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- /**
- * @author mrdoob / http://mrdoob.com/
- */
- THREE.BoxLineGeometry = function ( width, height, depth, widthSegments, heightSegments, depthSegments ) {
- THREE.BufferGeometry.call( this );
- width = width || 1;
- height = height || 1;
- depth = depth || 1;
- widthSegments = Math.floor( widthSegments ) || 1;
- heightSegments = Math.floor( heightSegments ) || 1;
- depthSegments = Math.floor( depthSegments ) || 1;
- var widthHalf = width / 2;
- var heightHalf = height / 2;
- var depthHalf = depth / 2;
- var segmentWidth = width / widthSegments;
- var segmentHeight = height / heightSegments;
- var segmentDepth = depth / depthSegments;
- var vertices = [];
- var x = - widthHalf, y = - heightHalf, z = - depthHalf;
- for ( var i = 0; i <= widthSegments; i ++ ) {
- vertices.push( x, - heightHalf, - depthHalf, x, heightHalf, - depthHalf );
- vertices.push( x, heightHalf, - depthHalf, x, heightHalf, depthHalf );
- vertices.push( x, heightHalf, depthHalf, x, - heightHalf, depthHalf );
- vertices.push( x, - heightHalf, depthHalf, x, - heightHalf, - depthHalf );
- x += segmentWidth;
- }
- for ( var i = 0; i <= heightSegments; i ++ ) {
- vertices.push( - widthHalf, y, - depthHalf, widthHalf, y, - depthHalf );
- vertices.push( widthHalf, y, - depthHalf, widthHalf, y, depthHalf );
- vertices.push( widthHalf, y, depthHalf, - widthHalf, y, depthHalf );
- vertices.push( - widthHalf, y, depthHalf, - widthHalf, y, - depthHalf );
- y += segmentHeight;
- }
- for ( var i = 0; i <= depthSegments; i ++ ) {
- vertices.push( - widthHalf, - heightHalf, z, - widthHalf, heightHalf, z );
- vertices.push( - widthHalf, heightHalf, z, widthHalf, heightHalf, z );
- vertices.push( widthHalf, heightHalf, z, widthHalf, - heightHalf, z );
- vertices.push( widthHalf, - heightHalf, z, - widthHalf, - heightHalf, z );
- z += segmentDepth;
- }
- this.addAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
- }
- THREE.BoxLineGeometry.prototype = Object.create( THREE.BufferGeometry.prototype );
- THREE.BoxLineGeometry.prototype.constructor = THREE.BoxLineGeometry;
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