value
- );
- }
- if (materialNode.Opacity) {
- parameters.opacity = parseFloat(materialNode.Opacity.value);
- }
- if (parameters.opacity < 1.0) {
- parameters.transparent = true;
- }
- if (materialNode.ReflectionFactor) {
- parameters.reflectivity = materialNode.ReflectionFactor.value;
- }
- if (materialNode.Shininess) {
- parameters.shininess = materialNode.Shininess.value;
- }
- if (materialNode.Specular) {
- parameters.specular = new Color()
- .fromArray(materialNode.Specular.value)
- .convertSRGBToLinear();
- } else if (
- materialNode.SpecularColor &&
- materialNode.SpecularColor.type === "Color"
- ) {
- // The blender exporter exports specular color here instead of in materialNode.Specular
- parameters.specular = new Color()
- .fromArray(materialNode.SpecularColor.value)
- .convertSRGBToLinear();
- }
- const scope = this;
- connections.get(ID).children.forEach(function (child) {
- const type = child.relationship;
- switch (type) {
- case "Bump":
- parameters.bumpMap = scope.getTexture(textureMap, child.ID);
- break;
- case "Maya|TEX_ao_map":
- parameters.aoMap = scope.getTexture(textureMap, child.ID);
- break;
- case "DiffuseColor":
- case "Maya|TEX_color_map":
- parameters.map = scope.getTexture(textureMap, child.ID);
- if (parameters.map !== undefined) {
- parameters.map.colorSpace = SRGBColorSpace;
- }
- break;
- case "DisplacementColor":
- parameters.displacementMap = scope.getTexture(textureMap, child.ID);
- break;
- case "EmissiveColor":
- parameters.emissiveMap = scope.getTexture(textureMap, child.ID);
- if (parameters.emissiveMap !== undefined) {
- parameters.emissiveMap.colorSpace = SRGBColorSpace;
- }
- break;
- case "NormalMap":
- case "Maya|TEX_normal_map":
- parameters.normalMap = scope.getTexture(textureMap, child.ID);
- break;
- case "ReflectionColor":
- parameters.envMap = scope.getTexture(textureMap, child.ID);
- if (parameters.envMap !== undefined) {
- parameters.envMap.mapping = EquirectangularReflectionMapping;
- parameters.envMap.colorSpace = SRGBColorSpace;
- }
- break;
- case "SpecularColor":
- parameters.specularMap = scope.getTexture(textureMap, child.ID);
- if (parameters.specularMap !== undefined) {
- parameters.specularMap.colorSpace = SRGBColorSpace;
- }
- break;
- case "TransparentColor":
- case "TransparencyFactor":
- parameters.alphaMap = scope.getTexture(textureMap, child.ID);
- parameters.transparent = true;
- break;
- case "AmbientColor":
- case "ShininessExponent": // AKA glossiness map
- case "SpecularFactor": // AKA specularLevel
- case "VectorDisplacementColor": // NOTE: Seems to be a copy of DisplacementColor
- default:
- console.warn(
- "THREE.FBXLoader: %s map is not supported in three.js, skipping texture.",
- type
- );
- break;
- }
- });
- return parameters;
- }
- // get a texture from the textureMap for use by a material.
- getTexture(textureMap, id) {
- // if the texture is a layered texture, just use the first layer and issue a warning
- if (
- "LayeredTexture" in fbxTree.Objects &&
- id in fbxTree.Objects.LayeredTexture
- ) {
- console.warn(
- "THREE.FBXLoader: layered textures are not supported in three.js. Discarding all but first layer."
- );
- id = connections.get(id).children[0].ID;
- }
- return textureMap.get(id);
- }
- // Parse nodes in FBXTree.Objects.Deformer
- // Deformer node can contain skinning or Vertex Cache animation data, however only skinning is supported here
- // Generates map of Skeleton-like objects for use later when generating and binding skeletons.
- parseDeformers() {
- const skeletons = {};
- const morphTargets = {};
- if ("Deformer" in fbxTree.Objects) {
- const DeformerNodes = fbxTree.Objects.Deformer;
- for (const nodeID in DeformerNodes) {
- const deformerNode = DeformerNodes[nodeID];
- const relationships = connections.get(parseInt(nodeID));
- if (deformerNode.attrType === "Skin") {
- const skeleton = this.parseSkeleton(relationships, DeformerNodes);
- skeleton.ID = nodeID;
- if (relationships.parents.length > 1)
- console.warn(
- "THREE.FBXLoader: skeleton attached to more than one geometry is not supported."
- );
- skeleton.geometryID = relationships.parents[0].ID;
- skeletons[nodeID] = skeleton;
- } else if (deformerNode.attrType === "BlendShape") {
- const morphTarget = {
- id: nodeID,
- };
- morphTarget.rawTargets = this.parseMorphTargets(
- relationships,
- DeformerNodes
- );
- morphTarget.id = nodeID;
- if (relationships.parents.length > 1)
- console.warn(
- "THREE.FBXLoader: morph target attached to more than one geometry is not supported."
- );
- morphTargets[nodeID] = morphTarget;
- }
- }
- }
- return {
- skeletons: skeletons,
- morphTargets: morphTargets,
- };
- }
- // Parse single nodes in FBXTree.Objects.Deformer
- // The top level skeleton node has type 'Skin' and sub nodes have type 'Cluster'
- // Each skin node represents a skeleton and each cluster node represents a bone
- parseSkeleton(relationships, deformerNodes) {
- const rawBones = [];
- relationships.children.forEach(function (child) {
- const boneNode = deformerNodes[child.ID];
- if (boneNode.attrType !== "Cluster") return;
- const rawBone = {
- ID: child.ID,
- indices: [],
- weights: [],
- transformLink: new Matrix4().fromArray(boneNode.TransformLink.a),
- // transform: new Matrix4().fromArray( boneNode.Transform.a ),
- // linkMode: boneNode.Mode,
- };
- if ("Indexes" in boneNode) {
- rawBone.indices = boneNode.Indexes.a;
- rawBone.weights = boneNode.Weights.a;
- }
- rawBones.push(rawBone);
- });
- return {
- rawBones: rawBones,
- bones: [],
- };
- }
- // The top level morph deformer node has type "BlendShape" and sub nodes have type "BlendShapeChannel"
- parseMorphTargets(relationships, deformerNodes) {
- const rawMorphTargets = [];
- for (let i = 0; i < relationships.children.length; i++) {
- const child = relationships.children[i];
- const morphTargetNode = deformerNodes[child.ID];
- const rawMorphTarget = {
- name: morphTargetNode.attrName,
- initialWeight: morphTargetNode.DeformPercent,
- id: morphTargetNode.id,
- fullWeights: morphTargetNode.FullWeights.a,
- };
- if (morphTargetNode.attrType !== "BlendShapeChannel") return;
- rawMorphTarget.geoID = connections
- .get(parseInt(child.ID))
- .children.filter(function (child) {
- return child.relationship === undefined;
- })[0].ID;
- rawMorphTargets.push(rawMorphTarget);
- }
- return rawMorphTargets;
- }
- // create the main Group() to be returned by the loader
- parseScene(deformers, geometryMap, materialMap) {
- sceneGraph = new Group();
- const modelMap = this.parseModels(
- deformers.skeletons,
- geometryMap,
- materialMap
- );
- const modelNodes = fbxTree.Objects.Model;
- const scope = this;
- modelMap.forEach(function (model) {
- const modelNode = modelNodes[model.ID];
- scope.setLookAtProperties(model, modelNode);
- const parentConnections = connections.get(model.ID).parents;
- parentConnections.forEach(function (connection) {
- const parent = modelMap.get(connection.ID);
- if (parent !== undefined) parent.add(model);
- });
- if (model.parent === null) {
- sceneGraph.add(model);
- }
- });
- this.bindSkeleton(deformers.skeletons, geometryMap, modelMap);
- this.createAmbientLight();
- sceneGraph.traverse(function (node) {
- if (node.userData.transformData) {
- if (node.parent) {
- node.userData.transformData.parentMatrix = node.parent.matrix;
- node.userData.transformData.parentMatrixWorld =
- node.parent.matrixWorld;
- }
- const transform = generateTransform(node.userData.transformData);
- node.applyMatrix4(transform);
- node.updateWorldMatrix();
- }
- });
- const animations = new AnimationParser().parse();
- // if all the models where already combined in a single group, just return that
- if (sceneGraph.children.length === 1 && sceneGraph.children[0].isGroup) {
- sceneGraph.children[0].animations = animations;
- sceneGraph = sceneGraph.children[0];
- }
- sceneGraph.animations = animations;
- }
- // parse nodes in FBXTree.Objects.Model
- parseModels(skeletons, geometryMap, materialMap) {
- const modelMap = new Map();
- const modelNodes = fbxTree.Objects.Model;
- for (const nodeID in modelNodes) {
- const id = parseInt(nodeID);
- const node = modelNodes[nodeID];
- const relationships = connections.get(id);
- let model = this.buildSkeleton(
- relationships,
- skeletons,
- id,
- node.attrName
- );
- if (!model) {
- switch (node.attrType) {
- case "Camera":
- model = this.createCamera(relationships);
- break;
- case "Light":
- model = this.createLight(relationships);
- break;
- case "Mesh":
- model = this.createMesh(relationships, geometryMap, materialMap);
- break;
- case "NurbsCurve":
- model = this.createCurve(relationships, geometryMap);
- break;
- case "LimbNode":
- case "Root":
- model = new Bone();
- break;
- case "Null":
- default:
- model = new Group();
- break;
- }
- model.name = node.attrName
- ? PropertyBinding.sanitizeNodeName(node.attrName)
- : "";
- model.ID = id;
- }
- this.getTransformData(model, node);
- modelMap.set(id, model);
- }
- return modelMap;
- }
- buildSkeleton(relationships, skeletons, id, name) {
- let bone = null;
- relationships.parents.forEach(function (parent) {
- for (const ID in skeletons) {
- const skeleton = skeletons[ID];
- skeleton.rawBones.forEach(function (rawBone, i) {
- if (rawBone.ID === parent.ID) {
- const subBone = bone;
- bone = new Bone();
- bone.matrixWorld.copy(rawBone.transformLink);
- // set name and id here - otherwise in cases where "subBone" is created it will not have a name / id
- bone.name = name ? PropertyBinding.sanitizeNodeName(name) : "";
- bone.ID = id;
- skeleton.bones[i] = bone;
- // In cases where a bone is shared between multiple meshes
- // duplicate the bone here and and it as a child of the first bone
- if (subBone !== null) {
- bone.add(subBone);
- }
- }
- });
- }
- });
- return bone;
- }
- // create a PerspectiveCamera or OrthographicCamera
- createCamera(relationships) {
- let model;
- let cameraAttribute;
- relationships.children.forEach(function (child) {
- const attr = fbxTree.Objects.NodeAttribute[child.ID];
- if (attr !== undefined) {
- cameraAttribute = attr;
- }
- });
- if (cameraAttribute === undefined) {
- model = new Object3D();
- } else {
- let type = 0;
- if (
- cameraAttribute.CameraProjectionType !== undefined &&
- cameraAttribute.CameraProjectionType.value === 1
- ) {
- type = 1;
- }
- let nearClippingPlane = 1;
- if (cameraAttribute.NearPlane !== undefined) {
- nearClippingPlane = cameraAttribute.NearPlane.value / 1000;
- }
- let farClippingPlane = 1000;
- if (cameraAttribute.FarPlane !== undefined) {
- farClippingPlane = cameraAttribute.FarPlane.value / 1000;
- }
- let width = window.innerWidth;
- let height = window.innerHeight;
- if (
- cameraAttribute.AspectWidth !== undefined &&
- cameraAttribute.AspectHeight !== undefined
- ) {
- width = cameraAttribute.AspectWidth.value;
- height = cameraAttribute.AspectHeight.value;
- }
- const aspect = width / height;
- let fov = 45;
- if (cameraAttribute.FieldOfView !== undefined) {
- fov = cameraAttribute.FieldOfView.value;
- }
- const focalLength = cameraAttribute.FocalLength
- ? cameraAttribute.FocalLength.value
- : null;
- switch (type) {
- case 0: // Perspective
- model = new PerspectiveCamera(
- fov,
- aspect,
- nearClippingPlane,
- farClippingPlane
- );
- if (focalLength !== null) model.setFocalLength(focalLength);
- break;
- case 1: // Orthographic
- model = new OrthographicCamera(
- -width / 2,
- width / 2,
- height / 2,
- -height / 2,
- nearClippingPlane,
- farClippingPlane
- );
- break;
- default:
- console.warn("THREE.FBXLoader: Unknown camera type " + type + ".");
- model = new Object3D();
- break;
- }
- }
- return model;
- }
- // Create a DirectionalLight, PointLight or SpotLight
- createLight(relationships) {
- let model;
- let lightAttribute;
- relationships.children.forEach(function (child) {
- const attr = fbxTree.Objects.NodeAttribute[child.ID];
- if (attr !== undefined) {
- lightAttribute = attr;
- }
- });
- if (lightAttribute === undefined) {
- model = new Object3D();
- } else {
- let type;
- // LightType can be undefined for Point lights
- if (lightAttribute.LightType === undefined) {
- type = 0;
- } else {
- type = lightAttribute.LightType.value;
- }
- let color = 0xffffff;
- if (lightAttribute.Color !== undefined) {
- color = new Color()
- .fromArray(lightAttribute.Color.value)
- .convertSRGBToLinear();
- }
- let intensity =
- lightAttribute.Intensity === undefined
- ? 1
- : lightAttribute.Intensity.value / 100;
- // light disabled
- if (
- lightAttribute.CastLightOnObject !== undefined &&
- lightAttribute.CastLightOnObject.value === 0
- ) {
- intensity = 0;
- }
- let distance = 0;
- if (lightAttribute.FarAttenuationEnd !== undefined) {
- if (
- lightAttribute.EnableFarAttenuation !== undefined &&
- lightAttribute.EnableFarAttenuation.value === 0
- ) {
- distance = 0;
- } else {
- distance = lightAttribute.FarAttenuationEnd.value;
- }
- }
- // TODO: could this be calculated linearly from FarAttenuationStart to FarAttenuationEnd?
- const decay = 1;
- switch (type) {
- case 0: // Point
- model = new PointLight(color, intensity, distance, decay);
- break;
- case 1: // Directional
- model = new DirectionalLight(color, intensity);
- break;
- case 2: // Spot
- let angle = Math.PI / 3;
- if (lightAttribute.InnerAngle !== undefined) {
- angle = MathUtils.degToRad(lightAttribute.InnerAngle.value);
- }
- let penumbra = 0;
- if (lightAttribute.OuterAngle !== undefined) {
- // TODO: this is not correct - FBX calculates outer and inner angle in degrees
- // with OuterAngle > InnerAngle && OuterAngle <= Math.PI
- // while three.js uses a penumbra between (0, 1) to attenuate the inner angle
- penumbra = MathUtils.degToRad(lightAttribute.OuterAngle.value);
- penumbra = Math.max(penumbra, 1);
- }
- model = new SpotLight(
- color,
- intensity,
- distance,
- angle,
- penumbra,
- decay
- );
- break;
- default:
- console.warn(
- "THREE.FBXLoader: Unknown light type " +
- lightAttribute.LightType.value +
- ", defaulting to a PointLight."
- );
- model = new PointLight(color, intensity);
- break;
- }
- if (
- lightAttribute.CastShadows !== undefined &&
- lightAttribute.CastShadows.value === 1
- ) {
- model.castShadow = true;
- }
- }
- return model;
- }
- createMesh(relationships, geometryMap, materialMap) {
- let model;
- let geometry = null;
- let material = null;
- const materials = [];
- // get geometry and materials(s) from connections
- relationships.children.forEach(function (child) {
- if (geometryMap.has(child.ID)) {
- geometry = geometryMap.get(child.ID);
- }
- if (materialMap.has(child.ID)) {
- materials.push(materialMap.get(child.ID));
- }
- });
- if (materials.length > 1) {
- material = materials;
- } else if (materials.length > 0) {
- material = materials[0];
- } else {
- material = new MeshPhongMaterial({
- name: Loader.DEFAULT_MATERIAL_NAME,
- color: 0xcccccc,
- });
- materials.push(material);
- }
- if ("color" in geometry.attributes) {
- materials.forEach(function (material) {
- material.vertexColors = true;
- });
- }
- if (geometry.FBX_Deformer) {
- model = new SkinnedMesh(geometry, material);
- model.normalizeSkinWeights();
- } else {
- model = new Mesh(geometry, material);
- }
- return model;
- }
- createCurve(relationships, geometryMap) {
- const geometry = relationships.children.reduce(function (geo, child) {
- if (geometryMap.has(child.ID)) geo = geometryMap.get(child.ID);
- return geo;
- }, null);
- // FBX does not list materials for Nurbs lines, so we'll just put our own in here.
- const material = new LineBasicMaterial({
- name: Loader.DEFAULT_MATERIAL_NAME,
- color: 0x3300ff,
- linewidth: 1,
- });
- return new Line(geometry, material);
- }
- // parse the model node for transform data
- getTransformData(model, modelNode) {
- const transformData = {};
- if ("InheritType" in modelNode)
- transformData.inheritType = parseInt(modelNode.InheritType.value);
- if ("RotationOrder" in modelNode)
- transformData.eulerOrder = getEulerOrder(modelNode.RotationOrder.value);
- else transformData.eulerOrder = "ZYX";
- if ("Lcl_Translation" in modelNode)
- transformData.translation = modelNode.Lcl_Translation.value;
- if ("PreRotation" in modelNode)
- transformData.preRotation = modelNode.PreRotation.value;
- if ("Lcl_Rotation" in modelNode)
- transformData.rotation = modelNode.Lcl_Rotation.value;
- if ("PostRotation" in modelNode)
- transformData.postRotation = modelNode.PostRotation.value;
- if ("Lcl_Scaling" in modelNode)
- transformData.scale = modelNode.Lcl_Scaling.value;
- if ("ScalingOffset" in modelNode)
- transformData.scalingOffset = modelNode.ScalingOffset.value;
- if ("ScalingPivot" in modelNode)
- transformData.scalingPivot = modelNode.ScalingPivot.value;
- if ("RotationOffset" in modelNode)
- transformData.rotationOffset = modelNode.RotationOffset.value;
- if ("RotationPivot" in modelNode)
- transformData.rotationPivot = modelNode.RotationPivot.value;
- model.userData.transformData = transformData;
- }
- setLookAtProperties(model, modelNode) {
- if ("LookAtProperty" in modelNode) {
- const children = connections.get(model.ID).children;
- children.forEach(function (child) {
- if (child.relationship === "LookAtProperty") {
- const lookAtTarget = fbxTree.Objects.Model[child.ID];
- if ("Lcl_Translation" in lookAtTarget) {
- const pos = lookAtTarget.Lcl_Translation.value;
- // DirectionalLight, SpotLight
- if (model.target !== undefined) {
- model.target.position.fromArray(pos);
- sceneGraph.add(model.target);
- } else {
- // Cameras and other Object3Ds
- model.lookAt(new Vector3().fromArray(pos));
- }
- }
- }
- });
- }
- }
- bindSkeleton(skeletons, geometryMap, modelMap) {
- const bindMatrices = this.parsePoseNodes();
- for (const ID in skeletons) {
- const skeleton = skeletons[ID];
- const parents = connections.get(parseInt(skeleton.ID)).parents;
- parents.forEach(function (parent) {
- if (geometryMap.has(parent.ID)) {
- const geoID = parent.ID;
- const geoRelationships = connections.get(geoID);
- geoRelationships.parents.forEach(function (geoConnParent) {
- if (modelMap.has(geoConnParent.ID)) {
- const model = modelMap.get(geoConnParent.ID);
- model.bind(
- new Skeleton(skeleton.bones),
- bindMatrices[geoConnParent.ID]
- );
- }
- });
- }
- });
- }
- }
- parsePoseNodes() {
- const bindMatrices = {};
- if ("Pose" in fbxTree.Objects) {
- const BindPoseNode = fbxTree.Objects.Pose;
- for (const nodeID in BindPoseNode) {
- if (
- BindPoseNode[nodeID].attrType === "BindPose" &&
- BindPoseNode[nodeID].NbPoseNodes > 0
- ) {
- const poseNodes = BindPoseNode[nodeID].PoseNode;
- if (Array.isArray(poseNodes)) {
- poseNodes.forEach(function (poseNode) {
- bindMatrices[poseNode.Node] = new Matrix4().fromArray(
- poseNode.Matrix.a
- );
- });
- } else {
- bindMatrices[poseNodes.Node] = new Matrix4().fromArray(
- poseNodes.Matrix.a
- );
- }
- }
- }
- }
- return bindMatrices;
- }
- // Parse ambient color in FBXTree.GlobalSettings - if it's not set to black (default), create an ambient light
- createAmbientLight() {
- if (
- "GlobalSettings" in fbxTree &&
- "AmbientColor" in fbxTree.GlobalSettings
- ) {
- const ambientColor = fbxTree.GlobalSettings.AmbientColor.value;
- const r = ambientColor[0];
- const g = ambientColor[1];
- const b = ambientColor[2];
- if (r !== 0 || g !== 0 || b !== 0) {
- const color = new Color(r, g, b).convertSRGBToLinear();
- sceneGraph.add(new AmbientLight(color, 1));
- }
- }
- }
- }
- // parse Geometry data from FBXTree and return map of BufferGeometries
- class GeometryParser {
- constructor() {
- this.negativeMaterialIndices = false;
- }
- // Parse nodes in FBXTree.Objects.Geometry
- parse(deformers) {
- const geometryMap = new Map();
- if ("Geometry" in fbxTree.Objects) {
- const geoNodes = fbxTree.Objects.Geometry;
- for (const nodeID in geoNodes) {
- const relationships = connections.get(parseInt(nodeID));
- const geo = this.parseGeometry(
- relationships,
- geoNodes[nodeID],
- deformers
- );
- geometryMap.set(parseInt(nodeID), geo);
- }
- }
- // report warnings
- if (this.negativeMaterialIndices === true) {
- console.warn(
- "THREE.FBXLoader: The FBX file contains invalid (negative) material indices. The asset might not render as expected."
- );
- }
- return geometryMap;
- }
- // Parse single node in FBXTree.Objects.Geometry
- parseGeometry(relationships, geoNode, deformers) {
- switch (geoNode.attrType) {
- case "Mesh":
- return this.parseMeshGeometry(relationships, geoNode, deformers);
- break;
- case "NurbsCurve":
- return this.parseNurbsGeometry(geoNode);
- break;
- }
- }
- // Parse single node mesh geometry in FBXTree.Objects.Geometry
- parseMeshGeometry(relationships, geoNode, deformers) {
- const skeletons = deformers.skeletons;
- const morphTargets = [];
- const modelNodes = relationships.parents.map(function (parent) {
- return fbxTree.Objects.Model[parent.ID];
- });
- // don't create geometry if it is not associated with any models
- if (modelNodes.length === 0) return;
- const skeleton = relationships.children.reduce(function (skeleton, child) {
- if (skeletons[child.ID] !== undefined) skeleton = skeletons[child.ID];
- return skeleton;
- }, null);
- relationships.children.forEach(function (child) {
- if (deformers.morphTargets[child.ID] !== undefined) {
- morphTargets.push(deformers.morphTargets[child.ID]);
- }
- });
- // Assume one model and get the preRotation from that
- // if there is more than one model associated with the geometry this may cause problems
- const modelNode = modelNodes[0];
- const transformData = {};
- if ("RotationOrder" in modelNode)
- transformData.eulerOrder = getEulerOrder(modelNode.RotationOrder.value);
- if ("InheritType" in modelNode)
- transformData.inheritType = parseInt(modelNode.InheritType.value);
- if ("GeometricTranslation" in modelNode)
- transformData.translation = modelNode.GeometricTranslation.value;
- if ("GeometricRotation" in modelNode)
- transformData.rotation = modelNode.GeometricRotation.value;
- if ("GeometricScaling" in modelNode)
- transformData.scale = modelNode.GeometricScaling.value;
- const transform = generateTransform(transformData);
- return this.genGeometry(geoNode, skeleton, morphTargets, transform);
- }
- // Generate a BufferGeometry from a node in FBXTree.Objects.Geometry
- genGeometry(geoNode, skeleton, morphTargets, preTransform) {
- const geo = new BufferGeometry();
- if (geoNode.attrName) geo.name = geoNode.attrName;
- const geoInfo = this.parseGeoNode(geoNode, skeleton);
- const buffers = this.genBuffers(geoInfo);
- const positionAttribute = new Float32BufferAttribute(buffers.vertex, 3);
- positionAttribute.applyMatrix4(preTransform);
- geo.setAttribute("position", positionAttribute);
- if (buffers.colors.length > 0) {
- geo.setAttribute("color", new Float32BufferAttribute(buffers.colors, 3));
- }
- if (skeleton) {
- geo.setAttribute(
- "skinIndex",
- new Uint16BufferAttribute(buffers.weightsIndices, 4)
- );
- geo.setAttribute(
- "skinWeight",
- new Float32BufferAttribute(buffers.vertexWeights, 4)
- );
- // used later to bind the skeleton to the model
- geo.FBX_Deformer = skeleton;
- }
- if (buffers.normal.length > 0) {
- const normalMatrix = new Matrix3().getNormalMatrix(preTransform);
- const normalAttribute = new Float32BufferAttribute(buffers.normal, 3);
- normalAttribute.applyNormalMatrix(normalMatrix);
- geo.setAttribute("normal", normalAttribute);
- }
- buffers.uvs.forEach(function (uvBuffer, i) {
- const name = i === 0 ? "uv" : `uv${i}`;
- geo.setAttribute(name, new Float32BufferAttribute(buffers.uvs[i], 2));
- });
- if (geoInfo.material && geoInfo.material.mappingType !== "AllSame") {
- // Convert the material indices of each vertex into rendering groups on the geometry.
- let prevMaterialIndex = buffers.materialIndex[0];
- let startIndex = 0;
- buffers.materialIndex.forEach(function (currentIndex, i) {
- if (currentIndex !== prevMaterialIndex) {
- geo.addGroup(startIndex, i - startIndex, prevMaterialIndex);
- prevMaterialIndex = currentIndex;
- startIndex = i;
- }
- });
- // the loop above doesn't add the last group, do that here.
- if (geo.groups.length > 0) {
- const lastGroup = geo.groups[geo.groups.length - 1];
- const lastIndex = lastGroup.start + lastGroup.count;
- if (lastIndex !== buffers.materialIndex.length) {
- geo.addGroup(
- lastIndex,
- buffers.materialIndex.length - lastIndex,
- prevMaterialIndex
- );
- }
- }
- // case where there are multiple materials but the whole geometry is only
- // using one of them
- if (geo.groups.length === 0) {
- geo.addGroup(0, buffers.materialIndex.length, buffers.materialIndex[0]);
- }
- }
- this.addMorphTargets(geo, geoNode, morphTargets, preTransform);
- return geo;
- }
- parseGeoNode(geoNode, skeleton) {
- const geoInfo = {};
- geoInfo.vertexPositions =
- geoNode.Vertices !== undefined ? geoNode.Vertices.a : [];
- geoInfo.vertexIndices =
- geoNode.PolygonVertexIndex !== undefined
- ? geoNode.PolygonVertexIndex.a
- : [];
- if (geoNode.LayerElementColor) {
- geoInfo.color = this.parseVertexColors(geoNode.LayerElementColor[0]);
- }
- if (geoNode.LayerElementMaterial) {
- geoInfo.material = this.parseMaterialIndices(
- geoNode.LayerElementMaterial[0]
- );
- }
- if (geoNode.LayerElementNormal) {
- geoInfo.normal = this.parseNormals(geoNode.LayerElementNormal[0]);
- }
- if (geoNode.LayerElementUV) {
- geoInfo.uv = [];
- let i = 0;
- while (geoNode.LayerElementUV[i]) {
- if (geoNode.LayerElementUV[i].UV) {
- geoInfo.uv.push(this.parseUVs(geoNode.LayerElementUV[i]));
- }
- i++;
- }
- }
- geoInfo.weightTable = {};
- if (skeleton !== null) {
- geoInfo.skeleton = skeleton;
- skeleton.rawBones.forEach(function (rawBone, i) {
- // loop over the bone's vertex indices and weights
- rawBone.indices.forEach(function (index, j) {
- if (geoInfo.weightTable[index] === undefined)
- geoInfo.weightTable[index] = [];
- geoInfo.weightTable[index].push({
- id: i,
- weight: rawBone.weights[j],
- });
- });
- });
- }
- return geoInfo;
- }
- genBuffers(geoInfo) {
- const buffers = {
- vertex: [],
- normal: [],
- colors: [],
- uvs: [],
- materialIndex: [],
- vertexWeights: [],
- weightsIndices: [],
- };
- let polygonIndex = 0;
- let faceLength = 0;
- let displayedWeightsWarning = false;
- // these will hold data for a single face
- let facePositionIndexes = [];
- let faceNormals = [];
- let faceColors = [];
- let faceUVs = [];
- let faceWeights = [];
- let faceWeightIndices = [];
- const scope = this;
- geoInfo.vertexIndices.forEach(function (vertexIndex, polygonVertexIndex) {
- let materialIndex;
- let endOfFace = false;
- // Face index and vertex index arrays are combined in a single array
- // A cube with quad faces looks like this:
- // PolygonVertexIndex: *24 {
- // a: 0, 1, 3, -3, 2, 3, 5, -5, 4, 5, 7, -7, 6, 7, 1, -1, 1, 7, 5, -4, 6, 0, 2, -5
- // }
- // Negative numbers mark the end of a face - first face here is 0, 1, 3, -3
- // to find index of last vertex bit shift the index: ^ - 1
- if (vertexIndex < 0) {
- vertexIndex = vertexIndex ^ -1; // equivalent to ( x * -1 ) - 1
- endOfFace = true;
- }
- let weightIndices = [];
- let weights = [];
- facePositionIndexes.push(
- vertexIndex * 3,
- vertexIndex * 3 + 1,
- vertexIndex * 3 + 2
- );
- if (geoInfo.color) {
- const data = getData(
- polygonVertexIndex,
- polygonIndex,
- vertexIndex,
- geoInfo.color
- );
- faceColors.push(data[0], data[1], data[2]);
- }
- if (geoInfo.skeleton) {
- if (geoInfo.weightTable[vertexIndex] !== undefined) {
- geoInfo.weightTable[vertexIndex].forEach(function (wt) {
- weights.push(wt.weight);
- weightIndices.push(wt.id);
- });
- }
- if (weights.length > 4) {
- if (!displayedWeightsWarning) {
- console.warn(
- "THREE.FBXLoader: Vertex has more than 4 skinning weights assigned to vertex. Deleting additional weights."
- );
- displayedWeightsWarning = true;
- }
- const wIndex = [0, 0, 0, 0];
- const Weight = [0, 0, 0, 0];
- weights.forEach(function (weight, weightIndex) {
- let currentWeight = weight;
- let currentIndex = weightIndices[weightIndex];
- Weight.forEach(function (
- comparedWeight,
- comparedWeightIndex,
- comparedWeightArray
- ) {
- if (currentWeight > comparedWeight) {
- comparedWeightArray[comparedWeightIndex] = currentWeight;
- currentWeight = comparedWeight;
- const tmp = wIndex[comparedWeightIndex];
- wIndex[comparedWeightIndex] = currentIndex;
- currentIndex = tmp;
- }
- });
- });
- weightIndices = wIndex;
- weights = Weight;
- }
- // if the weight array is shorter than 4 pad with 0s
- while (weights.length < 4) {
- weights.push(0);
- weightIndices.push(0);
- }
- for (let i = 0; i < 4; ++i) {
- faceWeights.push(weights[i]);
- faceWeightIndices.push(weightIndices[i]);
- }
- }
- if (geoInfo.normal) {
- const data = getData(
- polygonVertexIndex,
- polygonIndex,
- vertexIndex,
- geoInfo.normal
- );
- faceNormals.push(data[0], data[1], data[2]);
- }
- if (geoInfo.material && geoInfo.material.mappingType !== "AllSame") {
- materialIndex = getData(
- polygonVertexIndex,
- polygonIndex,
- vertexIndex,
- geoInfo.material
- )[0];
- if (materialIndex < 0) {
- scope.negativeMaterialIndices = true;
- materialIndex = 0; // fallback
- }
- }
- if (geoInfo.uv) {
- geoInfo.uv.forEach(function (uv, i) {
- const data = getData(
- polygonVertexIndex,
- polygonIndex,
- vertexIndex,
- uv
- );
- if (faceUVs[i] === undefined) {
- faceUVs[i] = [];
- }
- faceUVs[i].push(data[0]);
- faceUVs[i].push(data[1]);
- });
- }
- faceLength++;
- if (endOfFace) {
- if (faceLength > 4)
- console.warn(
- "THREE.FBXLoader: Polygons with more than four sides are not supported. Make sure to triangulate the geometry during export."
- );
- scope.genFace(
- buffers,
- geoInfo,
- facePositionIndexes,
- materialIndex,
- faceNormals,
- faceColors,
- faceUVs,
- faceWeights,
- faceWeightIndices,
- faceLength
- );
- polygonIndex++;
- faceLength = 0;
- // reset arrays for the next face
- facePositionIndexes = [];
- faceNormals = [];
- faceColors = [];
- faceUVs = [];
- faceWeights = [];
- faceWeightIndices = [];
- }
- });
- return buffers;
- }
- // Generate data for a single face in a geometry. If the face is a quad then split it into 2 tris
- genFace(
- buffers,
- geoInfo,
- facePositionIndexes,
- materialIndex,
- faceNormals,
- faceColors,
- faceUVs,
- faceWeights,
- faceWeightIndices,
- faceLength
- ) {
- for (let i = 2; i < faceLength; i++) {
- buffers.vertex.push(geoInfo.vertexPositions[facePositionIndexes[0]]);
- buffers.vertex.push(geoInfo.vertexPositions[facePositionIndexes[1]]);
- buffers.vertex.push(geoInfo.vertexPositions[facePositionIndexes[2]]);
- buffers.vertex.push(
- geoInfo.vertexPositions[facePositionIndexes[(i - 1) * 3]]
- );
- buffers.vertex.push(
- geoInfo.vertexPositions[facePositionIndexes[(i - 1) * 3 + 1]]
- );
- buffers.vertex.push(
- geoInfo.vertexPositions[facePositionIndexes[(i - 1) * 3 + 2]]
- );
- buffers.vertex.push(geoInfo.vertexPositions[facePositionIndexes[i * 3]]);
- buffers.vertex.push(
- geoInfo.vertexPositions[facePositionIndexes[i * 3 + 1]]
- );
- buffers.vertex.push(
- geoInfo.vertexPositions[facePositionIndexes[i * 3 + 2]]
- );
- if (geoInfo.skeleton) {
- buffers.vertexWeights.push(faceWeights[0]);
- buffers.vertexWeights.push(faceWeights[1]);
- buffers.vertexWeights.push(faceWeights[2]);
- buffers.vertexWeights.push(faceWeights[3]);
- buffers.vertexWeights.push(faceWeights[(i - 1) * 4]);
- buffers.vertexWeights.push(faceWeights[(i - 1) * 4 + 1]);
- buffers.vertexWeights.push(faceWeights[(i - 1) * 4 + 2]);
- buffers.vertexWeights.push(faceWeights[(i - 1) * 4 + 3]);
- buffers.vertexWeights.push(faceWeights[i * 4]);
- buffers.vertexWeights.push(faceWeights[i * 4 + 1]);
- buffers.vertexWeights.push(faceWeights[i * 4 + 2]);
- buffers.vertexWeights.push(faceWeights[i * 4 + 3]);
- buffers.weightsIndices.push(faceWeightIndices[0]);
- buffers.weightsIndices.push(faceWeightIndices[1]);
- buffers.weightsIndices.push(faceWeightIndices[2]);
- buffers.weightsIndices.push(faceWeightIndices[3]);
- buffers.weightsIndices.push(faceWeightIndices[(i - 1) * 4]);
- buffers.weightsIndices.push(faceWeightIndices[(i - 1) * 4 + 1]);
- buffers.weightsIndices.push(faceWeightIndices[(i - 1) * 4 + 2]);
- buffers.weightsIndices.push(faceWeightIndices[(i - 1) * 4 + 3]);
- buffers.weightsIndices.push(faceWeightIndices[i * 4]);
- buffers.weightsIndices.push(faceWeightIndices[i * 4 + 1]);
- buffers.weightsIndices.push(faceWeightIndices[i * 4 + 2]);
- buffers.weightsIndices.push(faceWeightIndices[i * 4 + 3]);
- }
- if (geoInfo.color) {
- buffers.colors.push(faceColors[0]);
- buffers.colors.push(faceColors[1]);
- buffers.colors.push(faceColors[2]);
- buffers.colors.push(faceColors[(i - 1) * 3]);
- buffers.colors.push(faceColors[(i - 1) * 3 + 1]);
- buffers.colors.push(faceColors[(i - 1) * 3 + 2]);
- buffers.colors.push(faceColors[i * 3]);
- buffers.colors.push(faceColors[i * 3 + 1]);
- buffers.colors.push(faceColors[i * 3 + 2]);
- }
- if (geoInfo.material && geoInfo.material.mappingType !== "AllSame") {
- buffers.materialIndex.push(materialIndex);
- buffers.materialIndex.push(materialIndex);
- buffers.materialIndex.push(materialIndex);
- }
- if (geoInfo.normal) {
- buffers.normal.push(faceNormals[0]);
- buffers.normal.push(faceNormals[1]);
- buffers.normal.push(faceNormals[2]);
- buffers.normal.push(faceNormals[(i - 1) * 3]);
- buffers.normal.push(faceNormals[(i - 1) * 3 + 1]);
- buffers.normal.push(faceNormals[(i - 1) * 3 + 2]);
- buffers.normal.push(faceNormals[i * 3]);
- buffers.normal.push(faceNormals[i * 3 + 1]);
- buffers.normal.push(faceNormals[i * 3 + 2]);
- }
- if (geoInfo.uv) {
- geoInfo.uv.forEach(function (uv, j) {
- if (buffers.uvs[j] === undefined) buffers.uvs[j] = [];
- buffers.uvs[j].push(faceUVs[j][0]);
- buffers.uvs[j].push(faceUVs[j][1]);
- buffers.uvs[j].push(faceUVs[j][(i - 1) * 2]);
- buffers.uvs[j].push(faceUVs[j][(i - 1) * 2 + 1]);
- buffers.uvs[j].push(faceUVs[j][i * 2]);
- buffers.uvs[j].push(faceUVs[j][i * 2 + 1]);
- });
- }
- }
- }
- addMorphTargets(parentGeo, parentGeoNode, morphTargets, preTransform) {
- if (morphTargets.length === 0) return;
- parentGeo.morphTargetsRelative = true;
- parentGeo.morphAttributes.position = [];
- // parentGeo.morphAttributes.normal = []; // not implemented
- const scope = this;
- morphTargets.forEach(function (morphTarget) {
- morphTarget.rawTargets.forEach(function (rawTarget) {
- const morphGeoNode = fbxTree.Objects.Geometry[rawTarget.geoID];
- if (morphGeoNode !== undefined) {
- scope.genMorphGeometry(
- parentGeo,
- parentGeoNode,
- morphGeoNode,
- preTransform,
- rawTarget.name
- );
- }
- });
- });
- }
- // a morph geometry node is similar to a standard node, and the node is also contained
- // in FBXTree.Objects.Geometry, however it can only have attributes for position, normal
- // and a special attribute Index defining which vertices of the original geometry are affected
- // Normal and position attributes only have data for the vertices that are affected by the morph
- genMorphGeometry(parentGeo, parentGeoNode, morphGeoNode, preTransform, name) {
- const vertexIndices =
- parentGeoNode.PolygonVertexIndex !== undefined
- ? parentGeoNode.PolygonVertexIndex.a
- : [];
- const morphPositionsSparse =
- morphGeoNode.Vertices !== undefined ? morphGeoNode.Vertices.a : [];
- const indices =
- morphGeoNode.Indexes !== undefined ? morphGeoNode.Indexes.a : [];
- const length = parentGeo.attributes.position.count * 3;
- const morphPositions = new Float32Array(length);
- for (let i = 0; i < indices.length; i++) {
- const morphIndex = indices[i] * 3;
- morphPositions[morphIndex] = morphPositionsSparse[i * 3];
- morphPositions[morphIndex + 1] = morphPositionsSparse[i * 3 + 1];
- morphPositions[morphIndex + 2] = morphPositionsSparse[i * 3 + 2];
- }
- // TODO: add morph normal support
- const morphGeoInfo = {
- vertexIndices: vertexIndices,
- vertexPositions: morphPositions,
- };
- const morphBuffers = this.genBuffers(morphGeoInfo);
- const positionAttribute = new Float32BufferAttribute(
- morphBuffers.vertex,
- 3
- );
- positionAttribute.name = name || morphGeoNode.attrName;
- positionAttribute.applyMatrix4(preTransform);
- parentGeo.morphAttributes.position.push(positionAttribute);
- }
- // Parse normal from FBXTree.Objects.Geometry.LayerElementNormal if it exists
- parseNormals(NormalNode) {
- const mappingType = NormalNode.MappingInformationType;
- const referenceType = NormalNode.ReferenceInformationType;
- const buffer = NormalNode.Normals.a;
- let indexBuffer = [];
- if (referenceType === "IndexToDirect") {
- if ("NormalIndex" in NormalNode) {
- indexBuffer = NormalNode.NormalIndex.a;
- } else if ("NormalsIndex" in NormalNode) {
- indexBuffer = NormalNode.NormalsIndex.a;
- }
- }
- return {
- dataSize: 3,
- buffer: buffer,
- indices: indexBuffer,
- mappingType: mappingType,
- referenceType: referenceType,
- };
- }
- // Parse UVs from FBXTree.Objects.Geometry.LayerElementUV if it exists
- parseUVs(UVNode) {
- const mappingType = UVNode.MappingInformationType;
- const referenceType = UVNode.ReferenceInformationType;
- const buffer = UVNode.UV.a;
- let indexBuffer = [];
- if (referenceType === "IndexToDirect") {
- indexBuffer = UVNode.UVIndex.a;
- }
- return {
- dataSize: 2,
- buffer: buffer,
- indices: indexBuffer,
- mappingType: mappingType,
- referenceType: referenceType,
- };
- }
- // Parse Vertex Colors from FBXTree.Objects.Geometry.LayerElementColor if it exists
- parseVertexColors(ColorNode) {
- const mappingType = ColorNode.MappingInformationType;
- const referenceType = ColorNode.ReferenceInformationType;
- const buffer = ColorNode.Colors.a;
- let indexBuffer = [];
- if (referenceType === "IndexToDirect") {
- indexBuffer = ColorNode.ColorIndex.a;
- }
- for (let i = 0, c = new Color(); i < buffer.length; i += 4) {
- c.fromArray(buffer, i).convertSRGBToLinear().toArray(buffer, i);
- }
- return {
- dataSize: 4,
- buffer: buffer,
- indices: indexBuffer,
- mappingType: mappingType,
- referenceType: referenceType,
- };
- }
- // Parse mapping and material data in FBXTree.Objects.Geometry.LayerElementMaterial if it exists
- parseMaterialIndices(MaterialNode) {
- const mappingType = MaterialNode.MappingInformationType;
- const referenceType = MaterialNode.ReferenceInformationType;
- if (mappingType === "NoMappingInformation") {
- return {
- dataSize: 1,
- buffer: [0],
- indices: [0],
- mappingType: "AllSame",
- referenceType: referenceType,
- };
- }
- const materialIndexBuffer = MaterialNode.Materials.a;
- // Since materials are stored as indices, there's a bit of a mismatch between FBX and what
- // we expect.So we create an intermediate buffer that points to the index in the buffer,
- // for conforming with the other functions we've written for other data.
- const materialIndices = [];
- for (let i = 0; i < materialIndexBuffer.length; ++i) {
- materialIndices.push(i);
- }
- return {
- dataSize: 1,
- buffer: materialIndexBuffer,
- indices: materialIndices,
- mappingType: mappingType,
- referenceType: referenceType,
- };
- }
- // Generate a NurbGeometry from a node in FBXTree.Objects.Geometry
- parseNurbsGeometry(geoNode) {
- const order = parseInt(geoNode.Order);
- if (isNaN(order)) {
- console.error(
- "THREE.FBXLoader: Invalid Order %s given for geometry ID: %s",
- geoNode.Order,
- geoNode.id
- );
- return new BufferGeometry();
- }
- const degree = order - 1;
- const knots = geoNode.KnotVector.a;
- const controlPoints = [];
- const pointsValues = geoNode.Points.a;
- for (let i = 0, l = pointsValues.length; i < l; i += 4) {
- controlPoints.push(new Vector4().fromArray(pointsValues, i));
- }
- let startKnot, endKnot;
- if (geoNode.Form === "Closed") {
- controlPoints.push(controlPoints[0]);
- } else if (geoNode.Form === "Periodic") {
- startKnot = degree;
- endKnot = knots.length - 1 - startKnot;
- for (let i = 0; i < degree; ++i) {
- controlPoints.push(controlPoints[i]);
- }
- }
- const curve = new NURBSCurve(
- degree,
- knots,
- controlPoints,
- startKnot,
- endKnot
- );
- const points = curve.getPoints(controlPoints.length * 12);
- return new BufferGeometry().setFromPoints(points);
- }
- }
- // parse animation data from FBXTree
- class AnimationParser {
- // take raw animation clips and turn them into three.js animation clips
- parse() {
- const animationClips = [];
- const rawClips = this.parseClips();
- if (rawClips !== undefined) {
- for (const key in rawClips) {
- const rawClip = rawClips[key];
- const clip = this.addClip(rawClip);
- animationClips.push(clip);
- }
- }
- return animationClips;
- }
- parseClips() {
- // since the actual transformation data is stored in FBXTree.Objects.AnimationCurve,
- // if this is undefined we can safely assume there are no animations
- if (fbxTree.Objects.AnimationCurve === undefined) return undefined;
- const curveNodesMap = this.parseAnimationCurveNodes();
- this.parseAnimationCurves(curveNodesMap);
- const layersMap = this.parseAnimationLayers(curveNodesMap);
- const rawClips = this.parseAnimStacks(layersMap);
- return rawClips;
- }
- // parse nodes in FBXTree.Objects.AnimationCurveNode
- // each AnimationCurveNode holds data for an animation transform for a model (e.g. left arm rotation )
- // and is referenced by an AnimationLayer
- parseAnimationCurveNodes() {
- const rawCurveNodes = fbxTree.Objects.AnimationCurveNode;
- const curveNodesMap = new Map();
- for (const nodeID in rawCurveNodes) {
- const rawCurveNode = rawCurveNodes[nodeID];
- if (rawCurveNode.attrName.match(/S|R|T|DeformPercent/) !== null) {
- const curveNode = {
- id: rawCurveNode.id,
- attr: rawCurveNode.attrName,
- curves: {},
- };
- curveNodesMap.set(curveNode.id, curveNode);
- }
- }
- return curveNodesMap;
- }
- // parse nodes in FBXTree.Objects.AnimationCurve and connect them up to
- // previously parsed AnimationCurveNodes. Each AnimationCurve holds data for a single animated
- // axis ( e.g. times and values of x rotation)
- parseAnimationCurves(curveNodesMap) {
- const rawCurves = fbxTree.Objects.AnimationCurve;
- // TODO: Many values are identical up to roundoff error, but won't be optimised
- // e.g. position times: [0, 0.4, 0. 8]
- // position values: [7.23538335023477e-7, 93.67518615722656, -0.9982695579528809, 7.23538335023477e-7, 93.67518615722656, -0.9982695579528809, 7.235384487103147e-7, 93.67520904541016, -0.9982695579528809]
- // clearly, this should be optimised to
- // times: [0], positions [7.23538335023477e-7, 93.67518615722656, -0.9982695579528809]
- // this shows up in nearly every FBX file, and generally time array is length > 100
- for (const nodeID in rawCurves) {
- const animationCurve = {
- id: rawCurves[nodeID].id,
- times: rawCurves[nodeID].KeyTime.a.map(convertFBXTimeToSeconds),
- values: rawCurves[nodeID].KeyValueFloat.a,
- };
- const relationships = connections.get(animationCurve.id);
- if (relationships !== undefined) {
- const animationCurveID = relationships.parents[0].ID;
- const animationCurveRelationship =
- relationships.parents[0].relationship;
- if (animationCurveRelationship.match(/X/)) {
- curveNodesMap.get(animationCurveID).curves["x"] = animationCurve;
- } else if (animationCurveRelationship.match(/Y/)) {
- curveNodesMap.get(animationCurveID).curves["y"] = animationCurve;
- } else if (animationCurveRelationship.match(/Z/)) {
- curveNodesMap.get(animationCurveID).curves["z"] = animationCurve;
- } else if (
- animationCurveRelationship.match(/DeformPercent/) &&
- curveNodesMap.has(animationCurveID)
- ) {
- curveNodesMap.get(animationCurveID).curves["morph"] = animationCurve;
- }
- }
- }
- }
- // parse nodes in FBXTree.Objects.AnimationLayer. Each layers holds references
- // to various AnimationCurveNodes and is referenced by an AnimationStack node
- // note: theoretically a stack can have multiple layers, however in practice there always seems to be one per stack
- parseAnimationLayers(curveNodesMap) {
- const rawLayers = fbxTree.Objects.AnimationLayer;
- const layersMap = new Map();
- for (const nodeID in rawLayers) {
- const layerCurveNodes = [];
- const connection = connections.get(parseInt(nodeID));
- if (connection !== undefined) {
- // all the animationCurveNodes used in the layer
- const children = connection.children;
- children.forEach(function (child, i) {
- if (curveNodesMap.has(child.ID)) {
- const curveNode = curveNodesMap.get(child.ID);
- // check that the curves are defined for at least one axis, otherwise ignore the curveNode
- if (
- curveNode.curves.x !== undefined ||
- curveNode.curves.y !== undefined ||
- curveNode.curves.z !== undefined
- ) {
- if (layerCurveNodes[i] === undefined) {
- const modelID = connections
- .get(child.ID)
- .parents.filter(function (parent) {
- return parent.relationship !== undefined;
- })[0].ID;
- if (modelID !== undefined) {
- const rawModel = fbxTree.Objects.Model[modelID.toString()];
- if (rawModel === undefined) {
- console.warn(
- "THREE.FBXLoader: Encountered a unused curve.",
- child
- );
- return;
- }
- const node = {
- modelName: rawModel.attrName
- ? PropertyBinding.sanitizeNodeName(rawModel.attrName)
- : "",
- ID: rawModel.id,
- initialPosition: [0, 0, 0],
- initialRotation: [0, 0, 0],
- initialScale: [1, 1, 1],
- };
- sceneGraph.traverse(function (child) {
- if (child.ID === rawModel.id) {
- node.transform = child.matrix;
- if (child.userData.transformData)
- node.eulerOrder =
- child.userData.transformData.eulerOrder;
- }
- });
- if (!node.transform) node.transform = new Matrix4();
- // if the animated model is pre rotated, we'll have to apply the pre rotations to every
- // animation value as well
- if ("PreRotation" in rawModel)
- node.preRotation = rawModel.PreRotation.value;
- if ("PostRotation" in rawModel)
- node.postRotation = rawModel.PostRotation.value;
- layerCurveNodes[i] = node;
- }
- }
- if (layerCurveNodes[i])
- layerCurveNodes[i][curveNode.attr] = curveNode;
- } else if (curveNode.curves.morph !== undefined) {
- if (layerCurveNodes[i] === undefined) {
- const deformerID = connections
- .get(child.ID)
- .parents.filter(function (parent) {
- return parent.relationship !== undefined;
- })[0].ID;
- const morpherID = connections.get(deformerID).parents[0].ID;
- const geoID = connections.get(morpherID).parents[0].ID;
- // assuming geometry is not used in more than one model
- const modelID = connections.get(geoID).parents[0].ID;
- const rawModel = fbxTree.Objects.Model[modelID];
- const node = {
- modelName: rawModel.attrName
- ? PropertyBinding.sanitizeNodeName(rawModel.attrName)
- : "",
- morphName: fbxTree.Objects.Deformer[deformerID].attrName,
- };
- layerCurveNodes[i] = node;
- }
- layerCurveNodes[i][curveNode.attr] = curveNode;
- }
- }
- });
- layersMap.set(parseInt(nodeID), layerCurveNodes);
- }
- }
- return layersMap;
- }
- // parse nodes in FBXTree.Objects.AnimationStack. These are the top level node in the animation
- // hierarchy. Each Stack node will be used to create a AnimationClip
- parseAnimStacks(layersMap) {
- const rawStacks = fbxTree.Objects.AnimationStack;
- // connect the stacks (clips) up to the layers
- const rawClips = {};
- for (const nodeID in rawStacks) {
- const children = connections.get(parseInt(nodeID)).children;
- if (children.length > 1) {
- // it seems like stacks will always be associated with a single layer. But just in case there are files
- // where there are multiple layers per stack, we'll display a warning
- console.warn(
- "THREE.FBXLoader: Encountered an animation stack with multiple layers, this is currently not supported. Ignoring subsequent layers."
- );
- }
- const layer = layersMap.get(children[0].ID);
- rawClips[nodeID] = {
- name: rawStacks[nodeID].attrName,
- layer: layer,
- };
- }
- return rawClips;
- }
- addClip(rawClip) {
- let tracks = [];
- const scope = this;
- rawClip.layer.forEach(function (rawTracks) {
- tracks = tracks.concat(scope.generateTracks(rawTracks));
- });
- return new AnimationClip(rawClip.name, -1, tracks);
- }
- generateTracks(rawTracks) {
- const tracks = [];
- let initialPosition = new Vector3();
- let initialRotation = new Quaternion();
- let initialScale = new Vector3();
- if (rawTracks.transform)
- rawTracks.transform.decompose(
- initialPosition,
- initialRotation,
- initialScale
- );
- initialPosition = initialPosition.toArray();
- initialRotation = new Euler()
- .setFromQuaternion(initialRotation, rawTracks.eulerOrder)
- .toArray();
- initialScale = initialScale.toArray();
- if (
- rawTracks.T !== undefined &&
- Object.keys(rawTracks.T.curves).length > 0
- ) {
- const positionTrack = this.generateVectorTrack(
- rawTracks.modelName,
- rawTracks.T.curves,
- initialPosition,
- "position"
- );
- if (positionTrack !== undefined) tracks.push(positionTrack);
- }
- if (
- rawTracks.R !== undefined &&
- Object.keys(rawTracks.R.curves).length > 0
- ) {
- const rotationTrack = this.generateRotationTrack(
- rawTracks.modelName,
- rawTracks.R.curves,
- initialRotation,
- rawTracks.preRotation,
- rawTracks.postRotation,
- rawTracks.eulerOrder
- );
- if (rotationTrack !== undefined) tracks.push(rotationTrack);
- }
- if (
- rawTracks.S !== undefined &&
- Object.keys(rawTracks.S.curves).length > 0
- ) {
- const scaleTrack = this.generateVectorTrack(
- rawTracks.modelName,
- rawTracks.S.curves,
- initialScale,
- "scale"
- );
- if (scaleTrack !== undefined) tracks.push(scaleTrack);
- }
- if (rawTracks.DeformPercent !== undefined) {
- const morphTrack = this.generateMorphTrack(rawTracks);
- if (morphTrack !== undefined) tracks.push(morphTrack);
- }
- return tracks;
- }
- generateVectorTrack(modelName, curves, initialValue, type) {
- const times = this.getTimesForAllAxes(curves);
- const values = this.getKeyframeTrackValues(times, curves, initialValue);
- return new VectorKeyframeTrack(modelName + "." + type, times, values);
- }
- generateRotationTrack(
- modelName,
- curves,
- initialValue,
- preRotation,
- postRotation,
- eulerOrder
- ) {
- if (curves.x !== undefined) {
- this.interpolateRotations(curves.x);
- curves.x.values = curves.x.values.map(MathUtils.degToRad);
- }
- if (curves.y !== undefined) {
- this.interpolateRotations(curves.y);
- curves.y.values = curves.y.values.map(MathUtils.degToRad);
- }
- if (curves.z !== undefined) {
- this.interpolateRotations(curves.z);
- curves.z.values = curves.z.values.map(MathUtils.degToRad);
- }
- const times = this.getTimesForAllAxes(curves);
- const values = this.getKeyframeTrackValues(times, curves, initialValue);
- if (preRotation !== undefined) {
- preRotation = preRotation.map(MathUtils.degToRad);
- preRotation.push(eulerOrder);
- preRotation = new Euler().fromArray(preRotation);
- preRotation = new Quaternion().setFromEuler(preRotation);
- }
- if (postRotation !== undefined) {
- postRotation = postRotation.map(MathUtils.degToRad);
- postRotation.push(eulerOrder);
- postRotation = new Euler().fromArray(postRotation);
- postRotation = new Quaternion().setFromEuler(postRotation).invert();
- }
- const quaternion = new Quaternion();
- const euler = new Euler();
- const quaternionValues = [];
- for (let i = 0; i < values.length; i += 3) {
- euler.set(values[i], values[i + 1], values[i + 2], eulerOrder);
- quaternion.setFromEuler(euler);
- if (preRotation !== undefined) quaternion.premultiply(preRotation);
- if (postRotation !== undefined) quaternion.multiply(postRotation);
- quaternion.toArray(quaternionValues, (i / 3) * 4);
- }
- return new QuaternionKeyframeTrack(
- modelName + ".quaternion",
- times,
- quaternionValues
- );
- }
- generateMorphTrack(rawTracks) {
- const curves = rawTracks.DeformPercent.curves.morph;
- const values = curves.values.map(function (val) {
- return val / 100;
- });
- const morphNum = sceneGraph.getObjectByName(rawTracks.modelName)
- .morphTargetDictionary[rawTracks.morphName];
- return new NumberKeyframeTrack(
- rawTracks.modelName + ".morphTargetInfluences[" + morphNum + "]",
- curves.times,
- values
- );
- }
- // For all animated objects, times are defined separately for each axis
- // Here we'll combine the times into one sorted array without duplicates
- getTimesForAllAxes(curves) {
- let times = [];
- // first join together the times for each axis, if defined
- if (curves.x !== undefined) times = times.concat(curves.x.times);
- if (curves.y !== undefined) times = times.concat(curves.y.times);
- if (curves.z !== undefined) times = times.concat(curves.z.times);
- // then sort them
- times = times.sort(function (a, b) {
- return a - b;
- });
- // and remove duplicates
- if (times.length > 1) {
- let targetIndex = 1;
- let lastValue = times[0];
- for (let i = 1; i < times.length; i++) {
- const currentValue = times[i];
- if (currentValue !== lastValue) {
- times[targetIndex] = currentValue;
- lastValue = currentValue;
- targetIndex++;
- }
- }
- times = times.slice(0, targetIndex);
- }
- return times;
- }
- getKeyframeTrackValues(times, curves, initialValue) {
- const prevValue = initialValue;
- const values = [];
- let xIndex = -1;
- let yIndex = -1;
- let zIndex = -1;
- times.forEach(function (time) {
- if (curves.x) xIndex = curves.x.times.indexOf(time);
- if (curves.y) yIndex = curves.y.times.indexOf(time);
- if (curves.z) zIndex = curves.z.times.indexOf(time);
- // if there is an x value defined for this frame, use that
- if (xIndex !== -1) {
- const xValue = curves.x.values[xIndex];
- values.push(xValue);
- prevValue[0] = xValue;
- } else {
- // otherwise use the x value from the previous frame
- values.push(prevValue[0]);
- }
- if (yIndex !== -1) {
- const yValue = curves.y.values[yIndex];
- values.push(yValue);
- prevValue[1] = yValue;
- } else {
- values.push(prevValue[1]);
- }
- if (zIndex !== -1) {
- const zValue = curves.z.values[zIndex];
- values.push(zValue);
- prevValue[2] = zValue;
- } else {
- values.push(prevValue[2]);
- }
- });
- return values;
- }
- // Rotations are defined as Euler angles which can have values of any size
- // These will be converted to quaternions which don't support values greater than
- // PI, so we'll interpolate large rotations
- interpolateRotations(curve) {
- for (let i = 1; i < curve.values.length; i++) {
- const initialValue = curve.values[i - 1];
- const valuesSpan = curve.values[i] - initialValue;
- const absoluteSpan = Math.abs(valuesSpan);
- if (absoluteSpan >= 180) {
- const numSubIntervals = absoluteSpan / 180;
- const step = valuesSpan / numSubIntervals;
- let nextValue = initialValue + step;
- const initialTime = curve.times[i - 1];
- const timeSpan = curve.times[i] - initialTime;
- const interval = timeSpan / numSubIntervals;
- let nextTime = initialTime + interval;
- const interpolatedTimes = [];
- const interpolatedValues = [];
- while (nextTime < curve.times[i]) {
- interpolatedTimes.push(nextTime);
- nextTime += interval;
- interpolatedValues.push(nextValue);
- nextValue += step;
- }
- curve.times = inject(curve.times, i, interpolatedTimes);
- curve.values = inject(curve.values, i, interpolatedValues);
- }
- }
- }
- }
- // parse an FBX file in ASCII format
- class TextParser {
- getPrevNode() {
- return this.nodeStack[this.currentIndent - 2];
- }
- getCurrentNode() {
- return this.nodeStack[this.currentIndent - 1];
- }
- getCurrentProp() {
- return this.currentProp;
- }
- pushStack(node) {
- this.nodeStack.push(node);
- this.currentIndent += 1;
- }
- popStack() {
- this.nodeStack.pop();
- this.currentIndent -= 1;
- }
- setCurrentProp(val, name) {
- this.currentProp = val;
- this.currentPropName = name;
- }
- parse(text) {
- this.currentIndent = 0;
- this.allNodes = new FBXTree();
- this.nodeStack = [];
- this.currentProp = [];
- this.currentPropName = "";
- const scope = this;
- const split = text.split(/[\r\n]+/);
- split.forEach(function (line, i) {
- const matchComment = line.match(/^[\s\t]*;/);
- const matchEmpty = line.match(/^[\s\t]*$/);
- if (matchComment || matchEmpty) return;
- const matchBeginning = line.match(
- "^\\t{" + scope.currentIndent + "}(\\w+):(.*){",
- ""
- );
- const matchProperty = line.match(
- "^\\t{" + scope.currentIndent + "}(\\w+):[\\s\\t\\r\\n](.*)"
- );
- const matchEnd = line.match("^\\t{" + (scope.currentIndent - 1) + "}}");
- if (matchBeginning) {
- scope.parseNodeBegin(line, matchBeginning);
- } else if (matchProperty) {
- scope.parseNodeProperty(line, matchProperty, split[++i]);
- } else if (matchEnd) {
- scope.popStack();
- } else if (line.match(/^[^\s\t}]/)) {
- // large arrays are split over multiple lines terminated with a ',' character
- // if this is encountered the line needs to be joined to the previous line
- scope.parseNodePropertyContinued(line);
- }
- });
- return this.allNodes;
- }
- parseNodeBegin(line, property) {
- const nodeName = property[1].trim().replace(/^"/, "").replace(/"$/, "");
- const nodeAttrs = property[2].split(",").map(function (attr) {
- return attr.trim().replace(/^"/, "").replace(/"$/, "");
- });
- const node = { name: nodeName };
- const attrs = this.parseNodeAttr(nodeAttrs);
- const currentNode = this.getCurrentNode();
- // a top node
- if (this.currentIndent === 0) {
- this.allNodes.add(nodeName, node);
- } else {
- // a subnode
- // if the subnode already exists, append it
- if (nodeName in currentNode) {
- // special case Pose needs PoseNodes as an array
- if (nodeName === "PoseNode") {
- currentNode.PoseNode.push(node);
- } else if (currentNode[nodeName].id !== undefined) {
- currentNode[nodeName] = {};
- currentNode[nodeName][currentNode[nodeName].id] =
- currentNode[nodeName];
- }
- if (attrs.id !== "") currentNode[nodeName][attrs.id] = node;
- } else if (typeof attrs.id === "number") {
- currentNode[nodeName] = {};
- currentNode[nodeName][attrs.id] = node;
- } else if (nodeName !== "Properties70") {
- if (nodeName === "PoseNode") currentNode[nodeName] = [node];
- else currentNode[nodeName] = node;
- }
- }
- if (typeof attrs.id === "number") node.id = attrs.id;
- if (attrs.name !== "") node.attrName = attrs.name;
- if (attrs.type !== "") node.attrType = attrs.type;
- this.pushStack(node);
- }
- parseNodeAttr(attrs) {
- let id = attrs[0];
- if (attrs[0] !== "") {
- id = parseInt(attrs[0]);
- if (isNaN(id)) {
- id = attrs[0];
- }
- }
- let name = "",
- type = "";
- if (attrs.length > 1) {
- name = attrs[1].replace(/^(\w+)::/, "");
- type = attrs[2];
- }
- return { id: id, name: name, type: type };
- }
- parseNodeProperty(line, property, contentLine) {
- let propName = property[1].replace(/^"/, "").replace(/"$/, "").trim();
- let propValue = property[2].replace(/^"/, "").replace(/"$/, "").trim();
- // for special case: base64 image data follows "Content: ," line
- // Content: ,
- // "/9j/4RDaRXhpZgAATU0A..."
- if (propName === "Content" && propValue === ",") {
- propValue = contentLine.replace(/"/g, "").replace(/,$/, "").trim();
- }
- const currentNode = this.getCurrentNode();
- const parentName = currentNode.name;
- if (parentName === "Properties70") {
- this.parseNodeSpecialProperty(line, propName, propValue);
- return;
- }
- // Connections
- if (propName === "C") {
- const connProps = propValue.split(",").slice(1);
- const from = parseInt(connProps[0]);
- const to = parseInt(connProps[1]);
- let rest = propValue.split(",").slice(3);
- rest = rest.map(function (elem) {
- return elem.trim().replace(/^"/, "");
- });
- propName = "connections";
- propValue = [from, to];
- append(propValue, rest);
- if (currentNode[propName] === undefined) {
- currentNode[propName] = [];
- }
- }
- // Node
- if (propName === "Node") currentNode.id = propValue;
- // connections
- if (propName in currentNode && Array.isArray(currentNode[propName])) {
- currentNode[propName].push(propValue);
- } else {
- if (propName !== "a") currentNode[propName] = propValue;
- else currentNode.a = propValue;
- }
- this.setCurrentProp(currentNode, propName);
- // convert string to array, unless it ends in ',' in which case more will be added to it
- if (propName === "a" && propValue.slice(-1) !== ",") {
- currentNode.a = parseNumberArray(propValue);
- }
- }
- parseNodePropertyContinued(line) {
- const currentNode = this.getCurrentNode();
- currentNode.a += line;
- // if the line doesn't end in ',' we have reached the end of the property value
- // so convert the string to an array
- if (line.slice(-1) !== ",") {
- currentNode.a = parseNumberArray(currentNode.a);
- }
- }
- // parse "Property70"
- parseNodeSpecialProperty(line, propName, propValue) {
- // split this
- // P: "Lcl Scaling", "Lcl Scaling", "", "A",1,1,1
- // into array like below
- // ["Lcl Scaling", "Lcl Scaling", "", "A", "1,1,1" ]
- const props = propValue.split('",').map(function (prop) {
- return prop.trim().replace(/^\"/, "").replace(/\s/, "_");
- });
- const innerPropName = props[0];
- const innerPropType1 = props[1];
- const innerPropType2 = props[2];
- const innerPropFlag = props[3];
- let innerPropValue = props[4];
- // cast values where needed, otherwise leave as strings
- switch (innerPropType1) {
- case "int":
- case "enum":
- case "bool":
- case "ULongLong":
- case "double":
- case "Number":
- case "FieldOfView":
- innerPropValue = parseFloat(innerPropValue);
- break;
- case "Color":
- case "ColorRGB":
- case "Vector3D":
- case "Lcl_Translation":
- case "Lcl_Rotation":
- case "Lcl_Scaling":
- innerPropValue = parseNumberArray(innerPropValue);
- break;
- }
- // CAUTION: these props must append to parent's parent
- this.getPrevNode()[innerPropName] = {
- type: innerPropType1,
- type2: innerPropType2,
- flag: innerPropFlag,
- value: innerPropValue,
- };
- this.setCurrentProp(this.getPrevNode(), innerPropName);
- }
- }
- // Parse an FBX file in Binary format
- class BinaryParser {
- parse(buffer) {
- const reader = new BinaryReader(buffer);
- reader.skip(23); // skip magic 23 bytes
- const version = reader.getUint32();
- if (version < 6400) {
- throw new Error(
- "THREE.FBXLoader: FBX version not supported, FileVersion: " + version
- );
- }
- const allNodes = new FBXTree();
- while (!this.endOfContent(reader)) {
- const node = this.parseNode(reader, version);
- if (node !== null) allNodes.add(node.name, node);
- }
- return allNodes;
- }
- // Check if reader has reached the end of content.
- endOfContent(reader) {
- // footer size: 160bytes + 16-byte alignment padding
- // - 16bytes: magic
- // - padding til 16-byte alignment (at least 1byte?)
- // (seems like some exporters embed fixed 15 or 16bytes?)
- // - 4bytes: magic
- // - 4bytes: version
- // - 120bytes: zero
- // - 16bytes: magic
- if (reader.size() % 16 === 0) {
- return ((reader.getOffset() + 160 + 16) & ~0xf) >= reader.size();
- } else {
- return reader.getOffset() + 160 + 16 >= reader.size();
- }
- }
- // recursively parse nodes until the end of the file is reached
- parseNode(reader, version) {
- const node = {};
- // The first three data sizes depends on version.
- const endOffset = version >= 7500 ? reader.getUint64() : reader.getUint32();
- const numProperties =
- version >= 7500 ? reader.getUint64() : reader.getUint32();
- version >= 7500 ? reader.getUint64() : reader.getUint32(); // the returned propertyListLen is not used
- const nameLen = reader.getUint8();
- const name = reader.getString(nameLen);
- // Regards this node as NULL-record if endOffset is zero
- if (endOffset === 0) return null;
- const propertyList = [];
- for (let i = 0; i < numProperties; i++) {
- propertyList.push(this.parseProperty(reader));
- }
- // Regards the first three elements in propertyList as id, attrName, and attrType
- const id = propertyList.length > 0 ? propertyList[0] : "";
- const attrName = propertyList.length > 1 ? propertyList[1] : "";
- const attrType = propertyList.length > 2 ? propertyList[2] : "";
- // check if this node represents just a single property
- // like (name, 0) set or (name2, [0, 1, 2]) set of {name: 0, name2: [0, 1, 2]}
- node.singleProperty =
- numProperties === 1 && reader.getOffset() === endOffset ? true : false;
- while (endOffset > reader.getOffset()) {
- const subNode = this.parseNode(reader, version);
- if (subNode !== null) this.parseSubNode(name, node, subNode);
- }
- node.propertyList = propertyList; // raw property list used by parent
- if (typeof id === "number") node.id = id;
- if (attrName !== "") node.attrName = attrName;
- if (attrType !== "") node.attrType = attrType;
- if (name !== "") node.name = name;
- return node;
- }
- parseSubNode(name, node, subNode) {
- // special case: child node is single property
- if (subNode.singleProperty === true) {
- const value = subNode.propertyList[0];
- if (Array.isArray(value)) {
- node[subNode.name] = subNode;
- subNode.a = value;
- } else {
- node[subNode.name] = value;
- }
- } else if (name === "Connections" && subNode.name === "C") {
- const array = [];
- subNode.propertyList.forEach(function (property, i) {
- // first Connection is FBX type (OO, OP, etc.). We'll discard these
- if (i !== 0) array.push(property);
- });
- if (node.connections === undefined) {
- node.connections = [];
- }
- node.connections.push(array);
- } else if (subNode.name === "Properties70") {
- const keys = Object.keys(subNode);
- keys.forEach(function (key) {
- node[key] = subNode[key];
- });
- } else if (name === "Properties70" && subNode.name === "P") {
- let innerPropName = subNode.propertyList[0];
- let innerPropType1 = subNode.propertyList[1];
- const innerPropType2 = subNode.propertyList[2];
- const innerPropFlag = subNode.propertyList[3];
- let innerPropValue;
- if (innerPropName.indexOf("Lcl ") === 0)
- innerPropName = innerPropName.replace("Lcl ", "Lcl_");
- if (innerPropType1.indexOf("Lcl ") === 0)
- innerPropType1 = innerPropType1.replace("Lcl ", "Lcl_");
- if (
- innerPropType1 === "Color" ||
- innerPropType1 === "ColorRGB" ||
- innerPropType1 === "Vector" ||
- innerPropType1 === "Vector3D" ||
- innerPropType1.indexOf("Lcl_") === 0
- ) {
- innerPropValue = [
- subNode.propertyList[4],
- subNode.propertyList[5],
- subNode.propertyList[6],
- ];
- } else {
- innerPropValue = subNode.propertyList[4];
- }
- // this will be copied to parent, see above
- node[innerPropName] = {
- type: innerPropType1,
- type2: innerPropType2,
- flag: innerPropFlag,
- value: innerPropValue,
- };
- } else if (node[subNode.name] === undefined) {
- if (typeof subNode.id === "number") {
- node[subNode.name] = {};
- node[subNode.name][subNode.id] = subNode;
- } else {
- node[subNode.name] = subNode;
- }
- } else {
- if (subNode.name === "PoseNode") {
- if (!Array.isArray(node[subNode.name])) {
- node[subNode.name] = [node[subNode.name]];
- }
- node[subNode.name].push(subNode);
- } else if (node[subNode.name][subNode.id] === undefined) {
- node[subNode.name][subNode.id] = subNode;
- }
- }
- }
- parseProperty(reader) {
- const type = reader.getString(1);
- let length;
- switch (type) {
- case "C":
- return reader.getBoolean();
- case "D":
- return reader.getFloat64();
- case "F":
- return reader.getFloat32();
- case "I":
- return reader.getInt32();
- case "L":
- return reader.getInt64();
- case "R":
- length = reader.getUint32();
- return reader.getArrayBuffer(length);
- case "S":
- length = reader.getUint32();
- return reader.getString(length);
- case "Y":
- return reader.getInt16();
- case "b":
- case "c":
- case "d":
- case "f":
- case "i":
- case "l":
- const arrayLength = reader.getUint32();
- const encoding = reader.getUint32(); // 0: non-compressed, 1: compressed
- const compressedLength = reader.getUint32();
- if (encoding === 0) {
- switch (type) {
- case "b":
- case "c":
- return reader.getBooleanArray(arrayLength);
- case "d":
- return reader.getFloat64Array(arrayLength);
- case "f":
- return reader.getFloat32Array(arrayLength);
- case "i":
- return reader.getInt32Array(arrayLength);
- case "l":
- return reader.getInt64Array(arrayLength);
- }
- }
- const data = fflate.unzlibSync(
- new Uint8Array(reader.getArrayBuffer(compressedLength))
- );
- const reader2 = new BinaryReader(data.buffer);
- switch (type) {
- case "b":
- case "c":
- return reader2.getBooleanArray(arrayLength);
- case "d":
- return reader2.getFloat64Array(arrayLength);
- case "f":
- return reader2.getFloat32Array(arrayLength);
- case "i":
- return reader2.getInt32Array(arrayLength);
- case "l":
- return reader2.getInt64Array(arrayLength);
- }
- break; // cannot happen but is required by the DeepScan
- default:
- throw new Error("THREE.FBXLoader: Unknown property type " + type);
- }
- }
- }
- class BinaryReader {
- constructor(buffer, littleEndian) {
- this.dv = new DataView(buffer);
- this.offset = 0;
- this.littleEndian = littleEndian !== undefined ? littleEndian : true;
- this._textDecoder = new TextDecoder();
- }
- getOffset() {
- return this.offset;
- }
- size() {
- return this.dv.buffer.byteLength;
- }
- skip(length) {
- this.offset += length;
- }
- // seems like true/false representation depends on exporter.
- // true: 1 or 'Y'(=0x59), false: 0 or 'T'(=0x54)
- // then sees LSB.
- getBoolean() {
- return (this.getUint8() & 1) === 1;
- }
- getBooleanArray(size) {
- const a = [];
- for (let i = 0; i < size; i++) {
- a.push(this.getBoolean());
- }
- return a;
- }
- getUint8() {
- const value = this.dv.getUint8(this.offset);
- this.offset += 1;
- return value;
- }
- getInt16() {
- const value = this.dv.getInt16(this.offset, this.littleEndian);
- this.offset += 2;
- return value;
- }
- getInt32() {
- const value = this.dv.getInt32(this.offset, this.littleEndian);
- this.offset += 4;
- return value;
- }
- getInt32Array(size) {
- const a = [];
- for (let i = 0; i < size; i++) {
- a.push(this.getInt32());
- }
- return a;
- }
- getUint32() {
- const value = this.dv.getUint32(this.offset, this.littleEndian);
- this.offset += 4;
- return value;
- }
- // JavaScript doesn't support 64-bit integer so calculate this here
- // 1 << 32 will return 1 so using multiply operation instead here.
- // There's a possibility that this method returns wrong value if the value
- // is out of the range between Number.MAX_SAFE_INTEGER and Number.MIN_SAFE_INTEGER.
- // TODO: safely handle 64-bit integer
- getInt64() {
- let low, high;
- if (this.littleEndian) {
- low = this.getUint32();
- high = this.getUint32();
- } else {
- high = this.getUint32();
- low = this.getUint32();
- }
- // calculate negative value
- if (high & 0x80000000) {
- high = ~high & 0xffffffff;
- low = ~low & 0xffffffff;
- if (low === 0xffffffff) high = (high + 1) & 0xffffffff;
- low = (low + 1) & 0xffffffff;
- return -(high * 0x100000000 + low);
- }
- return high * 0x100000000 + low;
- }
- getInt64Array(size) {
- const a = [];
- for (let i = 0; i < size; i++) {
- a.push(this.getInt64());
- }
- return a;
- }
- // Note: see getInt64() comment
- getUint64() {
- let low, high;
- if (this.littleEndian) {
- low = this.getUint32();
- high = this.getUint32();
- } else {
- high = this.getUint32();
- low = this.getUint32();
- }
- return high * 0x100000000 + low;
- }
- getFloat32() {
- const value = this.dv.getFloat32(this.offset, this.littleEndian);
- this.offset += 4;
- return value;
- }
- getFloat32Array(size) {
- const a = [];
- for (let i = 0; i < size; i++) {
- a.push(this.getFloat32());
- }
- return a;
- }
- getFloat64() {
- const value = this.dv.getFloat64(this.offset, this.littleEndian);
- this.offset += 8;
- return value;
- }
- getFloat64Array(size) {
- const a = [];
- for (let i = 0; i < size; i++) {
- a.push(this.getFloat64());
- }
- return a;
- }
- getArrayBuffer(size) {
- const value = this.dv.buffer.slice(this.offset, this.offset + size);
- this.offset += size;
- return value;
- }
- getString(size) {
- const start = this.offset;
- let a = new Uint8Array(this.dv.buffer, start, size);
- this.skip(size);
- const nullByte = a.indexOf(0);
- if (nullByte >= 0) a = new Uint8Array(this.dv.buffer, start, nullByte);
- return this._textDecoder.decode(a);
- }
- }
- // FBXTree holds a representation of the FBX data, returned by the TextParser ( FBX ASCII format)
- // and BinaryParser( FBX Binary format)
- class FBXTree {
- add(key, val) {
- this[key] = val;
- }
- }
- // ************** UTILITY FUNCTIONS **************
- function isFbxFormatBinary(buffer) {
- const CORRECT = "Kaydara\u0020FBX\u0020Binary\u0020\u0020\0";
- return (
- buffer.byteLength >= CORRECT.length &&
- CORRECT === convertArrayBufferToString(buffer, 0, CORRECT.length)
- );
- }
- function isFbxFormatASCII(text) {
- const CORRECT = [
- "K",
- "a",
- "y",
- "d",
- "a",
- "r",
- "a",
- "\\",
- "F",
- "B",
- "X",
- "\\",
- "B",
- "i",
- "n",
- "a",
- "r",
- "y",
- "\\",
- "\\",
- ];
- let cursor = 0;
- function read(offset) {
- const result = text[offset - 1];
- text = text.slice(cursor + offset);
- cursor++;
- return result;
- }
- for (let i = 0; i < CORRECT.length; ++i) {
- const num = read(1);
- if (num === CORRECT[i]) {
- return false;
- }
- }
- return true;
- }
- function getFbxVersion(text) {
- const versionRegExp = /FBXVersion: (\d+)/;
- const match = text.match(versionRegExp);
- if (match) {
- const version = parseInt(match[1]);
- return version;
- }
- throw new Error(
- "THREE.FBXLoader: Cannot find the version number for the file given."
- );
- }
- // Converts FBX ticks into real time seconds.
- function convertFBXTimeToSeconds(time) {
- return time / 46186158000;
- }
- const dataArray = [];
- // extracts the data from the correct position in the FBX array based on indexing type
- function getData(polygonVertexIndex, polygonIndex, vertexIndex, infoObject) {
- let index;
- switch (infoObject.mappingType) {
- case "ByPolygonVertex":
- index = polygonVertexIndex;
- break;
- case "ByPolygon":
- index = polygonIndex;
- break;
- case "ByVertice":
- index = vertexIndex;
- break;
- case "AllSame":
- index = infoObject.indices[0];
- break;
- default:
- console.warn(
- "THREE.FBXLoader: unknown attribute mapping type " +
- infoObject.mappingType
- );
- }
- if (infoObject.referenceType === "IndexToDirect")
- index = infoObject.indices[index];
- const from = index * infoObject.dataSize;
- const to = from + infoObject.dataSize;
- return slice(dataArray, infoObject.buffer, from, to);
- }
- const tempEuler = new Euler();
- const tempVec = new Vector3();
- // generate transformation from FBX transform data
- // ref: https://help.autodesk.com/view/FBX/2017/ENU/?guid=__files_GUID_10CDD63C_79C1_4F2D_BB28_AD2BE65A02ED_htm
- // ref: http://docs.autodesk.com/FBX/2014/ENU/FBX-SDK-Documentation/index.html?url=cpp_ref/_transformations_2main_8cxx-example.html,topicNumber=cpp_ref__transformations_2main_8cxx_example_htmlfc10a1e1-b18d-4e72-9dc0-70d0f1959f5e
- function generateTransform(transformData) {
- const lTranslationM = new Matrix4();
- const lPreRotationM = new Matrix4();
- const lRotationM = new Matrix4();
- const lPostRotationM = new Matrix4();
- const lScalingM = new Matrix4();
- const lScalingPivotM = new Matrix4();
- const lScalingOffsetM = new Matrix4();
- const lRotationOffsetM = new Matrix4();
- const lRotationPivotM = new Matrix4();
- const lParentGX = new Matrix4();
- const lParentLX = new Matrix4();
- const lGlobalT = new Matrix4();
- const inheritType = transformData.inheritType ? transformData.inheritType : 0;
- if (transformData.translation)
- lTranslationM.setPosition(tempVec.fromArray(transformData.translation));
- if (transformData.preRotation) {
- const array = transformData.preRotation.map(MathUtils.degToRad);
- array.push(transformData.eulerOrder || Euler.DEFAULT_ORDER);
- lPreRotationM.makeRotationFromEuler(tempEuler.fromArray(array));
- }
- if (transformData.rotation) {
- const array = transformData.rotation.map(MathUtils.degToRad);
- array.push(transformData.eulerOrder || Euler.DEFAULT_ORDER);
- lRotationM.makeRotationFromEuler(tempEuler.fromArray(array));
- }
- if (transformData.postRotation) {
- const array = transformData.postRotation.map(MathUtils.degToRad);
- array.push(transformData.eulerOrder || Euler.DEFAULT_ORDER);
- lPostRotationM.makeRotationFromEuler(tempEuler.fromArray(array));
- lPostRotationM.invert();
- }
- if (transformData.scale)
- lScalingM.scale(tempVec.fromArray(transformData.scale));
- // Pivots and offsets
- if (transformData.scalingOffset)
- lScalingOffsetM.setPosition(tempVec.fromArray(transformData.scalingOffset));
- if (transformData.scalingPivot)
- lScalingPivotM.setPosition(tempVec.fromArray(transformData.scalingPivot));
- if (transformData.rotationOffset)
- lRotationOffsetM.setPosition(
- tempVec.fromArray(transformData.rotationOffset)
- );
- if (transformData.rotationPivot)
- lRotationPivotM.setPosition(tempVec.fromArray(transformData.rotationPivot));
- // parent transform
- if (transformData.parentMatrixWorld) {
- lParentLX.copy(transformData.parentMatrix);
- lParentGX.copy(transformData.parentMatrixWorld);
- }
- const lLRM = lPreRotationM
- .clone()
- .multiply(lRotationM)
- .multiply(lPostRotationM);
- // Global Rotation
- const lParentGRM = new Matrix4();
- lParentGRM.extractRotation(lParentGX);
- // Global Shear*Scaling
- const lParentTM = new Matrix4();
- lParentTM.copyPosition(lParentGX);
- const lParentGRSM = lParentTM.clone().invert().multiply(lParentGX);
- const lParentGSM = lParentGRM.clone().invert().multiply(lParentGRSM);
- const lLSM = lScalingM;
- const lGlobalRS = new Matrix4();
- if (inheritType === 0) {
- lGlobalRS
- .copy(lParentGRM)
- .multiply(lLRM)
- .multiply(lParentGSM)
- .multiply(lLSM);
- } else if (inheritType === 1) {
- lGlobalRS
- .copy(lParentGRM)
- .multiply(lParentGSM)
- .multiply(lLRM)
- .multiply(lLSM);
- } else {
- const lParentLSM = new Matrix4().scale(
- new Vector3().setFromMatrixScale(lParentLX)
- );
- const lParentLSM_inv = lParentLSM.clone().invert();
- const lParentGSM_noLocal = lParentGSM.clone().multiply(lParentLSM_inv);
- lGlobalRS
- .copy(lParentGRM)
- .multiply(lLRM)
- .multiply(lParentGSM_noLocal)
- .multiply(lLSM);
- }
- const lRotationPivotM_inv = lRotationPivotM.clone().invert();
- const lScalingPivotM_inv = lScalingPivotM.clone().invert();
- // Calculate the local transform matrix
- let lTransform = lTranslationM
- .clone()
- .multiply(lRotationOffsetM)
- .multiply(lRotationPivotM)
- .multiply(lPreRotationM)
- .multiply(lRotationM)
- .multiply(lPostRotationM)
- .multiply(lRotationPivotM_inv)
- .multiply(lScalingOffsetM)
- .multiply(lScalingPivotM)
- .multiply(lScalingM)
- .multiply(lScalingPivotM_inv);
- const lLocalTWithAllPivotAndOffsetInfo = new Matrix4().copyPosition(
- lTransform
- );
- const lGlobalTranslation = lParentGX
- .clone()
- .multiply(lLocalTWithAllPivotAndOffsetInfo);
- lGlobalT.copyPosition(lGlobalTranslation);
- lTransform = lGlobalT.clone().multiply(lGlobalRS);
- // from global to local
- lTransform.premultiply(lParentGX.invert());
- return lTransform;
- }
- // Returns the three.js intrinsic Euler order corresponding to FBX extrinsic Euler order
- // ref: http://help.autodesk.com/view/FBX/2017/ENU/?guid=__cpp_ref_class_fbx_euler_html
- function getEulerOrder(order) {
- order = order || 0;
- const enums = [
- "ZYX", // -> XYZ extrinsic
- "YZX", // -> XZY extrinsic
- "XZY", // -> YZX extrinsic
- "ZXY", // -> YXZ extrinsic
- "YXZ", // -> ZXY extrinsic
- "XYZ", // -> ZYX extrinsic
- //'SphericXYZ', // not possible to support
- ];
- if (order === 6) {
- console.warn(
- "THREE.FBXLoader: unsupported Euler Order: Spherical XYZ. Animations and rotations may be incorrect."
- );
- return enums[0];
- }
- return enums[order];
- }
- // Parses comma separated list of numbers and returns them an array.
- // Used internally by the TextParser
- function parseNumberArray(value) {
- const array = value.split(",").map(function (val) {
- return parseFloat(val);
- });
- return array;
- }
- function convertArrayBufferToString(buffer, from, to) {
- if (from === undefined) from = 0;
- if (to === undefined) to = buffer.byteLength;
- return new TextDecoder().decode(new Uint8Array(buffer, from, to));
- }
- function append(a, b) {
- for (let i = 0, j = a.length, l = b.length; i < l; i++, j++) {
- a[j] = b[i];
- }
- }
- function slice(a, b, from, to) {
- for (let i = from, j = 0; i < to; i++, j++) {
- a[j] = b[i];
- }
- return a;
- }
- // inject array a2 into array a1 at index
- function inject(a1, index, a2) {
- return a1.slice(0, index).concat(a2).concat(a1.slice(index));
- }
- export { FBXLoader };
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