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- /**
- * @author WestLangley / http://github.com/WestLangley
- *
- */
- THREE.LineSegmentsGeometry = function () {
- THREE.InstancedBufferGeometry.call( this );
- this.type = 'LineSegmentsGeometry';
- var plane = new THREE.BufferGeometry();
- var positions = [ - 1, 2, 0, 1, 2, 0, - 1, 1, 0, 1, 1, 0, - 1, 0, 0, 1, 0, 0, - 1, - 1, 0, 1, - 1, 0 ];
- var uvs = [ - 1, 2, 1, 2, - 1, 1, 1, 1, - 1, - 1, 1, - 1, - 1, - 2, 1, - 2 ];
- var index = [ 0, 2, 1, 2, 3, 1, 2, 4, 3, 4, 5, 3, 4, 6, 5, 6, 7, 5 ];
- this.setIndex( index );
- this.addAttribute( 'position', new THREE.Float32BufferAttribute( positions, 3 ) );
- this.addAttribute( 'uv', new THREE.Float32BufferAttribute( uvs, 2 ) );
- };
- THREE.LineSegmentsGeometry.prototype = Object.assign( Object.create( THREE.InstancedBufferGeometry.prototype ), {
- constructor: THREE.LineSegmentsGeometry,
- isLineSegmentsGeometry: true,
- applyMatrix: function ( matrix ) {
- var start = this.attributes.instanceStart;
- var end = this.attributes.instanceEnd;
- if ( start !== undefined ) {
- matrix.applyToBufferAttribute( start );
- matrix.applyToBufferAttribute( end );
- start.data.needsUpdate = true;
- }
- if ( this.boundingBox !== null ) {
- this.computeBoundingBox();
- }
- if ( this.boundingSphere !== null ) {
- this.computeBoundingSphere();
- }
- return this;
- },
- setPositions: function ( array ) {
- var lineSegments;
- if ( array instanceof Float32Array ) {
- lineSegments = array;
- } else if ( Array.isArray( array ) ) {
- lineSegments = new Float32Array( array );
- }
- var instanceBuffer = new THREE.InstancedInterleavedBuffer( lineSegments, 6, 1 ); // xyz, xyz
- this.addAttribute( 'instanceStart', new THREE.InterleavedBufferAttribute( instanceBuffer, 3, 0 ) ); // xyz
- this.addAttribute( 'instanceEnd', new THREE.InterleavedBufferAttribute( instanceBuffer, 3, 3 ) ); // xyz
- //
- this.computeBoundingBox();
- this.computeBoundingSphere();
- return this;
- },
- setColors: function ( array ) {
- var colors;
- if ( array instanceof Float32Array ) {
- colors = array;
- } else if ( Array.isArray( array ) ) {
- colors = new Float32Array( array );
- }
- var instanceColorBuffer = new THREE.InstancedInterleavedBuffer( colors, 6, 1 ); // rgb, rgb
- this.addAttribute( 'instanceColorStart', new THREE.InterleavedBufferAttribute( instanceColorBuffer, 3, 0 ) ); // rgb
- this.addAttribute( 'instanceColorEnd', new THREE.InterleavedBufferAttribute( instanceColorBuffer, 3, 3 ) ); // rgb
- return this;
- },
- fromWireframeGeometry: function ( geometry ) {
- this.setPositions( geometry.attributes.position.array );
- return this;
- },
- fromEdgesGeometry: function ( geometry ) {
- this.setPositions( geometry.attributes.position.array );
- return this;
- },
- fromMesh: function ( mesh ) {
- this.fromWireframeGeometry( new THREE.WireframeGeometry( mesh.geometry ) );
- // set colors, maybe
- return this;
- },
- fromLineSegements: function ( lineSegments ) {
- var geometry = lineSegments.geometry;
- if ( geometry.isGeometry ) {
- this.setPositions( geometry.vertices );
- } else if ( geometry.isBufferGeometry ) {
- this.setPositions( geometry.position.array ); // assumes non-indexed
- }
- // set colors, maybe
- return this;
- },
- computeBoundingBox: function () {
- var box = new THREE.Box3();
- return function computeBoundingBox() {
- if ( this.boundingBox === null ) {
- this.boundingBox = new THREE.Box3();
- }
- var start = this.attributes.instanceStart;
- var end = this.attributes.instanceEnd;
- if ( start !== undefined && end !== undefined ) {
- this.boundingBox.setFromBufferAttribute( start );
- box.setFromBufferAttribute( end );
- this.boundingBox.union( box );
- }
- };
- }(),
- computeBoundingSphere: function () {
- var vector = new THREE.Vector3();
- return function computeBoundingSphere() {
- if ( this.boundingSphere === null ) {
- this.boundingSphere = new THREE.Sphere();
- }
- if ( this.boundingBox === null ) {
- this.computeBoundingBox();
- }
- var start = this.attributes.instanceStart;
- var end = this.attributes.instanceEnd;
- if ( start !== undefined && end !== undefined ) {
- var center = this.boundingSphere.center;
- this.boundingBox.getCenter( center );
- var maxRadiusSq = 0;
- for ( var i = 0, il = start.count; i < il; i ++ ) {
- vector.fromBufferAttribute( start, i );
- maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( vector ) );
- vector.fromBufferAttribute( end, i );
- maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( vector ) );
- }
- this.boundingSphere.radius = Math.sqrt( maxRadiusSq );
- if ( isNaN( this.boundingSphere.radius ) ) {
- console.error( 'THREE.LineSegmentsGeometry.computeBoundingSphere(): Computed radius is NaN. The instanced position data is likely to have NaN values.', this );
- }
- }
- };
- }(),
- toJSON: function () {
- // todo
- },
- clone: function () {
- // todo
- },
- copy: function ( source ) {
- // todo
- return this;
- }
- } );
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