OBJExporter.js 5.1 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. */
  4. THREE.OBJExporter = function () {};
  5. THREE.OBJExporter.prototype = {
  6. constructor: THREE.OBJExporter,
  7. parse: function ( object ) {
  8. var output = '';
  9. var indexVertex = 0;
  10. var indexVertexUvs = 0;
  11. var indexNormals = 0;
  12. var vertex = new THREE.Vector3();
  13. var normal = new THREE.Vector3();
  14. var uv = new THREE.Vector2();
  15. var i, j, k, l, m, face = [];
  16. var parseMesh = function ( mesh ) {
  17. var nbVertex = 0;
  18. var nbNormals = 0;
  19. var nbVertexUvs = 0;
  20. var geometry = mesh.geometry;
  21. var normalMatrixWorld = new THREE.Matrix3();
  22. if ( geometry instanceof THREE.Geometry ) {
  23. geometry = new THREE.BufferGeometry().setFromObject( mesh );
  24. }
  25. if ( geometry instanceof THREE.BufferGeometry ) {
  26. // shortcuts
  27. var vertices = geometry.getAttribute( 'position' );
  28. var normals = geometry.getAttribute( 'normal' );
  29. var uvs = geometry.getAttribute( 'uv' );
  30. var indices = geometry.getIndex();
  31. // name of the mesh object
  32. output += 'o ' + mesh.name + '\n';
  33. // name of the mesh material
  34. if ( mesh.material && mesh.material.name ) {
  35. output += 'usemtl ' + mesh.material.name + '\n';
  36. }
  37. // vertices
  38. if ( vertices !== undefined ) {
  39. for ( i = 0, l = vertices.count; i < l; i ++, nbVertex ++ ) {
  40. vertex.x = vertices.getX( i );
  41. vertex.y = vertices.getY( i );
  42. vertex.z = vertices.getZ( i );
  43. // transfrom the vertex to world space
  44. vertex.applyMatrix4( mesh.matrixWorld );
  45. // transform the vertex to export format
  46. output += 'v ' + vertex.x + ' ' + vertex.y + ' ' + vertex.z + '\n';
  47. }
  48. }
  49. // uvs
  50. if ( uvs !== undefined ) {
  51. for ( i = 0, l = uvs.count; i < l; i ++, nbVertexUvs ++ ) {
  52. uv.x = uvs.getX( i );
  53. uv.y = uvs.getY( i );
  54. // transform the uv to export format
  55. output += 'vt ' + uv.x + ' ' + uv.y + '\n';
  56. }
  57. }
  58. // normals
  59. if ( normals !== undefined ) {
  60. normalMatrixWorld.getNormalMatrix( mesh.matrixWorld );
  61. for ( i = 0, l = normals.count; i < l; i ++, nbNormals ++ ) {
  62. normal.x = normals.getX( i );
  63. normal.y = normals.getY( i );
  64. normal.z = normals.getZ( i );
  65. // transfrom the normal to world space
  66. normal.applyMatrix3( normalMatrixWorld );
  67. // transform the normal to export format
  68. output += 'vn ' + normal.x + ' ' + normal.y + ' ' + normal.z + '\n';
  69. }
  70. }
  71. // faces
  72. if ( indices !== null ) {
  73. for ( i = 0, l = indices.count; i < l; i += 3 ) {
  74. for ( m = 0; m < 3; m ++ ) {
  75. j = indices.getX( i + m ) + 1;
  76. face[ m ] = ( indexVertex + j ) + ( normals || uvs ? '/' + ( uvs ? ( indexVertexUvs + j ) : '' ) + ( normals ? '/' + ( indexNormals + j ) : '' ) : '' );
  77. }
  78. // transform the face to export format
  79. output += 'f ' + face.join( ' ' ) + "\n";
  80. }
  81. } else {
  82. for ( i = 0, l = vertices.count; i < l; i += 3 ) {
  83. for ( m = 0; m < 3; m ++ ) {
  84. j = i + m + 1;
  85. face[ m ] = ( indexVertex + j ) + ( normals || uvs ? '/' + ( uvs ? ( indexVertexUvs + j ) : '' ) + ( normals ? '/' + ( indexNormals + j ) : '' ) : '' );
  86. }
  87. // transform the face to export format
  88. output += 'f ' + face.join( ' ' ) + "\n";
  89. }
  90. }
  91. } else {
  92. console.warn( 'THREE.OBJExporter.parseMesh(): geometry type unsupported', geometry );
  93. }
  94. // update index
  95. indexVertex += nbVertex;
  96. indexVertexUvs += nbVertexUvs;
  97. indexNormals += nbNormals;
  98. };
  99. var parseLine = function ( line ) {
  100. var nbVertex = 0;
  101. var geometry = line.geometry;
  102. var type = line.type;
  103. if ( geometry instanceof THREE.Geometry ) {
  104. geometry = new THREE.BufferGeometry().setFromObject( line );
  105. }
  106. if ( geometry instanceof THREE.BufferGeometry ) {
  107. // shortcuts
  108. var vertices = geometry.getAttribute( 'position' );
  109. // name of the line object
  110. output += 'o ' + line.name + '\n';
  111. if ( vertices !== undefined ) {
  112. for ( i = 0, l = vertices.count; i < l; i ++, nbVertex ++ ) {
  113. vertex.x = vertices.getX( i );
  114. vertex.y = vertices.getY( i );
  115. vertex.z = vertices.getZ( i );
  116. // transfrom the vertex to world space
  117. vertex.applyMatrix4( line.matrixWorld );
  118. // transform the vertex to export format
  119. output += 'v ' + vertex.x + ' ' + vertex.y + ' ' + vertex.z + '\n';
  120. }
  121. }
  122. if ( type === 'Line' ) {
  123. output += 'l ';
  124. for ( j = 1, l = vertices.count; j <= l; j ++ ) {
  125. output += ( indexVertex + j ) + ' ';
  126. }
  127. output += '\n';
  128. }
  129. if ( type === 'LineSegments' ) {
  130. for ( j = 1, k = j + 1, l = vertices.count; j < l; j += 2, k = j + 1 ) {
  131. output += 'l ' + ( indexVertex + j ) + ' ' + ( indexVertex + k ) + '\n';
  132. }
  133. }
  134. } else {
  135. console.warn( 'THREE.OBJExporter.parseLine(): geometry type unsupported', geometry );
  136. }
  137. // update index
  138. indexVertex += nbVertex;
  139. };
  140. object.traverse( function ( child ) {
  141. if ( child instanceof THREE.Mesh ) {
  142. parseMesh( child );
  143. }
  144. if ( child instanceof THREE.Line ) {
  145. parseLine( child );
  146. }
  147. } );
  148. return output;
  149. }
  150. };