/** * @author Filipe Caixeta / http://filipecaixeta.com.br * @author Mugen87 / https://github.com/Mugen87 * * Description: A THREE loader for PCD ascii and binary files. * * Limitations: Compressed binary files are not supported. * */ THREE.PCDLoader = function ( manager ) { this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; this.littleEndian = true; }; THREE.PCDLoader.prototype = { constructor: THREE.PCDLoader, load: function ( url, onLoad, onProgress, onError ) { var scope = this; var loader = new THREE.FileLoader( scope.manager ); loader.setPath( scope.path ); loader.setResponseType( 'arraybuffer' ); loader.load( url, function ( data ) { try { onLoad( scope.parse( data, url ) ); } catch ( e ) { if ( onError ) { onError( e ); } else { throw e; } } }, onProgress, onError ); }, setPath: function ( value ) { this.path = value; return this; }, parse: function ( data, url ) { function parseHeader( data ) { var PCDheader = {}; var result1 = data.search( /[\r\n]DATA\s(\S*)\s/i ); var result2 = /[\r\n]DATA\s(\S*)\s/i.exec( data.substr( result1 - 1 ) ); PCDheader.data = result2[ 1 ]; PCDheader.headerLen = result2[ 0 ].length + result1; PCDheader.str = data.substr( 0, PCDheader.headerLen ); // remove comments PCDheader.str = PCDheader.str.replace( /\#.*/gi, '' ); // parse PCDheader.version = /VERSION (.*)/i.exec( PCDheader.str ); PCDheader.fields = /FIELDS (.*)/i.exec( PCDheader.str ); PCDheader.size = /SIZE (.*)/i.exec( PCDheader.str ); PCDheader.type = /TYPE (.*)/i.exec( PCDheader.str ); PCDheader.count = /COUNT (.*)/i.exec( PCDheader.str ); PCDheader.width = /WIDTH (.*)/i.exec( PCDheader.str ); PCDheader.height = /HEIGHT (.*)/i.exec( PCDheader.str ); PCDheader.viewpoint = /VIEWPOINT (.*)/i.exec( PCDheader.str ); PCDheader.points = /POINTS (.*)/i.exec( PCDheader.str ); // evaluate if ( PCDheader.version !== null ) PCDheader.version = parseFloat( PCDheader.version[ 1 ] ); if ( PCDheader.fields !== null ) PCDheader.fields = PCDheader.fields[ 1 ].split( ' ' ); if ( PCDheader.type !== null ) PCDheader.type = PCDheader.type[ 1 ].split( ' ' ); if ( PCDheader.width !== null ) PCDheader.width = parseInt( PCDheader.width[ 1 ] ); if ( PCDheader.height !== null ) PCDheader.height = parseInt( PCDheader.height[ 1 ] ); if ( PCDheader.viewpoint !== null ) PCDheader.viewpoint = PCDheader.viewpoint[ 1 ]; if ( PCDheader.points !== null ) PCDheader.points = parseInt( PCDheader.points[ 1 ], 10 ); if ( PCDheader.points === null ) PCDheader.points = PCDheader.width * PCDheader.height; if ( PCDheader.size !== null ) { PCDheader.size = PCDheader.size[ 1 ].split( ' ' ).map( function ( x ) { return parseInt( x, 10 ); } ); } if ( PCDheader.count !== null ) { PCDheader.count = PCDheader.count[ 1 ].split( ' ' ).map( function ( x ) { return parseInt( x, 10 ); } ); } else { PCDheader.count = []; for ( var i = 0, l = PCDheader.fields.length; i < l; i ++ ) { PCDheader.count.push( 1 ); } } PCDheader.offset = {}; var sizeSum = 0; for ( var i = 0, l = PCDheader.fields.length; i < l; i ++ ) { if ( PCDheader.data === 'ascii' ) { PCDheader.offset[ PCDheader.fields[ i ] ] = i; } else { PCDheader.offset[ PCDheader.fields[ i ] ] = sizeSum; sizeSum += PCDheader.size[ i ]; } } // for binary only PCDheader.rowSize = sizeSum; return PCDheader; } var textData = THREE.LoaderUtils.decodeText( data ); // parse header (always ascii format) var PCDheader = parseHeader( textData ); // parse data var position = []; var normal = []; var color = []; // ascii if ( PCDheader.data === 'ascii' ) { var offset = PCDheader.offset; var pcdData = textData.substr( PCDheader.headerLen ); var lines = pcdData.split( '\n' ); for ( var i = 0, l = lines.length; i < l; i ++ ) { if ( lines[ i ] === '' ) continue; var line = lines[ i ].split( ' ' ); if ( offset.x !== undefined ) { position.push( parseFloat( line[ offset.x ] ) ); position.push( parseFloat( line[ offset.y ] ) ); position.push( parseFloat( line[ offset.z ] ) ); } if ( offset.rgb !== undefined ) { var rgb = parseFloat( line[ offset.rgb ] ); var r = ( rgb >> 16 ) & 0x0000ff; var g = ( rgb >> 8 ) & 0x0000ff; var b = ( rgb >> 0 ) & 0x0000ff; color.push( r / 255, g / 255, b / 255 ); } if ( offset.normal_x !== undefined ) { normal.push( parseFloat( line[ offset.normal_x ] ) ); normal.push( parseFloat( line[ offset.normal_y ] ) ); normal.push( parseFloat( line[ offset.normal_z ] ) ); } } } // binary if ( PCDheader.data === 'binary_compressed' ) { console.error( 'THREE.PCDLoader: binary_compressed files are not supported' ); return; } if ( PCDheader.data === 'binary' ) { var dataview = new DataView( data, PCDheader.headerLen ); var offset = PCDheader.offset; for ( var i = 0, row = 0; i < PCDheader.points; i ++, row += PCDheader.rowSize ) { if ( offset.x !== undefined ) { position.push( dataview.getFloat32( row + offset.x, this.littleEndian ) ); position.push( dataview.getFloat32( row + offset.y, this.littleEndian ) ); position.push( dataview.getFloat32( row + offset.z, this.littleEndian ) ); } if ( offset.rgb !== undefined ) { color.push( dataview.getUint8( row + offset.rgb + 2 ) / 255.0 ); color.push( dataview.getUint8( row + offset.rgb + 1 ) / 255.0 ); color.push( dataview.getUint8( row + offset.rgb + 0 ) / 255.0 ); } if ( offset.normal_x !== undefined ) { normal.push( dataview.getFloat32( row + offset.normal_x, this.littleEndian ) ); normal.push( dataview.getFloat32( row + offset.normal_y, this.littleEndian ) ); normal.push( dataview.getFloat32( row + offset.normal_z, this.littleEndian ) ); } } } // build geometry var geometry = new THREE.BufferGeometry(); if ( position.length > 0 ) geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( position, 3 ) ); if ( normal.length > 0 ) geometry.addAttribute( 'normal', new THREE.Float32BufferAttribute( normal, 3 ) ); if ( color.length > 0 ) geometry.addAttribute( 'color', new THREE.Float32BufferAttribute( color, 3 ) ); geometry.computeBoundingSphere(); // build material var material = new THREE.PointsMaterial( { size: 0.005 } ); if ( color.length > 0 ) { material.vertexColors = THREE.VertexColors; } else { material.color.setHex( Math.random() * 0xffffff ); } // build mesh var mesh = new THREE.Points( geometry, material ); var name = url.split( '' ).reverse().join( '' ); name = /([^\/]*)/.exec( name ); name = name[ 1 ].split( '' ).reverse().join( '' ); mesh.name = name; return mesh; } };