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- /**
- * Author: Pierre Lepers
- * Date: 09/12/2013 17:21
- */
- ( function () {
- var UNCOMPRESSED = 0,
- DEFLATE = 1,
- LZMA = 2,
- AWD_FIELD_INT8 = 1,
- AWD_FIELD_INT16 = 2,
- AWD_FIELD_INT32 = 3,
- AWD_FIELD_UINT8 = 4,
- AWD_FIELD_UINT16 = 5,
- AWD_FIELD_UINT32 = 6,
- AWD_FIELD_FLOAT32 = 7,
- AWD_FIELD_FLOAT64 = 8,
- AWD_FIELD_BOOL = 21,
- AWD_FIELD_COLOR = 22,
- AWD_FIELD_BADDR = 23,
- AWD_FIELD_STRING = 31,
- AWD_FIELD_BYTEARRAY = 32,
- AWD_FIELD_VECTOR2x1 = 41,
- AWD_FIELD_VECTOR3x1 = 42,
- AWD_FIELD_VECTOR4x1 = 43,
- AWD_FIELD_MTX3x2 = 44,
- AWD_FIELD_MTX3x3 = 45,
- AWD_FIELD_MTX4x3 = 46,
- AWD_FIELD_MTX4x4 = 47,
- BOOL = 21,
- COLOR = 22,
- BADDR = 23,
- INT8 = 1,
- INT16 = 2,
- INT32 = 3,
- UINT8 = 4,
- UINT16 = 5,
- UINT32 = 6,
- FLOAT32 = 7,
- FLOAT64 = 8;
- var littleEndian = true;
- function Block() {
- this.id = 0;
- this.data = null;
- }
- function AWDProperties() {}
- AWDProperties.prototype = {
- set: function ( key, value ) {
- this[ key ] = value;
- },
- get: function ( key, fallback ) {
- if ( this.hasOwnProperty( key ) ) {
- return this[ key ];
- } else {
- return fallback;
- }
- }
- };
- THREE.AWDLoader = function ( manager ) {
- this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
- this.trunk = new THREE.Object3D();
- this.materialFactory = undefined;
- this._url = '';
- this._baseDir = '';
- this._data = undefined;
- this._ptr = 0;
- this._version = [];
- this._streaming = false;
- this._optimized_for_accuracy = false;
- this._compression = 0;
- this._bodylen = 0xFFFFFFFF;
- this._blocks = [ new Block() ];
- this._accuracyMatrix = false;
- this._accuracyGeo = false;
- this._accuracyProps = false;
- };
- THREE.AWDLoader.prototype = {
- constructor: THREE.AWDLoader,
- load: function ( url, onLoad, onProgress, onError ) {
- var scope = this;
- this._url = url;
- this._baseDir = url.substr( 0, url.lastIndexOf( '/' ) + 1 );
- var loader = new THREE.FileLoader( this.manager );
- loader.setPath( this.path );
- loader.setResponseType( 'arraybuffer' );
- loader.load( url, function ( text ) {
- onLoad( scope.parse( text ) );
- }, onProgress, onError );
- },
- setPath: function ( value ) {
- this.path = value;
- return this;
- },
- parse: function ( data ) {
- var blen = data.byteLength;
- this._ptr = 0;
- this._data = new DataView( data );
- this._parseHeader( );
- if ( this._compression != 0 ) {
- console.error( 'compressed AWD not supported' );
- }
- if ( ! this._streaming && this._bodylen != data.byteLength - this._ptr ) {
- console.error( 'AWDLoader: body len does not match file length', this._bodylen, blen - this._ptr );
- }
- while ( this._ptr < blen ) {
- this.parseNextBlock();
- }
- return this.trunk;
- },
- parseNextBlock: function () {
- var assetData,
- ns, type, len, block,
- blockId = this.readU32(),
- ns = this.readU8(),
- type = this.readU8(),
- flags = this.readU8(),
- len = this.readU32();
- switch ( type ) {
- case 1:
- assetData = this.parseMeshData( len );
- break;
- case 22:
- assetData = this.parseContainer( len );
- break;
- case 23:
- assetData = this.parseMeshInstance( len );
- break;
- case 81:
- assetData = this.parseMaterial( len );
- break;
- case 82:
- assetData = this.parseTexture( len );
- break;
- case 101:
- assetData = this.parseSkeleton( len );
- break;
- // case 111:
- // assetData = this.parseMeshPoseAnimation(len, true);
- // break;
- case 112:
- assetData = this.parseMeshPoseAnimation( len, false );
- break;
- case 113:
- assetData = this.parseVertexAnimationSet( len );
- break;
- case 102:
- assetData = this.parseSkeletonPose( len );
- break;
- case 103:
- assetData = this.parseSkeletonAnimation( len );
- break;
- case 122:
- assetData = this.parseAnimatorSet( len );
- break;
- // case 121:
- // assetData = parseUVAnimation(len);
- // break;
- default:
- //debug('Ignoring block!',type, len);
- this._ptr += len;
- break;
- }
- // Store block reference for later use
- this._blocks[ blockId ] = block = new Block();
- block.data = assetData;
- block.id = blockId;
- },
- _parseHeader: function () {
- var version = this._version,
- awdmagic = ( this.readU8() << 16 ) | ( this.readU8() << 8 ) | this.readU8();
- if ( awdmagic != 4282180 )
- throw new Error( "AWDLoader - bad magic" );
- version[ 0 ] = this.readU8();
- version[ 1 ] = this.readU8();
- var flags = this.readU16();
- this._streaming = ( flags & 0x1 ) == 0x1;
- if ( ( version[ 0 ] === 2 ) && ( version[ 1 ] === 1 ) ) {
- this._accuracyMatrix = ( flags & 0x2 ) === 0x2;
- this._accuracyGeo = ( flags & 0x4 ) === 0x4;
- this._accuracyProps = ( flags & 0x8 ) === 0x8;
- }
- this._geoNrType = this._accuracyGeo ? FLOAT64 : FLOAT32;
- this._matrixNrType = this._accuracyMatrix ? FLOAT64 : FLOAT32;
- this._propsNrType = this._accuracyProps ? FLOAT64 : FLOAT32;
- this._optimized_for_accuracy = ( flags & 0x2 ) === 0x2;
- this._compression = this.readU8();
- this._bodylen = this.readU32();
- },
- parseContainer: function ( len ) {
- var parent,
- ctr = new THREE.Object3D(),
- par_id = this.readU32(),
- mtx = this.parseMatrix4();
- ctr.name = this.readUTF();
- ctr.applyMatrix( mtx );
- parent = this._blocks[ par_id ].data || this.trunk;
- parent.add( ctr );
- this.parseProperties( {
- 1: this._matrixNrType,
- 2: this._matrixNrType,
- 3: this._matrixNrType,
- 4: UINT8
- } );
- ctr.extra = this.parseUserAttributes();
- return ctr;
- },
- parseMeshInstance: function ( len ) {
- var name,
- mesh, geometries, meshLen, meshes,
- par_id, data_id,
- mtx,
- materials, mat, mat_id,
- num_materials,
- parent,
- i;
- par_id = this.readU32();
- mtx = this.parseMatrix4();
- name = this.readUTF();
- data_id = this.readU32();
- num_materials = this.readU16();
- geometries = this.getBlock( data_id );
- materials = [];
- for ( i = 0; i < num_materials; i ++ ) {
- mat_id = this.readU32();
- mat = this.getBlock( mat_id );
- materials.push( mat );
- }
- meshLen = geometries.length;
- meshes = [];
- // TODO : BufferGeometry don't support "geometryGroups" for now.
- // so we create sub meshes for each groups
- if ( meshLen > 1 ) {
- mesh = new THREE.Object3D();
- for ( i = 0; i < meshLen; i ++ ) {
- var sm = new THREE.Mesh( geometries[ i ] );
- meshes.push( sm );
- mesh.add( sm );
- }
- } else {
- mesh = new THREE.Mesh( geometries[ 0 ] );
- meshes.push( mesh );
- }
- mesh.applyMatrix( mtx );
- mesh.name = name;
- parent = this.getBlock( par_id ) || this.trunk;
- parent.add( mesh );
- var matLen = materials.length;
- var maxLen = Math.max( meshLen, matLen );
- for ( i = 0; i < maxLen; i ++ )
- meshes[ i % meshLen ].material = materials[ i % matLen ];
- // Ignore for now
- this.parseProperties( null );
- mesh.extra = this.parseUserAttributes();
- return mesh;
- },
- parseMaterial: function ( len ) {
- var name,
- type,
- props,
- mat,
- attributes,
- finalize,
- num_methods,
- methods_parsed;
- name = this.readUTF();
- type = this.readU8();
- num_methods = this.readU8();
- //log( "AWDLoader parseMaterial ",name )
- // Read material numerical properties
- // (1=color, 2=bitmap url, 11=alpha_blending, 12=alpha_threshold, 13=repeat)
- props = this.parseProperties( {
- 1: AWD_FIELD_INT32,
- 2: AWD_FIELD_BADDR,
- 11: AWD_FIELD_BOOL,
- 12: AWD_FIELD_FLOAT32,
- 13: AWD_FIELD_BOOL
- } );
- methods_parsed = 0;
- while ( methods_parsed < num_methods ) {
- var method_type = this.readU16();
- this.parseProperties( null );
- this.parseUserAttributes();
- }
- attributes = this.parseUserAttributes();
- if ( this.materialFactory !== undefined ) {
- mat = this.materialFactory( name );
- if ( mat ) return mat;
- }
- mat = new THREE.MeshPhongMaterial();
- if ( type === 1 ) {
- // Color material
- mat.color.setHex( props.get( 1, 0xcccccc ) );
- } else if ( type === 2 ) {
- // Bitmap material
- var tex_addr = props.get( 2, 0 );
- mat.map = this.getBlock( tex_addr );
- }
- mat.extra = attributes;
- mat.alphaThreshold = props.get( 12, 0.0 );
- mat.repeat = props.get( 13, false );
- return mat;
- },
- parseTexture: function ( len ) {
- var name = this.readUTF(),
- type = this.readU8(),
- asset,
- data_len;
- // External
- if ( type === 0 ) {
- data_len = this.readU32();
- var url = this.readUTFBytes( data_len );
- console.log( url );
- asset = this.loadTexture( url );
- } else {
- // embed texture not supported
- }
- // Ignore for now
- this.parseProperties( null );
- this.parseUserAttributes();
- return asset;
- },
- loadTexture: function ( url ) {
- var tex = new THREE.Texture();
- var loader = new THREE.ImageLoader( this.manager );
- loader.load( this._baseDir + url, function ( image ) {
- tex.image = image;
- tex.needsUpdate = true;
- } );
- return tex;
- },
- parseSkeleton: function ( len ) {
- // Array<Bone>
- var name = this.readUTF(),
- num_joints = this.readU16(),
- skeleton = [],
- joints_parsed = 0;
- this.parseProperties( null );
- while ( joints_parsed < num_joints ) {
- var joint, ibp;
- // Ignore joint id
- this.readU16();
- joint = new THREE.Bone();
- joint.parent = this.readU16() - 1; // 0=null in AWD
- joint.name = this.readUTF();
- ibp = this.parseMatrix4();
- joint.skinMatrix = ibp;
- // Ignore joint props/attributes for now
- this.parseProperties( null );
- this.parseUserAttributes();
- skeleton.push( joint );
- joints_parsed ++;
- }
- // Discard attributes for now
- this.parseUserAttributes();
- return skeleton;
- },
- parseSkeletonPose: function ( blockID ) {
- var name = this.readUTF();
- var num_joints = this.readU16();
- this.parseProperties( null );
- // debug( 'parse Skeleton Pose. joints : ' + num_joints);
- var pose = [];
- var joints_parsed = 0;
- while ( joints_parsed < num_joints ) {
- var joint_pose;
- var has_transform; //:uint;
- var mtx_data;
- has_transform = this.readU8();
- if ( has_transform === 1 ) {
- mtx_data = this.parseMatrix4();
- } else {
- mtx_data = new THREE.Matrix4();
- }
- pose[ joints_parsed ] = mtx_data;
- joints_parsed ++;
- }
- // Skip attributes for now
- this.parseUserAttributes();
- return pose;
- },
- parseSkeletonAnimation: function ( blockID ) {
- var frame_dur;
- var pose_addr;
- var pose;
- var name = this.readUTF();
- var clip = [];
- var num_frames = this.readU16();
- this.parseProperties( null );
- var frames_parsed = 0;
- var returnedArray;
- // debug( 'parse Skeleton Animation. frames : ' + num_frames);
- while ( frames_parsed < num_frames ) {
- pose_addr = this.readU32();
- frame_dur = this.readU16();
- pose = this._blocks[ pose_addr ].data;
- // debug( 'pose address ',pose[2].elements[12],pose[2].elements[13],pose[2].elements[14] );
- clip.push( {
- pose: pose,
- duration: frame_dur
- } );
- frames_parsed ++;
- }
- if ( clip.length === 0 ) {
- // debug("Could not this SkeletonClipNode, because no Frames where set.");
- return;
- }
- // Ignore attributes for now
- this.parseUserAttributes();
- return clip;
- },
- parseVertexAnimationSet: function ( len ) {
- var poseBlockAdress,
- name = this.readUTF(),
- num_frames = this.readU16(),
- props = this.parseProperties( { 1: UINT16 } ),
- frames_parsed = 0,
- skeletonFrames = [];
- while ( frames_parsed < num_frames ) {
- poseBlockAdress = this.readU32();
- skeletonFrames.push( this._blocks[ poseBlockAdress ].data );
- frames_parsed ++;
- }
- this.parseUserAttributes();
- return skeletonFrames;
- },
- parseAnimatorSet: function ( len ) {
- var targetMesh;
- var animSetBlockAdress; //:int
- var targetAnimationSet; //:AnimationSetBase;
- var outputString = ""; //:String = "";
- var name = this.readUTF();
- var type = this.readU16();
- var props = this.parseProperties( { 1: BADDR } );
- animSetBlockAdress = this.readU32();
- var targetMeshLength = this.readU16();
- var meshAdresses = []; //:Vector.<uint> = new Vector.<uint>;
- for ( var i = 0; i < targetMeshLength; i ++ )
- meshAdresses.push( this.readU32() );
- var activeState = this.readU16();
- var autoplay = Boolean( this.readU8() );
- this.parseUserAttributes();
- this.parseUserAttributes();
- var returnedArray;
- var targetMeshes = []; //:Vector.<Mesh> = new Vector.<Mesh>;
- for ( i = 0; i < meshAdresses.length; i ++ ) {
- // returnedArray = getAssetByID(meshAdresses[i], [AssetType.MESH]);
- // if (returnedArray[0])
- targetMeshes.push( this._blocks[ meshAdresses[ i ] ].data );
- }
- targetAnimationSet = this._blocks[ animSetBlockAdress ].data;
- var thisAnimator;
- if ( type == 1 ) {
- thisAnimator = {
- animationSet: targetAnimationSet,
- skeleton: this._blocks[ props.get( 1, 0 ) ].data
- };
- } else if ( type == 2 ) {
- // debug( "vertex Anim???");
- }
- for ( i = 0; i < targetMeshes.length; i ++ ) {
- targetMeshes[ i ].animator = thisAnimator;
- }
- // debug("Parsed a Animator: Name = " + name);
- return thisAnimator;
- },
- parseMeshData: function ( len ) {
- var name = this.readUTF(),
- num_subs = this.readU16(),
- geom,
- subs_parsed = 0,
- buffer,
- skinW, skinI,
- geometries = [];
- // Ignore for now
- this.parseProperties( { 1: this._geoNrType, 2: this._geoNrType } );
- // Loop through sub meshes
- while ( subs_parsed < num_subs ) {
- var sm_len, sm_end, attrib;
- geom = new THREE.BufferGeometry();
- geom.name = name;
- geometries.push( geom );
- sm_len = this.readU32();
- sm_end = this._ptr + sm_len;
- // Ignore for now
- this.parseProperties( { 1: this._geoNrType, 2: this._geoNrType } );
- // Loop through data streams
- while ( this._ptr < sm_end ) {
- var idx = 0,
- str_type = this.readU8(),
- str_ftype = this.readU8(),
- str_len = this.readU32(),
- str_end = str_len + this._ptr;
- if ( str_type === 1 ) {
- // VERTICES
- buffer = new Float32Array( ( str_len / 12 ) * 3 );
- attrib = new THREE.BufferAttribute( buffer, 3 );
- geom.addAttribute( 'position', attrib );
- idx = 0;
- while ( this._ptr < str_end ) {
- buffer[ idx ] = - this.readF32();
- buffer[ idx + 1 ] = this.readF32();
- buffer[ idx + 2 ] = this.readF32();
- idx += 3;
- }
- } else if ( str_type === 2 ) {
- // INDICES
- buffer = new Uint16Array( str_len / 2 );
- attrib = new THREE.BufferAttribute( buffer, 1 );
- geom.setIndex( attrib );
- idx = 0;
- while ( this._ptr < str_end ) {
- buffer[ idx + 1 ] = this.readU16();
- buffer[ idx ] = this.readU16();
- buffer[ idx + 2 ] = this.readU16();
- idx += 3;
- }
- } else if ( str_type === 3 ) {
- // UVS
- buffer = new Float32Array( ( str_len / 8 ) * 2 );
- attrib = new THREE.BufferAttribute( buffer, 2 );
- geom.addAttribute( 'uv', attrib );
- idx = 0;
- while ( this._ptr < str_end ) {
- buffer[ idx ] = this.readF32();
- buffer[ idx + 1 ] = 1.0 - this.readF32();
- idx += 2;
- }
- } else if ( str_type === 4 ) {
- // NORMALS
- buffer = new Float32Array( ( str_len / 12 ) * 3 );
- attrib = new THREE.BufferAttribute( buffer, 3 );
- geom.addAttribute( 'normal', attrib );
- idx = 0;
- while ( this._ptr < str_end ) {
- buffer[ idx ] = - this.readF32();
- buffer[ idx + 1 ] = this.readF32();
- buffer[ idx + 2 ] = this.readF32();
- idx += 3;
- }
- } else {
- this._ptr = str_end;
- }
- }
- this.parseUserAttributes();
- geom.computeBoundingSphere();
- subs_parsed ++;
- }
- //geom.computeFaceNormals();
- this.parseUserAttributes();
- //finalizeAsset(geom, name);
- return geometries;
- },
- parseMeshPoseAnimation: function ( len, poseOnly ) {
- var num_frames = 1,
- num_submeshes,
- frames_parsed,
- subMeshParsed,
- frame_dur,
- x, y, z,
- str_len,
- str_end,
- geom,
- subGeom,
- idx = 0,
- clip = {},
- indices,
- verts,
- num_Streams,
- streamsParsed,
- streamtypes = [],
- props,
- thisGeo,
- name = this.readUTF(),
- geoAdress = this.readU32();
- var mesh = this.getBlock( geoAdress );
- if ( mesh === null ) {
- console.log( "parseMeshPoseAnimation target mesh not found at:", geoAdress );
- return;
- }
- geom = mesh.geometry;
- geom.morphTargets = [];
- if ( ! poseOnly )
- num_frames = this.readU16();
- num_submeshes = this.readU16();
- num_Streams = this.readU16();
- // debug("VA num_frames : ", num_frames );
- // debug("VA num_submeshes : ", num_submeshes );
- // debug("VA numstreams : ", num_Streams );
- streamsParsed = 0;
- while ( streamsParsed < num_Streams ) {
- streamtypes.push( this.readU16() );
- streamsParsed ++;
- }
- props = this.parseProperties( { 1: BOOL, 2: BOOL } );
- clip.looping = props.get( 1, true );
- clip.stitchFinalFrame = props.get( 2, false );
- frames_parsed = 0;
- while ( frames_parsed < num_frames ) {
- frame_dur = this.readU16();
- subMeshParsed = 0;
- while ( subMeshParsed < num_submeshes ) {
- streamsParsed = 0;
- str_len = this.readU32();
- str_end = this._ptr + str_len;
- while ( streamsParsed < num_Streams ) {
- if ( streamtypes[ streamsParsed ] === 1 ) {
- //geom.addAttribute( 'morphTarget'+frames_parsed, Float32Array, str_len/12, 3 );
- var buffer = new Float32Array( str_len / 4 );
- geom.morphTargets.push( {
- array: buffer
- } );
- //buffer = geom.attributes['morphTarget'+frames_parsed].array
- idx = 0;
- while ( this._ptr < str_end ) {
- buffer[ idx ] = this.readF32();
- buffer[ idx + 1 ] = this.readF32();
- buffer[ idx + 2 ] = this.readF32();
- idx += 3;
- }
- subMeshParsed ++;
- } else
- this._ptr = str_end;
- streamsParsed ++;
- }
- }
- frames_parsed ++;
- }
- this.parseUserAttributes();
- return null;
- },
- getBlock: function ( id ) {
- return this._blocks[ id ].data;
- },
- parseMatrix4: function () {
- var mtx = new THREE.Matrix4();
- var e = mtx.elements;
- e[ 0 ] = this.readF32();
- e[ 1 ] = this.readF32();
- e[ 2 ] = this.readF32();
- e[ 3 ] = 0.0;
- //e[3] = 0.0;
- e[ 4 ] = this.readF32();
- e[ 5 ] = this.readF32();
- e[ 6 ] = this.readF32();
- //e[7] = this.readF32();
- e[ 7 ] = 0.0;
- e[ 8 ] = this.readF32();
- e[ 9 ] = this.readF32();
- e[ 10 ] = this.readF32();
- //e[11] = this.readF32();
- e[ 11 ] = 0.0;
- e[ 12 ] = - this.readF32();
- e[ 13 ] = this.readF32();
- e[ 14 ] = this.readF32();
- //e[15] = this.readF32();
- e[ 15 ] = 1.0;
- return mtx;
- },
- parseProperties: function ( expected ) {
- var list_len = this.readU32();
- var list_end = this._ptr + list_len;
- var props = new AWDProperties();
- if ( expected ) {
- while ( this._ptr < list_end ) {
- var key = this.readU16();
- var len = this.readU32();
- var type;
- if ( expected.hasOwnProperty( key ) ) {
- type = expected[ key ];
- props.set( key, this.parseAttrValue( type, len ) );
- } else {
- this._ptr += len;
- }
- }
- }
- return props;
- },
- parseUserAttributes: function () {
- // skip for now
- this._ptr = this.readU32() + this._ptr;
- return null;
- },
- parseAttrValue: function ( type, len ) {
- var elem_len;
- var read_func;
- switch ( type ) {
- case AWD_FIELD_INT8:
- elem_len = 1;
- read_func = this.readI8;
- break;
- case AWD_FIELD_INT16:
- elem_len = 2;
- read_func = this.readI16;
- break;
- case AWD_FIELD_INT32:
- elem_len = 4;
- read_func = this.readI32;
- break;
- case AWD_FIELD_BOOL:
- case AWD_FIELD_UINT8:
- elem_len = 1;
- read_func = this.readU8;
- break;
- case AWD_FIELD_UINT16:
- elem_len = 2;
- read_func = this.readU16;
- break;
- case AWD_FIELD_UINT32:
- case AWD_FIELD_BADDR:
- elem_len = 4;
- read_func = this.readU32;
- break;
- case AWD_FIELD_FLOAT32:
- elem_len = 4;
- read_func = this.readF32;
- break;
- case AWD_FIELD_FLOAT64:
- elem_len = 8;
- read_func = this.readF64;
- break;
- case AWD_FIELD_VECTOR2x1:
- case AWD_FIELD_VECTOR3x1:
- case AWD_FIELD_VECTOR4x1:
- case AWD_FIELD_MTX3x2:
- case AWD_FIELD_MTX3x3:
- case AWD_FIELD_MTX4x3:
- case AWD_FIELD_MTX4x4:
- elem_len = 8;
- read_func = this.readF64;
- break;
- }
- if ( elem_len < len ) {
- var list;
- var num_read;
- var num_elems;
- list = [];
- num_read = 0;
- num_elems = len / elem_len;
- while ( num_read < num_elems ) {
- list.push( read_func.call( this ) );
- num_read ++;
- }
- return list;
- } else {
- return read_func.call( this );
- }
- },
- readU8: function () {
- return this._data.getUint8( this._ptr ++ );
- },
- readI8: function () {
- return this._data.getInt8( this._ptr ++ );
- },
- readU16: function () {
- var a = this._data.getUint16( this._ptr, littleEndian );
- this._ptr += 2;
- return a;
- },
- readI16: function () {
- var a = this._data.getInt16( this._ptr, littleEndian );
- this._ptr += 2;
- return a;
- },
- readU32: function () {
- var a = this._data.getUint32( this._ptr, littleEndian );
- this._ptr += 4;
- return a;
- },
- readI32: function () {
- var a = this._data.getInt32( this._ptr, littleEndian );
- this._ptr += 4;
- return a;
- },
- readF32: function () {
- var a = this._data.getFloat32( this._ptr, littleEndian );
- this._ptr += 4;
- return a;
- },
- readF64: function () {
- var a = this._data.getFloat64( this._ptr, littleEndian );
- this._ptr += 8;
- return a;
- },
- /**
- * Converts a UTF-8 byte array to JavaScript's 16-bit Unicode.
- * @param {Array.<number>} bytes UTF-8 byte array.
- * @return {string} 16-bit Unicode string.
- */
- readUTF: function () {
- var len = this.readU16();
- return this.readUTFBytes( len );
- },
- /**
- * Converts a UTF-8 byte array to JavaScript's 16-bit Unicode.
- * @param {Array.<number>} bytes UTF-8 byte array.
- * @return {string} 16-bit Unicode string.
- */
- readUTFBytes: function ( len ) {
- // TODO(user): Use native implementations if/when available
- var out = [], c = 0;
- while ( out.length < len ) {
- var c1 = this._data.getUint8( this._ptr ++, littleEndian );
- if ( c1 < 128 ) {
- out[ c ++ ] = String.fromCharCode( c1 );
- } else if ( c1 > 191 && c1 < 224 ) {
- var c2 = this._data.getUint8( this._ptr ++, littleEndian );
- out[ c ++ ] = String.fromCharCode( ( c1 & 31 ) << 6 | c2 & 63 );
- } else {
- var c2 = this._data.getUint8( this._ptr ++, littleEndian );
- var c3 = this._data.getUint8( this._ptr ++, littleEndian );
- out[ c ++ ] = String.fromCharCode( ( c1 & 15 ) << 12 | ( c2 & 63 ) << 6 | c3 & 63 );
- }
- }
- return out.join( '' );
- }
- };
- } )();
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