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- /**
- * @author Filipe Caixeta / http://filipecaixeta.com.br
- * @author Mugen87 / https://github.com/Mugen87
- *
- * Description: A THREE loader for PCD ascii and binary files.
- *
- * Limitations: Compressed binary files are not supported.
- *
- */
- THREE.PCDLoader = function ( manager ) {
- this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
- this.littleEndian = true;
- };
- THREE.PCDLoader.prototype = {
- constructor: THREE.PCDLoader,
- load: function ( url, onLoad, onProgress, onError ) {
- var scope = this;
- var loader = new THREE.FileLoader( scope.manager );
- loader.setPath( scope.path );
- loader.setResponseType( 'arraybuffer' );
- loader.load( url, function ( data ) {
- try {
- onLoad( scope.parse( data, url ) );
- } catch ( e ) {
- if ( onError ) {
- onError( e );
- } else {
- throw e;
- }
- }
- }, onProgress, onError );
- },
- setPath: function ( value ) {
- this.path = value;
- return this;
- },
- parse: function ( data, url ) {
- function parseHeader( data ) {
- var PCDheader = {};
- var result1 = data.search( /[\r\n]DATA\s(\S*)\s/i );
- var result2 = /[\r\n]DATA\s(\S*)\s/i.exec( data.substr( result1 - 1 ) );
- PCDheader.data = result2[ 1 ];
- PCDheader.headerLen = result2[ 0 ].length + result1;
- PCDheader.str = data.substr( 0, PCDheader.headerLen );
- // remove comments
- PCDheader.str = PCDheader.str.replace( /\#.*/gi, '' );
- // parse
- PCDheader.version = /VERSION (.*)/i.exec( PCDheader.str );
- PCDheader.fields = /FIELDS (.*)/i.exec( PCDheader.str );
- PCDheader.size = /SIZE (.*)/i.exec( PCDheader.str );
- PCDheader.type = /TYPE (.*)/i.exec( PCDheader.str );
- PCDheader.count = /COUNT (.*)/i.exec( PCDheader.str );
- PCDheader.width = /WIDTH (.*)/i.exec( PCDheader.str );
- PCDheader.height = /HEIGHT (.*)/i.exec( PCDheader.str );
- PCDheader.viewpoint = /VIEWPOINT (.*)/i.exec( PCDheader.str );
- PCDheader.points = /POINTS (.*)/i.exec( PCDheader.str );
- // evaluate
- if ( PCDheader.version !== null )
- PCDheader.version = parseFloat( PCDheader.version[ 1 ] );
- if ( PCDheader.fields !== null )
- PCDheader.fields = PCDheader.fields[ 1 ].split( ' ' );
- if ( PCDheader.type !== null )
- PCDheader.type = PCDheader.type[ 1 ].split( ' ' );
- if ( PCDheader.width !== null )
- PCDheader.width = parseInt( PCDheader.width[ 1 ] );
- if ( PCDheader.height !== null )
- PCDheader.height = parseInt( PCDheader.height[ 1 ] );
- if ( PCDheader.viewpoint !== null )
- PCDheader.viewpoint = PCDheader.viewpoint[ 1 ];
- if ( PCDheader.points !== null )
- PCDheader.points = parseInt( PCDheader.points[ 1 ], 10 );
- if ( PCDheader.points === null )
- PCDheader.points = PCDheader.width * PCDheader.height;
- if ( PCDheader.size !== null ) {
- PCDheader.size = PCDheader.size[ 1 ].split( ' ' ).map( function ( x ) {
- return parseInt( x, 10 );
- } );
- }
- if ( PCDheader.count !== null ) {
- PCDheader.count = PCDheader.count[ 1 ].split( ' ' ).map( function ( x ) {
- return parseInt( x, 10 );
- } );
- } else {
- PCDheader.count = [];
- for ( var i = 0, l = PCDheader.fields.length; i < l; i ++ ) {
- PCDheader.count.push( 1 );
- }
- }
- PCDheader.offset = {};
- var sizeSum = 0;
- for ( var i = 0, l = PCDheader.fields.length; i < l; i ++ ) {
- if ( PCDheader.data === 'ascii' ) {
- PCDheader.offset[ PCDheader.fields[ i ] ] = i;
- } else {
- PCDheader.offset[ PCDheader.fields[ i ] ] = sizeSum;
- sizeSum += PCDheader.size[ i ];
- }
- }
- // for binary only
- PCDheader.rowSize = sizeSum;
- return PCDheader;
- }
- var textData = THREE.LoaderUtils.decodeText( data );
- // parse header (always ascii format)
- var PCDheader = parseHeader( textData );
- // parse data
- var position = [];
- var normal = [];
- var color = [];
- // ascii
- if ( PCDheader.data === 'ascii' ) {
- var offset = PCDheader.offset;
- var pcdData = textData.substr( PCDheader.headerLen );
- var lines = pcdData.split( '\n' );
- for ( var i = 0, l = lines.length; i < l; i ++ ) {
- if ( lines[ i ] === '' ) continue;
- var line = lines[ i ].split( ' ' );
- if ( offset.x !== undefined ) {
- position.push( parseFloat( line[ offset.x ] ) );
- position.push( parseFloat( line[ offset.y ] ) );
- position.push( parseFloat( line[ offset.z ] ) );
- }
- if ( offset.rgb !== undefined ) {
- var rgb = parseFloat( line[ offset.rgb ] );
- var r = ( rgb >> 16 ) & 0x0000ff;
- var g = ( rgb >> 8 ) & 0x0000ff;
- var b = ( rgb >> 0 ) & 0x0000ff;
- color.push( r / 255, g / 255, b / 255 );
- }
- if ( offset.normal_x !== undefined ) {
- normal.push( parseFloat( line[ offset.normal_x ] ) );
- normal.push( parseFloat( line[ offset.normal_y ] ) );
- normal.push( parseFloat( line[ offset.normal_z ] ) );
- }
- }
- }
- // binary
- if ( PCDheader.data === 'binary_compressed' ) {
- console.error( 'THREE.PCDLoader: binary_compressed files are not supported' );
- return;
- }
- if ( PCDheader.data === 'binary' ) {
- var dataview = new DataView( data, PCDheader.headerLen );
- var offset = PCDheader.offset;
- for ( var i = 0, row = 0; i < PCDheader.points; i ++, row += PCDheader.rowSize ) {
- if ( offset.x !== undefined ) {
- position.push( dataview.getFloat32( row + offset.x, this.littleEndian ) );
- position.push( dataview.getFloat32( row + offset.y, this.littleEndian ) );
- position.push( dataview.getFloat32( row + offset.z, this.littleEndian ) );
- }
- if ( offset.rgb !== undefined ) {
- color.push( dataview.getUint8( row + offset.rgb + 2 ) / 255.0 );
- color.push( dataview.getUint8( row + offset.rgb + 1 ) / 255.0 );
- color.push( dataview.getUint8( row + offset.rgb + 0 ) / 255.0 );
- }
- if ( offset.normal_x !== undefined ) {
- normal.push( dataview.getFloat32( row + offset.normal_x, this.littleEndian ) );
- normal.push( dataview.getFloat32( row + offset.normal_y, this.littleEndian ) );
- normal.push( dataview.getFloat32( row + offset.normal_z, this.littleEndian ) );
- }
- }
- }
- // build geometry
- var geometry = new THREE.BufferGeometry();
- if ( position.length > 0 ) geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( position, 3 ) );
- if ( normal.length > 0 ) geometry.addAttribute( 'normal', new THREE.Float32BufferAttribute( normal, 3 ) );
- if ( color.length > 0 ) geometry.addAttribute( 'color', new THREE.Float32BufferAttribute( color, 3 ) );
- geometry.computeBoundingSphere();
- // build material
- var material = new THREE.PointsMaterial( { size: 0.005 } );
- if ( color.length > 0 ) {
- material.vertexColors = THREE.VertexColors;
- } else {
- material.color.setHex( Math.random() * 0xffffff );
- }
- // build mesh
- var mesh = new THREE.Points( geometry, material );
- var name = url.split( '' ).reverse().join( '' );
- name = /([^\/]*)/.exec( name );
- name = name[ 1 ].split( '' ).reverse().join( '' );
- mesh.name = name;
- return mesh;
- }
- };
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