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- /*global ArrayBuffer, Uint32Array, Int32Array, Float32Array, Int8Array, Uint8Array, window, performance, Console*/
- /*
- Copyright (c) 2013 Khaled Mammou - Advanced Micro Devices, Inc.
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- */
- var o3dgc = (function () {
- "use strict";
- var module, local;
- module = {};
- local = {};
- local.O3DGC_BINARY_STREAM_BITS_PER_SYMBOL0 = 7;
- local.O3DGC_BINARY_STREAM_MAX_SYMBOL0 = 127; // ((1 << O3DGC_BINARY_STREAM_BITS_PER_SYMBOL0) >>> 0) - 1;
- local.O3DGC_BINARY_STREAM_BITS_PER_SYMBOL1 = 6;
- local.O3DGC_BINARY_STREAM_MAX_SYMBOL1 = 63; // ((1 << O3DGC_BINARY_STREAM_BITS_PER_SYMBOL1) >>> 0) - 1;
- local.O3DGC_BINARY_STREAM_NUM_SYMBOLS_UINT32 = 5; // Math.floor((32 + O3DGC_BINARY_STREAM_BITS_PER_SYMBOL0 - 1) / O3DGC_BINARY_STREAM_BITS_PER_SYMBOL0);
- local.O3DGC_BIG_ENDIAN = 0;
- local.O3DGC_LITTLE_ENDIAN = 1;
- local.O3DGC_MAX_DOUBLE = 1.79769e+308;
- local.O3DGC_MIN_LONG = -2147483647;
- local.O3DGC_MAX_LONG = 2147483647;
- local.O3DGC_MAX_UCHAR8 = 255;
- local.O3DGC_MAX_TFAN_SIZE = 256;
- local.O3DGC_MAX_ULONG = 4294967295;
- local.O3DGC_SC3DMC_START_CODE = 0x00001F1;
- local.O3DGC_DV_START_CODE = 0x00001F2;
- local.O3DGC_SC3DMC_MAX_NUM_FLOAT_ATTRIBUTES = 256;
- local.O3DGC_SC3DMC_MAX_NUM_INT_ATTRIBUTES = 256;
- local.O3DGC_SC3DMC_MAX_DIM_ATTRIBUTES = 32;
- local.O3DGC_SC3DMC_MAX_PREDICTION_NEIGHBORS = 2;
- local.O3DGC_SC3DMC_BINARIZATION_FL = 0; // Fixed Length (not supported)
- local.O3DGC_SC3DMC_BINARIZATION_BP = 1; // BPC (not supported)
- local.O3DGC_SC3DMC_BINARIZATION_FC = 2; // 4 bits Coding (not supported)
- local.O3DGC_SC3DMC_BINARIZATION_AC = 3; // Arithmetic Coding (not supported)
- local.O3DGC_SC3DMC_BINARIZATION_AC_EGC = 4; // Arithmetic Coding & EGCk
- local.O3DGC_SC3DMC_BINARIZATION_ASCII = 5; // Arithmetic Coding & EGCk
- local.O3DGC_STREAM_TYPE_UNKOWN = 0;
- local.O3DGC_STREAM_TYPE_ASCII = 1;
- local.O3DGC_STREAM_TYPE_BINARY = 2;
- local.O3DGC_SC3DMC_NO_PREDICTION = 0; // supported
- local.O3DGC_SC3DMC_DIFFERENTIAL_PREDICTION = 1; // supported
- local.O3DGC_SC3DMC_XOR_PREDICTION = 2; // not supported
- local.O3DGC_SC3DMC_ADAPTIVE_DIFFERENTIAL_PREDICTION = 3; // not supported
- local.O3DGC_SC3DMC_CIRCULAR_DIFFERENTIAL_PREDICTION = 4; // not supported
- local.O3DGC_SC3DMC_PARALLELOGRAM_PREDICTION = 5; // supported
- local.O3DGC_SC3DMC_SURF_NORMALS_PREDICTION = 6; // supported
- local.O3DGC_SC3DMC_ENCODE_MODE_QBCR = 0; // not supported
- local.O3DGC_SC3DMC_ENCODE_MODE_SVA = 1; // not supported
- local.O3DGC_SC3DMC_ENCODE_MODE_TFAN = 2; // supported
- local.O3DGC_DYNAMIC_VECTOR_ENCODE_MODE_LIFT = 0;
- local.O3DGC_MIN_NEIGHBORS_SIZE = 128;
- local.O3DGC_MIN_NUM_NEIGHBORS_SIZE = 16;
- local.O3DGC_TFANS_MIN_SIZE_ALLOCATED_VERTICES_BUFFER = 128;
- local.O3DGC_TFANS_MIN_SIZE_TFAN_SIZE_BUFFER = 8;
- local.O3DGC_DEFAULT_VECTOR_SIZE = 32;
- module.O3DGC_IFS_FLOAT_ATTRIBUTE_TYPE_UNKOWN = 0;
- module.O3DGC_IFS_FLOAT_ATTRIBUTE_TYPE_POSITION = 1;
- module.O3DGC_IFS_FLOAT_ATTRIBUTE_TYPE_NORMAL = 2;
- module.O3DGC_IFS_FLOAT_ATTRIBUTE_TYPE_COLOR = 3;
- module.O3DGC_IFS_FLOAT_ATTRIBUTE_TYPE_TEXCOORD = 4;
- module.O3DGC_IFS_FLOAT_ATTRIBUTE_TYPE_WEIGHT = 5;
- module.O3DGC_IFS_INT_ATTRIBUTE_TYPE_UNKOWN = 0;
- module.O3DGC_IFS_INT_ATTRIBUTE_TYPE_INDEX = 1;
- module.O3DGC_IFS_INT_ATTRIBUTE_TYPE_JOINT_ID = 2;
- module.O3DGC_IFS_INT_ATTRIBUTE_TYPE_INDEX_BUFFER_ID = 3;
- module.O3DGC_OK = 0;
- module.O3DGC_ERROR_BUFFER_FULL = 1;
- module.O3DGC_ERROR_CORRUPTED_STREAM = 5;
- module.O3DGC_ERROR_NON_SUPPORTED_FEATURE = 6;
- module.O3DGC_ERROR_AC = 7;
- function SystemEndianness() {
- var a, b, c;
- b = new ArrayBuffer(4);
- a = new Uint32Array(b);
- c = new Uint8Array(b);
- a[0] = 1;
- if (c[0] === 1) {
- return local.O3DGC_LITTLE_ENDIAN;
- }
- return local.O3DGC_BIG_ENDIAN;
- }
- // SC3DMCStats class
- module.SC3DMCStats = function () {
- this.m_timeCoord = 0;
- this.m_timeNormal = 0;
- this.m_timeCoordIndex = 0;
- this.m_timeFloatAttribute = new Float32Array(local.O3DGC_SC3DMC_MAX_NUM_FLOAT_ATTRIBUTES);
- this.m_timeIntAttribute = new Float32Array(local.O3DGC_SC3DMC_MAX_NUM_INT_ATTRIBUTES);
- this.m_timeReorder = 0;
- this.m_streamSizeCoord = 0;
- this.m_streamSizeNormal = 0;
- this.m_streamSizeCoordIndex = 0;
- this.m_streamSizeFloatAttribute = new Uint32Array(local.O3DGC_SC3DMC_MAX_NUM_FLOAT_ATTRIBUTES);
- this.m_streamSizeIntAttribute = new Uint32Array(local.O3DGC_SC3DMC_MAX_NUM_INT_ATTRIBUTES);
- };
- // SC3DMCTriplet class
- module.SC3DMCTriplet = function (a, b, c) {
- this.m_a = a;
- this.m_b = b;
- this.m_c = c;
- };
- module.SC3DMCTriplet.prototype.Less = function (rhs) {
- var res;
- if (this.m_c !== rhs.m_c) {
- res = (this.m_c < rhs.m_c);
- } else if (this.m_b !== rhs.m_b) {
- res = (this.m_b < rhs.m_b);
- } else {
- res = (this.m_a < rhs.m_a);
- }
- return res;
- };
- module.SC3DMCTriplet.prototype.Equal = function (rhs) {
- return (this.m_c === rhs.m_c && this.m_b === rhs.m_b && this.m_a === rhs.m_a);
- };
- // SC3DMCPredictor class
- module.SC3DMCPredictor = function () {
- this.m_id = new module.SC3DMCTriplet(-1, -1, -1);
- this.m_pred = new Float32Array(local.O3DGC_SC3DMC_MAX_DIM_ATTRIBUTES);
- };
- // fix me: optimize this function (e.g., binary search)
- function InsertPredictor(e, nPred, list, dimFloatArray) {
- var pos, foundOrInserted, j, j1, j0, h, i;
- pos = -1;
- foundOrInserted = false;
- j1 = nPred.m_value;
- j0 = 0;
- for (j = j0; j < j1; ++j) {
- if (e.Equal(list[j].m_id)) {
- foundOrInserted = true;
- break;
- } else if (e.Less(list[j].m_id)) {
- if (nPred.m_value < local.O3DGC_SC3DMC_MAX_PREDICTION_NEIGHBORS) {
- ++nPred.m_value;
- }
- for (h = nPred.m_value - 1; h > j; --h) {
- list[h].m_id.m_a = list[h - 1].m_id.m_a;
- list[h].m_id.m_b = list[h - 1].m_id.m_b;
- list[h].m_id.m_c = list[h - 1].m_id.m_c;
- for (i = 0; i < dimFloatArray; ++i) {
- list[h].m_pred[i] = list[h - 1].m_pred[i];
- }
- }
- list[j].m_id.m_a = e.m_a;
- list[j].m_id.m_b = e.m_b;
- list[j].m_id.m_c = e.m_c;
- pos = j;
- foundOrInserted = true;
- break;
- }
- }
- if (!foundOrInserted && nPred.m_value < local.O3DGC_SC3DMC_MAX_PREDICTION_NEIGHBORS) {
- pos = nPred.m_value++;
- list[pos].m_id.m_a = e.m_a;
- list[pos].m_id.m_b = e.m_b;
- list[pos].m_id.m_c = e.m_c;
- }
- return pos;
- }
- // Timer class
- if (typeof window.performance === 'undefined') {
- window.performance = {};
- }
- if (!window.performance.now) {
- local.nowOffset = Date.now();
- if (performance.timing && performance.timing.navigationStart) {
- local.nowOffset = performance.timing.navigationStart;
- }
- window.performance.now = function now() {
- return Date.now() - local.nowOffset;
- };
- }
- module.Timer = function () {
- this.m_start = 0;
- this.m_end = 0;
- };
- module.Timer.prototype.Tic = function () {
- this.m_start = window.performance.now();
- };
- module.Timer.prototype.Toc = function () {
- this.m_end = window.performance.now();
- };
- module.Timer.prototype.GetElapsedTime = function () {
- return this.m_end - this.m_start;
- };
- // Vec3 class
- module.Vec3 = function (x, y, z) {
- this.m_x = x;
- this.m_y = y;
- this.m_z = z;
- };
- module.Vec3.prototype.Set = function (x, y, z) {
- this.m_x = x;
- this.m_y = y;
- this.m_z = z;
- };
- module.Vec3.prototype.Sub = function (lhs, rhs) {
- this.m_x = lhs.m_x - rhs.m_x;
- this.m_y = lhs.m_y - rhs.m_y;
- this.m_z = lhs.m_z - rhs.m_z;
- };
- module.Vec3.prototype.Add = function (lhs, rhs) {
- this.m_x = lhs.m_x + rhs.m_x;
- this.m_y = lhs.m_y + rhs.m_y;
- this.m_z = lhs.m_z + rhs.m_z;
- };
- module.Vec3.prototype.SelfAdd = function (v) {
- this.m_x += v.m_x;
- this.m_y += v.m_y;
- this.m_z += v.m_z;
- };
- module.Vec3.prototype.Cross = function (lhs, rhs) {
- this.m_x = lhs.m_y * rhs.m_z - lhs.m_z * rhs.m_y;
- this.m_y = lhs.m_z * rhs.m_x - lhs.m_x * rhs.m_z;
- this.m_z = lhs.m_x * rhs.m_y - lhs.m_y * rhs.m_x;
- };
- module.Vec3.prototype.GetNorm = function () {
- return Math.sqrt(this.m_x * this.m_x + this.m_y * this.m_y + this.m_z * this.m_z);
- };
- function SphereToCube(vin, vout) {
- var ax, ay, az;
- ax = Math.abs(vin.m_x);
- ay = Math.abs(vin.m_y);
- az = Math.abs(vin.m_z);
- if (az >= ax && az >= ay) {
- if (vin.m_z >= 0) {
- vout.m_z = 0;
- vout.m_x = vin.m_x;
- vout.m_y = vin.m_y;
- } else {
- vout.m_z = 1;
- vout.m_x = -vin.m_x;
- vout.m_y = -vin.m_y;
- }
- } else if (ay >= ax && ay >= az) {
- if (vin.m_y >= 0) {
- vout.m_z = 2;
- vout.m_x = vin.m_z;
- vout.m_y = vin.m_x;
- } else {
- vout.m_z = 3;
- vout.m_x = -vin.m_z;
- vout.m_y = -vin.m_x;
- }
- } else {
- if (vin.m_x >= 0) {
- vout.m_z = 4;
- vout.m_x = vin.m_y;
- vout.m_y = vin.m_z;
- } else {
- vout.m_z = 5;
- vout.m_x = -vin.m_y;
- vout.m_y = -vin.m_z;
- }
- }
- }
- local.CubeToSphere = {
- 0: function (vin, vout) {
- vout.m_x = vin.m_x;
- vout.m_y = vin.m_y;
- vout.m_z = Math.sqrt(Math.max(0.0, 1.0 - vout.m_x * vout.m_x - vout.m_y * vout.m_y));
- },
- 1: function (vin, vout) {
- vout.m_x = -vin.m_x;
- vout.m_y = -vin.m_y;
- vout.m_z = -Math.sqrt(Math.max(0.0, 1.0 - vout.m_x * vout.m_x - vout.m_y * vout.m_y));
- },
- 2: function (vin, vout) {
- vout.m_z = vin.m_x;
- vout.m_x = vin.m_y;
- vout.m_y = Math.sqrt(Math.max(0.0, 1.0 - vout.m_x * vout.m_x - vout.m_z * vout.m_z));
- },
- 3: function (vin, vout) {
- vout.m_z = -vin.m_x;
- vout.m_x = -vin.m_y;
- vout.m_y = -Math.sqrt(Math.max(0.0, 1.0 - vout.m_x * vout.m_x - vout.m_z * vout.m_z));
- },
- 4: function (vin, vout) {
- vout.m_y = vin.m_x;
- vout.m_z = vin.m_y;
- vout.m_x = Math.sqrt(Math.max(0.0, 1.0 - vout.m_y * vout.m_y - vout.m_z * vout.m_z));
- },
- 5: function (vin, vout) {
- vout.m_y = -vin.m_x;
- vout.m_z = -vin.m_y;
- vout.m_x = -Math.sqrt(Math.max(0.0, 1.0 - vout.m_y * vout.m_y - vout.m_z * vout.m_z));
- }
- };
- function IntToUInt(value) {
- return (value < 0) ? (-1 - (2 * value)) : (2 * value);
- }
- function UIntToInt(uiValue) {
- return (uiValue & 1) ? -((uiValue + 1) >>> 1) : ((uiValue >>> 1));
- }
- module.Iterator = function () {
- this.m_count = 0;
- };
- module.NumberRef = function () {
- this.m_value = 0;
- };
- // BinaryStream class
- module.BinaryStream = function (buffer) {
- this.m_endianness = SystemEndianness();
- this.m_buffer = buffer;
- this.m_stream = new Uint8Array(this.m_buffer);
- this.m_localBuffer = new ArrayBuffer(4);
- this.m_localBufferViewUChar8 = new Uint8Array(this.m_localBuffer);
- this.m_localBufferViewFloat32 = new Float32Array(this.m_localBuffer);
- this.m_localBufferViewUInt32 = new Uint32Array(this.m_localBuffer);
- };
- module.BinaryStream.prototype.ReadFloat32Bin = function (bsIterator) {
- if (this.m_endianness === local.O3DGC_BIG_ENDIAN) {
- this.m_localBufferViewUChar8[3] = this.m_stream[bsIterator.m_count++];
- this.m_localBufferViewUChar8[2] = this.m_stream[bsIterator.m_count++];
- this.m_localBufferViewUChar8[1] = this.m_stream[bsIterator.m_count++];
- this.m_localBufferViewUChar8[0] = this.m_stream[bsIterator.m_count++];
- } else {
- this.m_localBufferViewUChar8[0] = this.m_stream[bsIterator.m_count++];
- this.m_localBufferViewUChar8[1] = this.m_stream[bsIterator.m_count++];
- this.m_localBufferViewUChar8[2] = this.m_stream[bsIterator.m_count++];
- this.m_localBufferViewUChar8[3] = this.m_stream[bsIterator.m_count++];
- }
- return this.m_localBufferViewFloat32[0];
- };
- module.BinaryStream.prototype.ReadUInt32Bin = function (bsIterator) {
- if (this.m_endianness === local.O3DGC_BIG_ENDIAN) {
- this.m_localBufferViewUChar8[3] = this.m_stream[bsIterator.m_count++];
- this.m_localBufferViewUChar8[2] = this.m_stream[bsIterator.m_count++];
- this.m_localBufferViewUChar8[1] = this.m_stream[bsIterator.m_count++];
- this.m_localBufferViewUChar8[0] = this.m_stream[bsIterator.m_count++];
- } else {
- this.m_localBufferViewUChar8[0] = this.m_stream[bsIterator.m_count++];
- this.m_localBufferViewUChar8[1] = this.m_stream[bsIterator.m_count++];
- this.m_localBufferViewUChar8[2] = this.m_stream[bsIterator.m_count++];
- this.m_localBufferViewUChar8[3] = this.m_stream[bsIterator.m_count++];
- }
- return this.m_localBufferViewUInt32[0];
- };
- module.BinaryStream.prototype.ReadUChar8Bin = function (bsIterator) {
- return this.m_stream[bsIterator.m_count++];
- };
- module.BinaryStream.prototype.ReadUInt32ASCII = function (bsIterator) {
- var value, shift, i;
- value = 0;
- shift = 0;
- for (i = 0; i < local.O3DGC_BINARY_STREAM_NUM_SYMBOLS_UINT32; ++i) {
- value += (this.m_stream[bsIterator.m_count++] << shift) >>> 0;
- shift += local.O3DGC_BINARY_STREAM_BITS_PER_SYMBOL0;
- }
- return value;
- };
- module.BinaryStream.prototype.ReadFloat32ASCII = function (bsIterator) {
- var value = this.ReadUInt32ASCII(bsIterator);
- if (this.m_endianness === local.O3DGC_BIG_ENDIAN) {
- this.m_localBufferViewUChar8[3] = value & local.O3DGC_MAX_UCHAR8;
- value >>>= 8;
- this.m_localBufferViewUChar8[2] = value & local.O3DGC_MAX_UCHAR8;
- value >>>= 8;
- this.m_localBufferViewUChar8[1] = value & local.O3DGC_MAX_UCHAR8;
- value >>>= 8;
- this.m_localBufferViewUChar8[0] = value & local.O3DGC_MAX_UCHAR8;
- } else {
- this.m_localBufferViewUChar8[0] = value & local.O3DGC_MAX_UCHAR8;
- value >>>= 8;
- this.m_localBufferViewUChar8[1] = value & local.O3DGC_MAX_UCHAR8;
- value >>>= 8;
- this.m_localBufferViewUChar8[2] = value & local.O3DGC_MAX_UCHAR8;
- value >>>= 8;
- this.m_localBufferViewUChar8[3] = value & local.O3DGC_MAX_UCHAR8;
- }
- return this.m_localBufferViewFloat32[0];
- };
- module.BinaryStream.prototype.ReadIntASCII = function (bsIterator) {
- return UIntToInt(this.ReadUIntASCII(bsIterator));
- };
- module.BinaryStream.prototype.ReadUIntASCII = function (bsIterator) {
- var i, x, value;
- value = this.m_stream[bsIterator.m_count++];
- if (value === local.O3DGC_BINARY_STREAM_MAX_SYMBOL0) {
- i = 0;
- do {
- x = this.m_stream[bsIterator.m_count++];
- value += ((x >>> 1) << i) >>> 0;
- i += local.O3DGC_BINARY_STREAM_BITS_PER_SYMBOL1;
- } while (x & 1);
- }
- return value;
- };
- module.BinaryStream.prototype.ReadUCharASCII = function (bsIterator) {
- return this.m_stream[bsIterator.m_count++];
- };
- module.BinaryStream.prototype.ReadFloat32 = function (bsIterator, streamType) {
- if (streamType === local.O3DGC_STREAM_TYPE_ASCII) {
- return this.ReadFloat32ASCII(bsIterator);
- }
- return this.ReadFloat32Bin(bsIterator);
- };
- module.BinaryStream.prototype.ReadUInt32 = function (bsIterator, streamType) {
- if (streamType === local.O3DGC_STREAM_TYPE_ASCII) {
- return this.ReadUInt32ASCII(bsIterator);
- }
- return this.ReadUInt32Bin(bsIterator);
- };
- module.BinaryStream.prototype.ReadUChar = function (bsIterator, streamType) {
- if (streamType === local.O3DGC_STREAM_TYPE_ASCII) {
- return this.ReadUCharASCII(bsIterator);
- }
- return this.ReadUChar8Bin(bsIterator);
- };
- module.BinaryStream.prototype.GetBuffer = function (bsIterator, size) {
- return new Uint8Array(this.m_buffer, bsIterator.m_count, size);
- };
- // Copyright (c) 2004 Amir Said (said@ieee.org) & William A. Pearlman (pearlw@ecse.rpi.edu)
- // All rights reserved.
- local.O3DGC_AC_MIN_LENGTH = 0x01000000; // threshold for renormalization
- local.O3DGC_AC_MAX_LENGTH = 0xFFFFFFFF; // maximum AC interval length
- local.O3DGC_AC_BM_LENGTH_SHIFT = 13; // Maximum values for binary models length bits discarded before mult.
- local.O3DGC_AC_BM_MAX_COUNT = (1 << local.O3DGC_AC_BM_LENGTH_SHIFT) >>> 0; // for adaptive models
- local.O3DGC_AC_DM_LENGTH_SHIFT = 15; // Maximum values for general models length bits discarded before mult.
- local.O3DGC_AC_DM_MAX_COUNT = (1 << local.O3DGC_AC_DM_LENGTH_SHIFT) >>> 0; // for adaptive models
- // StaticBitModel class
- module.StaticBitModel = function () {
- this.m_bit0Prob = (1 << (local.O3DGC_AC_BM_LENGTH_SHIFT - 1)) >>> 0; // p0 = 0.5
- };
- module.StaticBitModel.prototype.SetProbability = function (p) {
- this.m_bit0Prob = Math.floor(p * ((1 << local.O3DGC_AC_BM_LENGTH_SHIFT) >>> 0));
- };
- // AdaptiveBitModel class
- module.AdaptiveBitModel = function () {
- // initialization to equiprobable model
- this.m_updateCycle = 4;
- this.m_bitsUntilUpdate = 4;
- this.m_bit0Prob = (1 << (local.O3DGC_AC_BM_LENGTH_SHIFT - 1)) >>> 0;
- this.m_bit0Count = 1;
- this.m_bitCount = 2;
- };
- module.AdaptiveBitModel.prototype.Reset = function () {
- this.m_updateCycle = 4;
- this.m_bitsUntilUpdate = 4;
- this.m_bit0Prob = (1 << (local.O3DGC_AC_BM_LENGTH_SHIFT - 1)) >>> 0;
- this.m_bit0Count = 1;
- this.m_bitCount = 2;
- };
- module.AdaptiveBitModel.prototype.Update = function () {
- // halve counts when a threshold is reached
- if ((this.m_bitCount += this.m_updateCycle) > local.O3DGC_AC_BM_MAX_COUNT) {
- this.m_bitCount = (this.m_bitCount + 1) >>> 1;
- this.m_bit0Count = (this.m_bit0Count + 1) >>> 1;
- if (this.m_bit0Count === this.m_bitCount) {
- ++this.m_bitCount;
- }
- }
- // compute scaled bit 0 probability
- var scale = Math.floor(0x80000000 / this.m_bitCount);
- this.m_bit0Prob = (this.m_bit0Count * scale) >>> (31 - local.O3DGC_AC_BM_LENGTH_SHIFT);
- // set frequency of model updates
- this.m_updateCycle = (5 * this.m_updateCycle) >>> 2;
- if (this.m_updateCycle > 64) {
- this.m_updateCycle = 64;
- }
- this.m_bitsUntilUpdate = this.m_updateCycle;
- };
- // AdaptiveDataModel class
- module.AdaptiveDataModel = function () {
- this.m_buffer = {};
- this.m_distribution = {};
- this.m_symbolCount = {};
- this.m_decoderTable = {};
- this.m_totalCount = 0;
- this.m_updateCycle = 0;
- this.m_symbolsUntilUpdate = 0;
- this.m_dataSymbols = 0;
- this.m_lastSymbol = 0;
- this.m_tableSize = 0;
- this.m_tableShift = 0;
- };
- module.AdaptiveDataModel.prototype.Update = function () {
- var n, sum, s, scale, k, max_cycle, w;
- // halve counts when a threshold is reached
- if ((this.m_totalCount += this.m_updateCycle) > local.O3DGC_AC_DM_MAX_COUNT) {
- this.m_totalCount = 0;
- for (n = 0; n < this.m_dataSymbols; ++n) {
- this.m_totalCount += (this.m_symbolCount[n] = (this.m_symbolCount[n] + 1) >>> 1);
- }
- }
- // compute cumulative distribution, decoder table
- sum = 0;
- s = 0;
- scale = Math.floor(0x80000000 / this.m_totalCount);
- if (this.m_tableSize === 0) {
- for (k = 0; k < this.m_dataSymbols; ++k) {
- this.m_distribution[k] = (scale * sum) >>> (31 - local.O3DGC_AC_DM_LENGTH_SHIFT);
- sum += this.m_symbolCount[k];
- }
- } else {
- for (k = 0; k < this.m_dataSymbols; ++k) {
- this.m_distribution[k] = (scale * sum) >>> (31 - local.O3DGC_AC_DM_LENGTH_SHIFT);
- sum += this.m_symbolCount[k];
- w = this.m_distribution[k] >>> this.m_tableShift;
- while (s < w) {
- this.m_decoderTable[++s] = k - 1;
- }
- }
- this.m_decoderTable[0] = 0;
- while (s <= this.m_tableSize) {
- this.m_decoderTable[++s] = this.m_dataSymbols - 1;
- }
- }
- // set frequency of model updates
- this.m_updateCycle = (5 * this.m_updateCycle) >>> 2;
- max_cycle = ((this.m_dataSymbols + 6) << 3) >>> 0;
- if (this.m_updateCycle > max_cycle) {
- this.m_updateCycle = max_cycle;
- }
- this.m_symbolsUntilUpdate = this.m_updateCycle;
- };
- module.AdaptiveDataModel.prototype.Reset = function () {
- var k;
- if (this.m_dataSymbols === 0) {
- return;
- }
- // restore probability estimates to uniform distribution
- this.m_totalCount = 0;
- this.m_updateCycle = this.m_dataSymbols;
- for (k = 0; k < this.m_dataSymbols; ++k) {
- this.m_symbolCount[k] = 1;
- }
- this.Update();
- this.m_symbolsUntilUpdate = this.m_updateCycle = (this.m_dataSymbols + 6) >>> 1;
- };
- module.AdaptiveDataModel.prototype.SetAlphabet = function (number_of_symbols) {
- if ((number_of_symbols < 2) || (number_of_symbols > (1 << 11))) {
- Console.log("invalid number of data symbols");
- return module.O3DGC_ERROR_AC;
- }
- if (this.m_dataSymbols !== number_of_symbols) { // assign memory for data model
- this.m_dataSymbols = number_of_symbols;
- this.m_lastSymbol = this.m_dataSymbols - 1;
- // define size of table for fast decoding
- if (this.m_dataSymbols > 16) {
- var table_bits = 3;
- while (this.m_dataSymbols > ((1 << (table_bits + 2)) >>> 0)) {
- ++table_bits;
- }
- this.m_tableSize = (1 << table_bits) >>> 0;
- this.m_tableShift = local.O3DGC_AC_DM_LENGTH_SHIFT - table_bits;
- this.m_buffer = new ArrayBuffer(4 * (2 * this.m_dataSymbols + this.m_tableSize + 2));
- this.m_distribution = new Uint32Array(this.m_buffer, 0, this.m_dataSymbols);
- this.m_symbolCount = new Uint32Array(this.m_buffer, 4 * this.m_dataSymbols, this.m_dataSymbols);
- this.m_decoderTable = new Uint32Array(this.m_buffer, 8 * this.m_dataSymbols, this.m_tableSize + 2);
- } else {// small alphabet: no table needed
- this.m_tableSize = this.m_tableShift = 0;
- this.m_buffer = new ArrayBuffer(4 * 2 * this.m_dataSymbols);
- this.m_distribution = new Uint32Array(this.m_buffer, 0, this.m_dataSymbols);
- this.m_symbolCount = new Uint32Array(this.m_buffer, 4 * this.m_dataSymbols, this.m_dataSymbols);
- this.m_decoderTable = {};
- }
- }
- this.Reset(); // initialize model
- return module.O3DGC_OK;
- };
- // ArithmeticDecoder class
- module.ArithmeticDecoder = function () {
- this.m_codeBuffer = {};
- this.m_acShift = 0;
- this.m_base = 0;
- this.m_value = 0;
- this.m_length = 0; // arithmetic coding state
- this.m_bufferSize = 0;
- this.m_mode = 0; // mode: 0 = undef, 1 = encoder, 2 = decoder
- };
- module.ArithmeticDecoder.prototype.SetBuffer = function (max_code_bytes, user_buffer) {
- if (max_code_bytes === 0) {
- Console.log("invalid codec buffer size");
- return module.O3DGC_ERROR_AC;
- }
- if (this.m_mode !== 0) {
- Console.log("cannot set buffer while encoding or decoding");
- return module.O3DGC_ERROR_AC;
- }
- this.m_bufferSize = max_code_bytes;
- this.m_codeBuffer = user_buffer;
- };
- module.ArithmeticDecoder.prototype.StartDecoder = function () {
- if (this.m_mode !== 0) {
- Console.log("cannot start decoder");
- return module.O3DGC_ERROR_AC;
- }
- if (this.m_bufferSize === 0) {
- Console.log("no code buffer set");
- return module.O3DGC_ERROR_AC;
- }
- // initialize decoder: interval, pointer, initial code value
- this.m_mode = 2;
- this.m_length = local.O3DGC_AC_MAX_LENGTH;
- this.m_acShift = 3;
- this.m_value = ((this.m_codeBuffer[0] << 24) | (this.m_codeBuffer[1] << 16) | (this.m_codeBuffer[2] << 8) | (this.m_codeBuffer[3])) >>> 0;
- };
- module.ArithmeticDecoder.prototype.StopDecoder = function () {
- if (this.m_mode !== 2) {
- Console.log("invalid to stop decoder");
- return module.O3DGC_ERROR_AC;
- }
- this.m_mode = 0;
- };
- module.ArithmeticDecoder.prototype.GetBit = function () {
- this.m_length >>>= 1; // halve interval
- var bit = (this.m_value >= this.m_length); // decode bit
- if (bit) {
- this.m_value -= this.m_length; // move base
- }
- if (this.m_length < local.O3DGC_AC_MIN_LENGTH) {
- this.RenormDecInterval(); // renormalization
- }
- return bit;
- };
- module.ArithmeticDecoder.prototype.GetBits = function (bits) {
- var s = Math.floor(this.m_value / (this.m_length >>>= bits)); // decode symbol, change length
- this.m_value -= this.m_length * s; // update interval
- if (this.m_length < local.O3DGC_AC_MIN_LENGTH) {
- this.RenormDecInterval(); // renormalization
- }
- return s;
- };
- module.ArithmeticDecoder.prototype.DecodeStaticBitModel = function (M) {
- var x, bit;
- x = M.m_bit0Prob * (this.m_length >>> local.O3DGC_AC_BM_LENGTH_SHIFT); // product l x p0
- bit = (this.m_value >= x); // decision
- // update & shift interval
- if (!bit) {
- this.m_length = x;
- } else {
- this.m_value -= x; // shifted interval base = 0
- this.m_length -= x;
- }
- if (this.m_length < local.O3DGC_AC_MIN_LENGTH) {
- this.RenormDecInterval(); // renormalization
- }
- return bit; // return data bit value
- };
- module.ArithmeticDecoder.prototype.DecodeAdaptiveBitModel = function (M) {
- var x, bit;
- x = M.m_bit0Prob * (this.m_length >>> local.O3DGC_AC_BM_LENGTH_SHIFT); // product l x p0
- bit = (this.m_value >= x); // decision
- // update interval
- if (!bit) {
- this.m_length = x;
- ++M.m_bit0Count;
- } else {
- this.m_value -= x;
- this.m_length -= x;
- }
- if (this.m_length < local.O3DGC_AC_MIN_LENGTH) {
- this.RenormDecInterval(); // renormalization
- }
- if (--M.m_bitsUntilUpdate === 0) {
- M.Update(); // periodic model update
- }
- return bit; // return data bit value
- };
- module.ArithmeticDecoder.prototype.DecodeAdaptiveDataModel = function (M) {
- var n, s, x, y, t, dv, z, m;
- y = this.m_length;
- if (M.m_tableSize > 0) { // use table look-up for faster decoding
- dv = Math.floor(this.m_value / (this.m_length >>>= local.O3DGC_AC_DM_LENGTH_SHIFT));
- t = dv >>> M.m_tableShift;
- s = M.m_decoderTable[t]; // initial decision based on table look-up
- n = M.m_decoderTable[t + 1] + 1;
- while (n > s + 1) { // finish with bisection search
- m = (s + n) >>> 1;
- if (M.m_distribution[m] > dv) {
- n = m;
- } else {
- s = m;
- }
- }
- // compute products
- x = M.m_distribution[s] * this.m_length;
- if (s !== M.m_lastSymbol) {
- y = M.m_distribution[s + 1] * this.m_length;
- }
- } else { // decode using only multiplications
- x = s = 0;
- this.m_length >>>= local.O3DGC_AC_DM_LENGTH_SHIFT;
- m = (n = M.m_dataSymbols) >>> 1;
- // decode via bisection search
- do {
- z = this.m_length * M.m_distribution[m];
- if (z > this.m_value) {
- n = m;
- y = z; // value is smaller
- } else {
- s = m;
- x = z; // value is larger or equal
- }
- } while ((m = (s + n) >>> 1) !== s);
- }
- this.m_value -= x; // update interval
- this.m_length = y - x;
- if (this.m_length < local.O3DGC_AC_MIN_LENGTH) {
- this.RenormDecInterval(); // renormalization
- }
- ++M.m_symbolCount[s];
- if (--M.m_symbolsUntilUpdate === 0) {
- M.Update(false); // periodic model update
- }
- return s;
- };
- module.ArithmeticDecoder.prototype.ExpGolombDecode = function (k, bModel0, bModel1) {
- var symbol, binary_symbol, l;
- symbol = 0;
- binary_symbol = 0;
- do {
- l = this.DecodeAdaptiveBitModel(bModel1);
- if (l) {
- symbol += (1 << k) >>> 0;
- k++;
- }
- } while (l);
- while (k--) { //next binary part
- if (this.DecodeStaticBitModel(bModel0)) {
- binary_symbol = (binary_symbol | (1 << k)) >>> 0;
- }
- }
- return (symbol + binary_symbol);
- };
- module.ArithmeticDecoder.prototype.RenormDecInterval = function () {
- do { // read least-significant byte
- this.m_value = ((this.m_value << 8) | this.m_codeBuffer[++this.m_acShift]) >>> 0;
- this.m_length = (this.m_length << 8) >>> 0;
- } while (this.m_length < local.O3DGC_AC_MIN_LENGTH); // length multiplied by 256
- };
- module.ArithmeticDecoder.prototype.DecodeIntACEGC = function (mModelValues, bModel0, bModel1, exp_k, M) {
- var uiValue = this.DecodeAdaptiveDataModel(mModelValues);
- if (uiValue === M) {
- uiValue += this.ExpGolombDecode(exp_k, bModel0, bModel1);
- }
- return UIntToInt(uiValue);
- };
- module.ArithmeticDecoder.prototype.DecodeUIntACEGC = function (mModelValues, bModel0, bModel1, exp_k, M) {
- var uiValue = this.DecodeAdaptiveDataModel(mModelValues);
- if (uiValue === M) {
- uiValue += this.ExpGolombDecode(exp_k, bModel0, bModel1);
- }
- return uiValue;
- };
- // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- // FIFO class
- module.FIFO = function () {
- this.m_data = {};
- this.m_allocated = 0;
- this.m_size = 0;
- this.m_start = 0;
- this.m_end = 0;
- };
- module.FIFO.prototype.Clear = function () {
- this.m_start = this.m_end = this.m_size = 0;
- };
- module.FIFO.prototype.GetAllocatedSize = function () {
- return this.m_allocated;
- };
- module.FIFO.prototype.GetSize = function () {
- return this.m_size;
- };
- module.FIFO.prototype.Allocate = function (size) {
- if (size > this.m_allocated) {
- this.m_allocated = size;
- this.m_data = new Int32Array(this.m_allocated);
- }
- this.Clear();
- return module.O3DGC_OK;
- };
- module.FIFO.prototype.PopFirst = function () {
- --this.m_size;
- var current = this.m_start++;
- if (this.m_start === this.m_allocated) {
- this.m_end = 0;
- }
- return this.m_data[current];
- };
- module.FIFO.prototype.PushBack = function (value) {
- --this.m_size;
- this.m_data[this.m_end] = value;
- ++this.m_size;
- ++this.m_end;
- if (this.m_end === this.m_allocated) {
- this.m_end = 0;
- }
- };
- // IndexedFaceSet class
- module.IndexedFaceSet = function () {
- this.m_nCoordIndex = 0;
- this.m_nCoord = 0;
- this.m_nNormal = 0;
- this.m_numFloatAttributes = 0;
- this.m_numIntAttributes = 0;
- this.m_creaseAngle = 30.0;
- this.m_ccw = true;
- this.m_solid = true;
- this.m_convex = true;
- this.m_isTriangularMesh = true;
- this.m_coordMin = new Float32Array(3);
- this.m_coordMax = new Float32Array(3);
- this.m_normalMin = new Float32Array(3);
- this.m_normalMax = new Float32Array(3);
- this.m_nFloatAttribute = new Uint32Array(local.O3DGC_SC3DMC_MAX_NUM_FLOAT_ATTRIBUTES);
- this.m_nIntAttribute = new Uint32Array(local.O3DGC_SC3DMC_MAX_NUM_INT_ATTRIBUTES);
- this.m_dimFloatAttribute = new Uint32Array(local.O3DGC_SC3DMC_MAX_NUM_FLOAT_ATTRIBUTES);
- this.m_dimIntAttribute = new Uint32Array(local.O3DGC_SC3DMC_MAX_NUM_INT_ATTRIBUTES);
- this.m_typeFloatAttribute = new Uint32Array(local.O3DGC_SC3DMC_MAX_NUM_FLOAT_ATTRIBUTES);
- this.m_typeIntAttribute = new Uint32Array(local.O3DGC_SC3DMC_MAX_NUM_INT_ATTRIBUTES);
- this.m_minFloatAttributeBuffer = new ArrayBuffer(4 * local.O3DGC_SC3DMC_MAX_NUM_FLOAT_ATTRIBUTES * local.O3DGC_SC3DMC_MAX_DIM_ATTRIBUTES);
- this.m_minFloatAttribute = new Float32Array(this.m_minFloatAttributeBuffer);
- this.m_maxFloatAttributeBuffer = new ArrayBuffer(4 * local.O3DGC_SC3DMC_MAX_NUM_FLOAT_ATTRIBUTES * local.O3DGC_SC3DMC_MAX_DIM_ATTRIBUTES);
- this.m_maxFloatAttribute = new Float32Array(this.m_maxFloatAttributeBuffer);
- this.m_coordIndex = {};
- this.m_coord = {};
- this.m_normal = {};
- this.m_floatAttribute = [];
- this.m_intAttribute = [];
- };
- module.IndexedFaceSet.prototype.GetNCoordIndex = function () {
- return this.m_nCoordIndex;
- };
- module.IndexedFaceSet.prototype.GetNCoordIndex = function () {
- return this.m_nCoordIndex;
- };
- module.IndexedFaceSet.prototype.GetNCoord = function () {
- return this.m_nCoord;
- };
- module.IndexedFaceSet.prototype.GetNNormal = function () {
- return this.m_nNormal;
- };
- module.IndexedFaceSet.prototype.GetNFloatAttribute = function (a) {
- return this.m_nFloatAttribute[a];
- };
- module.IndexedFaceSet.prototype.GetNIntAttribute = function (a) {
- return this.m_nIntAttribute[a];
- };
- module.IndexedFaceSet.prototype.GetNumFloatAttributes = function () {
- return this.m_numFloatAttributes;
- };
- module.IndexedFaceSet.prototype.GetNumIntAttributes = function () {
- return this.m_numIntAttributes;
- };
- module.IndexedFaceSet.prototype.GetCoordMinArray = function () {
- return this.m_coordMin;
- };
- module.IndexedFaceSet.prototype.GetCoordMaxArray = function () {
- return this.m_coordMax;
- };
- module.IndexedFaceSet.prototype.GetNormalMinArray = function () {
- return this.m_normalMin;
- };
- module.IndexedFaceSet.prototype.GetNormalMaxArray = function () {
- return this.m_normalMax;
- };
- module.IndexedFaceSet.prototype.GetFloatAttributeMinArray = function (a) {
- return (new Float32Array(this.m_minFloatAttributeBuffer, a * local.O3DGC_SC3DMC_MAX_DIM_ATTRIBUTES * 4, this.GetFloatAttributeDim(a)));
- };
- module.IndexedFaceSet.prototype.GetFloatAttributeMaxArray = function (a) {
- return (new Float32Array(this.m_maxFloatAttributeBuffer, a * local.O3DGC_SC3DMC_MAX_DIM_ATTRIBUTES * 4, this.GetFloatAttributeDim(a)));
- };
- module.IndexedFaceSet.prototype.GetFloatAttributeDim = function (a) {
- return this.m_dimFloatAttribute[a];
- };
- module.IndexedFaceSet.prototype.GetIntAttributeDim = function (a) {
- return this.m_dimIntAttribute[a];
- };
- module.IndexedFaceSet.prototype.GetFloatAttributeType = function (a) {
- return this.m_typeFloatAttribute[a];
- };
- module.IndexedFaceSet.prototype.GetIntAttributeType = function (a) {
- return this.m_typeIntAttribute[a];
- };
- module.IndexedFaceSet.prototype.GetFloatAttributeMax = function (a, dim) {
- return this.m_maxFloatAttribute[a * local.O3DGC_SC3DMC_MAX_DIM_ATTRIBUTES + dim];
- };
- module.IndexedFaceSet.prototype.GetCreaseAngle = function () {
- return this.m_creaseAngle;
- };
- module.IndexedFaceSet.prototype.GetCreaseAngle = function () {
- return this.m_creaseAngle;
- };
- module.IndexedFaceSet.prototype.GetCCW = function () {
- return this.m_ccw;
- };
- module.IndexedFaceSet.prototype.GetSolid = function () {
- return this.m_solid;
- };
- module.IndexedFaceSet.prototype.GetConvex = function () {
- return this.m_convex;
- };
- module.IndexedFaceSet.prototype.GetIsTriangularMesh = function () {
- return this.m_isTriangularMesh;
- };
- module.IndexedFaceSet.prototype.GetCoordIndex = function () {
- return this.m_coordIndex;
- };
- module.IndexedFaceSet.prototype.GetCoordIndex = function () {
- return this.m_coordIndex;
- };
- module.IndexedFaceSet.prototype.GetCoord = function () {
- return this.m_coord;
- };
- module.IndexedFaceSet.prototype.GetNormal = function () {
- return this.m_normal;
- };
- module.IndexedFaceSet.prototype.GetFloatAttribute = function (a) {
- return this.m_floatAttribute[a];
- };
- module.IndexedFaceSet.prototype.GetIntAttribute = function (a) {
- return this.m_intAttribute[a];
- };
- module.IndexedFaceSet.prototype.SetNCoordIndex = function (nCoordIndex) {
- this.m_nCoordIndex = nCoordIndex;
- };
- module.IndexedFaceSet.prototype.SetNNormalIndex = function (nNormalIndex) {
- };
- module.IndexedFaceSet.prototype.SetNormalPerVertex = function (perVertex) {
- };
- module.IndexedFaceSet.prototype.SetNFloatAttributeIndex = function (nFloatAttributeIndex) {
- };
- module.IndexedFaceSet.prototype.SetNIntAttributeIndex = function (nIntAttributeIndex) {
- };
- module.IndexedFaceSet.prototype.SetFloatAttributePerVertex = function (perVertex) {
- };
- module.IndexedFaceSet.prototype.SetIntAttributePerVertex = function (perVertex) {
- };
- module.IndexedFaceSet.prototype.SetNCoord = function (nCoord) {
- this.m_nCoord = nCoord;
- };
- module.IndexedFaceSet.prototype.SetNNormal = function (nNormal) {
- this.m_nNormal = nNormal;
- };
- module.IndexedFaceSet.prototype.SetNumFloatAttributes = function (numFloatAttributes) {
- this.m_numFloatAttributes = numFloatAttributes;
- };
- module.IndexedFaceSet.prototype.SetNumIntAttributes = function (numIntAttributes) {
- this.m_numIntAttributes = numIntAttributes;
- };
- module.IndexedFaceSet.prototype.SetCreaseAngle = function (creaseAngle) {
- this.m_creaseAngle = creaseAngle;
- };
- module.IndexedFaceSet.prototype.SetCCW = function (ccw) {
- this.m_ccw = ccw;
- };
- module.IndexedFaceSet.prototype.SetSolid = function (solid) {
- this.m_solid = solid;
- };
- module.IndexedFaceSet.prototype.SetConvex = function (convex) {
- this.m_convex = convex;
- };
- module.IndexedFaceSet.prototype.SetIsTriangularMesh = function (isTriangularMesh) {
- this.m_isTriangularMesh = isTriangularMesh;
- };
- module.IndexedFaceSet.prototype.SetCoordMin = function (j, min) {
- this.m_coordMin[j] = min;
- };
- module.IndexedFaceSet.prototype.SetCoordMax = function (j, max) {
- this.m_coordMax[j] = max;
- };
- module.IndexedFaceSet.prototype.SetNormalMin = function (j, min) {
- this.m_normalMin[j] = min;
- };
- module.IndexedFaceSet.prototype.SetNormalMax = function (j, max) {
- this.m_normalMax[j] = max;
- };
- module.IndexedFaceSet.prototype.SetNFloatAttribute = function (a, nFloatAttribute) {
- this.m_nFloatAttribute[a] = nFloatAttribute;
- };
- module.IndexedFaceSet.prototype.SetNIntAttribute = function (a, nIntAttribute) {
- this.m_nIntAttribute[a] = nIntAttribute;
- };
- module.IndexedFaceSet.prototype.SetFloatAttributeDim = function (a, d) {
- this.m_dimFloatAttribute[a] = d;
- };
- module.IndexedFaceSet.prototype.SetIntAttributeDim = function (a, d) {
- this.m_dimIntAttribute[a] = d;
- };
- module.IndexedFaceSet.prototype.SetFloatAttributeType = function (a, d) {
- this.m_typeFloatAttribute[a] = d;
- };
- module.IndexedFaceSet.prototype.SetIntAttributeType = function (a, d) {
- this.m_typeIntAttribute[a] = d;
- };
- module.IndexedFaceSet.prototype.SetFloatAttributeMin = function (a, dim, min) {
- this.m_minFloatAttribute[a * local.O3DGC_SC3DMC_MAX_DIM_ATTRIBUTES + dim] = min;
- };
- module.IndexedFaceSet.prototype.SetFloatAttributeMax = function (a, dim, max) {
- this.m_maxFloatAttribute[a * local.O3DGC_SC3DMC_MAX_DIM_ATTRIBUTES + dim] = max;
- };
- module.IndexedFaceSet.prototype.SetCoordIndex = function (coordIndex) {
- this.m_coordIndex = coordIndex;
- };
- module.IndexedFaceSet.prototype.SetCoord = function (coord) {
- this.m_coord = coord;
- };
- module.IndexedFaceSet.prototype.SetNormal = function (normal) {
- this.m_normal = normal;
- };
- module.IndexedFaceSet.prototype.SetFloatAttribute = function (a, floatAttribute) {
- this.m_floatAttribute[a] = floatAttribute;
- };
- module.IndexedFaceSet.prototype.SetIntAttribute = function (a, intAttribute) {
- this.m_intAttribute[a] = intAttribute;
- };
- // SC3DMCEncodeParams class
- module.SC3DMCEncodeParams = function () {
- var a;
- this.m_numFloatAttributes = 0;
- this.m_numIntAttributes = 0;
- this.m_floatAttributeQuantBits = new Uint32Array(local.O3DGC_SC3DMC_MAX_NUM_FLOAT_ATTRIBUTES);
- this.m_floatAttributePredMode = new Uint32Array(local.O3DGC_SC3DMC_MAX_NUM_FLOAT_ATTRIBUTES);
- this.m_intAttributePredMode = new Uint32Array(local.O3DGC_SC3DMC_MAX_NUM_INT_ATTRIBUTES);
- this.m_encodeMode = local.O3DGC_SC3DMC_ENCODE_MODE_TFAN;
- this.m_streamTypeMode = local.O3DGC_STREAM_TYPE_ASCII;
- this.m_coordQuantBits = 14;
- this.m_normalQuantBits = 8;
- this.m_coordPredMode = local.O3DGC_SC3DMC_PARALLELOGRAM_PREDICTION;
- this.m_normalPredMode = local.O3DGC_SC3DMC_SURF_NORMALS_PREDICTION;
- for (a = 0; a < local.O3DGC_SC3DMC_MAX_NUM_FLOAT_ATTRIBUTES; ++a) {
- this.m_floatAttributePredMode[a] = local.O3DGC_SC3DMC_PARALLELOGRAM_PREDICTION;
- }
- for (a = 0; a < local.O3DGC_SC3DMC_MAX_NUM_INT_ATTRIBUTES; ++a) {
- this.m_intAttributePredMode[a] = local.O3DGC_SC3DMC_DIFFERENTIAL_PREDICTION;
- }
- };
- module.SC3DMCEncodeParams.prototype.GetStreamType = function () {
- return this.m_streamTypeMode;
- };
- module.SC3DMCEncodeParams.prototype.GetEncodeMode = function () {
- return this.m_encodeMode;
- };
- module.SC3DMCEncodeParams.prototype.GetNumFloatAttributes = function () {
- return this.m_numFloatAttributes;
- };
- module.SC3DMCEncodeParams.prototype.GetNumIntAttributes = function () {
- return this.m_numIntAttributes;
- };
- module.SC3DMCEncodeParams.prototype.GetCoordQuantBits = function () {
- return this.m_coordQuantBits;
- };
- module.SC3DMCEncodeParams.prototype.GetNormalQuantBits = function () {
- return this.m_normalQuantBits;
- };
- module.SC3DMCEncodeParams.prototype.GetFloatAttributeQuantBits = function (a) {
- return this.m_floatAttributeQuantBits[a];
- };
- module.SC3DMCEncodeParams.prototype.GetCoordPredMode = function () {
- return this.m_coordPredMode;
- };
- module.SC3DMCEncodeParams.prototype.GetNormalPredMode = function () {
- return this.m_normalPredMode;
- };
- module.SC3DMCEncodeParams.prototype.GetFloatAttributePredMode = function (a) {
- return this.m_floatAttributePredMode[a];
- };
- module.SC3DMCEncodeParams.prototype.GetIntAttributePredMode = function (a) {
- return this.m_intAttributePredMode[a];
- };
- module.SC3DMCEncodeParams.prototype.GetCoordPredMode = function () {
- return this.m_coordPredMode;
- };
- module.SC3DMCEncodeParams.prototype.GetNormalPredMode = function () {
- return this.m_normalPredMode;
- };
- module.SC3DMCEncodeParams.prototype.GetFloatAttributePredMode = function (a) {
- return this.m_floatAttributePredMode[a];
- };
- module.SC3DMCEncodeParams.prototype.GetIntAttributePredMode = function (a) {
- return this.m_intAttributePredMode[a];
- };
- module.SC3DMCEncodeParams.prototype.SetStreamType = function (streamTypeMode) {
- this.m_streamTypeMode = streamTypeMode;
- };
- module.SC3DMCEncodeParams.prototype.SetEncodeMode = function (encodeMode) {
- this.m_encodeMode = encodeMode;
- };
- module.SC3DMCEncodeParams.prototype.SetNumFloatAttributes = function (numFloatAttributes) {
- this.m_numFloatAttributes = numFloatAttributes;
- };
- module.SC3DMCEncodeParams.prototype.SetNumIntAttributes = function (numIntAttributes) {
- this.m_numIntAttributes = numIntAttributes;
- };
- module.SC3DMCEncodeParams.prototype.SetCoordQuantBits = function (coordQuantBits) {
- this.m_coordQuantBits = coordQuantBits;
- };
- module.SC3DMCEncodeParams.prototype.SetNormalQuantBits = function (normalQuantBits) {
- this.m_normalQuantBits = normalQuantBits;
- };
- module.SC3DMCEncodeParams.prototype.SetFloatAttributeQuantBits = function (a, q) {
- this.m_floatAttributeQuantBits[a] = q;
- };
- module.SC3DMCEncodeParams.prototype.SetCoordPredMode = function (coordPredMode) {
- this.m_coordPredMode = coordPredMode;
- };
- module.SC3DMCEncodeParams.prototype.SetNormalPredMode = function (normalPredMode) {
- this.m_normalPredMode = normalPredMode;
- };
- module.SC3DMCEncodeParams.prototype.SetFloatAttributePredMode = function (a, p) {
- this.m_floatAttributePredMode[a] = p;
- };
- module.SC3DMCEncodeParams.prototype.SetIntAttributePredMode = function (a, p) {
- this.m_intAttributePredMode[a] = p;
- };
- // AdjacencyInfo class
- module.AdjacencyInfo = function () {
- this.m_neighborsSize = 0; // actual allocated size for m_neighbors
- this.m_numNeighborsSize = 0; // actual allocated size for m_numNeighbors
- this.m_numElements = 0; // number of elements
- this.m_neighbors = {};
- this.m_numNeighbors = {};
- };
- module.AdjacencyInfo.prototype.Allocate = function (numNeighborsSize, neighborsSize) {
- this.m_numElements = numNeighborsSize;
- if (neighborsSize > this.m_neighborsSize) {
- this.m_neighborsSize = neighborsSize;
- this.m_neighbors = new Int32Array(this.m_neighborsSize);
- }
- if (numNeighborsSize > this.m_numNeighborsSize) {
- this.m_numNeighborsSize = numNeighborsSize;
- this.m_numNeighbors = new Int32Array(this.m_numNeighborsSize);
- }
- return module.O3DGC_OK;
- };
- module.AdjacencyInfo.prototype.AllocateNumNeighborsArray = function (numElements) {
- if (numElements > this.m_numNeighborsSize) {
- this.m_numNeighborsSize = numElements;
- this.m_numNeighbors = new Int32Array(this.m_numNeighborsSize);
- }
- this.m_numElements = numElements;
- return module.O3DGC_OK;
- };
- module.AdjacencyInfo.prototype.AllocateNeighborsArray = function () {
- var i;
- for (i = 1; i < this.m_numElements; ++i) {
- this.m_numNeighbors[i] += this.m_numNeighbors[i - 1];
- }
- if (this.m_numNeighbors[this.m_numElements - 1] > this.m_neighborsSize) {
- this.m_neighborsSize = this.m_numNeighbors[this.m_numElements - 1];
- this.m_neighbors = new Int32Array(this.m_neighborsSize);
- }
- return module.O3DGC_OK;
- };
- module.AdjacencyInfo.prototype.ClearNumNeighborsArray = function () {
- var i;
- for (i = 0; i < this.m_numElements; ++i) {
- this.m_numNeighbors[i] = 0;
- }
- return module.O3DGC_OK;
- };
- module.AdjacencyInfo.prototype.ClearNeighborsArray = function () {
- var i;
- for (i = 0; i < this.m_neighborsSize; ++i) {
- this.m_neighbors[i] = -1;
- }
- return module.O3DGC_OK;
- };
- module.AdjacencyInfo.prototype.Begin = function (element) {
- return (element > 0) ? this.m_numNeighbors[element - 1] : 0;
- };
- module.AdjacencyInfo.prototype.End = function (element) {
- return this.m_numNeighbors[element];
- };
- module.AdjacencyInfo.prototype.AddNeighbor = function (element, neighbor) {
- var p, p0, p1;
- p0 = this.Begin(element);
- p1 = this.End(element);
- for (p = p0; p < p1; ++p) {
- if (this.m_neighbors[p] === -1) {
- this.m_neighbors[p] = neighbor;
- return module.O3DGC_OK;
- }
- }
- return module.O3DGC_ERROR_BUFFER_FULL;
- };
- module.AdjacencyInfo.prototype.GetNeighbor = function (element) {
- return this.m_neighbors[element];
- };
- module.AdjacencyInfo.prototype.GetNumNeighbors = function (element) {
- return this.End(element) - this.Begin(element);
- };
- module.AdjacencyInfo.prototype.GetNumNeighborsBuffer = function () {
- return this.m_numNeighbors;
- };
- module.AdjacencyInfo.prototype.GetNeighborsBuffer = function () {
- return this.m_neighbors;
- };
- // Vector class
- module.Vector = function () {
- this.m_data = {};
- this.m_allocated = 0;
- this.m_size = 0;
- };
- module.Vector.prototype.Clear = function () {
- this.m_size = 0;
- };
- module.Vector.prototype.Get = function (i) {
- return this.m_data[i];
- };
- module.Vector.prototype.GetAllocatedSize = function () {
- return this.m_allocated;
- };
- module.Vector.prototype.GetSize = function () {
- return this.m_size;
- };
- module.Vector.prototype.GetBuffer = function () {
- return this.m_data;
- };
- module.Vector.prototype.SetSize = function (size) {
- this.m_size = size;
- };
- module.Vector.prototype.Allocate = function (size) {
- var i, tmp_data;
- if (size > this.m_allocated) {
- this.m_allocated = size;
- tmp_data = new Int32Array(this.m_allocated);
- if (this.m_size > 0) {
- for (i = 0; i < this.m_size; ++i) {
- tmp_data[i] = this.m_data[i];
- }
- }
- this.m_data = tmp_data;
- }
- };
- module.Vector.prototype.PushBack = function (value) {
- var i, tmp_data;
- if (this.m_size === this.m_allocated) {
- this.m_allocated *= 2;
- if (this.m_allocated < local.O3DGC_DEFAULT_VECTOR_SIZE) {
- this.m_allocated = local.O3DGC_DEFAULT_VECTOR_SIZE;
- }
- tmp_data = new Int32Array(this.m_allocated);
- if (this.m_size > 0) {
- for (i = 0; i < this.m_size; ++i) {
- tmp_data[i] = this.m_data[i];
- }
- }
- this.m_data = tmp_data;
- }
- this.m_data[this.m_size++] = value;
- };
- // CompressedTriangleFans class
- module.CompressedTriangleFans = function () {
- this.m_numTFANs = new module.Vector();
- this.m_degrees = new module.Vector();
- this.m_configs = new module.Vector();
- this.m_operations = new module.Vector();
- this.m_indices = new module.Vector();
- this.m_trianglesOrder = new module.Vector();
- this.m_streamType = local.O3DGC_STREAM_TYPE_UNKOWN;
- };
- module.CompressedTriangleFans.prototype.GetStreamType = function () {
- return this.m_streamType;
- };
- module.CompressedTriangleFans.prototype.SetStreamType = function (streamType) {
- this.m_streamType = streamType;
- };
- module.CompressedTriangleFans.prototype.Clear = function () {
- this.m_numTFANs.Clear();
- this.m_degrees.Clear();
- this.m_configs.Clear();
- this.m_operations.Clear();
- this.m_indices.Clear();
- return module.O3DGC_OK;
- };
- module.CompressedTriangleFans.prototype.Allocate = function (numVertices, numTriangles) {
- this.m_numTFANs.Allocate(numVertices);
- this.m_degrees.Allocate(2 * numVertices);
- this.m_configs.Allocate(2 * numVertices);
- this.m_operations.Allocate(2 * numVertices);
- this.m_indices.Allocate(2 * numVertices);
- this.m_trianglesOrder.Allocate(numTriangles);
- this.Clear();
- return module.O3DGC_OK;
- };
- module.CompressedTriangleFans.prototype.PushNumTFans = function (numTFans) {
- this.m_numTFANs.PushBack(numTFans);
- };
- module.CompressedTriangleFans.prototype.ReadNumTFans = function (it) {
- return this.m_numTFANs.Get(it.m_count++);
- };
- module.CompressedTriangleFans.prototype.PushDegree = function (degree) {
- this.m_degrees.PushBack(degree);
- };
- module.CompressedTriangleFans.prototype.ReadDegree = function (it) {
- return this.m_degrees.Get(it.m_count++);
- };
- module.CompressedTriangleFans.prototype.PushConfig = function (config) {
- this.m_configs.PushBack(config);
- };
- module.CompressedTriangleFans.prototype.ReadConfig = function (it) {
- return this.m_configs.Get(it.m_count++);
- };
- module.CompressedTriangleFans.prototype.PushOperation = function (op) {
- this.m_operations.PushBack(op);
- };
- module.CompressedTriangleFans.prototype.ReadOperation = function (it) {
- return this.m_operations.Get(it.m_count++);
- };
- module.CompressedTriangleFans.prototype.PushIndex = function (index) {
- this.m_indices.PushBack(index);
- };
- module.CompressedTriangleFans.prototype.ReadIndex = function (it) {
- return this.m_indices.Get(it.m_count++);
- };
- module.CompressedTriangleFans.prototype.PushTriangleIndex = function (index) {
- this.m_trianglesOrder.PushBack(IntToUInt(index));
- };
- module.CompressedTriangleFans.prototype.ReadTriangleIndex = function (it) {
- return UIntToInt(this.m_trianglesOrder.Get(it.m_count++));
- };
- module.CompressedTriangleFans.prototype.LoadUIntData = function (data, bstream, it) {
- var size, i;
- bstream.ReadUInt32ASCII(it);
- size = bstream.ReadUInt32ASCII(it);
- data.Allocate(size);
- data.Clear();
- for (i = 0; i < size; ++i) {
- data.PushBack(bstream.ReadUIntASCII(it));
- }
- return module.O3DGC_OK;
- };
- module.CompressedTriangleFans.prototype.LoadIntData = function (data, bstream, it) {
- var size, i;
- bstream.ReadUInt32ASCII(it);
- size = bstream.ReadUInt32ASCII(it);
- data.Allocate(size);
- data.Clear();
- for (i = 0; i < size; ++i) {
- data.PushBack(bstream.ReadIntASCII(it));
- }
- return module.O3DGC_OK;
- };
- module.CompressedTriangleFans.prototype.LoadBinData = function (data, bstream, it) {
- var size, symbol, i, h;
- bstream.ReadUInt32ASCII(it);
- size = bstream.ReadUInt32ASCII(it);
- data.Allocate(size * local.O3DGC_BINARY_STREAM_BITS_PER_SYMBOL0);
- data.Clear();
- i = 0;
- while (i < size) {
- symbol = bstream.ReadUCharASCII(it);
- for (h = 0; h < local.O3DGC_BINARY_STREAM_BITS_PER_SYMBOL0; ++h) {
- data.PushBack(symbol & 1);
- symbol >>>= 1;
- ++i;
- }
- }
- return module.O3DGC_OK;
- };
- module.CompressedTriangleFans.prototype.LoadUIntAC = function (data, M, bstream, it) {
- var sizeSize, size, minValue, buffer, acd, mModelValues, i;
- sizeSize = bstream.ReadUInt32Bin(it) - 12;
- size = bstream.ReadUInt32Bin(it);
- if (size === 0) {
- return module.O3DGC_OK;
- }
- minValue = bstream.ReadUInt32Bin(it);
- buffer = bstream.GetBuffer(it, sizeSize);
- it.m_count += sizeSize;
- data.Allocate(size);
- acd = new module.ArithmeticDecoder();
- acd.SetBuffer(sizeSize, buffer);
- acd.StartDecoder();
- mModelValues = new module.AdaptiveDataModel();
- mModelValues.SetAlphabet(M + 1);
- for (i = 0; i < size; ++i) {
- data.PushBack(acd.DecodeAdaptiveDataModel(mModelValues) + minValue);
- }
- return module.O3DGC_OK;
- };
- module.CompressedTriangleFans.prototype.LoadIntACEGC = function (data, M, bstream, it) {
- var sizeSize, size, minValue, buffer, acd, mModelValues, bModel0, bModel1, value, i;
- sizeSize = bstream.ReadUInt32Bin(it) - 12;
- size = bstream.ReadUInt32Bin(it);
- if (size === 0) {
- return module.O3DGC_OK;
- }
- minValue = bstream.ReadUInt32Bin(it) - local.O3DGC_MAX_LONG;
- buffer = bstream.GetBuffer(it, sizeSize);
- it.m_count += sizeSize;
- data.Allocate(size);
- acd = new module.ArithmeticDecoder();
- acd.SetBuffer(sizeSize, buffer);
- acd.StartDecoder();
- mModelValues = new module.AdaptiveDataModel();
- mModelValues.SetAlphabet(M + 2);
- bModel0 = new module.StaticBitModel();
- bModel1 = new module.AdaptiveBitModel();
- for (i = 0; i < size; ++i) {
- value = acd.DecodeAdaptiveDataModel(mModelValues);
- if (value === M) {
- value += acd.ExpGolombDecode(0, bModel0, bModel1);
- }
- data.PushBack(value + minValue);
- }
- return module.O3DGC_OK;
- };
- module.CompressedTriangleFans.prototype.LoadBinAC = function (data, bstream, it) {
- var sizeSize, size, buffer, acd, bModel, i;
- sizeSize = bstream.ReadUInt32Bin(it) - 8;
- size = bstream.ReadUInt32Bin(it);
- if (size === 0) {
- return module.O3DGC_OK;
- }
- buffer = bstream.GetBuffer(it, sizeSize);
- it.m_count += sizeSize;
- data.Allocate(size);
- acd = new module.ArithmeticDecoder();
- acd.SetBuffer(sizeSize, buffer);
- acd.StartDecoder();
- bModel = new module.AdaptiveBitModel();
- for (i = 0; i < size; ++i) {
- data.PushBack(acd.DecodeAdaptiveBitModel(bModel));
- }
- return module.O3DGC_OK;
- };
- module.CompressedTriangleFans.prototype.Load = function (bstream, iterator, decodeTrianglesOrder, streamType) {
- if (streamType === local.O3DGC_STREAM_TYPE_ASCII) {
- this.LoadUIntData(this.m_numTFANs, bstream, iterator);
- this.LoadUIntData(this.m_degrees, bstream, iterator);
- this.LoadUIntData(this.m_configs, bstream, iterator);
- this.LoadBinData(this.m_operations, bstream, iterator);
- this.LoadIntData(this.m_indices, bstream, iterator);
- if (decodeTrianglesOrder) {
- this.LoadUIntData(this.m_trianglesOrder, bstream, iterator);
- }
- } else {
- this.LoadIntACEGC(this.m_numTFANs, 4, bstream, iterator);
- this.LoadIntACEGC(this.m_degrees, 16, bstream, iterator);
- this.LoadUIntAC(this.m_configs, 10, bstream, iterator);
- this.LoadBinAC(this.m_operations, bstream, iterator);
- this.LoadIntACEGC(this.m_indices, 8, bstream, iterator);
- if (decodeTrianglesOrder) {
- this.LoadIntACEGC(this.m_trianglesOrder, 16, bstream, iterator);
- }
- }
- return module.O3DGC_OK;
- };
- // TriangleFans class
- module.TriangleFans = function () {
- this.m_verticesAllocatedSize = 0;
- this.m_sizeTFANAllocatedSize = 0;
- this.m_numTFANs = 0;
- this.m_numVertices = 0;
- this.m_sizeTFAN = {};
- this.m_vertices = {};
- };
- module.TriangleFans.prototype.Allocate = function (sizeTFAN, verticesSize) {
- this.m_numTFANs = 0;
- this.m_numVertices = 0;
- if (this.m_verticesAllocatedSize < verticesSize) {
- this.m_verticesAllocatedSize = verticesSize;
- this.m_vertices = new Int32Array(this.m_verticesAllocatedSize);
- }
- if (this.m_sizeTFANAllocatedSize < sizeTFAN) {
- this.m_sizeTFANAllocatedSize = sizeTFAN;
- this.m_sizeTFAN = new Int32Array(this.m_sizeTFANAllocatedSize);
- }
- return module.O3DGC_OK;
- };
- module.TriangleFans.prototype.Clear = function () {
- this.m_numTFANs = 0;
- this.m_numVertices = 0;
- return module.O3DGC_OK;
- };
- module.TriangleFans.prototype.AddVertex = function (vertex) {
- var i, tmp_vertices;
- ++this.m_numVertices;
- if (this.m_numVertices > this.m_verticesAllocatedSize) {
- this.m_verticesAllocatedSize *= 2;
- tmp_vertices = new Int32Array(this.m_verticesAllocatedSize);
- for (i = 0; i < this.m_numVertices; ++i) {
- tmp_vertices[i] = this.m_vertices[i];
- }
- this.m_vertices = tmp_vertices;
- }
- this.m_vertices[this.m_numVertices - 1] = vertex;
- ++this.m_sizeTFAN[this.m_numTFANs - 1];
- return module.O3DGC_OK;
- };
- module.TriangleFans.prototype.AddTFAN = function () {
- var i, tmp_sizeTFAN;
- ++this.m_numTFANs;
- if (this.m_numTFANs > this.m_sizeTFANAllocatedSize) {
- this.m_sizeTFANAllocatedSize *= 2;
- tmp_sizeTFAN = new Int32Array(this.m_sizeTFANAllocatedSize);
- for (i = 0; i < this.m_numTFANs; ++i) {
- tmp_sizeTFAN[i] = this.m_sizeTFAN[i];
- }
- this.m_sizeTFAN = tmp_sizeTFAN;
- }
- this.m_sizeTFAN[this.m_numTFANs - 1] = (this.m_numTFANs > 1) ? this.m_sizeTFAN[this.m_numTFANs - 2] : 0;
- return module.O3DGC_OK;
- };
- module.TriangleFans.prototype.Begin = function (tfan) {
- return (tfan > 0) ? this.m_sizeTFAN[tfan - 1] : 0;
- };
- module.TriangleFans.prototype.End = function (tfan) {
- return this.m_sizeTFAN[tfan];
- };
- module.TriangleFans.prototype.GetVertex = function (vertex) {
- return this.m_vertices[vertex];
- };
- module.TriangleFans.prototype.GetTFANSize = function (tfan) {
- return this.End(tfan) - this.Begin(tfan);
- };
- module.TriangleFans.prototype.GetNumTFANs = function () {
- return this.m_numTFANs;
- };
- module.TriangleFans.prototype.GetNumVertices = function () {
- return this.m_numVertices;
- };
- // TriangleListDecoder class
- module.TriangleListDecoder = function () {
- this.m_itNumTFans = new module.Iterator();
- this.m_itDegree = new module.Iterator();
- this.m_itConfig = new module.Iterator();
- this.m_itOperation = new module.Iterator();
- this.m_itIndex = new module.Iterator();
- this.m_maxNumVertices = 0;
- this.m_maxNumTriangles = 0;
- this.m_numTriangles = 0;
- this.m_numVertices = 0;
- this.m_tempTrianglesSize = 0;
- this.m_vertexCount = 0;
- this.m_triangleCount = 0;
- this.m_numConqueredTriangles = 0;
- this.m_numVisitedVertices = 0;
- this.m_triangles = {};
- this.m_tempTriangles = {};
- this.m_visitedVertices = {};
- this.m_visitedVerticesValence = {};
- this.m_vertexToTriangle = new module.AdjacencyInfo();
- this.m_ctfans = new module.CompressedTriangleFans();
- this.m_tfans = new module.TriangleFans();
- this.m_streamType = local.O3DGC_STREAM_TYPE_ASCII;
- this.m_decodeTrianglesOrder = false;
- this.m_decodeVerticesOrder = false;
- this.m_processConfig = {
- 0: function (decoder, degree) { // ops: 1000001 vertices: -1 -2
- var u;
- decoder.m_tfans.AddVertex(decoder.m_visitedVertices[0]);
- for (u = 1; u < degree - 1; ++u) {
- decoder.m_visitedVertices[decoder.m_numVisitedVertices++] = decoder.m_vertexCount;
- decoder.m_tfans.AddVertex(decoder.m_vertexCount++);
- }
- decoder.m_tfans.AddVertex(decoder.m_visitedVertices[1]);
- },
- 1: function (decoder, degree, focusVertex) { // ops: 1xxxxxx1 vertices: -1 x x x x x -2
- var u, op, index;
- decoder.m_tfans.AddVertex(decoder.m_visitedVertices[0]);
- for (u = 1; u < degree - 1; ++u) {
- op = decoder.m_ctfans.ReadOperation(decoder.m_itOperation);
- if (op === 1) {
- index = decoder.m_ctfans.ReadIndex(decoder.m_itIndex);
- if (index < 0) {
- decoder.m_tfans.AddVertex(decoder.m_visitedVertices[-index - 1]);
- } else {
- decoder.m_tfans.AddVertex(index + focusVertex);
- }
- } else {
- decoder.m_visitedVertices[decoder.m_numVisitedVertices++] = decoder.m_vertexCount;
- decoder.m_tfans.AddVertex(decoder.m_vertexCount++);
- }
- }
- decoder.m_tfans.AddVertex(decoder.m_visitedVertices[1]);
- },
- 2: function (decoder, degree) { // ops: 00000001 vertices: -1
- var u;
- for (u = 0; u < degree - 1; ++u) {
- decoder.m_visitedVertices[decoder.m_numVisitedVertices++] = decoder.m_vertexCount;
- decoder.m_tfans.AddVertex(decoder.m_vertexCount++);
- }
- decoder.m_tfans.AddVertex(decoder.m_visitedVertices[0]);
- },
- 3: function (decoder, degree) { // ops: 00000001 vertices: -2
- var u;
- for (u = 0; u < degree - 1; ++u) {
- decoder.m_visitedVertices[decoder.m_numVisitedVertices++] = decoder.m_vertexCount;
- decoder.m_tfans.AddVertex(decoder.m_vertexCount++);
- }
- decoder.m_tfans.AddVertex(decoder.m_visitedVertices[1]);
- },
- 4: function (decoder, degree) {// ops: 10000000 vertices: -1
- var u;
- decoder.m_tfans.AddVertex(decoder.m_visitedVertices[0]);
- for (u = 1; u < degree; ++u) {
- decoder.m_visitedVertices[decoder.m_numVisitedVertices++] = decoder.m_vertexCount;
- decoder.m_tfans.AddVertex(decoder.m_vertexCount++);
- }
- },
- 5: function (decoder, degree) { // ops: 10000000 vertices: -2
- var u;
- decoder.m_tfans.AddVertex(decoder.m_visitedVertices[1]);
- for (u = 1; u < degree; ++u) {
- decoder.m_visitedVertices[decoder.m_numVisitedVertices++] = decoder.m_vertexCount;
- decoder.m_tfans.AddVertex(decoder.m_vertexCount++);
- }
- },
- 6: function (decoder, degree) { // ops: 00000000 vertices:
- var u;
- for (u = 0; u < degree; ++u) {
- decoder.m_visitedVertices[decoder.m_numVisitedVertices++] = decoder.m_vertexCount;
- decoder.m_tfans.AddVertex(decoder.m_vertexCount++);
- }
- },
- 7: function (decoder, degree) { // ops: 1000001 vertices: -2 -1
- var u;
- decoder.m_tfans.AddVertex(decoder.m_visitedVertices[1]);
- for (u = 1; u < degree - 1; ++u) {
- decoder.m_visitedVertices[decoder.m_numVisitedVertices++] = decoder.m_vertexCount;
- decoder.m_tfans.AddVertex(decoder.m_vertexCount++);
- }
- decoder.m_tfans.AddVertex(decoder.m_visitedVertices[0]);
- },
- 8: function (decoder, degree, focusVertex) { // ops: 1xxxxxx1 vertices: -2 x x x x x -1
- var u, op, index;
- decoder.m_tfans.AddVertex(decoder.m_visitedVertices[1]);
- for (u = 1; u < degree - 1; ++u) {
- op = decoder.m_ctfans.ReadOperation(decoder.m_itOperation);
- if (op === 1) {
- index = decoder.m_ctfans.ReadIndex(decoder.m_itIndex);
- if (index < 0) {
- decoder.m_tfans.AddVertex(decoder.m_visitedVertices[-index - 1]);
- } else {
- decoder.m_tfans.AddVertex(index + focusVertex);
- }
- } else {
- decoder.m_visitedVertices[decoder.m_numVisitedVertices++] = decoder.m_vertexCount;
- decoder.m_tfans.AddVertex(decoder.m_vertexCount++);
- }
- }
- decoder.m_tfans.AddVertex(decoder.m_visitedVertices[0]);
- },
- 9: function (decoder, degree, focusVertex) { // general case
- var u, op, index;
- for (u = 0; u < degree; ++u) {
- op = decoder.m_ctfans.ReadOperation(decoder.m_itOperation);
- if (op === 1) {
- index = decoder.m_ctfans.ReadIndex(decoder.m_itIndex);
- if (index < 0) {
- decoder.m_tfans.AddVertex(decoder.m_visitedVertices[-index - 1]);
- } else {
- decoder.m_tfans.AddVertex(index + focusVertex);
- }
- } else {
- decoder.m_visitedVertices[decoder.m_numVisitedVertices++] = decoder.m_vertexCount;
- decoder.m_tfans.AddVertex(decoder.m_vertexCount++);
- }
- }
- }
- };
- };
- module.TriangleListDecoder.prototype.GetStreamType = function () {
- return this.m_streamType;
- };
- module.TriangleListDecoder.prototype.GetReorderTriangles = function () {
- return this.m_decodeTrianglesOrder;
- };
- module.TriangleListDecoder.prototype.GetReorderVertices = function () {
- return this.m_decodeVerticesOrder;
- };
- module.TriangleListDecoder.prototype.SetStreamType = function (streamType) {
- this.m_streamType = streamType;
- };
- module.TriangleListDecoder.prototype.GetVertexToTriangle = function () {
- return this.m_vertexToTriangle;
- };
- module.TriangleListDecoder.prototype.Reorder = function () {
- var triangles, numTriangles, order, it, prevTriangleIndex, tempTriangles, t, i;
- if (this.m_decodeTrianglesOrder) {
- triangles = this.m_triangles;
- numTriangles = this.m_numTriangles;
- order = this.m_ctfans.m_trianglesOrder.m_data;
- tempTriangles = this.m_tempTriangles;
- tempTriangles.set(triangles);
- it = 0;
- prevTriangleIndex = 0;
- for (i = 0; i < numTriangles; ++i) {
- t = UIntToInt(order[it++]) + prevTriangleIndex;
- triangles[3 * t] = tempTriangles[3 * i];
- triangles[3 * t + 1] = tempTriangles[3 * i + 1];
- triangles[3 * t + 2] = tempTriangles[3 * i + 2];
- prevTriangleIndex = t + 1;
- }
- }
- return module.O3DGC_OK;
- };
- module.TriangleListDecoder.prototype.CompueLocalConnectivityInfo = function (focusVertex) {
- var visitedVertices, visitedVerticesValence, triangles, vertexToTriangle, beginV2T, endV2T, numConqueredTriangles, foundOrInserted, numVisitedVertices, tmp, i, j, k, h, x, y, t, p, v;
- visitedVertices = this.m_visitedVertices;
- visitedVerticesValence = this.m_visitedVerticesValence;
- triangles = this.m_triangles;
- vertexToTriangle = this.m_vertexToTriangle;
- beginV2T = vertexToTriangle.Begin(focusVertex);
- endV2T = vertexToTriangle.End(focusVertex);
- numConqueredTriangles = 0;
- numVisitedVertices = 0;
- t = 0;
- for (i = beginV2T; (t >= 0) && (i < endV2T); ++i) {
- t = vertexToTriangle.GetNeighbor(i);
- if (t >= 0) {
- ++numConqueredTriangles;
- p = 3 * t;
- // extract visited vertices
- for (k = 0; k < 3; ++k) {
- v = triangles[p + k];
- if (v > focusVertex) { // vertices are insertices by increasing traversal order
- foundOrInserted = false;
- for (j = 0; j < numVisitedVertices; ++j) {
- if (v === visitedVertices[j]) {
- visitedVerticesValence[j]++;
- foundOrInserted = true;
- break;
- } else if (v < visitedVertices[j]) {
- ++numVisitedVertices;
- for (h = numVisitedVertices - 1; h > j; --h) {
- visitedVertices[h] = visitedVertices[h - 1];
- visitedVerticesValence[h] = visitedVerticesValence[h - 1];
- }
- visitedVertices[j] = v;
- visitedVerticesValence[j] = 1;
- foundOrInserted = true;
- break;
- }
- }
- if (!foundOrInserted) {
- visitedVertices[numVisitedVertices] = v;
- visitedVerticesValence[numVisitedVertices] = 1;
- numVisitedVertices++;
- }
- }
- }
- }
- }
- // re-order visited vertices by taking into account their valence (i.e., # of conquered triangles incident to each vertex)
- // in order to avoid config. 9
- if (numVisitedVertices > 2) {
- for (x = 1; x < numVisitedVertices; ++x) {
- if (visitedVerticesValence[x] === 1) {
- y = x;
- while ((y > 0) && (visitedVerticesValence[y] < visitedVerticesValence[y - 1])) {
- tmp = visitedVerticesValence[y];
- visitedVerticesValence[y] = visitedVerticesValence[y - 1];
- visitedVerticesValence[y - 1] = tmp;
- tmp = visitedVertices[y];
- visitedVertices[y] = visitedVertices[y - 1];
- visitedVertices[y - 1] = tmp;
- --y;
- }
- }
- }
- }
- this.m_numConqueredTriangles = numConqueredTriangles;
- this.m_numVisitedVertices = numVisitedVertices;
- return module.O3DGC_OK;
- };
- module.TriangleListDecoder.prototype.DecompressTFAN = function (focusVertex) {
- var vertexToTriangle, triangles, itDegree, itConfig, tfans, ntfans, processConfig, ctfans, triangleCount, numConqueredTriangles, degree, config, k0, k1, b, c, t, f, k;
- vertexToTriangle = this.m_vertexToTriangle;
- triangles = this.m_triangles;
- itDegree = this.m_itDegree;
- itConfig = this.m_itConfig;
- tfans = this.m_tfans;
- processConfig = this.m_processConfig;
- ctfans = this.m_ctfans;
- triangleCount = this.m_triangleCount;
- numConqueredTriangles = this.m_numConqueredTriangles;
- ntfans = ctfans.ReadNumTFans(this.m_itNumTFans);
- if (ntfans > 0) {
- for (f = 0; f < ntfans; ++f) {
- tfans.AddTFAN();
- degree = ctfans.ReadDegree(itDegree) + 2 - numConqueredTriangles;
- config = ctfans.ReadConfig(itConfig);
- k0 = tfans.GetNumVertices();
- tfans.AddVertex(focusVertex);
- processConfig[config](this, degree, focusVertex);
- k1 = tfans.GetNumVertices();
- b = tfans.GetVertex(k0 + 1);
- for (k = k0 + 2; k < k1; ++k) {
- c = tfans.GetVertex(k);
- t = triangleCount * 3;
- triangles[t++] = focusVertex;
- triangles[t++] = b;
- triangles[t] = c;
- vertexToTriangle.AddNeighbor(focusVertex, triangleCount);
- vertexToTriangle.AddNeighbor(b, triangleCount);
- vertexToTriangle.AddNeighbor(c, triangleCount);
- b = c;
- triangleCount++;
- }
- }
- }
- this.m_triangleCount = triangleCount;
- return module.O3DGC_OK;
- };
- module.TriangleListDecoder.prototype.Decompress = function () {
- var focusVertex;
- for (focusVertex = 0; focusVertex < this.m_numVertices; ++focusVertex) {
- if (focusVertex === this.m_vertexCount) {
- this.m_vertexCount++; // insert focusVertex
- }
- this.CompueLocalConnectivityInfo(focusVertex);
- this.DecompressTFAN(focusVertex);
- }
- return module.O3DGC_OK;
- };
- module.TriangleListDecoder.prototype.Init = function (triangles, numTriangles, numVertices, maxSizeV2T) {
- var i, numNeighbors;
- this.m_numTriangles = numTriangles;
- this.m_numVertices = numVertices;
- this.m_triangles = triangles;
- this.m_vertexCount = 0;
- this.m_triangleCount = 0;
- this.m_itNumTFans.m_count = 0;
- this.m_itDegree.m_count = 0;
- this.m_itConfig.m_count = 0;
- this.m_itOperation.m_count = 0;
- this.m_itIndex.m_count = 0;
- if (this.m_numVertices > this.m_maxNumVertices) {
- this.m_maxNumVertices = this.m_numVertices;
- this.m_visitedVerticesValence = new Int32Array(this.m_numVertices);
- this.m_visitedVertices = new Int32Array(this.m_numVertices);
- }
- if (this.m_decodeTrianglesOrder && this.m_tempTrianglesSize < this.m_numTriangles) {
- this.m_tempTrianglesSize = this.m_numTriangles;
- this.m_tempTriangles = new Int32Array(3 * this.m_tempTrianglesSize);
- }
- this.m_ctfans.SetStreamType(this.m_streamType);
- this.m_ctfans.Allocate(this.m_numVertices, this.m_numTriangles);
- this.m_tfans.Allocate(2 * this.m_numVertices, 8 * this.m_numVertices);
- // compute vertex-to-triangle adjacency information
- this.m_vertexToTriangle.AllocateNumNeighborsArray(numVertices);
- numNeighbors = this.m_vertexToTriangle.GetNumNeighborsBuffer();
- for (i = 0; i < numVertices; ++i) {
- numNeighbors[i] = maxSizeV2T;
- }
- this.m_vertexToTriangle.AllocateNeighborsArray();
- this.m_vertexToTriangle.ClearNeighborsArray();
- return module.O3DGC_OK;
- };
- module.TriangleListDecoder.prototype.Decode = function (triangles, numTriangles, numVertices, bstream, it) {
- var compressionMask, maxSizeV2T;
- compressionMask = bstream.ReadUChar(it, this.m_streamType);
- this.m_decodeTrianglesOrder = ((compressionMask & 2) !== 0);
- this.m_decodeVerticesOrder = ((compressionMask & 1) !== 0);
- if (this.m_decodeVerticesOrder) { // vertices reordering not supported
- return module.O3DGC_ERROR_NON_SUPPORTED_FEATURE;
- }
- maxSizeV2T = bstream.ReadUInt32(it, this.m_streamType);
- this.Init(triangles, numTriangles, numVertices, maxSizeV2T);
- this.m_ctfans.Load(bstream, it, this.m_decodeTrianglesOrder, this.m_streamType);
- this.Decompress();
- return module.O3DGC_OK;
- };
- // SC3DMCDecoder class
- module.SC3DMCDecoder = function () {
- var i;
- this.m_iterator = new module.Iterator();
- this.m_streamSize = 0;
- this.m_params = new module.SC3DMCEncodeParams();
- this.m_triangleListDecoder = new module.TriangleListDecoder();
- this.m_quantFloatArray = {};
- this.m_orientation = {};
- this.m_normals = {};
- this.m_quantFloatArraySize = 0;
- this.m_normalsSize = 0;
- this.m_orientationSize = 0;
- this.m_stats = new module.SC3DMCStats();
- this.m_streamType = local.O3DGC_STREAM_TYPE_UNKOWN;
- this.m_neighbors = [];
- this.m_idelta = new Float32Array(local.O3DGC_SC3DMC_MAX_DIM_ATTRIBUTES);
- this.m_minNormal = new Float32Array(2);
- this.m_maxNormal = new Float32Array(2);
- this.m_minNormal[0] = this.m_minNormal[1] = -2;
- this.m_maxNormal[0] = this.m_maxNormal[1] = 2;
- for (i = 0; i < local.O3DGC_SC3DMC_MAX_DIM_ATTRIBUTES; ++i) {
- this.m_neighbors[i] = new module.SC3DMCPredictor();
- }
- };
- module.SC3DMCDecoder.prototype.GetStats = function () {
- return this.m_stats;
- };
- module.SC3DMCDecoder.prototype.DecodeHeader = function (ifs, bstream) {
- var c0, start_code, mask, j, a, d;
- c0 = this.m_iterator.m_count;
- start_code = bstream.ReadUInt32(this.m_iterator, local.O3DGC_STREAM_TYPE_BINARY);
- if (start_code !== local.O3DGC_SC3DMC_START_CODE) {
- this.m_iterator.m_count = c0;
- start_code = bstream.ReadUInt32(this.m_iterator, local.O3DGC_STREAM_TYPE_ASCII);
- if (start_code !== local.O3DGC_SC3DMC_START_CODE) {
- return module.O3DGC_ERROR_CORRUPTED_STREAM;
- }
- this.m_streamType = local.O3DGC_STREAM_TYPE_ASCII;
- } else {
- this.m_streamType = local.O3DGC_STREAM_TYPE_BINARY;
- }
- this.m_streamSize = bstream.ReadUInt32(this.m_iterator, this.m_streamType);
- this.m_params.SetEncodeMode(bstream.ReadUChar(this.m_iterator, this.m_streamType));
- ifs.SetCreaseAngle(bstream.ReadFloat32(this.m_iterator, this.m_streamType));
- mask = bstream.ReadUChar(this.m_iterator, this.m_streamType);
- ifs.SetCCW((mask & 1) === 1);
- ifs.SetSolid((mask & 2) === 1);
- ifs.SetConvex((mask & 4) === 1);
- ifs.SetIsTriangularMesh((mask & 8) === 1);
- ifs.SetNCoord(bstream.ReadUInt32(this.m_iterator, this.m_streamType));
- ifs.SetNNormal(bstream.ReadUInt32(this.m_iterator, this.m_streamType));
- ifs.SetNumFloatAttributes(bstream.ReadUInt32(this.m_iterator, this.m_streamType));
- ifs.SetNumIntAttributes(bstream.ReadUInt32(this.m_iterator, this.m_streamType));
- if (ifs.GetNCoord() > 0) {
- ifs.SetNCoordIndex(bstream.ReadUInt32(this.m_iterator, this.m_streamType));
- for (j = 0; j < 3; ++j) {
- ifs.SetCoordMin(j, bstream.ReadFloat32(this.m_iterator, this.m_streamType));
- ifs.SetCoordMax(j, bstream.ReadFloat32(this.m_iterator, this.m_streamType));
- }
- this.m_params.SetCoordQuantBits(bstream.ReadUChar(this.m_iterator, this.m_streamType));
- }
- if (ifs.GetNNormal() > 0) {
- ifs.SetNNormalIndex(bstream.ReadUInt32(this.m_iterator, this.m_streamType));
- for (j = 0; j < 3; ++j) {
- ifs.SetNormalMin(j, bstream.ReadFloat32(this.m_iterator, this.m_streamType));
- ifs.SetNormalMax(j, bstream.ReadFloat32(this.m_iterator, this.m_streamType));
- }
- ifs.SetNormalPerVertex(bstream.ReadUChar(this.m_iterator, this.m_streamType) === 1);
- this.m_params.SetNormalQuantBits(bstream.ReadUChar(this.m_iterator, this.m_streamType));
- }
- for (a = 0; a < ifs.GetNumFloatAttributes(); ++a) {
- ifs.SetNFloatAttribute(a, bstream.ReadUInt32(this.m_iterator, this.m_streamType));
- if (ifs.GetNFloatAttribute(a) > 0) {
- ifs.SetNFloatAttributeIndex(a, bstream.ReadUInt32(this.m_iterator, this.m_streamType));
- d = bstream.ReadUChar(this.m_iterator, this.m_streamType);
- ifs.SetFloatAttributeDim(a, d);
- for (j = 0; j < d; ++j) {
- ifs.SetFloatAttributeMin(a, j, bstream.ReadFloat32(this.m_iterator, this.m_streamType));
- ifs.SetFloatAttributeMax(a, j, bstream.ReadFloat32(this.m_iterator, this.m_streamType));
- }
- ifs.SetFloatAttributePerVertex(a, bstream.ReadUChar(this.m_iterator, this.m_streamType) === 1);
- ifs.SetFloatAttributeType(a, bstream.ReadUChar(this.m_iterator, this.m_streamType));
- this.m_params.SetFloatAttributeQuantBits(a, bstream.ReadUChar(this.m_iterator, this.m_streamType));
- }
- }
- for (a = 0; a < ifs.GetNumIntAttributes(); ++a) {
- ifs.SetNIntAttribute(a, bstream.ReadUInt32(this.m_iterator, this.m_streamType));
- if (ifs.GetNIntAttribute(a) > 0) {
- ifs.SetNIntAttributeIndex(a, bstream.ReadUInt32(this.m_iterator, this.m_streamType));
- ifs.SetIntAttributeDim(a, bstream.ReadUChar(this.m_iterator, this.m_streamType));
- ifs.SetIntAttributePerVertex(a, bstream.ReadUChar(this.m_iterator, this.m_streamType) === 1);
- ifs.SetIntAttributeType(a, bstream.ReadUChar(this.m_iterator, this.m_streamType));
- }
- }
- return module.O3DGC_OK;
- };
- function DeltaPredictors(triangles, ta, v, nPred, neighbors, dimFloatArray, quantFloatArray, stride) {
- var ws, k, p, w, i, id;
- id = new module.SC3DMCTriplet(-1, -1, -1);
- for (k = 0; k < 3; ++k) {
- w = triangles[ta * 3 + k];
- if (w < v) {
- id.m_a = -1;
- id.m_b = -1;
- id.m_c = w;
- p = InsertPredictor(id, nPred, neighbors, dimFloatArray);
- if (p !== -1) {
- ws = w * stride;
- for (i = 0; i < dimFloatArray; ++i) {
- neighbors[p].m_pred[i] = quantFloatArray[ws + i];
- }
- }
- }
- }
- }
- function ParallelogramPredictors(triangles, ta, v, nPred, neighbors, dimFloatArray, quantFloatArray, stride, v2T, v2TNeighbors) {
- var ta3, tb3, as, bs, cs, a, b, c, x, i, k, u1_begin, u1_end, u1, tb, foundB, p, id;
- ta3 = ta * 3;
- id = new module.SC3DMCTriplet(-1, -1, -1);
- if (triangles[ta3] === v) {
- a = triangles[ta3 + 1];
- b = triangles[ta3 + 2];
- } else if (triangles[ta3 + 1] === v) {
- a = triangles[ta3];
- b = triangles[ta3 + 2];
- } else {
- a = triangles[ta3];
- b = triangles[ta3 + 1];
- }
- if (a < v && b < v) {
- u1_begin = v2T.Begin(a);
- u1_end = v2T.End(a);
- for (u1 = u1_begin; u1 < u1_end; ++u1) {
- tb = v2TNeighbors[u1];
- if (tb < 0) {
- break;
- }
- tb3 = tb * 3;
- c = -1;
- foundB = false;
- for (k = 0; k < 3; ++k) {
- x = triangles[tb3 + k];
- if (x === b) {
- foundB = true;
- } else if (x < v && x !== a) {
- c = x;
- }
- }
- if (c !== -1 && foundB) {
- if (a < b) {
- id.m_a = a;
- id.m_b = b;
- } else {
- id.m_a = b;
- id.m_b = a;
- }
- id.m_c = (-c - 1);
- p = InsertPredictor(id, nPred, neighbors, dimFloatArray);
- if (p !== -1) {
- as = a * stride;
- bs = b * stride;
- cs = c * stride;
- for (i = 0; i < dimFloatArray; ++i) {
- neighbors[p].m_pred[i] = quantFloatArray[as + i] + quantFloatArray[bs + i] - quantFloatArray[cs + i];
- }
- }
- }
- }
- }
- }
- module.SC3DMCDecoder.prototype.DecodeIntArrayBinary = function (intArray,
- numIntArray,
- dimIntArray,
- stride,
- ifs,
- predMode,
- bstream) {
- var testPredEnabled, bestPred, i, u, ta, u_begin, u_end, buffer, iterator, streamType, predResidual, acd, bModel0, bModel1, mModelPreds, v2T, v2TNeighbors, triangles, size, start, streamSize, mask, binarization, iteratorPred, exp_k, M, id, mModelValues, neighbors, normals, nPred, v;
- iterator = this.m_iterator;
- streamType = this.m_streamType;
- acd = new module.ArithmeticDecoder();
- bModel0 = new module.StaticBitModel();
- bModel1 = new module.AdaptiveBitModel();
- mModelPreds = new module.AdaptiveDataModel();
- mModelPreds.SetAlphabet(local.O3DGC_SC3DMC_MAX_PREDICTION_NEIGHBORS + 1);
- v2T = this.m_triangleListDecoder.GetVertexToTriangle();
- v2TNeighbors = v2T.m_neighbors;
- triangles = ifs.GetCoordIndex();
- size = numIntArray * dimIntArray;
- start = iterator.m_count;
- streamSize = bstream.ReadUInt32(iterator, streamType); // bitsream size
- mask = bstream.ReadUChar(iterator, streamType);
- binarization = (mask >>> 4) & 7;
- predMode.m_value = mask & 7;
- streamSize -= (iterator.m_count - start);
- iteratorPred = new module.Iterator();
- iteratorPred.m_count = iterator.m_count + streamSize;
- exp_k = 0;
- M = 0;
- id = new module.SC3DMCTriplet(-1, -1, -1);
- if (binarization !== local.O3DGC_SC3DMC_BINARIZATION_AC_EGC) {
- return module.O3DGC_ERROR_CORRUPTED_STREAM;
- }
- buffer = bstream.GetBuffer(iterator, streamSize);
- iterator.m_count += streamSize;
- acd.SetBuffer(streamSize, buffer);
- acd.StartDecoder();
- exp_k = acd.ExpGolombDecode(0, bModel0, bModel1);
- M = acd.ExpGolombDecode(0, bModel0, bModel1);
- mModelValues = new module.AdaptiveDataModel();
- mModelValues.SetAlphabet(M + 2);
- neighbors = this.m_neighbors;
- normals = this.m_normals;
- nPred = new module.NumberRef();
- testPredEnabled = predMode.m_value !== local.O3DGC_SC3DMC_NO_PREDICTION;
- for (v = 0; v < numIntArray; ++v) {
- nPred.m_value = 0;
- if (v2T.GetNumNeighbors(v) > 0 && testPredEnabled) {
- u_begin = v2T.Begin(v);
- u_end = v2T.End(v);
- for (u = u_begin; u < u_end; ++u) {
- ta = v2TNeighbors[u];
- if (ta < 0) {
- break;
- }
- DeltaPredictors(triangles, ta, v, nPred, neighbors, dimIntArray, intArray, stride);
- }
- }
- if (nPred.m_value > 1) {
- bestPred = acd.DecodeAdaptiveDataModel(mModelPreds);
- for (i = 0; i < dimIntArray; ++i) {
- predResidual = acd.DecodeIntACEGC(mModelValues, bModel0, bModel1, exp_k, M);
- intArray[v * stride + i] = predResidual + neighbors[bestPred].m_pred[i];
- }
- } else if (v > 0 && predMode.m_value !== local.O3DGC_SC3DMC_NO_PREDICTION) {
- for (i = 0; i < dimIntArray; ++i) {
- predResidual = acd.DecodeIntACEGC(mModelValues, bModel0, bModel1, exp_k, M);
- intArray[v * stride + i] = predResidual + intArray[(v - 1) * stride + i];
- }
- } else {
- for (i = 0; i < dimIntArray; ++i) {
- predResidual = acd.DecodeUIntACEGC(mModelValues, bModel0, bModel1, exp_k, M);
- intArray[v * stride + i] = predResidual;
- }
- }
- }
- iterator.m_count = iteratorPred.m_count;
- return module.O3DGC_OK;
- };
- module.SC3DMCDecoder.prototype.DecodeIntArrayASCII = function (intArray,
- numIntArray,
- dimIntArray,
- stride,
- ifs,
- predMode,
- bstream) {
- var testPredEnabled, iterator, streamType, predResidual, v2T, v2TNeighbors, triangles, size, start, streamSize, mask, binarization, iteratorPred, id, neighbors, normals, nPred, v, u_begin, u_end, u, ta, i, bestPred;
- iterator = this.m_iterator;
- streamType = this.m_streamType;
- v2T = this.m_triangleListDecoder.GetVertexToTriangle();
- v2TNeighbors = v2T.m_neighbors;
- triangles = ifs.GetCoordIndex();
- size = numIntArray * dimIntArray;
- start = iterator.m_count;
- streamSize = bstream.ReadUInt32(iterator, streamType); // bitsream size
- mask = bstream.ReadUChar(iterator, streamType);
- binarization = (mask >>> 4) & 7;
- predMode.m_value = mask & 7;
- streamSize -= (iterator.m_count - start);
- iteratorPred = new module.Iterator();
- iteratorPred.m_count = iterator.m_count + streamSize;
- id = new module.SC3DMCTriplet(-1, -1, -1);
- if (binarization !== local.O3DGC_SC3DMC_BINARIZATION_ASCII) {
- return module.O3DGC_ERROR_CORRUPTED_STREAM;
- }
- bstream.ReadUInt32(iteratorPred, streamType); // predictors bitsream size
- neighbors = this.m_neighbors;
- normals = this.m_normals;
- nPred = new module.NumberRef();
- testPredEnabled = predMode.m_value !== local.O3DGC_SC3DMC_NO_PREDICTION;
- for (v = 0; v < numIntArray; ++v) {
- nPred.m_value = 0;
- if (v2T.GetNumNeighbors(v) > 0 && testPredEnabled) {
- u_begin = v2T.Begin(v);
- u_end = v2T.End(v);
- for (u = u_begin; u < u_end; ++u) {
- ta = v2TNeighbors[u];
- if (ta < 0) {
- break;
- }
- DeltaPredictors(triangles, ta, v, nPred, neighbors, dimIntArray, intArray, stride);
- }
- }
- if (nPred.m_value > 1) {
- bestPred = bstream.ReadUCharASCII(iteratorPred);
- for (i = 0; i < dimIntArray; ++i) {
- predResidual = bstream.ReadIntASCII(iterator);
- intArray[v * stride + i] = predResidual + neighbors[bestPred].m_pred[i];
- }
- } else if (v > 0 && predMode.m_value !== local.O3DGC_SC3DMC_NO_PREDICTION) {
- for (i = 0; i < dimIntArray; ++i) {
- predResidual = bstream.ReadIntASCII(iterator);
- intArray[v * stride + i] = predResidual + intArray[(v - 1) * stride + i];
- }
- } else {
- for (i = 0; i < dimIntArray; ++i) {
- predResidual = bstream.ReadUIntASCII(iterator);
- intArray[v * stride + i] = predResidual;
- }
- }
- }
- iterator.m_count = iteratorPred.m_count;
- return module.O3DGC_OK;
- };
- module.SC3DMCDecoder.prototype.DecodeIntArray = function (intArray,
- numIntArray,
- dimIntArray,
- stride,
- ifs,
- predMode,
- bstream) {
- if (this.m_streamType === local.O3DGC_STREAM_TYPE_ASCII) {
- return this.DecodeIntArrayASCII(intArray, numIntArray, dimIntArray, stride, ifs, predMode, bstream);
- }
- return this.DecodeIntArrayBinary(intArray, numIntArray, dimIntArray, stride, ifs, predMode, bstream);
- };
- function ComputeNormals(triangles, ntris, coords, nvert, normals) {
- var t3, v, n, t, a, b, c, d1, d2, n0;
- n0 = new module.Vec3();
- d1 = new module.Vec3();
- d2 = new module.Vec3();
- n = nvert * 3;
- for (v = 0; v < n; ++v) {
- normals[v] = 0;
- }
- for (t = 0; t < ntris; ++t) {
- t3 = t * 3;
- a = triangles[t3] * 3;
- b = triangles[t3 + 1] * 3;
- c = triangles[t3 + 2] * 3;
- d1.m_x = coords[b] - coords[a];
- d1.m_y = coords[b + 1] - coords[a + 1];
- d1.m_z = coords[b + 2] - coords[a + 2];
- d2.m_x = coords[c] - coords[a];
- d2.m_y = coords[c + 1] - coords[a + 1];
- d2.m_z = coords[c + 2] - coords[a + 2];
- n0.m_x = d1.m_y * d2.m_z - d1.m_z * d2.m_y;
- n0.m_y = d1.m_z * d2.m_x - d1.m_x * d2.m_z;
- n0.m_z = d1.m_x * d2.m_y - d1.m_y * d2.m_x;
- normals[a] += n0.m_x;
- normals[a + 1] += n0.m_y;
- normals[a + 2] += n0.m_z;
- normals[b] += n0.m_x;
- normals[b + 1] += n0.m_y;
- normals[b + 2] += n0.m_z;
- normals[c] += n0.m_x;
- normals[c + 1] += n0.m_y;
- normals[c + 2] += n0.m_z;
- }
- }
- module.SC3DMCDecoder.prototype.ProcessNormals = function (ifs) {
- var v3, v2, nvert, normalSize, normals, quantFloatArray, orientation, triangles, n0, n1, v, rna0, rnb0, ni1, norm0;
- nvert = ifs.GetNNormal();
- normalSize = ifs.GetNNormal() * 3;
- if (this.m_normalsSize < normalSize) {
- this.m_normalsSize = normalSize;
- this.m_normals = new Float32Array(this.m_normalsSize);
- }
- normals = this.m_normals;
- quantFloatArray = this.m_quantFloatArray;
- orientation = this.m_orientation;
- triangles = ifs.GetCoordIndex();
- ComputeNormals(triangles, ifs.GetNCoordIndex(), quantFloatArray, nvert, normals);
- n0 = new module.Vec3();
- n1 = new module.Vec3();
- for (v = 0; v < nvert; ++v) {
- v3 = 3 * v;
- n0.m_x = normals[v3];
- n0.m_y = normals[v3 + 1];
- n0.m_z = normals[v3 + 2];
- norm0 = Math.sqrt(n0.m_x * n0.m_x + n0.m_y * n0.m_y + n0.m_z * n0.m_z);
- if (norm0 === 0.0) {
- norm0 = 1.0;
- }
- SphereToCube(n0, n1);
- rna0 = n1.m_x / norm0;
- rnb0 = n1.m_y / norm0;
- ni1 = n1.m_z + orientation[v];
- orientation[v] = ni1;
- if ((ni1 >>> 1) !== (n1.m_z >>> 1)) {
- rna0 = 0.0;
- rnb0 = 0.0;
- }
- v2 = v * 2;
- normals[v2] = rna0;
- normals[v2 + 1] = rnb0;
- }
- return module.O3DGC_OK;
- };
- module.SC3DMCDecoder.prototype.IQuantize = function (floatArray,
- numFloatArray,
- dimFloatArray,
- stride,
- minFloatArray,
- maxFloatArray,
- nQBits,
- predMode) {
- var v, nin, nout, orientation, normals, CubeToSphere;
- if (predMode.m_value === local.O3DGC_SC3DMC_SURF_NORMALS_PREDICTION) {
- CubeToSphere = local.CubeToSphere;
- orientation = this.m_orientation;
- normals = this.m_normals;
- nin = new module.Vec3(0, 0, 0);
- nout = new module.Vec3(0, 0, 0);
- this.IQuantizeFloatArray(floatArray, numFloatArray, dimFloatArray, stride, this.m_minNormal, this.m_maxNormal, nQBits + 1);
- for (v = 0; v < numFloatArray; ++v) {
- nin.m_x = floatArray[stride * v] + normals[2 * v];
- nin.m_y = floatArray[stride * v + 1] + normals[2 * v + 1];
- nin.m_z = orientation[v];
- CubeToSphere[nin.m_z](nin, nout);
- floatArray[stride * v] = nout.m_x;
- floatArray[stride * v + 1] = nout.m_y;
- floatArray[stride * v + 2] = nout.m_z;
- }
- } else {
- this.IQuantizeFloatArray(floatArray, numFloatArray, dimFloatArray, stride, minFloatArray, maxFloatArray, nQBits);
- }
- };
- module.SC3DMCDecoder.prototype.DecodeFloatArrayBinary = function (floatArray,
- numFloatArray,
- dimFloatArray,
- stride,
- minFloatArray,
- maxFloatArray,
- nQBits,
- ifs,
- predMode,
- bstream) {
- var maxNPred, testPredEnabled, testParaPredEnabled, bestPred, dModel, buffer, quantFloatArray, neighbors, normals, nPred, ta, i, v, u, u_begin, u_end, iterator, orientation, streamType, predResidual, acd, bModel0, bModel1, mModelPreds, v2T, v2TNeighbors, triangles, size, start, streamSize, mask, binarization, iteratorPred, exp_k, M, mModelValues;
- iterator = this.m_iterator;
- orientation = this.m_orientation;
- streamType = this.m_streamType;
- acd = new module.ArithmeticDecoder();
- bModel0 = new module.StaticBitModel();
- bModel1 = new module.AdaptiveBitModel();
- mModelPreds = new module.AdaptiveDataModel();
- maxNPred = local.O3DGC_SC3DMC_MAX_PREDICTION_NEIGHBORS;
- mModelPreds.SetAlphabet(maxNPred + 1);
- v2T = this.m_triangleListDecoder.GetVertexToTriangle();
- v2TNeighbors = v2T.m_neighbors;
- triangles = ifs.GetCoordIndex();
- size = numFloatArray * dimFloatArray;
- start = iterator.m_count;
- streamSize = bstream.ReadUInt32(iterator, streamType);
- mask = bstream.ReadUChar(iterator, streamType);
- binarization = (mask >>> 4) & 7;
- predMode.m_value = mask & 7;
- streamSize -= (iterator.m_count - start);
- iteratorPred = new module.Iterator();
- iteratorPred.m_count = iterator.m_count + streamSize;
- exp_k = 0;
- M = 0;
- if (binarization !== local.O3DGC_SC3DMC_BINARIZATION_AC_EGC) {
- return module.O3DGC_ERROR_CORRUPTED_STREAM;
- }
- buffer = bstream.GetBuffer(iterator, streamSize);
- iterator.m_count += streamSize;
- acd.SetBuffer(streamSize, buffer);
- acd.StartDecoder();
- exp_k = acd.ExpGolombDecode(0, bModel0, bModel1);
- M = acd.ExpGolombDecode(0, bModel0, bModel1);
- mModelValues = new module.AdaptiveDataModel();
- mModelValues.SetAlphabet(M + 2);
- if (predMode.m_value === local.O3DGC_SC3DMC_SURF_NORMALS_PREDICTION) {
- if (this.m_orientationSize < size) {
- this.m_orientationSize = size;
- this.m_orientation = new Int8Array(this.m_orientationSize);
- orientation = this.m_orientation;
- }
- dModel = new module.AdaptiveDataModel();
- dModel.SetAlphabet(12);
- for (i = 0; i < numFloatArray; ++i) {
- orientation[i] = UIntToInt(acd.DecodeAdaptiveDataModel(dModel));
- }
- this.ProcessNormals(ifs);
- dimFloatArray = 2;
- }
- if (this.m_quantFloatArraySize < size) {
- this.m_quantFloatArraySize = size;
- this.m_quantFloatArray = new Int32Array(this.m_quantFloatArraySize);
- }
- quantFloatArray = this.m_quantFloatArray;
- neighbors = this.m_neighbors;
- normals = this.m_normals;
- nPred = new module.NumberRef();
- testPredEnabled = predMode.m_value !== local.O3DGC_SC3DMC_NO_PREDICTION;
- testParaPredEnabled = predMode.m_value === local.O3DGC_SC3DMC_PARALLELOGRAM_PREDICTION;
- for (v = 0; v < numFloatArray; ++v) {
- nPred.m_value = 0;
- if (v2T.GetNumNeighbors(v) > 0 && testPredEnabled) {
- u_begin = v2T.Begin(v);
- u_end = v2T.End(v);
- if (testParaPredEnabled) {
- for (u = u_begin; u < u_end; ++u) {
- ta = v2TNeighbors[u];
- if (ta < 0) {
- break;
- }
- ParallelogramPredictors(triangles, ta, v, nPred, neighbors, dimFloatArray, quantFloatArray, stride, v2T, v2TNeighbors);
- }
- }
- if (nPred.m_value < maxNPred) {
- for (u = u_begin; u < u_end; ++u) {
- ta = v2TNeighbors[u];
- if (ta < 0) {
- break;
- }
- DeltaPredictors(triangles, ta, v, nPred, neighbors, dimFloatArray, quantFloatArray, stride);
- }
- }
- }
- if (nPred.m_value > 1) {
- bestPred = acd.DecodeAdaptiveDataModel(mModelPreds);
- for (i = 0; i < dimFloatArray; ++i) {
- predResidual = acd.DecodeIntACEGC(mModelValues, bModel0, bModel1, exp_k, M);
- quantFloatArray[v * stride + i] = predResidual + neighbors[bestPred].m_pred[i];
- }
- } else if (v > 0 && testPredEnabled) {
- for (i = 0; i < dimFloatArray; ++i) {
- predResidual = acd.DecodeIntACEGC(mModelValues, bModel0, bModel1, exp_k, M);
- quantFloatArray[v * stride + i] = predResidual + quantFloatArray[(v - 1) * stride + i];
- }
- } else {
- for (i = 0; i < dimFloatArray; ++i) {
- predResidual = acd.DecodeUIntACEGC(mModelValues, bModel0, bModel1, exp_k, M);
- quantFloatArray[v * stride + i] = predResidual;
- }
- }
- }
- iterator.m_count = iteratorPred.m_count;
- this.IQuantize(floatArray, numFloatArray, dimFloatArray, stride, minFloatArray, maxFloatArray, nQBits, predMode);
- return module.O3DGC_OK;
- };
- module.SC3DMCDecoder.prototype.DecodeFloatArrayASCII = function (floatArray,
- numFloatArray,
- dimFloatArray,
- stride,
- minFloatArray,
- maxFloatArray,
- nQBits,
- ifs,
- predMode,
- bstream) {
- var maxNPred, testPredEnabled, testParaPredEnabled, iterator, orientation, streamType, predResidual, v2T, v2TNeighbors, triangles, size, start, streamSize, mask, binarization, iteratorPred, quantFloatArray, neighbors, normals, nPred, v, u, u_begin, u_end, ta, i, bestPred;
- maxNPred = local.O3DGC_SC3DMC_MAX_PREDICTION_NEIGHBORS;
- iterator = this.m_iterator;
- orientation = this.m_orientation;
- streamType = this.m_streamType;
- v2T = this.m_triangleListDecoder.GetVertexToTriangle();
- v2TNeighbors = v2T.m_neighbors;
- triangles = ifs.GetCoordIndex();
- size = numFloatArray * dimFloatArray;
- start = iterator.m_count;
- streamSize = bstream.ReadUInt32(iterator, streamType);
- mask = bstream.ReadUChar(iterator, streamType);
- binarization = (mask >>> 4) & 7;
- predMode.m_value = mask & 7;
- streamSize -= (iterator.m_count - start);
- iteratorPred = new module.Iterator();
- iteratorPred.m_count = iterator.m_count + streamSize;
- if (binarization !== local.O3DGC_SC3DMC_BINARIZATION_ASCII) {
- return module.O3DGC_ERROR_CORRUPTED_STREAM;
- }
- bstream.ReadUInt32(iteratorPred, streamType);
- if (predMode.m_value === local.O3DGC_SC3DMC_SURF_NORMALS_PREDICTION) {
- if (this.m_orientationSize < numFloatArray) {
- this.m_orientationSize = numFloatArray;
- this.m_orientation = new Int8Array(this.m_orientationSize);
- orientation = this.m_orientation;
- }
- for (i = 0; i < numFloatArray; ++i) {
- orientation[i] = bstream.ReadIntASCII(iterator);
- }
- this.ProcessNormals(ifs);
- dimFloatArray = 2;
- }
- if (this.m_quantFloatArraySize < size) {
- this.m_quantFloatArraySize = size;
- this.m_quantFloatArray = new Int32Array(this.m_quantFloatArraySize);
- }
- quantFloatArray = this.m_quantFloatArray;
- neighbors = this.m_neighbors;
- normals = this.m_normals;
- nPred = new module.NumberRef();
- testPredEnabled = predMode.m_value !== local.O3DGC_SC3DMC_NO_PREDICTION;
- testParaPredEnabled = predMode.m_value === local.O3DGC_SC3DMC_PARALLELOGRAM_PREDICTION;
- for (v = 0; v < numFloatArray; ++v) {
- nPred.m_value = 0;
- if (v2T.GetNumNeighbors(v) > 0 && testPredEnabled) {
- u_begin = v2T.Begin(v);
- u_end = v2T.End(v);
- if (testParaPredEnabled) {
- for (u = u_begin; u < u_end; ++u) {
- ta = v2TNeighbors[u];
- if (ta < 0) {
- break;
- }
- ParallelogramPredictors(triangles, ta, v, nPred, neighbors, dimFloatArray, quantFloatArray, stride, v2T, v2TNeighbors);
- }
- }
- if (nPred.m_value < maxNPred) {
- for (u = u_begin; u < u_end; ++u) {
- ta = v2TNeighbors[u];
- if (ta < 0) {
- break;
- }
- DeltaPredictors(triangles, ta, v, nPred, neighbors, dimFloatArray, quantFloatArray, stride);
- }
- }
- }
- if (nPred.m_value > 1) {
- bestPred = bstream.ReadUCharASCII(iteratorPred);
- for (i = 0; i < dimFloatArray; ++i) {
- predResidual = bstream.ReadIntASCII(iterator);
- quantFloatArray[v * stride + i] = predResidual + neighbors[bestPred].m_pred[i];
- }
- } else if (v > 0 && predMode.m_value !== local.O3DGC_SC3DMC_NO_PREDICTION) {
- for (i = 0; i < dimFloatArray; ++i) {
- predResidual = bstream.ReadIntASCII(iterator);
- quantFloatArray[v * stride + i] = predResidual + quantFloatArray[(v - 1) * stride + i];
- }
- } else {
- for (i = 0; i < dimFloatArray; ++i) {
- predResidual = bstream.ReadUIntASCII(iterator);
- quantFloatArray[v * stride + i] = predResidual;
- }
- }
- }
- iterator.m_count = iteratorPred.m_count;
- this.IQuantize(floatArray, numFloatArray, dimFloatArray, stride, minFloatArray, maxFloatArray, nQBits, predMode);
- return module.O3DGC_OK;
- };
- module.SC3DMCDecoder.prototype.DecodeFloatArray = function (floatArray,
- numFloatArray,
- dimFloatArray,
- stride,
- minFloatArray,
- maxFloatArray,
- nQBits,
- ifs,
- predMode,
- bstream) {
- if (this.m_streamType === local.O3DGC_STREAM_TYPE_ASCII) {
- return this.DecodeFloatArrayASCII(floatArray, numFloatArray, dimFloatArray, stride, minFloatArray, maxFloatArray, nQBits, ifs, predMode, bstream);
- }
- return this.DecodeFloatArrayBinary(floatArray, numFloatArray, dimFloatArray, stride, minFloatArray, maxFloatArray, nQBits, ifs, predMode, bstream);
- };
- module.SC3DMCDecoder.prototype.IQuantizeFloatArray = function (floatArray, numFloatArray, dimFloatArray, stride, minFloatArray, maxFloatArray, nQBits) {
- var idelta, quantFloatArray, d, r, v;
- idelta = this.m_idelta;
- quantFloatArray = this.m_quantFloatArray;
- for (d = 0; d < dimFloatArray; ++d) {
- r = maxFloatArray[d] - minFloatArray[d];
- if (r > 0.0) {
- idelta[d] = r / (((1 << nQBits) >>> 0) - 1);
- } else {
- idelta[d] = 1.0;
- }
- }
- for (v = 0; v < numFloatArray; ++v) {
- for (d = 0; d < dimFloatArray; ++d) {
- floatArray[v * stride + d] = quantFloatArray[v * stride + d] * idelta[d] + minFloatArray[d];
- }
- }
- return module.O3DGC_OK;
- };
- module.SC3DMCDecoder.prototype.DecodePlayload = function (ifs, bstream) {
- var params, iterator, stats, predMode, timer, ret, a;
- params = this.m_params;
- iterator = this.m_iterator;
- stats = this.m_stats;
- predMode = new module.NumberRef();
- timer = new module.Timer();
- ret = module.O3DGC_OK;
- this.m_triangleListDecoder.SetStreamType(this.m_streamType);
- stats.m_streamSizeCoordIndex = iterator.m_count;
- timer.Tic();
- this.m_triangleListDecoder.Decode(ifs.GetCoordIndex(), ifs.GetNCoordIndex(), ifs.GetNCoord(), bstream, iterator);
- timer.Toc();
- stats.m_timeCoordIndex = timer.GetElapsedTime();
- stats.m_streamSizeCoordIndex = iterator.m_count - stats.m_streamSizeCoordIndex;
- // decode coord
- stats.m_streamSizeCoord = iterator.m_count;
- timer.Tic();
- if (ifs.GetNCoord() > 0) {
- ret = this.DecodeFloatArray(ifs.GetCoord(), ifs.GetNCoord(), 3, 3, ifs.GetCoordMinArray(), ifs.GetCoordMaxArray(), params.GetCoordQuantBits(), ifs, predMode, bstream);
- params.SetCoordPredMode(predMode.m_value);
- }
- if (ret !== module.O3DGC_OK) {
- return ret;
- }
- timer.Toc();
- stats.m_timeCoord = timer.GetElapsedTime();
- stats.m_streamSizeCoord = iterator.m_count - stats.m_streamSizeCoord;
- // decode Normal
- stats.m_streamSizeNormal = iterator.m_count;
- timer.Tic();
- if (ifs.GetNNormal() > 0) {
- ret = this.DecodeFloatArray(ifs.GetNormal(), ifs.GetNNormal(), 3, 3, ifs.GetNormalMinArray(), ifs.GetNormalMaxArray(), params.GetNormalQuantBits(), ifs, predMode, bstream);
- params.SetNormalPredMode(predMode.m_value);
- }
- if (ret !== module.O3DGC_OK) {
- return ret;
- }
- timer.Toc();
- stats.m_timeNormal = timer.GetElapsedTime();
- stats.m_streamSizeNormal = iterator.m_count - stats.m_streamSizeNormal;
- // decode FloatAttributes
- for (a = 0; a < ifs.GetNumFloatAttributes(); ++a) {
- stats.m_streamSizeFloatAttribute[a] = iterator.m_count;
- timer.Tic();
- ret = this.DecodeFloatArray(ifs.GetFloatAttribute(a), ifs.GetNFloatAttribute(a), ifs.GetFloatAttributeDim(a), ifs.GetFloatAttributeDim(a), ifs.GetFloatAttributeMinArray(a), ifs.GetFloatAttributeMaxArray(a), params.GetFloatAttributeQuantBits(a), ifs, predMode, bstream);
- params.SetFloatAttributePredMode(a, predMode.m_value);
- timer.Toc();
- stats.m_timeFloatAttribute[a] = timer.GetElapsedTime();
- stats.m_streamSizeFloatAttribute[a] = iterator.m_count - stats.m_streamSizeFloatAttribute[a];
- }
- if (ret !== module.O3DGC_OK) {
- return ret;
- }
- // decode IntAttributes
- for (a = 0; a < ifs.GetNumIntAttributes(); ++a) {
- stats.m_streamSizeIntAttribute[a] = iterator.m_count;
- timer.Tic();
- ret = this.DecodeIntArray(ifs.GetIntAttribute(a), ifs.GetNIntAttribute(a), ifs.GetIntAttributeDim(a), ifs.GetIntAttributeDim(a), ifs, predMode, bstream);
- params.SetIntAttributePredMode(a, predMode.m_value);
- timer.Toc();
- stats.m_timeIntAttribute[a] = timer.GetElapsedTime();
- stats.m_streamSizeIntAttribute[a] = iterator.m_count - stats.m_streamSizeIntAttribute[a];
- }
- if (ret !== module.O3DGC_OK) {
- return ret;
- }
- timer.Tic();
- this.m_triangleListDecoder.Reorder();
- timer.Toc();
- stats.m_timeReorder = timer.GetElapsedTime();
- return ret;
- };
- // DVEncodeParams class
- module.DVEncodeParams = function () {
- this.m_encodeMode = local.O3DGC_DYNAMIC_VECTOR_ENCODE_MODE_LIFT;
- this.m_streamTypeMode = local.O3DGC_STREAM_TYPE_ASCII;
- this.m_quantBits = 10;
- };
- module.DVEncodeParams.prototype.GetStreamType = function () {
- return this.m_streamTypeMode;
- };
- module.DVEncodeParams.prototype.GetEncodeMode = function () {
- return this.m_encodeMode;
- };
- module.DVEncodeParams.prototype.GetQuantBits = function () {
- return this.m_quantBits;
- };
- module.DVEncodeParams.prototype.SetStreamType = function (streamTypeMode) {
- this.m_streamTypeMode = streamTypeMode;
- };
- module.DVEncodeParams.prototype.SetEncodeMode = function (encodeMode) {
- this.m_encodeMode = encodeMode;
- };
- module.DVEncodeParams.prototype.SetQuantBits = function (quantBits) {
- this.m_quantBits = quantBits;
- };
- // DynamicVector class
- module.DynamicVector = function () {
- this.m_num = 0;
- this.m_dim = 0;
- this.m_stride = 0;
- this.m_max = {};
- this.m_min = {};
- this.m_vectors = {};
- };
- module.DynamicVector.prototype.GetNVector = function () {
- return this.m_num;
- };
- module.DynamicVector.prototype.GetDimVector = function () {
- return this.m_dim;
- };
- module.DynamicVector.prototype.GetStride = function () {
- return this.m_stride;
- };
- module.DynamicVector.prototype.GetMinArray = function () {
- return this.m_min;
- };
- module.DynamicVector.prototype.GetMaxArray = function () {
- return this.m_max;
- };
- module.DynamicVector.prototype.GetVectors = function () {
- return this.m_vectors;
- };
- module.DynamicVector.prototype.GetMin = function (j) {
- return this.m_min[j];
- };
- module.DynamicVector.prototype.GetMax = function (j) {
- return this.m_max[j];
- };
- module.DynamicVector.prototype.SetNVector = function (num) {
- this.m_num = num;
- };
- module.DynamicVector.prototype.SetDimVector = function (dim) {
- this.m_dim = dim;
- };
- module.DynamicVector.prototype.SetStride = function (stride) {
- this.m_stride = stride;
- };
- module.DynamicVector.prototype.SetMinArray = function (min) {
- this.m_min = min;
- };
- module.DynamicVector.prototype.SetMaxArray = function (max) {
- this.m_max = max;
- };
- module.DynamicVector.prototype.SetMin = function (j, min) {
- this.m_min[j] = min;
- };
- module.DynamicVector.prototype.SetMax = function (j, max) {
- this.m_max[j] = max;
- };
- module.DynamicVector.prototype.SetVectors = function (vectors) {
- this.m_vectors = vectors;
- };
- // DynamicVectorDecoder class
- module.DynamicVectorDecoder = function () {
- this.m_streamSize = 0;
- this.m_maxNumVectors = 0;
- this.m_numVectors = 0;
- this.m_dimVectors = 0;
- this.m_quantVectors = {};
- this.m_iterator = new module.Iterator();
- this.m_streamType = local.O3DGC_STREAM_TYPE_UNKOWN;
- this.m_params = new module.DVEncodeParams();
- };
- module.DynamicVectorDecoder.prototype.GetStreamType = function () {
- return this.m_streamType;
- };
- module.DynamicVectorDecoder.prototype.GetIterator = function () {
- return this.m_iterator;
- };
- module.DynamicVectorDecoder.prototype.SetStreamType = function (streamType) {
- this.m_streamType = streamType;
- };
- module.DynamicVectorDecoder.prototype.SetIterator = function (iterator) {
- this.m_iterator = iterator;
- };
- module.DynamicVectorDecoder.prototype.IUpdate = function (data, shift, size) {
- var p, size1;
- size1 = size - 1;
- p = 2;
- data[shift] -= data[shift + 1] >> 1;
- while (p < size1) {
- data[shift + p] -= (data[shift + p - 1] + data[shift + p + 1] + 2) >> 2;
- p += 2;
- }
- if (p === size1) {
- data[shift + p] -= data[shift + p - 1] >> 1;
- }
- return module.O3DGC_OK;
- };
- module.DynamicVectorDecoder.prototype.IPredict = function (data, shift, size) {
- var p, size1;
- size1 = size - 1;
- p = 1;
- while (p < size1) {
- data[shift + p] += (data[shift + p - 1] + data[shift + p + 1] + 1) >> 1;
- p += 2;
- }
- if (p === size1) {
- data[shift + p] += data[shift + p - 1];
- }
- return module.O3DGC_OK;
- };
- module.DynamicVectorDecoder.prototype.Merge = function (data, shift, size) {
- var i, h, a, b, tmp;
- h = (size >> 1) + (size & 1);
- a = h - 1;
- b = h;
- while (a > 0) {
- for (i = a; i < b; i += 2) {
- tmp = data[shift + i];
- data[shift + i] = data[shift + i + 1];
- data[shift + i + 1] = tmp;
- }
- --a;
- ++b;
- }
- return module.O3DGC_OK;
- };
- module.DynamicVectorDecoder.prototype.ITransform = function (data, shift, size) {
- var n, even, k, i;
- n = size;
- even = 0;
- k = 0;
- even += ((n & 1) << k++) >>> 0;
- while (n > 1) {
- n = (n >> 1) + ((n & 1) >>> 0);
- even += ((n & 1) << k++) >>> 0;
- }
- for (i = k - 2; i >= 0; --i) {
- n = ((n << 1) >>> 0) - (((even >>> i) & 1)) >>> 0;
- this.Merge(data, shift, n);
- this.IUpdate(data, shift, n);
- this.IPredict(data, shift, n);
- }
- return module.O3DGC_OK;
- };
- module.DynamicVectorDecoder.prototype.IQuantize = function (floatArray,
- numFloatArray,
- dimFloatArray,
- stride,
- minFloatArray,
- maxFloatArray,
- nQBits) {
- var quantVectors, r, idelta, size, d, v;
- quantVectors = this.m_quantVectors;
- size = numFloatArray * dimFloatArray;
- for (d = 0; d < dimFloatArray; ++d) {
- r = maxFloatArray[d] - minFloatArray[d];
- if (r > 0.0) {
- idelta = r / (((1 << nQBits) >>> 0) - 1);
- } else {
- idelta = 1.0;
- }
- for (v = 0; v < numFloatArray; ++v) {
- floatArray[v * stride + d] = quantVectors[v + d * numFloatArray] * idelta + minFloatArray[d];
- }
- }
- return module.O3DGC_OK;
- };
- module.DynamicVectorDecoder.prototype.DecodeHeader = function (dynamicVector, bstream) {
- var iterator, c0, start_code, streamType;
- iterator = this.m_iterator;
- c0 = iterator.m_count;
- start_code = bstream.ReadUInt32(iterator, local.O3DGC_STREAM_TYPE_BINARY);
- if (start_code !== local.O3DGC_DV_START_CODE) {
- iterator.m_count = c0;
- start_code = bstream.ReadUInt32(iterator, local.O3DGC_STREAM_TYPE_ASCII);
- if (start_code !== local.O3DGC_DV_START_CODE) {
- return module.O3DGC_ERROR_CORRUPTED_STREAM;
- }
- this.m_streamType = local.O3DGC_STREAM_TYPE_ASCII;
- } else {
- this.m_streamType = local.O3DGC_STREAM_TYPE_BINARY;
- }
- streamType = this.m_streamType;
- this.m_streamSize = bstream.ReadUInt32(iterator, streamType);
- this.m_params.SetEncodeMode(bstream.ReadUChar(iterator, streamType));
- dynamicVector.SetNVector(bstream.ReadUInt32(iterator, streamType));
- if (dynamicVector.GetNVector() > 0) {
- dynamicVector.SetDimVector(bstream.ReadUInt32(iterator, streamType));
- this.m_params.SetQuantBits(bstream.ReadUChar(iterator, streamType));
- }
- return module.O3DGC_OK;
- };
- module.DynamicVectorDecoder.prototype.DecodePlayload = function (dynamicVector, bstream) {
- var size, iterator, streamType, ret, start, streamSize, dim, num, j, acd, bModel0, bModel1, exp_k, M, buffer, mModelValues, quantVectors, v, d;
- iterator = this.m_iterator;
- streamType = this.m_streamType;
- ret = module.O3DGC_OK;
- start = iterator.m_count;
- streamSize = bstream.ReadUInt32(iterator, streamType);
- dim = dynamicVector.GetDimVector();
- num = dynamicVector.GetNVector();
- size = dim * num;
- for (j = 0; j < dynamicVector.GetDimVector(); ++j) {
- dynamicVector.SetMin(j, bstream.ReadFloat32(iterator, streamType));
- dynamicVector.SetMax(j, bstream.ReadFloat32(iterator, streamType));
- }
- acd = new module.ArithmeticDecoder();
- bModel0 = new module.StaticBitModel();
- bModel1 = new module.AdaptiveBitModel();
- streamSize -= (iterator.m_count - start);
- exp_k = 0;
- M = 0;
- if (streamType === local.O3DGC_STREAM_TYPE_BINARY) {
- buffer = bstream.GetBuffer(iterator, streamSize);
- iterator.m_count += streamSize;
- acd.SetBuffer(streamSize, buffer);
- acd.StartDecoder();
- exp_k = acd.ExpGolombDecode(0, bModel0, bModel1);
- M = acd.ExpGolombDecode(0, bModel0, bModel1);
- }
- mModelValues = new module.AdaptiveDataModel();
- mModelValues.SetAlphabet(M + 2);
- if (this.m_maxNumVectors < size) {
- this.m_maxNumVectors = size;
- this.m_quantVectors = new Int32Array(this.m_maxNumVectors);
- }
- quantVectors = this.m_quantVectors;
- if (streamType === local.O3DGC_STREAM_TYPE_ASCII) {
- for (v = 0; v < num; ++v) {
- for (d = 0; d < dim; ++d) {
- quantVectors[d * num + v] = bstream.ReadIntASCII(iterator);
- }
- }
- } else {
- for (v = 0; v < num; ++v) {
- for (d = 0; d < dim; ++d) {
- quantVectors[d * num + v] = acd.DecodeIntACEGC(mModelValues, bModel0, bModel1, exp_k, M);
- }
- }
- }
- for (d = 0; d < dim; ++d) {
- this.ITransform(quantVectors, d * num, num);
- }
- this.IQuantize(dynamicVector.GetVectors(), num, dim,
- dynamicVector.GetStride(), dynamicVector.GetMinArray(),
- dynamicVector.GetMaxArray(), this.m_params.GetQuantBits());
- return ret;
- };
- return module;
- })();
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