BoxLineGeometry.js 2.1 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667
  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. */
  4. THREE.BoxLineGeometry = function ( width, height, depth, widthSegments, heightSegments, depthSegments ) {
  5. THREE.BufferGeometry.call( this );
  6. width = width || 1;
  7. height = height || 1;
  8. depth = depth || 1;
  9. widthSegments = Math.floor( widthSegments ) || 1;
  10. heightSegments = Math.floor( heightSegments ) || 1;
  11. depthSegments = Math.floor( depthSegments ) || 1;
  12. var widthHalf = width / 2;
  13. var heightHalf = height / 2;
  14. var depthHalf = depth / 2;
  15. var segmentWidth = width / widthSegments;
  16. var segmentHeight = height / heightSegments;
  17. var segmentDepth = depth / depthSegments;
  18. var vertices = [];
  19. var x = - widthHalf, y = - heightHalf, z = - depthHalf;
  20. for ( var i = 0; i <= widthSegments; i ++ ) {
  21. vertices.push( x, - heightHalf, - depthHalf, x, heightHalf, - depthHalf );
  22. vertices.push( x, heightHalf, - depthHalf, x, heightHalf, depthHalf );
  23. vertices.push( x, heightHalf, depthHalf, x, - heightHalf, depthHalf );
  24. vertices.push( x, - heightHalf, depthHalf, x, - heightHalf, - depthHalf );
  25. x += segmentWidth;
  26. }
  27. for ( var i = 0; i <= heightSegments; i ++ ) {
  28. vertices.push( - widthHalf, y, - depthHalf, widthHalf, y, - depthHalf );
  29. vertices.push( widthHalf, y, - depthHalf, widthHalf, y, depthHalf );
  30. vertices.push( widthHalf, y, depthHalf, - widthHalf, y, depthHalf );
  31. vertices.push( - widthHalf, y, depthHalf, - widthHalf, y, - depthHalf );
  32. y += segmentHeight;
  33. }
  34. for ( var i = 0; i <= depthSegments; i ++ ) {
  35. vertices.push( - widthHalf, - heightHalf, z, - widthHalf, heightHalf, z );
  36. vertices.push( - widthHalf, heightHalf, z, widthHalf, heightHalf, z );
  37. vertices.push( widthHalf, heightHalf, z, widthHalf, - heightHalf, z );
  38. vertices.push( widthHalf, - heightHalf, z, - widthHalf, - heightHalf, z );
  39. z += segmentDepth;
  40. }
  41. this.addAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
  42. }
  43. THREE.BoxLineGeometry.prototype = Object.create( THREE.BufferGeometry.prototype );
  44. THREE.BoxLineGeometry.prototype.constructor = THREE.BoxLineGeometry;