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- /**
- * @author Alexander Gessler / http://www.greentoken.de/
- * https://github.com/acgessler
- *
- * Loader for models imported with Open Asset Import Library (http://assimp.sf.net)
- * through assimp2json (https://github.com/acgessler/assimp2json).
- *
- * Supports any input format that assimp supports, including 3ds, obj, dae, blend,
- * fbx, x, ms3d, lwo (and many more).
- *
- * See webgl_loader_assimp2json example.
- */
- THREE.AssimpJSONLoader = function ( manager ) {
- this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
- };
- THREE.AssimpJSONLoader.prototype = {
- constructor: THREE.AssimpJSONLoader,
- crossOrigin: 'anonymous',
- load: function ( url, onLoad, onProgress, onError ) {
- var scope = this;
- var path = ( scope.path === undefined ) ? THREE.LoaderUtils.extractUrlBase( url ) : scope.path;
- var loader = new THREE.FileLoader( this.manager );
- loader.setPath( scope.path );
- loader.load( url, function ( text ) {
- var json = JSON.parse( text );
- var metadata = json.__metadata__;
- // check if __metadata__ meta header is present
- // this header is used to disambiguate between different JSON-based file formats
- if ( typeof metadata !== 'undefined' ) {
- // check if assimp2json at all
- if ( metadata.format !== 'assimp2json' ) {
- onError( 'THREE.AssimpJSONLoader: Not an assimp2json scene.' );
- return;
- // check major format version
- } else if ( metadata.version < 100 && metadata.version >= 200 ) {
- onError( 'THREE.AssimpJSONLoader: Unsupported assimp2json file format version.' );
- return;
- }
- }
- onLoad( scope.parse( json, path ) );
- }, onProgress, onError );
- },
- setPath: function ( value ) {
- this.path = value;
- return this;
- },
- setResourcePath: function ( value ) {
- this.resourcePath = value;
- return this;
- },
- setCrossOrigin: function ( value ) {
- this.crossOrigin = value;
- return this;
- },
- parse: function ( json, path ) {
- function parseList( json, handler ) {
- var meshes = new Array( json.length );
- for ( var i = 0; i < json.length; ++ i ) {
- meshes[ i ] = handler.call( this, json[ i ] );
- }
- return meshes;
- }
- function parseMesh( json ) {
- var geometry = new THREE.BufferGeometry();
- var i, l, face;
- var indices = [];
- var vertices = json.vertices || [];
- var normals = json.normals || [];
- var uvs = json.texturecoords || [];
- var colors = json.colors || [];
- uvs = uvs[ 0 ] || []; // only support for a single set of uvs
- for ( i = 0, l = json.faces.length; i < l; i ++ ) {
- face = json.faces[ i ];
- indices.push( face[ 0 ], face[ 1 ], face[ 2 ] );
- }
- geometry.setIndex( indices );
- geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
- if ( normals.length > 0 ) {
- geometry.addAttribute( 'normal', new THREE.Float32BufferAttribute( normals, 3 ) );
- }
- if ( uvs.length > 0 ) {
- geometry.addAttribute( 'uv', new THREE.Float32BufferAttribute( uvs, 2 ) );
- }
- if ( colors.length > 0 ) {
- geometry.addAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) );
- }
- geometry.computeBoundingSphere();
- return geometry;
- }
- function parseMaterial( json ) {
- var material = new THREE.MeshPhongMaterial();
- for ( var i in json.properties ) {
- var property = json.properties[ i ];
- var key = property.key;
- var value = property.value;
- switch ( key ) {
- case '$tex.file': {
- var semantic = property.semantic;
- // prop.semantic gives the type of the texture
- // 1: diffuse
- // 2: specular mao
- // 5: height map (bumps)
- // 6: normal map
- // more values (i.e. emissive, environment) are known by assimp and may be relevant
- if ( semantic === 1 || semantic === 2 || semantic === 5 || semantic === 6 ) {
- var keyname;
- switch ( semantic ) {
- case 1:
- keyname = 'map';
- break;
- case 2:
- keyname = 'specularMap';
- break;
- case 5:
- keyname = 'bumpMap';
- break;
- case 6:
- keyname = 'normalMap';
- break;
- }
- var texture = textureLoader.load( value );
- // TODO: read texture settings from assimp.
- // Wrapping is the default, though.
- texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
- material[ keyname ] = texture;
- }
- break;
- }
- case '?mat.name':
- material.name = value;
- break;
- case '$clr.diffuse':
- material.color.fromArray( value );
- break;
- case '$clr.specular':
- material.specular.fromArray( value );
- break;
- case '$clr.emissive':
- material.emissive.fromArray( value );
- break;
- case '$mat.shininess':
- material.shininess = value;
- break;
- case '$mat.shadingm':
- // aiShadingMode_Flat
- material.flatShading = ( value === 1 ) ? true : false;
- break;
- case '$mat.opacity':
- if ( value < 1 ) {
- material.opacity = value;
- material.transparent = true;
- }
- break;
- }
- }
- return material;
- }
- function parseObject( json, node, meshes, materials ) {
- var obj = new THREE.Object3D(), i, idx;
- obj.name = node.name || '';
- obj.matrix = new THREE.Matrix4().fromArray( node.transformation ).transpose();
- obj.matrix.decompose( obj.position, obj.quaternion, obj.scale );
- for ( i = 0; node.meshes && i < node.meshes.length; i ++ ) {
- idx = node.meshes[ i ];
- obj.add( new THREE.Mesh( meshes[ idx ], materials[ json.meshes[ idx ].materialindex ] ) );
- }
- for ( i = 0; node.children && i < node.children.length; i ++ ) {
- obj.add( parseObject( json, node.children[ i ], meshes, materials ) );
- }
- return obj;
- }
- var textureLoader = new THREE.TextureLoader( this.manager );
- textureLoader.setPath( this.resourcePath || path ).setCrossOrigin( this.crossOrigin );
- var meshes = parseList( json.meshes, parseMesh );
- var materials = parseList( json.materials, parseMaterial );
- return parseObject( json, json.rootnode, meshes, materials );
- }
- };
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