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- /**
- * @author mrdoob / http://mrdoob.com/
- * @author Mugen87 / https://github.com/Mugen87
- */
- THREE.PlayCanvasLoader = function ( manager ) {
- this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
- };
- THREE.PlayCanvasLoader.prototype = {
- constructor: THREE.PlayCanvasLoader,
- load: function ( url, onLoad, onProgress, onError ) {
- var scope = this;
- var loader = new THREE.FileLoader( scope.manager );
- loader.setPath( scope.path );
- loader.load( url, function ( text ) {
- onLoad( scope.parse( JSON.parse( text ) ) );
- }, onProgress, onError );
- },
- setPath: function ( value ) {
- this.path = value;
- return this;
- },
- parse: function ( json ) {
- function parseVertices( data ) {
- var attributes = {};
- // create a buffer attribute for each array that contains vertex information
- for ( var name in data ) {
- var array = data[ name ];
- var type = array.type;
- var size = array.components;
- var attribute;
- switch ( type ) {
- case 'float32':
- attribute = new THREE.Float32BufferAttribute( array.data, size );
- break;
- case 'uint8':
- attribute = new THREE.Uint8BufferAttribute( array.data, size );
- break;
- case 'uint16':
- attribute = new THREE.Uint16BufferAttribute( array.data, size );
- break;
- default:
- console.log( 'THREE.PlayCanvasLoader: Array type "%s" not yet supported.', type );
- }
- attributes[ name ] = attribute;
- }
- data._attributes = attributes;
- }
- function parseMeshes( data ) {
- // create buffer geometry
- var geometry = new THREE.BufferGeometry();
- geometry.setIndex( data.indices );
- var attributes = model.vertices[ data.vertices ]._attributes;
- for ( var name in attributes ) {
- var attribute = attributes[ name ];
- if ( name === 'texCoord0' ) name = 'uv';
- geometry.addAttribute( name, attribute );
- }
- data._geometry = geometry;
- }
- function parseMeshInstances( data ) {
- var node = model.nodes[ data.node ];
- var mesh = model.meshes[ data.mesh ];
- if ( node._geometries === undefined ) {
- node._geometries = [];
- }
- node._geometries.push( mesh._geometry );
- }
- function parseNodes( data ) {
- var object = new THREE.Group();
- var geometries = data._geometries;
- if ( geometries !== undefined ) {
- var material = new THREE.MeshPhongMaterial();
- for ( var i = 0, l = geometries.length; i < l; i ++ ) {
- var geometry = geometries[ i ];
- object.add( new THREE.Mesh( geometry, material ) );
- }
- }
- for ( var i = 0, l = data.rotation.length; i < l; i ++ ) {
- data.rotation[ i ] *= Math.PI / 180;
- }
- //
- object.name = data.name;
- object.position.fromArray( data.position );
- object.quaternion.setFromEuler( new THREE.Euler().fromArray( data.rotation ) );
- object.scale.fromArray( data.scale );
- data._object = object;
- }
- //
- var model = json.model;
- for ( var i = 0, l = model.vertices.length; i < l; i ++ ) {
- parseVertices( model.vertices[ i ] );
- }
- for ( var i = 0, l = model.meshes.length; i < l; i ++ ) {
- parseMeshes( model.meshes[ i ] );
- }
- for ( var i = 0, l = model.meshInstances.length; i < l; i ++ ) {
- parseMeshInstances( model.meshInstances[ i ] );
- }
- for ( var i = 0, l = model.nodes.length; i < l; i ++ ) {
- parseNodes( model.nodes[ i ] );
- }
- // setup scene hierarchy
- for ( var i = 0, l = model.parents.length; i < l; i ++ ) {
- var parent = model.parents[ i ];
- if ( parent === - 1 ) continue;
- model.nodes[ parent ]._object.add( model.nodes[ i ]._object );
- }
- return model.nodes[ 0 ]._object;
- }
- };
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