OBJLoader2.js 45 KB

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  1. /**
  2. * @author Kai Salmen / https://kaisalmen.de
  3. * Development repository: https://github.com/kaisalmen/WWOBJLoader
  4. */
  5. 'use strict';
  6. if ( THREE.OBJLoader2 === undefined ) { THREE.OBJLoader2 = {} }
  7. if ( THREE.LoaderSupport === undefined ) console.error( '"THREE.LoaderSupport" is not available. "THREE.OBJLoader2" requires it. Please include "LoaderSupport.js" in your HTML.' );
  8. /**
  9. * Use this class to load OBJ data from files or to parse OBJ data from an arraybuffer
  10. * @class
  11. *
  12. * @param {THREE.DefaultLoadingManager} [manager] The loadingManager for the loader to use. Default is {@link THREE.DefaultLoadingManager}
  13. */
  14. THREE.OBJLoader2 = function ( manager ) {
  15. console.info( 'Using THREE.OBJLoader2 version: ' + THREE.OBJLoader2.OBJLOADER2_VERSION );
  16. this.manager = THREE.LoaderSupport.Validator.verifyInput( manager, THREE.DefaultLoadingManager );
  17. this.logging = {
  18. enabled: true,
  19. debug: false
  20. };
  21. this.modelName = '';
  22. this.instanceNo = 0;
  23. this.path;
  24. this.resourcePath;
  25. this.useIndices = false;
  26. this.disregardNormals = false;
  27. this.materialPerSmoothingGroup = false;
  28. this.useOAsMesh = false;
  29. this.loaderRootNode = new THREE.Group();
  30. this.meshBuilder = new THREE.LoaderSupport.MeshBuilder();
  31. this.callbacks = new THREE.LoaderSupport.Callbacks();
  32. this.workerSupport = new THREE.LoaderSupport.WorkerSupport();
  33. this.terminateWorkerOnLoad = true;
  34. };
  35. THREE.OBJLoader2.OBJLOADER2_VERSION = '2.5.0';
  36. THREE.OBJLoader2.prototype = {
  37. constructor: THREE.OBJLoader2,
  38. /**
  39. * Enable or disable logging in general (except warn and error), plus enable or disable debug logging.
  40. *
  41. * @param {boolean} enabled True or false.
  42. * @param {boolean} debug True or false.
  43. */
  44. setLogging: function ( enabled, debug ) {
  45. this.logging.enabled = enabled === true;
  46. this.logging.debug = debug === true;
  47. this.meshBuilder.setLogging( this.logging.enabled, this.logging.debug );
  48. },
  49. /**
  50. * Set the name of the model.
  51. *
  52. * @param {string} modelName
  53. */
  54. setModelName: function ( modelName ) {
  55. this.modelName = THREE.LoaderSupport.Validator.verifyInput( modelName, this.modelName );
  56. },
  57. /**
  58. * The URL of the base path.
  59. *
  60. * @param {string} path URL
  61. */
  62. setPath: function ( path ) {
  63. this.path = THREE.LoaderSupport.Validator.verifyInput( path, this.path );
  64. },
  65. /**
  66. * Allows to specify resourcePath for dependencies of specified resource.
  67. * @param {string} resourcePath
  68. */
  69. setResourcePath: function ( resourcePath ) {
  70. this.resourcePath = THREE.LoaderSupport.Validator.verifyInput( resourcePath, this.resourcePath );
  71. },
  72. /**
  73. * Set the node where the loaded objects will be attached directly.
  74. *
  75. * @param {THREE.Object3D} streamMeshesTo Object already attached to scenegraph where new meshes will be attached to
  76. */
  77. setStreamMeshesTo: function ( streamMeshesTo ) {
  78. this.loaderRootNode = THREE.LoaderSupport.Validator.verifyInput( streamMeshesTo, this.loaderRootNode );
  79. },
  80. /**
  81. * Set materials loaded by MTLLoader or any other supplier of an Array of {@link THREE.Material}.
  82. *
  83. * @param {THREE.Material[]} materials Array of {@link THREE.Material}
  84. */
  85. setMaterials: function ( materials ) {
  86. this.meshBuilder.setMaterials( materials );
  87. },
  88. /**
  89. * Instructs loaders to create indexed {@link THREE.BufferGeometry}.
  90. *
  91. * @param {boolean} useIndices=false
  92. */
  93. setUseIndices: function ( useIndices ) {
  94. this.useIndices = useIndices === true;
  95. },
  96. /**
  97. * Tells whether normals should be completely disregarded and regenerated.
  98. *
  99. * @param {boolean} disregardNormals=false
  100. */
  101. setDisregardNormals: function ( disregardNormals ) {
  102. this.disregardNormals = disregardNormals === true;
  103. },
  104. /**
  105. * Tells whether a material shall be created per smoothing group.
  106. *
  107. * @param {boolean} materialPerSmoothingGroup=false
  108. */
  109. setMaterialPerSmoothingGroup: function ( materialPerSmoothingGroup ) {
  110. this.materialPerSmoothingGroup = materialPerSmoothingGroup === true;
  111. },
  112. /**
  113. * Usually 'o' is meta-information and does not result in creation of new meshes, but mesh creation on occurrence of "o" can be enforced.
  114. *
  115. * @param {boolean} useOAsMesh=false
  116. */
  117. setUseOAsMesh: function ( useOAsMesh ) {
  118. this.useOAsMesh = useOAsMesh === true;
  119. },
  120. _setCallbacks: function ( callbacks ) {
  121. if ( THREE.LoaderSupport.Validator.isValid( callbacks.onProgress ) ) this.callbacks.setCallbackOnProgress( callbacks.onProgress );
  122. if ( THREE.LoaderSupport.Validator.isValid( callbacks.onReportError ) ) this.callbacks.setCallbackOnReportError( callbacks.onReportError );
  123. if ( THREE.LoaderSupport.Validator.isValid( callbacks.onMeshAlter ) ) this.callbacks.setCallbackOnMeshAlter( callbacks.onMeshAlter );
  124. if ( THREE.LoaderSupport.Validator.isValid( callbacks.onLoad ) ) this.callbacks.setCallbackOnLoad( callbacks.onLoad );
  125. if ( THREE.LoaderSupport.Validator.isValid( callbacks.onLoadMaterials ) ) this.callbacks.setCallbackOnLoadMaterials( callbacks.onLoadMaterials );
  126. this.meshBuilder._setCallbacks( this.callbacks );
  127. },
  128. /**
  129. * Announce feedback which is give to the registered callbacks.
  130. * @private
  131. *
  132. * @param {string} type The type of event
  133. * @param {string} text Textual description of the event
  134. * @param {number} numericalValue Numerical value describing the progress
  135. */
  136. onProgress: function ( type, text, numericalValue ) {
  137. var content = THREE.LoaderSupport.Validator.isValid( text ) ? text: '';
  138. var event = {
  139. detail: {
  140. type: type,
  141. modelName: this.modelName,
  142. instanceNo: this.instanceNo,
  143. text: content,
  144. numericalValue: numericalValue
  145. }
  146. };
  147. if ( THREE.LoaderSupport.Validator.isValid( this.callbacks.onProgress ) ) this.callbacks.onProgress( event );
  148. if ( this.logging.enabled && this.logging.debug ) console.debug( content );
  149. },
  150. _onError: function ( event ) {
  151. var output = 'Error occurred while downloading!';
  152. if ( event.currentTarget && event.currentTarget.statusText !== null ) {
  153. output += '\nurl: ' + event.currentTarget.responseURL + '\nstatus: ' + event.currentTarget.statusText;
  154. }
  155. this.onProgress( 'error', output, -1 );
  156. this._throwError( output );
  157. },
  158. _throwError: function ( errorMessage ) {
  159. if ( THREE.LoaderSupport.Validator.isValid( this.callbacks.onReportError ) ) {
  160. this.callbacks.onReportError( errorMessage );
  161. } else {
  162. throw errorMessage;
  163. }
  164. },
  165. /**
  166. * Use this convenient method to load a file at the given URL. By default the fileLoader uses an ArrayBuffer.
  167. *
  168. * @param {string} url A string containing the path/URL of the file to be loaded.
  169. * @param {callback} onLoad A function to be called after loading is successfully completed. The function receives loaded Object3D as an argument.
  170. * @param {callback} [onProgress] A function to be called while the loading is in progress. The argument will be the XMLHttpRequest instance, which contains total and Integer bytes.
  171. * @param {callback} [onError] A function to be called if an error occurs during loading. The function receives the error as an argument.
  172. * @param {callback} [onMeshAlter] A function to be called after a new mesh raw data becomes available for alteration.
  173. * @param {boolean} [useAsync] If true, uses async loading with worker, if false loads data synchronously.
  174. */
  175. load: function ( url, onLoad, onProgress, onError, onMeshAlter, useAsync ) {
  176. var resource = new THREE.LoaderSupport.ResourceDescriptor( url, 'OBJ' );
  177. this._loadObj( resource, onLoad, onProgress, onError, onMeshAlter, useAsync );
  178. },
  179. _loadObj: function ( resource, onLoad, onProgress, onError, onMeshAlter, useAsync ) {
  180. var scope = this;
  181. if ( ! THREE.LoaderSupport.Validator.isValid( onError ) ) {
  182. onError = function ( event ) {
  183. scope._onError( event );
  184. }
  185. }
  186. // fast-fail
  187. if ( ! THREE.LoaderSupport.Validator.isValid( resource ) ) onError( 'An invalid ResourceDescriptor was provided. Unable to continue!' );
  188. var fileLoaderOnLoad = function ( content ) {
  189. resource.content = content;
  190. if ( useAsync ) {
  191. scope.parseAsync( content, onLoad );
  192. } else {
  193. var callbacks = new THREE.LoaderSupport.Callbacks();
  194. callbacks.setCallbackOnMeshAlter( onMeshAlter );
  195. scope._setCallbacks( callbacks );
  196. onLoad(
  197. {
  198. detail: {
  199. loaderRootNode: scope.parse( content ),
  200. modelName: scope.modelName,
  201. instanceNo: scope.instanceNo
  202. }
  203. }
  204. );
  205. }
  206. };
  207. this.setPath( resource.path );
  208. this.setResourcePath( resource.resourcePath );
  209. // fast-fail
  210. if ( ! THREE.LoaderSupport.Validator.isValid( resource.url ) || THREE.LoaderSupport.Validator.isValid( resource.content ) ) {
  211. fileLoaderOnLoad( THREE.LoaderSupport.Validator.isValid( resource.content ) ? resource.content : null );
  212. } else {
  213. if ( ! THREE.LoaderSupport.Validator.isValid( onProgress ) ) {
  214. var numericalValueRef = 0;
  215. var numericalValue = 0;
  216. onProgress = function ( event ) {
  217. if ( ! event.lengthComputable ) return;
  218. numericalValue = event.loaded / event.total;
  219. if ( numericalValue > numericalValueRef ) {
  220. numericalValueRef = numericalValue;
  221. var output = 'Download of "' + resource.url + '": ' + ( numericalValue * 100 ).toFixed( 2 ) + '%';
  222. scope.onProgress( 'progressLoad', output, numericalValue );
  223. }
  224. };
  225. }
  226. var fileLoader = new THREE.FileLoader( this.manager );
  227. fileLoader.setPath( this.path || this.resourcePath );
  228. fileLoader.setResponseType( 'arraybuffer' );
  229. fileLoader.load( resource.name, fileLoaderOnLoad, onProgress, onError );
  230. }
  231. },
  232. /**
  233. * Run the loader according the provided instructions.
  234. *
  235. * @param {THREE.LoaderSupport.PrepData} prepData All parameters and resources required for execution
  236. * @param {THREE.LoaderSupport.WorkerSupport} [workerSupportExternal] Use pre-existing WorkerSupport
  237. */
  238. run: function ( prepData, workerSupportExternal ) {
  239. this._applyPrepData( prepData );
  240. var available = prepData.checkResourceDescriptorFiles( prepData.resources,
  241. [
  242. { ext: "obj", type: "ArrayBuffer", ignore: false },
  243. { ext: "mtl", type: "String", ignore: false },
  244. { ext: "zip", type: "String", ignore: true }
  245. ]
  246. );
  247. if ( THREE.LoaderSupport.Validator.isValid( workerSupportExternal ) ) {
  248. this.terminateWorkerOnLoad = false;
  249. this.workerSupport = workerSupportExternal;
  250. this.logging.enabled = this.workerSupport.logging.enabled;
  251. this.logging.debug = this.workerSupport.logging.debug;
  252. }
  253. var scope = this;
  254. var onMaterialsLoaded = function ( materials ) {
  255. if ( materials !== null ) scope.meshBuilder.setMaterials( materials );
  256. scope._loadObj( available.obj, scope.callbacks.onLoad, null, null, scope.callbacks.onMeshAlter, prepData.useAsync );
  257. };
  258. this._loadMtl( available.mtl, onMaterialsLoaded, null, null, prepData.crossOrigin, prepData.materialOptions );
  259. },
  260. _applyPrepData: function ( prepData ) {
  261. if ( THREE.LoaderSupport.Validator.isValid( prepData ) ) {
  262. this.setLogging( prepData.logging.enabled, prepData.logging.debug );
  263. this.setModelName( prepData.modelName );
  264. this.setStreamMeshesTo( prepData.streamMeshesTo );
  265. this.meshBuilder.setMaterials( prepData.materials );
  266. this.setUseIndices( prepData.useIndices );
  267. this.setDisregardNormals( prepData.disregardNormals );
  268. this.setMaterialPerSmoothingGroup( prepData.materialPerSmoothingGroup );
  269. this.setUseOAsMesh( prepData.useOAsMesh );
  270. this._setCallbacks( prepData.getCallbacks() );
  271. }
  272. },
  273. /**
  274. * Parses OBJ data synchronously from arraybuffer or string.
  275. *
  276. * @param {arraybuffer|string} content OBJ data as Uint8Array or String
  277. */
  278. parse: function ( content ) {
  279. // fast-fail in case of illegal data
  280. if ( ! THREE.LoaderSupport.Validator.isValid( content ) ) {
  281. console.warn( 'Provided content is not a valid ArrayBuffer or String.' );
  282. return this.loaderRootNode;
  283. }
  284. if ( this.logging.enabled ) console.time( 'OBJLoader2 parse: ' + this.modelName );
  285. this.meshBuilder.init();
  286. var parser = new THREE.OBJLoader2.Parser();
  287. parser.setLogging( this.logging.enabled, this.logging.debug );
  288. parser.setMaterialPerSmoothingGroup( this.materialPerSmoothingGroup );
  289. parser.setUseOAsMesh( this.useOAsMesh );
  290. parser.setUseIndices( this.useIndices );
  291. parser.setDisregardNormals( this.disregardNormals );
  292. // sync code works directly on the material references
  293. parser.setMaterials( this.meshBuilder.getMaterials() );
  294. var scope = this;
  295. var onMeshLoaded = function ( payload ) {
  296. var meshes = scope.meshBuilder.processPayload( payload );
  297. var mesh;
  298. for ( var i in meshes ) {
  299. mesh = meshes[ i ];
  300. scope.loaderRootNode.add( mesh );
  301. }
  302. };
  303. parser.setCallbackMeshBuilder( onMeshLoaded );
  304. var onProgressScoped = function ( text, numericalValue ) {
  305. scope.onProgress( 'progressParse', text, numericalValue );
  306. };
  307. parser.setCallbackProgress( onProgressScoped );
  308. if ( content instanceof ArrayBuffer || content instanceof Uint8Array ) {
  309. if ( this.logging.enabled ) console.info( 'Parsing arrayBuffer...' );
  310. parser.parse( content );
  311. } else if ( typeof( content ) === 'string' || content instanceof String ) {
  312. if ( this.logging.enabled ) console.info( 'Parsing text...' );
  313. parser.parseText( content );
  314. } else {
  315. this._throwError( 'Provided content was neither of type String nor Uint8Array! Aborting...' );
  316. }
  317. if ( this.logging.enabled ) console.timeEnd( 'OBJLoader2 parse: ' + this.modelName );
  318. return this.loaderRootNode;
  319. },
  320. /**
  321. * Parses OBJ content asynchronously from arraybuffer.
  322. *
  323. * @param {arraybuffer} content OBJ data as Uint8Array
  324. * @param {callback} onLoad Called after worker successfully completed loading
  325. */
  326. parseAsync: function ( content, onLoad ) {
  327. var scope = this;
  328. var measureTime = false;
  329. var scopedOnLoad = function () {
  330. onLoad(
  331. {
  332. detail: {
  333. loaderRootNode: scope.loaderRootNode,
  334. modelName: scope.modelName,
  335. instanceNo: scope.instanceNo
  336. }
  337. }
  338. );
  339. if ( measureTime && scope.logging.enabled ) console.timeEnd( 'OBJLoader2 parseAsync: ' + scope.modelName );
  340. };
  341. // fast-fail in case of illegal data
  342. if ( ! THREE.LoaderSupport.Validator.isValid( content ) ) {
  343. console.warn( 'Provided content is not a valid ArrayBuffer.' );
  344. scopedOnLoad()
  345. } else {
  346. measureTime = true;
  347. }
  348. if ( measureTime && this.logging.enabled ) console.time( 'OBJLoader2 parseAsync: ' + this.modelName );
  349. this.meshBuilder.init();
  350. var scopedOnMeshLoaded = function ( payload ) {
  351. var meshes = scope.meshBuilder.processPayload( payload );
  352. var mesh;
  353. for ( var i in meshes ) {
  354. mesh = meshes[ i ];
  355. scope.loaderRootNode.add( mesh );
  356. }
  357. };
  358. var buildCode = function ( codeSerializer ) {
  359. var workerCode = '';
  360. workerCode += '/**\n';
  361. workerCode += ' * This code was constructed by OBJLoader2 buildCode.\n';
  362. workerCode += ' */\n\n';
  363. workerCode += 'THREE = { LoaderSupport: {}, OBJLoader2: {} };\n\n';
  364. workerCode += codeSerializer.serializeObject( 'THREE.LoaderSupport.Validator', THREE.LoaderSupport.Validator );
  365. workerCode += codeSerializer.serializeClass( 'THREE.OBJLoader2.Parser', THREE.OBJLoader2.Parser );
  366. return workerCode;
  367. };
  368. this.workerSupport.validate( buildCode, 'THREE.OBJLoader2.Parser' );
  369. this.workerSupport.setCallbacks( scopedOnMeshLoaded, scopedOnLoad );
  370. if ( scope.terminateWorkerOnLoad ) this.workerSupport.setTerminateRequested( true );
  371. var materialNames = {};
  372. var materials = this.meshBuilder.getMaterials();
  373. for ( var materialName in materials ) {
  374. materialNames[ materialName ] = materialName;
  375. }
  376. this.workerSupport.run(
  377. {
  378. params: {
  379. useAsync: true,
  380. materialPerSmoothingGroup: this.materialPerSmoothingGroup,
  381. useOAsMesh: this.useOAsMesh,
  382. useIndices: this.useIndices,
  383. disregardNormals: this.disregardNormals
  384. },
  385. logging: {
  386. enabled: this.logging.enabled,
  387. debug: this.logging.debug
  388. },
  389. materials: {
  390. // in async case only material names are supplied to parser
  391. materials: materialNames
  392. },
  393. data: {
  394. input: content,
  395. options: null
  396. }
  397. }
  398. );
  399. },
  400. /**
  401. * Utility method for loading an mtl file according resource description. Provide url or content.
  402. *
  403. * @param {string} url URL to the file
  404. * @param {Object} content The file content as arraybuffer or text
  405. * @param {function} onLoad Callback to be called after successful load
  406. * @param {callback} [onProgress] A function to be called while the loading is in progress. The argument will be the XMLHttpRequest instance, which contains total and Integer bytes.
  407. * @param {callback} [onError] A function to be called if an error occurs during loading. The function receives the error as an argument.
  408. * @param {string} [crossOrigin] CORS value
  409. * @param {Object} [materialOptions] Set material loading options for MTLLoader
  410. */
  411. loadMtl: function ( url, content, onLoad, onProgress, onError, crossOrigin, materialOptions ) {
  412. var resource = new THREE.LoaderSupport.ResourceDescriptor( url, 'MTL' );
  413. resource.setContent( content );
  414. this._loadMtl( resource, onLoad, onProgress, onError, crossOrigin, materialOptions );
  415. },
  416. _loadMtl: function ( resource, onLoad, onProgress, onError, crossOrigin, materialOptions ) {
  417. if ( THREE.MTLLoader === undefined ) console.error( '"THREE.MTLLoader" is not available. "THREE.OBJLoader2" requires it for loading MTL files.' );
  418. if ( THREE.LoaderSupport.Validator.isValid( resource ) && this.logging.enabled ) console.time( 'Loading MTL: ' + resource.name );
  419. var materials = [];
  420. var scope = this;
  421. var processMaterials = function ( materialCreator ) {
  422. var materialCreatorMaterials = [];
  423. if ( THREE.LoaderSupport.Validator.isValid( materialCreator ) ) {
  424. materialCreator.preload();
  425. materialCreatorMaterials = materialCreator.materials;
  426. for ( var materialName in materialCreatorMaterials ) {
  427. if ( materialCreatorMaterials.hasOwnProperty( materialName ) ) {
  428. materials[ materialName ] = materialCreatorMaterials[ materialName ];
  429. }
  430. }
  431. }
  432. if ( THREE.LoaderSupport.Validator.isValid( resource ) && scope.logging.enabled ) console.timeEnd( 'Loading MTL: ' + resource.name );
  433. onLoad( materials, materialCreator );
  434. };
  435. // fast-fail
  436. if ( ! THREE.LoaderSupport.Validator.isValid( resource ) || ( ! THREE.LoaderSupport.Validator.isValid( resource.content ) && ! THREE.LoaderSupport.Validator.isValid( resource.url ) ) ) {
  437. processMaterials();
  438. } else {
  439. var mtlLoader = new THREE.MTLLoader( this.manager );
  440. crossOrigin = THREE.LoaderSupport.Validator.verifyInput( crossOrigin, 'anonymous' );
  441. mtlLoader.setCrossOrigin( crossOrigin );
  442. mtlLoader.setResourcePath( resource.resourcePath || resource.path );
  443. if ( THREE.LoaderSupport.Validator.isValid( materialOptions ) ) mtlLoader.setMaterialOptions( materialOptions );
  444. var parseTextWithMtlLoader = function ( content ) {
  445. var contentAsText = content;
  446. if ( typeof( content ) !== 'string' && ! ( content instanceof String ) ) {
  447. if ( content.length > 0 || content.byteLength > 0 ) {
  448. contentAsText = THREE.LoaderUtils.decodeText( content );
  449. } else {
  450. this._throwError( 'Unable to parse mtl as it it seems to be neither a String, an Array or an ArrayBuffer!' );
  451. }
  452. }
  453. processMaterials( mtlLoader.parse( contentAsText ) );
  454. };
  455. if ( THREE.LoaderSupport.Validator.isValid( resource.content ) ) {
  456. parseTextWithMtlLoader( resource.content );
  457. } else if ( THREE.LoaderSupport.Validator.isValid( resource.url ) ) {
  458. var fileLoader = new THREE.FileLoader( this.manager );
  459. if ( ! THREE.LoaderSupport.Validator.isValid( onError ) ) {
  460. onError = function ( event ) {
  461. scope._onError( event );
  462. }
  463. }
  464. if ( ! THREE.LoaderSupport.Validator.isValid( onProgress ) ) {
  465. var numericalValueRef = 0;
  466. var numericalValue = 0;
  467. onProgress = function ( event ) {
  468. if ( ! event.lengthComputable ) return;
  469. numericalValue = event.loaded / event.total;
  470. if ( numericalValue > numericalValueRef ) {
  471. numericalValueRef = numericalValue;
  472. var output = 'Download of "' + resource.url + '": ' + ( numericalValue * 100 ).toFixed( 2 ) + '%';
  473. scope.onProgress( 'progressLoad', output, numericalValue );
  474. }
  475. };
  476. }
  477. fileLoader.load( resource.url, parseTextWithMtlLoader, onProgress, onError );
  478. }
  479. }
  480. }
  481. };
  482. /**
  483. * Parse OBJ data either from ArrayBuffer or string
  484. * @class
  485. */
  486. THREE.OBJLoader2.Parser = function () {
  487. this.callbackProgress = null;
  488. this.callbackMeshBuilder = null;
  489. this.contentRef = null;
  490. this.legacyMode = false;
  491. this.materials = {};
  492. this.useAsync = false;
  493. this.materialPerSmoothingGroup = false;
  494. this.useOAsMesh = false;
  495. this.useIndices = false;
  496. this.disregardNormals = false;
  497. this.vertices = [];
  498. this.colors = [];
  499. this.normals = [];
  500. this.uvs = [];
  501. this.rawMesh = {
  502. objectName: '',
  503. groupName: '',
  504. activeMtlName: '',
  505. mtllibName: '',
  506. // reset with new mesh
  507. faceType: -1,
  508. subGroups: [],
  509. subGroupInUse: null,
  510. smoothingGroup: {
  511. splitMaterials: false,
  512. normalized: -1,
  513. real: -1
  514. },
  515. counts: {
  516. doubleIndicesCount: 0,
  517. faceCount: 0,
  518. mtlCount: 0,
  519. smoothingGroupCount: 0
  520. }
  521. };
  522. this.inputObjectCount = 1;
  523. this.outputObjectCount = 1;
  524. this.globalCounts = {
  525. vertices: 0,
  526. faces: 0,
  527. doubleIndicesCount: 0,
  528. lineByte: 0,
  529. currentByte: 0,
  530. totalBytes: 0
  531. };
  532. this.logging = {
  533. enabled: true,
  534. debug: false
  535. };
  536. };
  537. THREE.OBJLoader2.Parser.prototype = {
  538. constructor: THREE.OBJLoader2.Parser,
  539. resetRawMesh: function () {
  540. // faces are stored according combined index of group, material and smoothingGroup (0 or not)
  541. this.rawMesh.subGroups = [];
  542. this.rawMesh.subGroupInUse = null;
  543. this.rawMesh.smoothingGroup.normalized = -1;
  544. this.rawMesh.smoothingGroup.real = -1;
  545. // this default index is required as it is possible to define faces without 'g' or 'usemtl'
  546. this.pushSmoothingGroup( 1 );
  547. this.rawMesh.counts.doubleIndicesCount = 0;
  548. this.rawMesh.counts.faceCount = 0;
  549. this.rawMesh.counts.mtlCount = 0;
  550. this.rawMesh.counts.smoothingGroupCount = 0;
  551. },
  552. setUseAsync: function ( useAsync ) {
  553. this.useAsync = useAsync;
  554. },
  555. setMaterialPerSmoothingGroup: function ( materialPerSmoothingGroup ) {
  556. this.materialPerSmoothingGroup = materialPerSmoothingGroup;
  557. },
  558. setUseOAsMesh: function ( useOAsMesh ) {
  559. this.useOAsMesh = useOAsMesh;
  560. },
  561. setUseIndices: function ( useIndices ) {
  562. this.useIndices = useIndices;
  563. },
  564. setDisregardNormals: function ( disregardNormals ) {
  565. this.disregardNormals = disregardNormals;
  566. },
  567. setMaterials: function ( materials ) {
  568. this.materials = THREE.LoaderSupport.Validator.verifyInput( materials, this.materials );
  569. this.materials = THREE.LoaderSupport.Validator.verifyInput( this.materials, {} );
  570. },
  571. setCallbackMeshBuilder: function ( callbackMeshBuilder ) {
  572. if ( ! THREE.LoaderSupport.Validator.isValid( callbackMeshBuilder ) ) {
  573. this._throwError( 'Unable to run as no "MeshBuilder" callback is set.' );
  574. }
  575. this.callbackMeshBuilder = callbackMeshBuilder;
  576. },
  577. setCallbackProgress: function ( callbackProgress ) {
  578. this.callbackProgress = callbackProgress;
  579. },
  580. setLogging: function ( enabled, debug ) {
  581. this.logging.enabled = enabled === true;
  582. this.logging.debug = debug === true;
  583. },
  584. configure: function () {
  585. this.pushSmoothingGroup( 1 );
  586. if ( this.logging.enabled ) {
  587. var matKeys = Object.keys( this.materials );
  588. var matNames = ( matKeys.length > 0 ) ? '\n\tmaterialNames:\n\t\t- ' + matKeys.join( '\n\t\t- ' ) : '\n\tmaterialNames: None';
  589. var printedConfig = 'OBJLoader2.Parser configuration:'
  590. + matNames
  591. + '\n\tuseAsync: ' + this.useAsync
  592. + '\n\tmaterialPerSmoothingGroup: ' + this.materialPerSmoothingGroup
  593. + '\n\tuseOAsMesh: ' + this.useOAsMesh
  594. + '\n\tuseIndices: ' + this.useIndices
  595. + '\n\tdisregardNormals: ' + this.disregardNormals
  596. + '\n\tcallbackMeshBuilderName: ' + this.callbackMeshBuilder.name
  597. + '\n\tcallbackProgressName: ' + this.callbackProgress.name;
  598. console.info( printedConfig );
  599. }
  600. },
  601. /**
  602. * Parse the provided arraybuffer
  603. *
  604. * @param {Uint8Array} arrayBuffer OBJ data as Uint8Array
  605. */
  606. parse: function ( arrayBuffer ) {
  607. if ( this.logging.enabled ) console.time( 'OBJLoader2.Parser.parse' );
  608. this.configure();
  609. var arrayBufferView = new Uint8Array( arrayBuffer );
  610. this.contentRef = arrayBufferView;
  611. var length = arrayBufferView.byteLength;
  612. this.globalCounts.totalBytes = length;
  613. var buffer = new Array( 128 );
  614. for ( var code, word = '', bufferPointer = 0, slashesCount = 0, i = 0; i < length; i++ ) {
  615. code = arrayBufferView[ i ];
  616. switch ( code ) {
  617. // space
  618. case 32:
  619. if ( word.length > 0 ) buffer[ bufferPointer++ ] = word;
  620. word = '';
  621. break;
  622. // slash
  623. case 47:
  624. if ( word.length > 0 ) buffer[ bufferPointer++ ] = word;
  625. slashesCount++;
  626. word = '';
  627. break;
  628. // LF
  629. case 10:
  630. if ( word.length > 0 ) buffer[ bufferPointer++ ] = word;
  631. word = '';
  632. this.globalCounts.lineByte = this.globalCounts.currentByte;
  633. this.globalCounts.currentByte = i;
  634. this.processLine( buffer, bufferPointer, slashesCount );
  635. bufferPointer = 0;
  636. slashesCount = 0;
  637. break;
  638. // CR
  639. case 13:
  640. break;
  641. default:
  642. word += String.fromCharCode( code );
  643. break;
  644. }
  645. }
  646. this.finalizeParsing();
  647. if ( this.logging.enabled ) console.timeEnd( 'OBJLoader2.Parser.parse' );
  648. },
  649. /**
  650. * Parse the provided text
  651. *
  652. * @param {string} text OBJ data as string
  653. */
  654. parseText: function ( text ) {
  655. if ( this.logging.enabled ) console.time( 'OBJLoader2.Parser.parseText' );
  656. this.configure();
  657. this.legacyMode = true;
  658. this.contentRef = text;
  659. var length = text.length;
  660. this.globalCounts.totalBytes = length;
  661. var buffer = new Array( 128 );
  662. for ( var char, word = '', bufferPointer = 0, slashesCount = 0, i = 0; i < length; i++ ) {
  663. char = text[ i ];
  664. switch ( char ) {
  665. case ' ':
  666. if ( word.length > 0 ) buffer[ bufferPointer++ ] = word;
  667. word = '';
  668. break;
  669. case '/':
  670. if ( word.length > 0 ) buffer[ bufferPointer++ ] = word;
  671. slashesCount++;
  672. word = '';
  673. break;
  674. case '\n':
  675. if ( word.length > 0 ) buffer[ bufferPointer++ ] = word;
  676. word = '';
  677. this.globalCounts.lineByte = this.globalCounts.currentByte;
  678. this.globalCounts.currentByte = i;
  679. this.processLine( buffer, bufferPointer, slashesCount );
  680. bufferPointer = 0;
  681. slashesCount = 0;
  682. break;
  683. case '\r':
  684. break;
  685. default:
  686. word += char;
  687. }
  688. }
  689. this.finalizeParsing();
  690. if ( this.logging.enabled ) console.timeEnd( 'OBJLoader2.Parser.parseText' );
  691. },
  692. processLine: function ( buffer, bufferPointer, slashesCount ) {
  693. if ( bufferPointer < 1 ) return;
  694. var reconstructString = function ( content, legacyMode, start, stop ) {
  695. var line = '';
  696. if ( stop > start ) {
  697. var i;
  698. if ( legacyMode ) {
  699. for ( i = start; i < stop; i++ ) line += content[ i ];
  700. } else {
  701. for ( i = start; i < stop; i++ ) line += String.fromCharCode( content[ i ] );
  702. }
  703. line = line.trim();
  704. }
  705. return line;
  706. };
  707. var bufferLength, length, i, lineDesignation;
  708. lineDesignation = buffer [ 0 ];
  709. switch ( lineDesignation ) {
  710. case 'v':
  711. this.vertices.push( parseFloat( buffer[ 1 ] ) );
  712. this.vertices.push( parseFloat( buffer[ 2 ] ) );
  713. this.vertices.push( parseFloat( buffer[ 3 ] ) );
  714. if ( bufferPointer > 4 ) {
  715. this.colors.push( parseFloat( buffer[ 4 ] ) );
  716. this.colors.push( parseFloat( buffer[ 5 ] ) );
  717. this.colors.push( parseFloat( buffer[ 6 ] ) );
  718. }
  719. break;
  720. case 'vt':
  721. this.uvs.push( parseFloat( buffer[ 1 ] ) );
  722. this.uvs.push( parseFloat( buffer[ 2 ] ) );
  723. break;
  724. case 'vn':
  725. this.normals.push( parseFloat( buffer[ 1 ] ) );
  726. this.normals.push( parseFloat( buffer[ 2 ] ) );
  727. this.normals.push( parseFloat( buffer[ 3 ] ) );
  728. break;
  729. case 'f':
  730. bufferLength = bufferPointer - 1;
  731. // "f vertex ..."
  732. if ( slashesCount === 0 ) {
  733. this.checkFaceType( 0 );
  734. for ( i = 2, length = bufferLength; i < length; i ++ ) {
  735. this.buildFace( buffer[ 1 ] );
  736. this.buildFace( buffer[ i ] );
  737. this.buildFace( buffer[ i + 1 ] );
  738. }
  739. // "f vertex/uv ..."
  740. } else if ( bufferLength === slashesCount * 2 ) {
  741. this.checkFaceType( 1 );
  742. for ( i = 3, length = bufferLength - 2; i < length; i += 2 ) {
  743. this.buildFace( buffer[ 1 ], buffer[ 2 ] );
  744. this.buildFace( buffer[ i ], buffer[ i + 1 ] );
  745. this.buildFace( buffer[ i + 2 ], buffer[ i + 3 ] );
  746. }
  747. // "f vertex/uv/normal ..."
  748. } else if ( bufferLength * 2 === slashesCount * 3 ) {
  749. this.checkFaceType( 2 );
  750. for ( i = 4, length = bufferLength - 3; i < length; i += 3 ) {
  751. this.buildFace( buffer[ 1 ], buffer[ 2 ], buffer[ 3 ] );
  752. this.buildFace( buffer[ i ], buffer[ i + 1 ], buffer[ i + 2 ] );
  753. this.buildFace( buffer[ i + 3 ], buffer[ i + 4 ], buffer[ i + 5 ] );
  754. }
  755. // "f vertex//normal ..."
  756. } else {
  757. this.checkFaceType( 3 );
  758. for ( i = 3, length = bufferLength - 2; i < length; i += 2 ) {
  759. this.buildFace( buffer[ 1 ], undefined, buffer[ 2 ] );
  760. this.buildFace( buffer[ i ], undefined, buffer[ i + 1 ] );
  761. this.buildFace( buffer[ i + 2 ], undefined, buffer[ i + 3 ] );
  762. }
  763. }
  764. break;
  765. case 'l':
  766. case 'p':
  767. bufferLength = bufferPointer - 1;
  768. if ( bufferLength === slashesCount * 2 ) {
  769. this.checkFaceType( 4 );
  770. for ( i = 1, length = bufferLength + 1; i < length; i += 2 ) this.buildFace( buffer[ i ], buffer[ i + 1 ] );
  771. } else {
  772. this.checkFaceType( ( lineDesignation === 'l' ) ? 5 : 6 );
  773. for ( i = 1, length = bufferLength + 1; i < length; i ++ ) this.buildFace( buffer[ i ] );
  774. }
  775. break;
  776. case 's':
  777. this.pushSmoothingGroup( buffer[ 1 ] );
  778. break;
  779. case 'g':
  780. // 'g' leads to creation of mesh if valid data (faces declaration was done before), otherwise only groupName gets set
  781. this.processCompletedMesh();
  782. this.rawMesh.groupName = reconstructString( this.contentRef, this.legacyMode, this.globalCounts.lineByte + 2, this.globalCounts.currentByte );
  783. break;
  784. case 'o':
  785. // 'o' is meta-information and usually does not result in creation of new meshes, but can be enforced with "useOAsMesh"
  786. if ( this.useOAsMesh ) this.processCompletedMesh();
  787. this.rawMesh.objectName = reconstructString( this.contentRef, this.legacyMode, this.globalCounts.lineByte + 2, this.globalCounts.currentByte );
  788. break;
  789. case 'mtllib':
  790. this.rawMesh.mtllibName = reconstructString( this.contentRef, this.legacyMode, this.globalCounts.lineByte + 7, this.globalCounts.currentByte );
  791. break;
  792. case 'usemtl':
  793. var mtlName = reconstructString( this.contentRef, this.legacyMode, this.globalCounts.lineByte + 7, this.globalCounts.currentByte );
  794. if ( mtlName !== '' && this.rawMesh.activeMtlName !== mtlName ) {
  795. this.rawMesh.activeMtlName = mtlName;
  796. this.rawMesh.counts.mtlCount++;
  797. this.checkSubGroup();
  798. }
  799. break;
  800. default:
  801. break;
  802. }
  803. },
  804. pushSmoothingGroup: function ( smoothingGroup ) {
  805. var smoothingGroupInt = parseInt( smoothingGroup );
  806. if ( isNaN( smoothingGroupInt ) ) {
  807. smoothingGroupInt = smoothingGroup === "off" ? 0 : 1;
  808. }
  809. var smoothCheck = this.rawMesh.smoothingGroup.normalized;
  810. this.rawMesh.smoothingGroup.normalized = this.rawMesh.smoothingGroup.splitMaterials ? smoothingGroupInt : ( smoothingGroupInt === 0 ) ? 0 : 1;
  811. this.rawMesh.smoothingGroup.real = smoothingGroupInt;
  812. if ( smoothCheck !== smoothingGroupInt ) {
  813. this.rawMesh.counts.smoothingGroupCount++;
  814. this.checkSubGroup();
  815. }
  816. },
  817. /**
  818. * Expanded faceTypes include all four face types, both line types and the point type
  819. * faceType = 0: "f vertex ..."
  820. * faceType = 1: "f vertex/uv ..."
  821. * faceType = 2: "f vertex/uv/normal ..."
  822. * faceType = 3: "f vertex//normal ..."
  823. * faceType = 4: "l vertex/uv ..." or "l vertex ..."
  824. * faceType = 5: "l vertex ..."
  825. * faceType = 6: "p vertex ..."
  826. */
  827. checkFaceType: function ( faceType ) {
  828. if ( this.rawMesh.faceType !== faceType ) {
  829. this.processCompletedMesh();
  830. this.rawMesh.faceType = faceType;
  831. this.checkSubGroup();
  832. }
  833. },
  834. checkSubGroup: function () {
  835. var index = this.rawMesh.activeMtlName + '|' + this.rawMesh.smoothingGroup.normalized;
  836. this.rawMesh.subGroupInUse = this.rawMesh.subGroups[ index ];
  837. if ( ! THREE.LoaderSupport.Validator.isValid( this.rawMesh.subGroupInUse ) ) {
  838. this.rawMesh.subGroupInUse = {
  839. index: index,
  840. objectName: this.rawMesh.objectName,
  841. groupName: this.rawMesh.groupName,
  842. materialName: this.rawMesh.activeMtlName,
  843. smoothingGroup: this.rawMesh.smoothingGroup.normalized,
  844. vertices: [],
  845. indexMappingsCount: 0,
  846. indexMappings: [],
  847. indices: [],
  848. colors: [],
  849. uvs: [],
  850. normals: []
  851. };
  852. this.rawMesh.subGroups[ index ] = this.rawMesh.subGroupInUse;
  853. }
  854. },
  855. buildFace: function ( faceIndexV, faceIndexU, faceIndexN ) {
  856. if ( this.disregardNormals ) faceIndexN = undefined;
  857. var scope = this;
  858. var updateSubGroupInUse = function () {
  859. var faceIndexVi = parseInt( faceIndexV );
  860. var indexPointerV = 3 * ( faceIndexVi > 0 ? faceIndexVi - 1 : faceIndexVi + scope.vertices.length / 3 );
  861. var indexPointerC = scope.colors.length > 0 ? indexPointerV : null;
  862. var vertices = scope.rawMesh.subGroupInUse.vertices;
  863. vertices.push( scope.vertices[ indexPointerV++ ] );
  864. vertices.push( scope.vertices[ indexPointerV++ ] );
  865. vertices.push( scope.vertices[ indexPointerV ] );
  866. if ( indexPointerC !== null ) {
  867. var colors = scope.rawMesh.subGroupInUse.colors;
  868. colors.push( scope.colors[ indexPointerC++ ] );
  869. colors.push( scope.colors[ indexPointerC++ ] );
  870. colors.push( scope.colors[ indexPointerC ] );
  871. }
  872. if ( faceIndexU ) {
  873. var faceIndexUi = parseInt( faceIndexU );
  874. var indexPointerU = 2 * ( faceIndexUi > 0 ? faceIndexUi - 1 : faceIndexUi + scope.uvs.length / 2 );
  875. var uvs = scope.rawMesh.subGroupInUse.uvs;
  876. uvs.push( scope.uvs[ indexPointerU++ ] );
  877. uvs.push( scope.uvs[ indexPointerU ] );
  878. }
  879. if ( faceIndexN ) {
  880. var faceIndexNi = parseInt( faceIndexN );
  881. var indexPointerN = 3 * ( faceIndexNi > 0 ? faceIndexNi - 1 : faceIndexNi + scope.normals.length / 3 );
  882. var normals = scope.rawMesh.subGroupInUse.normals;
  883. normals.push( scope.normals[ indexPointerN++ ] );
  884. normals.push( scope.normals[ indexPointerN++ ] );
  885. normals.push( scope.normals[ indexPointerN ] );
  886. }
  887. };
  888. if ( this.useIndices ) {
  889. var mappingName = faceIndexV + ( faceIndexU ? '_' + faceIndexU : '_n' ) + ( faceIndexN ? '_' + faceIndexN : '_n' );
  890. var indicesPointer = this.rawMesh.subGroupInUse.indexMappings[ mappingName ];
  891. if ( THREE.LoaderSupport.Validator.isValid( indicesPointer ) ) {
  892. this.rawMesh.counts.doubleIndicesCount++;
  893. } else {
  894. indicesPointer = this.rawMesh.subGroupInUse.vertices.length / 3;
  895. updateSubGroupInUse();
  896. this.rawMesh.subGroupInUse.indexMappings[ mappingName ] = indicesPointer;
  897. this.rawMesh.subGroupInUse.indexMappingsCount++;
  898. }
  899. this.rawMesh.subGroupInUse.indices.push( indicesPointer );
  900. } else {
  901. updateSubGroupInUse();
  902. }
  903. this.rawMesh.counts.faceCount++;
  904. },
  905. createRawMeshReport: function ( inputObjectCount ) {
  906. return 'Input Object number: ' + inputObjectCount +
  907. '\n\tObject name: ' + this.rawMesh.objectName +
  908. '\n\tGroup name: ' + this.rawMesh.groupName +
  909. '\n\tMtllib name: ' + this.rawMesh.mtllibName +
  910. '\n\tVertex count: ' + this.vertices.length / 3 +
  911. '\n\tNormal count: ' + this.normals.length / 3 +
  912. '\n\tUV count: ' + this.uvs.length / 2 +
  913. '\n\tSmoothingGroup count: ' + this.rawMesh.counts.smoothingGroupCount +
  914. '\n\tMaterial count: ' + this.rawMesh.counts.mtlCount +
  915. '\n\tReal MeshOutputGroup count: ' + this.rawMesh.subGroups.length;
  916. },
  917. /**
  918. * Clear any empty subGroup and calculate absolute vertex, normal and uv counts
  919. */
  920. finalizeRawMesh: function () {
  921. var meshOutputGroupTemp = [];
  922. var meshOutputGroup;
  923. var absoluteVertexCount = 0;
  924. var absoluteIndexMappingsCount = 0;
  925. var absoluteIndexCount = 0;
  926. var absoluteColorCount = 0;
  927. var absoluteNormalCount = 0;
  928. var absoluteUvCount = 0;
  929. var indices;
  930. for ( var name in this.rawMesh.subGroups ) {
  931. meshOutputGroup = this.rawMesh.subGroups[ name ];
  932. if ( meshOutputGroup.vertices.length > 0 ) {
  933. indices = meshOutputGroup.indices;
  934. if ( indices.length > 0 && absoluteIndexMappingsCount > 0 ) {
  935. for ( var i in indices ) indices[ i ] = indices[ i ] + absoluteIndexMappingsCount;
  936. }
  937. meshOutputGroupTemp.push( meshOutputGroup );
  938. absoluteVertexCount += meshOutputGroup.vertices.length;
  939. absoluteIndexMappingsCount += meshOutputGroup.indexMappingsCount;
  940. absoluteIndexCount += meshOutputGroup.indices.length;
  941. absoluteColorCount += meshOutputGroup.colors.length;
  942. absoluteUvCount += meshOutputGroup.uvs.length;
  943. absoluteNormalCount += meshOutputGroup.normals.length;
  944. }
  945. }
  946. // do not continue if no result
  947. var result = null;
  948. if ( meshOutputGroupTemp.length > 0 ) {
  949. result = {
  950. name: this.rawMesh.groupName !== '' ? this.rawMesh.groupName : this.rawMesh.objectName,
  951. subGroups: meshOutputGroupTemp,
  952. absoluteVertexCount: absoluteVertexCount,
  953. absoluteIndexCount: absoluteIndexCount,
  954. absoluteColorCount: absoluteColorCount,
  955. absoluteNormalCount: absoluteNormalCount,
  956. absoluteUvCount: absoluteUvCount,
  957. faceCount: this.rawMesh.counts.faceCount,
  958. doubleIndicesCount: this.rawMesh.counts.doubleIndicesCount
  959. };
  960. }
  961. return result;
  962. },
  963. processCompletedMesh: function () {
  964. var result = this.finalizeRawMesh();
  965. if ( THREE.LoaderSupport.Validator.isValid( result ) ) {
  966. if ( this.colors.length > 0 && this.colors.length !== this.vertices.length ) {
  967. this._throwError( 'Vertex Colors were detected, but vertex count and color count do not match!' );
  968. }
  969. if ( this.logging.enabled && this.logging.debug ) console.debug( this.createRawMeshReport( this.inputObjectCount ) );
  970. this.inputObjectCount++;
  971. this.buildMesh( result );
  972. var progressBytesPercent = this.globalCounts.currentByte / this.globalCounts.totalBytes;
  973. this.callbackProgress( 'Completed [o: ' + this.rawMesh.objectName + ' g:' + this.rawMesh.groupName + '] Total progress: ' + ( progressBytesPercent * 100 ).toFixed( 2 ) + '%', progressBytesPercent );
  974. this.resetRawMesh();
  975. return true;
  976. } else {
  977. return false;
  978. }
  979. },
  980. /**
  981. * SubGroups are transformed to too intermediate format that is forwarded to the MeshBuilder.
  982. * It is ensured that SubGroups only contain objects with vertices (no need to check).
  983. *
  984. * @param result
  985. */
  986. buildMesh: function ( result ) {
  987. var meshOutputGroups = result.subGroups;
  988. var vertexFA = new Float32Array( result.absoluteVertexCount );
  989. this.globalCounts.vertices += result.absoluteVertexCount / 3;
  990. this.globalCounts.faces += result.faceCount;
  991. this.globalCounts.doubleIndicesCount += result.doubleIndicesCount;
  992. var indexUA = ( result.absoluteIndexCount > 0 ) ? new Uint32Array( result.absoluteIndexCount ) : null;
  993. var colorFA = ( result.absoluteColorCount > 0 ) ? new Float32Array( result.absoluteColorCount ) : null;
  994. var normalFA = ( result.absoluteNormalCount > 0 ) ? new Float32Array( result.absoluteNormalCount ) : null;
  995. var uvFA = ( result.absoluteUvCount > 0 ) ? new Float32Array( result.absoluteUvCount ) : null;
  996. var haveVertexColors = THREE.LoaderSupport.Validator.isValid( colorFA );
  997. var meshOutputGroup;
  998. var materialNames = [];
  999. var createMultiMaterial = ( meshOutputGroups.length > 1 );
  1000. var materialIndex = 0;
  1001. var materialIndexMapping = [];
  1002. var selectedMaterialIndex;
  1003. var materialGroup;
  1004. var materialGroups = [];
  1005. var vertexFAOffset = 0;
  1006. var indexUAOffset = 0;
  1007. var colorFAOffset = 0;
  1008. var normalFAOffset = 0;
  1009. var uvFAOffset = 0;
  1010. var materialGroupOffset = 0;
  1011. var materialGroupLength = 0;
  1012. var materialOrg, material, materialName, materialNameOrg;
  1013. // only one specific face type
  1014. for ( var oodIndex in meshOutputGroups ) {
  1015. if ( ! meshOutputGroups.hasOwnProperty( oodIndex ) ) continue;
  1016. meshOutputGroup = meshOutputGroups[ oodIndex ];
  1017. materialNameOrg = meshOutputGroup.materialName;
  1018. if ( this.rawMesh.faceType < 4 ) {
  1019. materialName = materialNameOrg + ( haveVertexColors ? '_vertexColor' : '' ) + ( meshOutputGroup.smoothingGroup === 0 ? '_flat' : '' );
  1020. } else {
  1021. materialName = this.rawMesh.faceType === 6 ? 'defaultPointMaterial' : 'defaultLineMaterial';
  1022. }
  1023. materialOrg = this.materials[ materialNameOrg ];
  1024. material = this.materials[ materialName ];
  1025. // both original and derived names do not lead to an existing material => need to use a default material
  1026. if ( ! THREE.LoaderSupport.Validator.isValid( materialOrg ) && ! THREE.LoaderSupport.Validator.isValid( material ) ) {
  1027. var defaultMaterialName = haveVertexColors ? 'defaultVertexColorMaterial' : 'defaultMaterial';
  1028. materialOrg = this.materials[ defaultMaterialName ];
  1029. if ( this.logging.enabled ) console.warn( 'object_group "' + meshOutputGroup.objectName + '_' +
  1030. meshOutputGroup.groupName + '" was defined with unresolvable material "' +
  1031. materialNameOrg + '"! Assigning "' + defaultMaterialName + '".' );
  1032. materialNameOrg = defaultMaterialName;
  1033. // if names are identical then there is no need for later manipulation
  1034. if ( materialNameOrg === materialName ) {
  1035. material = materialOrg;
  1036. materialName = defaultMaterialName;
  1037. }
  1038. }
  1039. if ( ! THREE.LoaderSupport.Validator.isValid( material ) ) {
  1040. var materialCloneInstructions = {
  1041. materialNameOrg: materialNameOrg,
  1042. materialName: materialName,
  1043. materialProperties: {
  1044. vertexColors: haveVertexColors ? 2 : 0,
  1045. flatShading: meshOutputGroup.smoothingGroup === 0
  1046. }
  1047. };
  1048. var payload = {
  1049. cmd: 'materialData',
  1050. materials: {
  1051. materialCloneInstructions: materialCloneInstructions
  1052. }
  1053. };
  1054. this.callbackMeshBuilder( payload );
  1055. // fake entry for async; sync Parser always works on material references (Builder update directly visible here)
  1056. if ( this.useAsync ) this.materials[ materialName ] = materialCloneInstructions;
  1057. }
  1058. if ( createMultiMaterial ) {
  1059. // re-use material if already used before. Reduces materials array size and eliminates duplicates
  1060. selectedMaterialIndex = materialIndexMapping[ materialName ];
  1061. if ( ! selectedMaterialIndex ) {
  1062. selectedMaterialIndex = materialIndex;
  1063. materialIndexMapping[ materialName ] = materialIndex;
  1064. materialNames.push( materialName );
  1065. materialIndex++;
  1066. }
  1067. materialGroupLength = this.useIndices ? meshOutputGroup.indices.length : meshOutputGroup.vertices.length / 3;
  1068. materialGroup = {
  1069. start: materialGroupOffset,
  1070. count: materialGroupLength,
  1071. index: selectedMaterialIndex
  1072. };
  1073. materialGroups.push( materialGroup );
  1074. materialGroupOffset += materialGroupLength;
  1075. } else {
  1076. materialNames.push( materialName );
  1077. }
  1078. vertexFA.set( meshOutputGroup.vertices, vertexFAOffset );
  1079. vertexFAOffset += meshOutputGroup.vertices.length;
  1080. if ( indexUA ) {
  1081. indexUA.set( meshOutputGroup.indices, indexUAOffset );
  1082. indexUAOffset += meshOutputGroup.indices.length;
  1083. }
  1084. if ( colorFA ) {
  1085. colorFA.set( meshOutputGroup.colors, colorFAOffset );
  1086. colorFAOffset += meshOutputGroup.colors.length;
  1087. }
  1088. if ( normalFA ) {
  1089. normalFA.set( meshOutputGroup.normals, normalFAOffset );
  1090. normalFAOffset += meshOutputGroup.normals.length;
  1091. }
  1092. if ( uvFA ) {
  1093. uvFA.set( meshOutputGroup.uvs, uvFAOffset );
  1094. uvFAOffset += meshOutputGroup.uvs.length;
  1095. }
  1096. if ( this.logging.enabled && this.logging.debug ) {
  1097. var materialIndexLine = THREE.LoaderSupport.Validator.isValid( selectedMaterialIndex ) ? '\n\t\tmaterialIndex: ' + selectedMaterialIndex : '';
  1098. var createdReport = '\tOutput Object no.: ' + this.outputObjectCount +
  1099. '\n\t\tgroupName: ' + meshOutputGroup.groupName +
  1100. '\n\t\tIndex: ' + meshOutputGroup.index +
  1101. '\n\t\tfaceType: ' + this.rawMesh.faceType +
  1102. '\n\t\tmaterialName: ' + meshOutputGroup.materialName +
  1103. '\n\t\tsmoothingGroup: ' + meshOutputGroup.smoothingGroup +
  1104. materialIndexLine +
  1105. '\n\t\tobjectName: ' + meshOutputGroup.objectName +
  1106. '\n\t\t#vertices: ' + meshOutputGroup.vertices.length / 3 +
  1107. '\n\t\t#indices: ' + meshOutputGroup.indices.length +
  1108. '\n\t\t#colors: ' + meshOutputGroup.colors.length / 3 +
  1109. '\n\t\t#uvs: ' + meshOutputGroup.uvs.length / 2 +
  1110. '\n\t\t#normals: ' + meshOutputGroup.normals.length / 3;
  1111. console.debug( createdReport );
  1112. }
  1113. }
  1114. this.outputObjectCount++;
  1115. this.callbackMeshBuilder(
  1116. {
  1117. cmd: 'meshData',
  1118. progress: {
  1119. numericalValue: this.globalCounts.currentByte / this.globalCounts.totalBytes
  1120. },
  1121. params: {
  1122. meshName: result.name
  1123. },
  1124. materials: {
  1125. multiMaterial: createMultiMaterial,
  1126. materialNames: materialNames,
  1127. materialGroups: materialGroups
  1128. },
  1129. buffers: {
  1130. vertices: vertexFA,
  1131. indices: indexUA,
  1132. colors: colorFA,
  1133. normals: normalFA,
  1134. uvs: uvFA
  1135. },
  1136. // 0: mesh, 1: line, 2: point
  1137. geometryType: this.rawMesh.faceType < 4 ? 0 : ( this.rawMesh.faceType === 6 ) ? 2 : 1
  1138. },
  1139. [ vertexFA.buffer ],
  1140. THREE.LoaderSupport.Validator.isValid( indexUA ) ? [ indexUA.buffer ] : null,
  1141. THREE.LoaderSupport.Validator.isValid( colorFA ) ? [ colorFA.buffer ] : null,
  1142. THREE.LoaderSupport.Validator.isValid( normalFA ) ? [ normalFA.buffer ] : null,
  1143. THREE.LoaderSupport.Validator.isValid( uvFA ) ? [ uvFA.buffer ] : null
  1144. );
  1145. },
  1146. finalizeParsing: function () {
  1147. if ( this.logging.enabled ) console.info( 'Global output object count: ' + this.outputObjectCount );
  1148. if ( this.processCompletedMesh() && this.logging.enabled ) {
  1149. var parserFinalReport = 'Overall counts: ' +
  1150. '\n\tVertices: ' + this.globalCounts.vertices +
  1151. '\n\tFaces: ' + this.globalCounts.faces +
  1152. '\n\tMultiple definitions: ' + this.globalCounts.doubleIndicesCount;
  1153. console.info( parserFinalReport );
  1154. }
  1155. }
  1156. };