/** * @author HypnosNova / https://www.threejs.org.cn/gallery * This is a class to check whether objects are in a selection area in 3D space */ function SelectionBox ( camera, scene, deep ) { this.camera = camera; this.scene = scene; this.startPoint = new THREE.Vector3(); this.endPoint = new THREE.Vector3(); this.collection = []; this.deep = deep || Number.MAX_VALUE; } SelectionBox.prototype.select = function ( startPoint, endPoint ) { this.startPoint = startPoint || this.startPoint; this.endPoint = endPoint || this.endPoint; this.collection = []; var boxSelectionFrustum = this.createFrustum( this.startPoint, this.endPoint ); this.searchChildInFrustum( boxSelectionFrustum, this.scene ); return this.collection; } SelectionBox.prototype.createFrustum = function ( startPoint, endPoint ) { startPoint = startPoint || this.startPoint; endPoint = endPoint || this.endPoint this.camera.updateProjectionMatrix(); this.camera.updateMatrixWorld(); this.camera.updateMatrix(); var tmpPoint = startPoint.clone(); tmpPoint.x = Math.min( startPoint.x, endPoint.x ); tmpPoint.y = Math.max( startPoint.y, endPoint.y ); endPoint.x = Math.max( startPoint.x, endPoint.x ); endPoint.y = Math.min( startPoint.y, endPoint.y ); var vecNear = this.camera.position.clone(); var vecTopLeft = tmpPoint.clone(); var vecTopRight = new THREE.Vector3( endPoint.x, tmpPoint.y, 0 ); var vecDownRight = endPoint.clone(); var vecDownLeft = new THREE.Vector3( tmpPoint.x, endPoint.y, 0 ); vecTopLeft.unproject( this.camera ); vecTopRight.unproject( this.camera ); vecDownRight.unproject( this.camera ); vecDownLeft.unproject( this.camera ); var vectemp1 = vecTopLeft.clone().sub( vecNear ); var vectemp2 = vecTopRight.clone().sub( vecNear ); var vectemp3 = vecDownRight.clone().sub( vecNear ); vectemp1.normalize(); vectemp2.normalize(); vectemp3.normalize(); vectemp1.multiplyScalar( this.deep ); vectemp2.multiplyScalar( this.deep ); vectemp3.multiplyScalar( this.deep ); vectemp1.add( vecNear ); vectemp2.add( vecNear ); vectemp3.add( vecNear ); var planeTop = new THREE.Plane(); planeTop.setFromCoplanarPoints( vecNear, vecTopLeft, vecTopRight ); var planeRight = new THREE.Plane(); planeRight.setFromCoplanarPoints( vecNear, vecTopRight, vecDownRight ); var planeDown = new THREE.Plane(); planeDown.setFromCoplanarPoints( vecDownRight, vecDownLeft, vecNear ); var planeLeft = new THREE.Plane(); planeLeft.setFromCoplanarPoints( vecDownLeft, vecTopLeft, vecNear ); var planeFront = new THREE.Plane(); planeFront.setFromCoplanarPoints( vecTopRight, vecDownRight, vecDownLeft ); var planeBack = new THREE.Plane(); planeBack.setFromCoplanarPoints( vectemp3, vectemp2, vectemp1 ); planeBack.normal = planeBack.normal.multiplyScalar( -1 ); return new THREE.Frustum( planeTop, planeRight, planeDown, planeLeft, planeFront, planeBack ); } SelectionBox.prototype.searchChildInFrustum = function ( frustum, object ) { if ( object instanceof THREE.Mesh ) { if ( object.material !== undefined ) { object.geometry.computeBoundingSphere(); var center = object.geometry.boundingSphere.center.clone().applyMatrix4( object.matrixWorld ); if ( frustum.containsPoint( center ) ) { this.collection.push( object ); } } } if ( object.children.length > 0 ) { for ( var x = 0; x < object.children.length; x++ ) { this.searchChildInFrustum( frustum, object.children[x] ); } } }