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- /**
- * @author mrdoob / http://mrdoob.com/
- * @author Mugen87 / https://github.com/Mugen87
- */
- THREE.BabylonLoader = function ( manager ) {
- this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
- };
- THREE.BabylonLoader.prototype = {
- constructor: THREE.BabylonLoader,
- load: function ( url, onLoad, onProgress, onError ) {
- var scope = this;
- var loader = new THREE.FileLoader( scope.manager );
- loader.setPath( scope.path );
- loader.load( url, function ( text ) {
- onLoad( scope.parse( JSON.parse( text ) ) );
- }, onProgress, onError );
- },
- setPath: function ( value ) {
- this.path = value;
- return this;
- },
- parse: function ( json ) {
- function parseMaterials( json ) {
- var materials = {};
- for ( var i = 0, l = json.materials.length; i < l; i ++ ) {
- var data = json.materials[ i ];
- var material = new THREE.MeshPhongMaterial();
- material.name = data.name;
- material.color.fromArray( data.diffuse );
- material.emissive.fromArray( data.emissive );
- material.specular.fromArray( data.specular );
- material.shininess = data.specularPower;
- material.opacity = data.alpha;
- materials[ data.id ] = material;
- }
- if ( json.multiMaterials ) {
- for ( var i = 0, l = json.multiMaterials.length; i < l; i ++ ) {
- var data = json.multiMaterials[ i ];
- console.warn( 'THREE.BabylonLoader: Multi materials not yet supported.' );
- materials[ data.id ] = new THREE.MeshPhongMaterial();
- }
- }
- return materials;
- }
- function parseGeometry( json ) {
- var geometry = new THREE.BufferGeometry();
- var indices = json.indices;
- var positions = json.positions;
- var normals = json.normals;
- var uvs = json.uvs;
- // indices
- geometry.setIndex( indices );
- // positions
- for ( var j = 2, jl = positions.length; j < jl; j += 3 ) {
- positions[ j ] = - positions[ j ];
- }
- geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( positions, 3 ) );
- // normals
- if ( normals ) {
- for ( var j = 2, jl = normals.length; j < jl; j += 3 ) {
- normals[ j ] = - normals[ j ];
- }
- geometry.addAttribute( 'normal', new THREE.Float32BufferAttribute( normals, 3 ) );
- }
- // uvs
- if ( uvs ) {
- geometry.addAttribute( 'uv', new THREE.Float32BufferAttribute( uvs, 2 ) );
- }
- // offsets
- var subMeshes = json.subMeshes;
- if ( subMeshes ) {
- for ( var j = 0, jl = subMeshes.length; j < jl; j ++ ) {
- var subMesh = subMeshes[ j ];
- geometry.addGroup( subMesh.indexStart, subMesh.indexCount );
- }
- }
- return geometry;
- }
- function parseObjects( json, materials ) {
- var objects = {};
- var scene = new THREE.Scene();
- var cameras = json.cameras;
- for ( var i = 0, l = cameras.length; i < l; i ++ ) {
- var data = cameras[ i ];
- var camera = new THREE.PerspectiveCamera( ( data.fov / Math.PI ) * 180, 1.33, data.minZ, data.maxZ );
- camera.name = data.name;
- camera.position.fromArray( data.position );
- if ( data.rotation ) camera.rotation.fromArray( data.rotation );
- objects[ data.id ] = camera;
- }
- var lights = json.lights;
- for ( var i = 0, l = lights.length; i < l; i ++ ) {
- var data = lights[ i ];
- var light;
- switch ( data.type ) {
- case 0:
- light = new THREE.PointLight();
- break;
- case 1:
- light = new THREE.DirectionalLight();
- break;
- case 2:
- light = new THREE.SpotLight();
- break;
- case 3:
- light = new THREE.HemisphereLight();
- break;
- }
- light.name = data.name;
- if ( data.position ) light.position.set( data.position[ 0 ], data.position[ 1 ], - data.position[ 2 ] );
- light.color.fromArray( data.diffuse );
- if ( data.groundColor ) light.groundColor.fromArray( data.groundColor );
- if ( data.intensity ) light.intensity = data.intensity;
- objects[ data.id ] = light;
- scene.add( light );
- }
- var meshes = json.meshes;
- for ( var i = 0, l = meshes.length; i < l; i ++ ) {
- var data = meshes[ i ];
- var object;
- if ( data.indices ) {
- var geometry = parseGeometry( data );
- object = new THREE.Mesh( geometry, materials[ data.materialId ] );
- } else {
- object = new THREE.Group();
- }
- object.name = data.name;
- object.position.set( data.position[ 0 ], data.position[ 1 ], - data.position[ 2 ] );
- object.rotation.fromArray( data.rotation );
- if ( data.rotationQuaternion ) object.quaternion.fromArray( data.rotationQuaternion );
- object.scale.fromArray( data.scaling );
- // object.visible = data.isVisible;
- if ( data.parentId ) {
- objects[ data.parentId ].add( object );
- } else {
- scene.add( object );
- }
- objects[ data.id ] = object;
- }
- return scene;
- }
- var materials = parseMaterials( json );
- var scene = parseObjects( json, materials );
- return scene;
- }
- };
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