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- /**
- * @author mrdoob / http://mrdoob.com/
- */
- THREE.BufferGeometryUtils = {
- computeTangents: function ( geometry ) {
- var index = geometry.index;
- var attributes = geometry.attributes;
- // based on http://www.terathon.com/code/tangent.html
- // (per vertex tangents)
- if ( index === null ||
- attributes.position === undefined ||
- attributes.normal === undefined ||
- attributes.uv === undefined ) {
- console.warn( 'THREE.BufferGeometry: Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()' );
- return;
- }
- var indices = index.array;
- var positions = attributes.position.array;
- var normals = attributes.normal.array;
- var uvs = attributes.uv.array;
- var nVertices = positions.length / 3;
- if ( attributes.tangent === undefined ) {
- geometry.addAttribute( 'tangent', new THREE.BufferAttribute( new Float32Array( 4 * nVertices ), 4 ) );
- }
- var tangents = attributes.tangent.array;
- var tan1 = [], tan2 = [];
- for ( var i = 0; i < nVertices; i ++ ) {
- tan1[ i ] = new THREE.Vector3();
- tan2[ i ] = new THREE.Vector3();
- }
- var vA = new THREE.Vector3(),
- vB = new THREE.Vector3(),
- vC = new THREE.Vector3(),
- uvA = new THREE.Vector2(),
- uvB = new THREE.Vector2(),
- uvC = new THREE.Vector2(),
- sdir = new THREE.Vector3(),
- tdir = new THREE.Vector3();
- function handleTriangle( a, b, c ) {
- vA.fromArray( positions, a * 3 );
- vB.fromArray( positions, b * 3 );
- vC.fromArray( positions, c * 3 );
- uvA.fromArray( uvs, a * 2 );
- uvB.fromArray( uvs, b * 2 );
- uvC.fromArray( uvs, c * 2 );
- var x1 = vB.x - vA.x;
- var x2 = vC.x - vA.x;
- var y1 = vB.y - vA.y;
- var y2 = vC.y - vA.y;
- var z1 = vB.z - vA.z;
- var z2 = vC.z - vA.z;
- var s1 = uvB.x - uvA.x;
- var s2 = uvC.x - uvA.x;
- var t1 = uvB.y - uvA.y;
- var t2 = uvC.y - uvA.y;
- var r = 1.0 / ( s1 * t2 - s2 * t1 );
- sdir.set(
- ( t2 * x1 - t1 * x2 ) * r,
- ( t2 * y1 - t1 * y2 ) * r,
- ( t2 * z1 - t1 * z2 ) * r
- );
- tdir.set(
- ( s1 * x2 - s2 * x1 ) * r,
- ( s1 * y2 - s2 * y1 ) * r,
- ( s1 * z2 - s2 * z1 ) * r
- );
- tan1[ a ].add( sdir );
- tan1[ b ].add( sdir );
- tan1[ c ].add( sdir );
- tan2[ a ].add( tdir );
- tan2[ b ].add( tdir );
- tan2[ c ].add( tdir );
- }
- var groups = geometry.groups;
- if ( groups.length === 0 ) {
- groups = [ {
- start: 0,
- count: indices.length
- } ];
- }
- for ( var i = 0, il = groups.length; i < il; ++ i ) {
- var group = groups[ i ];
- var start = group.start;
- var count = group.count;
- for ( var j = start, jl = start + count; j < jl; j += 3 ) {
- handleTriangle(
- indices[ j + 0 ],
- indices[ j + 1 ],
- indices[ j + 2 ]
- );
- }
- }
- var tmp = new THREE.Vector3(), tmp2 = new THREE.Vector3();
- var n = new THREE.Vector3(), n2 = new THREE.Vector3();
- var w, t, test;
- function handleVertex( v ) {
- n.fromArray( normals, v * 3 );
- n2.copy( n );
- t = tan1[ v ];
- // Gram-Schmidt orthogonalize
- tmp.copy( t );
- tmp.sub( n.multiplyScalar( n.dot( t ) ) ).normalize();
- // Calculate handedness
- tmp2.crossVectors( n2, t );
- test = tmp2.dot( tan2[ v ] );
- w = ( test < 0.0 ) ? - 1.0 : 1.0;
- tangents[ v * 4 ] = tmp.x;
- tangents[ v * 4 + 1 ] = tmp.y;
- tangents[ v * 4 + 2 ] = tmp.z;
- tangents[ v * 4 + 3 ] = w;
- }
- for ( var i = 0, il = groups.length; i < il; ++ i ) {
- var group = groups[ i ];
- var start = group.start;
- var count = group.count;
- for ( var j = start, jl = start + count; j < jl; j += 3 ) {
- handleVertex( indices[ j + 0 ] );
- handleVertex( indices[ j + 1 ] );
- handleVertex( indices[ j + 2 ] );
- }
- }
- },
- /**
- * @param {Array<THREE.BufferGeometry>} geometries
- * @param {Boolean} useGroups
- * @return {THREE.BufferGeometry}
- */
- mergeBufferGeometries: function ( geometries, useGroups ) {
- var isIndexed = geometries[ 0 ].index !== null;
- var attributesUsed = new Set( Object.keys( geometries[ 0 ].attributes ) );
- var morphAttributesUsed = new Set( Object.keys( geometries[ 0 ].morphAttributes ) );
- var attributes = {};
- var morphAttributes = {};
- var mergedGeometry = new THREE.BufferGeometry();
- var offset = 0;
- for ( var i = 0; i < geometries.length; ++ i ) {
- var geometry = geometries[ i ];
- // ensure that all geometries are indexed, or none
- if ( isIndexed !== ( geometry.index !== null ) ) return null;
- // gather attributes, exit early if they're different
- for ( var name in geometry.attributes ) {
- if ( ! attributesUsed.has( name ) ) return null;
- if ( attributes[ name ] === undefined ) attributes[ name ] = [];
- attributes[ name ].push( geometry.attributes[ name ] );
- }
- // gather morph attributes, exit early if they're different
- for ( var name in geometry.morphAttributes ) {
- if ( ! morphAttributesUsed.has( name ) ) return null;
- if ( morphAttributes[ name ] === undefined ) morphAttributes[ name ] = [];
- morphAttributes[ name ].push( geometry.morphAttributes[ name ] );
- }
- // gather .userData
- mergedGeometry.userData.mergedUserData = mergedGeometry.userData.mergedUserData || [];
- mergedGeometry.userData.mergedUserData.push( geometry.userData );
- if ( useGroups ) {
- var count;
- if ( isIndexed ) {
- count = geometry.index.count;
- } else if ( geometry.attributes.position !== undefined ) {
- count = geometry.attributes.position.count;
- } else {
- return null;
- }
- mergedGeometry.addGroup( offset, count, i );
- offset += count;
- }
- }
- // merge indices
- if ( isIndexed ) {
- var indexOffset = 0;
- var mergedIndex = [];
- for ( var i = 0; i < geometries.length; ++ i ) {
- var index = geometries[ i ].index;
- for ( var j = 0; j < index.count; ++ j ) {
- mergedIndex.push( index.getX( j ) + indexOffset );
- }
- indexOffset += geometries[ i ].attributes.position.count;
- }
- mergedGeometry.setIndex( mergedIndex );
- }
- // merge attributes
- for ( var name in attributes ) {
- var mergedAttribute = this.mergeBufferAttributes( attributes[ name ] );
- if ( ! mergedAttribute ) return null;
- mergedGeometry.addAttribute( name, mergedAttribute );
- }
- // merge morph attributes
- for ( var name in morphAttributes ) {
- var numMorphTargets = morphAttributes[ name ][ 0 ].length;
- if ( numMorphTargets === 0 ) break;
- mergedGeometry.morphAttributes = mergedGeometry.morphAttributes || {};
- mergedGeometry.morphAttributes[ name ] = [];
- for ( var i = 0; i < numMorphTargets; ++ i ) {
- var morphAttributesToMerge = [];
- for ( var j = 0; j < morphAttributes[ name ].length; ++ j ) {
- morphAttributesToMerge.push( morphAttributes[ name ][ j ][ i ] );
- }
- var mergedMorphAttribute = this.mergeBufferAttributes( morphAttributesToMerge );
- if ( ! mergedMorphAttribute ) return null;
- mergedGeometry.morphAttributes[ name ].push( mergedMorphAttribute );
- }
- }
- return mergedGeometry;
- },
- /**
- * @param {Array<THREE.BufferAttribute>} attributes
- * @return {THREE.BufferAttribute}
- */
- mergeBufferAttributes: function ( attributes ) {
- var TypedArray;
- var itemSize;
- var normalized;
- var arrayLength = 0;
- for ( var i = 0; i < attributes.length; ++ i ) {
- var attribute = attributes[ i ];
- if ( attribute.isInterleavedBufferAttribute ) return null;
- if ( TypedArray === undefined ) TypedArray = attribute.array.constructor;
- if ( TypedArray !== attribute.array.constructor ) return null;
- if ( itemSize === undefined ) itemSize = attribute.itemSize;
- if ( itemSize !== attribute.itemSize ) return null;
- if ( normalized === undefined ) normalized = attribute.normalized;
- if ( normalized !== attribute.normalized ) return null;
- arrayLength += attribute.array.length;
- }
- var array = new TypedArray( arrayLength );
- var offset = 0;
- for ( var i = 0; i < attributes.length; ++ i ) {
- array.set( attributes[ i ].array, offset );
- offset += attributes[ i ].array.length;
- }
- return new THREE.BufferAttribute( array, itemSize, normalized );
- }
- };
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