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- /**
- * SEA3D for Three.JS
- * @author Sunag / http://www.sunag.com.br/
- */
- 'use strict';
- //
- //
- // SEA3D
- //
- THREE.SEA3D = function ( config ) {
- this.config = {
- id: "",
- scripts: true,
- runScripts: true,
- autoPlay: false,
- dummys: true,
- multiplier: 1,
- bounding: true,
- audioRolloffFactor: 10,
- lights: true,
- useEnvironment: true,
- useVertexTexture: true,
- forceStatic: false,
- streaming: true,
- async: true,
- paths: {},
- timeLimit: 10
- };
- if ( config ) this.loadConfig( config );
- };
- //
- // Polyfills
- //
- if ( THREE.Float32BufferAttribute === undefined ) {
- THREE.Float32BufferAttribute = THREE.Float32Attribute;
- }
- THREE.SEA3D.useMultiMaterial = THREE.MultiMaterial.prototype.isMultiMaterial;
- //
- // Config
- //
- THREE.SEA3D.MTXBUF = new THREE.Matrix4();
- THREE.SEA3D.VECBUF = new THREE.Vector3();
- THREE.SEA3D.QUABUF = new THREE.Quaternion();
- THREE.SEA3D.BACKGROUND_COLOR = 0x333333;
- THREE.SEA3D.HELPER_COLOR = 0x9AB9E5;
- THREE.SEA3D.RTT_SIZE = 512;
- THREE.SEA3D.identityMatrixScale = function () {
- var scl = new THREE.Vector3();
- return function identityMatrixScale( matrix ) {
- scl.setFromMatrixScale( matrix );
- return matrix.scale( scl.set( 1 / scl.x, 1 / scl.y, 1 / scl.z ) );
- };
- }();
- THREE.SEA3D.prototype = Object.assign( Object.create( THREE.EventDispatcher.prototype ), {
- constructor: THREE.SEA3D,
- setShadowMap: function ( light ) {
- light.shadow.mapSize.width = 2048;
- light.shadow.mapSize.height = 1024;
- light.castShadow = true;
- light.shadow.camera.left = - 200;
- light.shadow.camera.right = 200;
- light.shadow.camera.top = 200;
- light.shadow.camera.bottom = - 200;
- light.shadow.camera.near = 1;
- light.shadow.camera.far = 3000;
- light.shadow.camera.fov = 45;
- light.shadow.bias = - 0.001;
- }
- } );
- Object.defineProperties( THREE.SEA3D.prototype, {
- container: {
- set: function ( val ) {
- this.config.container = val;
- },
- get: function () {
- return this.config.container;
- }
- },
- elapsedTime: {
- get: function () {
- return this.file.timer.elapsedTime;
- }
- }
- } );
- //
- // Domain
- //
- THREE.SEA3D.Domain = function ( id, objects, container ) {
- this.id = id;
- this.objects = objects;
- this.container = container;
- this.sources = [];
- this.local = {};
- this.scriptTargets = [];
- this.events = new THREE.EventDispatcher();
- };
- THREE.SEA3D.Domain.global = {};
- THREE.SEA3D.Domain.prototype = Object.assign( Object.create( THREE.EventDispatcher.prototype ), {
- constructor: THREE.SEA3D.Domain,
- add: function ( src ) {
- this.sources.push( src );
- },
- remove: function ( src ) {
- this.sources.splice( this.sources.indexOf( src ), 1 );
- },
- contains: function ( src ) {
- return this.sources.indexOf( src ) != - 1;
- },
- addEventListener: function ( type, listener ) {
- this.events.addEventListener( type, listener );
- },
- hasEventListener: function ( type, listener ) {
- return this.events.hasEventListener( type, listener );
- },
- removeEventListener: function ( type, listener ) {
- this.events.removeEventListener( type, listener );
- },
- print: function () {
- console.log.apply( console, arguments );
- },
- watch: function () {
- console.log.apply( console, 'watch:', arguments );
- },
- runScripts: function () {
- for ( var i = 0; i < this.scriptTargets.length; i ++ ) {
- this.runJSMList( this.scriptTargets[ i ] );
- }
- },
- runJSMList: function ( target ) {
- var scripts = target.scripts;
- for ( var i = 0; i < scripts.length; i ++ ) {
- this.runJSM( target, scripts[ i ] );
- }
- return scripts;
- },
- runJSM: function ( target, script ) {
- var include = {
- print: this.print,
- watch: this.watch,
- sea3d: this,
- scene: this.container,
- source: new THREE.SEA3D.ScriptDomain( this, target instanceof THREE.SEA3D.Domain )
- };
- Object.freeze( include.source );
- THREE.SEA3D.ScriptHandler.add( include.source );
- try {
- this.methods[ script.method ](
- include,
- this.getReference,
- THREE.SEA3D.Domain.global,
- this.local,
- target,
- script.params
- );
- } catch ( e ) {
- console.error( 'SEA3D JavaScript: Error running method "' + script.method + '".' );
- console.error( e );
- }
- },
- getReference: function ( ns ) {
- return eval( ns );
- },
- disposeList: function ( list ) {
- if ( ! list || ! list.length ) return;
- list = list.concat();
- var i = list.length;
- while ( i -- ) {
- list[ i ].dispose();
- }
- },
- dispatchEvent: function ( event ) {
- event.domain = this;
- var sources = this.sources.concat(),
- i = sources.length;
- while ( i -- ) {
- sources[ i ].dispatchEvent( event );
- }
- this.events.dispatchEvent( event );
- },
- dispose: function () {
- this.disposeList( this.sources );
- while ( this.container.children.length ) {
- this.container.remove( this.container.children[ 0 ] );
- }
- var i = THREE.SEA3D.EXTENSIONS_DOMAIN.length;
- while ( i -- ) {
- var domain = THREE.SEA3D.EXTENSIONS_DOMAIN[ i ];
- if ( domain.dispose ) domain.dispose.call( this );
- }
- this.disposeList( this.materials );
- this.disposeList( this.dummys );
- this.dispatchEvent( { type: "dispose" } );
- }
- } );
- //
- // Domain Manager
- //
- THREE.SEA3D.DomainManager = function ( autoDisposeRootDomain ) {
- this.domains = [];
- this.autoDisposeRootDomain = autoDisposeRootDomain !== undefined ? autoDisposeRootDomain : true;
- };
- Object.assign( THREE.SEA3D.DomainManager.prototype, {
- onDisposeDomain: function ( e ) {
- this.remove( e.domain );
- if ( this.autoDisposeRootDomain && this.domains.length == 1 ) {
- this.dispose();
- }
- },
- add: function ( domain ) {
- this._onDisposeDomain = this._onDisposeDomain || this.onDisposeDomain.bind( this );
- domain.on( "dispose", this._onDisposeDomain );
- this.domains.push( domain );
- this.textures = this.textures || domain.textures;
- this.cubemaps = this.cubemaps || domain.cubemaps;
- this.geometries = this.geometries || domain.geometries;
- },
- remove: function ( domain ) {
- domain.removeEvent( "dispose", this._onDisposeDomain );
- this.domains.splice( this.domains.indexOf( domain ), 1 );
- },
- contains: function ( domain ) {
- return this.domains.indexOf( domain ) != - 1;
- },
- disposeList: function ( list ) {
- if ( ! list || ! list.length ) return;
- list = list.concat();
- var i = list.length;
- while ( i -- ) {
- list[ i ].dispose();
- }
- },
- dispose: function () {
- this.disposeList( this.domains );
- this.disposeList( this.textures );
- this.disposeList( this.cubemaps );
- this.disposeList( this.geometries );
- }
- } );
- //
- // Script ( closure for private functions )
- //
- THREE.SEA3D.ScriptDomain = function ( domain, root ) {
- domain = domain || new THREE.SEA3D.Domain();
- domain.add( this );
- var events = new THREE.EventDispatcher();
- this.getId = function () {
- return domain.id;
- };
- this.isRoot = function () {
- return root;
- };
- this.addEventListener = function ( type, listener ) {
- events.addEventListener( type, listener );
- };
- this.hasEventListener = function ( type, listener ) {
- return events.hasEventListener( type, listener );
- };
- this.removeEventListener = function ( type, listener ) {
- events.removeEventListener( type, listener );
- };
- this.dispatchEvent = function ( event ) {
- event.script = this;
- events.dispatchEvent( event );
- };
- this.dispose = function () {
- domain.remove( this );
- if ( root ) domain.dispose();
- this.dispatchEvent( { type: "dispose" } );
- };
- };
- //
- // Script Manager ( closure for private functions )
- //
- THREE.SEA3D.ScriptManager = function () {
- this.scripts = [];
- var onDisposeScript = ( function ( e ) {
- this.remove( e.script );
- } ).bind( this );
- this.add = function ( src ) {
- src.addEventListener( "dispose", onDisposeScript );
- this.scripts.push( src );
- };
- this.remove = function ( src ) {
- src.removeEventListener( "dispose", onDisposeScript );
- this.scripts.splice( this.scripts.indexOf( src ), 1 );
- };
- this.contains = function ( src ) {
- return this.scripts.indexOf( src ) > - 1;
- };
- this.dispatchEvent = function ( event ) {
- var scripts = this.scripts.concat(),
- i = scripts.length;
- while ( i -- ) {
- scripts[ i ].dispatchEvent( event );
- }
- };
- };
- //
- // Script Handler
- //
- THREE.SEA3D.ScriptHandler = new THREE.SEA3D.ScriptManager();
- THREE.SEA3D.ScriptHandler.dispatchUpdate = function ( delta ) {
- this.dispatchEvent( {
- type: "update",
- delta: delta
- } );
- };
- //
- // Animation Clip
- //
- THREE.SEA3D.AnimationClip = function ( name, duration, tracks, repeat ) {
- THREE.AnimationClip.call( this, name, duration, tracks );
- this.repeat = repeat !== undefined ? repeat : true;
- };
- THREE.SEA3D.AnimationClip.fromClip = function ( clip, repeat ) {
- return new THREE.SEA3D.AnimationClip( clip.name, clip.duration, clip.tracks, repeat );
- };
- THREE.SEA3D.AnimationClip.prototype = Object.assign( Object.create( THREE.AnimationClip.prototype ), {
- constructor: THREE.SEA3D.AnimationClip
- } );
- //
- // Animation
- //
- THREE.SEA3D.Animation = function ( clip, timeScale ) {
- this.clip = clip;
- this.timeScale = timeScale !== undefined ? timeScale : 1;
- };
- THREE.SEA3D.Animation.COMPLETE = "animationComplete";
- THREE.SEA3D.Animation.prototype = Object.assign( Object.create( THREE.EventDispatcher.prototype ), {
- constructor: THREE.SEA3D.Animation,
- onComplete: function ( scope ) {
- this.dispatchEvent( { type: THREE.SEA3D.Animation.COMPLETE, target: this } );
- }
- } );
- Object.defineProperties( THREE.SEA3D.Animation.prototype, {
- name: {
- get: function () {
- return this.clip.name;
- }
- },
- repeat: {
- get: function () {
- return this.clip.repeat;
- }
- },
- duration: {
- get: function () {
- return this.clip.duration;
- }
- },
- mixer: {
- set: function ( val ) {
- if ( this.mx ) {
- this.mx.uncacheClip( this.clip );
- delete this.mx;
- }
- if ( val ) {
- this.mx = val;
- this.mx.clipAction( this.clip );
- }
- },
- get: function () {
- return this.mx;
- }
- }
- } );
- //
- // Animator
- //
- THREE.SEA3D.Animator = function ( clips, mixer ) {
- this.updateAnimations( clips, mixer );
- this.clone = function ( scope ) {
- return new this.constructor( this.clips, new THREE.AnimationMixer( scope ) ).copyFrom( this );
- }.bind( this );
- };
- Object.assign( THREE.SEA3D.Animator.prototype, {
- update: function ( dt ) {
- this.mixer.update( dt || 0 );
- if ( this.currentAnimationAction && this.currentAnimationAction.paused ) {
- this.pause();
- if ( this.currentAnimation ) {
- this.currentAnimation.onComplete( this );
- }
- }
- return this;
- },
- updateAnimations: function ( clips, mixer ) {
- if ( this.playing ) this.stop();
- if ( this.mixer ) THREE.SEA3D.AnimationHandler.remove( this );
- this.mixer = mixer;
- this.relative = false;
- this.playing = false;
- this.paused = false;
- this.timeScale = 1;
- this.animations = [];
- this.animation = {};
- this.clips = [];
- if ( clips ) {
- for ( var i = 0; i < clips.length; i ++ ) {
- this.addAnimation( clips[ i ] );
- }
- }
- return this;
- },
- addAnimation: function ( animation ) {
- if ( animation instanceof THREE.AnimationClip ) {
- this.clips.push( animation );
- animation = new THREE.SEA3D.Animation( animation );
- }
- this.animations.push( animation );
- this.animation[ animation.name ] = animation;
- animation.mixer = this.mixer;
- return animation;
- },
- removeAnimation: function ( animation ) {
- if ( animation instanceof THREE.AnimationClip ) {
- animation = this.getAnimationByClip( animation );
- }
- this.clips.splice( this.clips.indexOf( animation.clip ), 1 );
- delete this.animation[ animation.name ];
- this.animations.splice( this.animations.indexOf( animation ), 1 );
- animation.mixer = null;
- return animation;
- },
- getAnimationByClip: function ( clip ) {
- for ( var i = 0; i < this.animations.length; i ++ ) {
- if ( this.animations[ i ].clip === clip ) return clip;
- }
- },
- getAnimationByName: function ( name ) {
- return typeof name === "number" ? this.animations[ name ] : this.animation[ name ];
- },
- setAnimationWeight: function ( name, val ) {
- this.mixer.clipAction( this.getAnimationByName( name ).clip ).setEffectiveWeight( val );
- },
- getAnimationWeight: function ( name ) {
- return this.mixer.clipAction( this.getAnimationByName( name ).clip ).getEffectiveWeight();
- },
- pause: function () {
- if ( this.playing && this.currentAnimation ) {
- THREE.SEA3D.AnimationHandler.remove( this );
- this.playing = false;
- }
- return this;
- },
- resume: function () {
- if ( ! this.playing && this.currentAnimation ) {
- THREE.SEA3D.AnimationHandler.add( this );
- this.playing = true;
- }
- return this;
- },
- setTimeScale: function ( val ) {
- this.timeScale = val;
- if ( this.currentAnimationAction ) this.updateTimeScale();
- return this;
- },
- getTimeScale: function () {
- return this.timeScale;
- },
- updateTimeScale: function () {
- this.currentAnimationAction.setEffectiveTimeScale( this.timeScale * ( this.currentAnimation ? this.currentAnimation.timeScale : 1 ) );
- return this;
- },
- play: function ( name, crossfade, offset, weight ) {
- var animation = this.getAnimationByName( name );
- if ( ! animation ) throw new Error( 'Animation "' + name + '" not found.' );
- if ( animation == this.currentAnimation ) {
- if ( offset !== undefined || ! animation.repeat ) this.currentAnimationAction.time = offset !== undefined ? offset :
- ( this.currentAnimationAction.timeScale >= 0 ? 0 : this.currentAnimation.duration );
- this.currentAnimationAction.setEffectiveWeight( weight !== undefined ? weight : 1 );
- this.currentAnimationAction.paused = false;
- return this.resume();
- } else {
- this.previousAnimation = this.currentAnimation;
- this.currentAnimation = animation;
- this.previousAnimationAction = this.currentAnimationAction;
- this.currentAnimationAction = this.mixer.clipAction( animation.clip ).setLoop( animation.repeat ? THREE.LoopRepeat : THREE.LoopOnce, Infinity ).reset();
- this.currentAnimationAction.clampWhenFinished = ! animation.repeat;
- this.currentAnimationAction.paused = false;
- this.updateTimeScale();
- if ( offset !== undefined || ! animation.repeat ) this.currentAnimationAction.time = offset !== undefined ? offset :
- ( this.currentAnimationAction.timeScale >= 0 ? 0 : this.currentAnimation.duration );
- this.currentAnimationAction.setEffectiveWeight( weight !== undefined ? weight : 1 );
- this.currentAnimationAction.play();
- if ( ! this.playing ) this.mixer.update( 0 );
- this.playing = true;
- if ( this.previousAnimation ) this.previousAnimationAction.crossFadeTo( this.currentAnimationAction, crossfade || 0, false );
- THREE.SEA3D.AnimationHandler.add( this );
- }
- return this;
- },
- stop: function () {
- if ( this.playing ) THREE.SEA3D.AnimationHandler.remove( this );
- if ( this.currentAnimation ) {
- this.currentAnimationAction.stop();
- this.previousAnimation = this.currentAnimation;
- this.previousAnimationAction = this.currentAnimationAction;
- delete this.currentAnimationAction;
- delete this.currentAnimation;
- this.playing = false;
- }
- return this;
- },
- playw: function ( name, weight ) {
- if ( ! this.playing && ! this.paused ) THREE.SEA3D.AnimationHandler.add( this );
- var animation = this.getAnimationByName( name );
- this.playing = true;
- var clip = this.mixer.clipAction( animation.clip );
- clip.setLoop( animation.repeat ? THREE.LoopRepeat : THREE.LoopOnce, Infinity ).reset();
- clip.clampWhenFinished = ! animation.repeat;
- clip.paused = false;
- clip.setEffectiveWeight( weight ).play();
- return clip;
- },
- crossFade: function ( fromAnimName, toAnimName, duration, wrap ) {
- this.mixer.stopAllAction();
- var fromAction = this.playw( fromAnimName, 1 );
- var toAction = this.playw( toAnimName, 1 );
- fromAction.crossFadeTo( toAction, duration, wrap !== undefined ? wrap : false );
- return this;
- },
- stopAll: function () {
- this.stop().mixer.stopAllAction();
- this.playing = false;
- return this;
- },
- unPauseAll: function () {
- this.mixer.timeScale = 1;
- this.playing = true;
- this.paused = false;
- return this;
- },
- pauseAll: function () {
- this.mixer.timeScale = 0;
- this.playing = false;
- this.paused = true;
- return this;
- },
- setRelative: function ( val ) {
- if ( this.relative == val ) return;
- this.stop();
- this.relative = val;
- return this;
- },
- getRelative: function () {
- return this.relative;
- },
- copyFrom: function ( scope ) {
- for ( var i = 0; i < this.animations.length; i ++ ) {
- this.animations[ i ].timeScale = scope.animations[ i ].timeScale;
- }
- return this;
- }
- } );
- //
- // Object3D Animator
- //
- THREE.SEA3D.Object3DAnimator = function ( clips, object3d ) {
- this.object3d = object3d;
- THREE.SEA3D.Animator.call( this, clips, new THREE.AnimationMixer( object3d ) );
- this.clone = function ( scope ) {
- return new this.constructor( this.clips, scope ).copyFrom( this );
- }.bind( this );
- };
- THREE.SEA3D.Object3DAnimator.prototype = Object.assign( Object.create( THREE.SEA3D.Animator.prototype ), {
- constructor: THREE.SEA3D.Object3DAnimator,
- stop: function () {
- if ( this.currentAnimation ) {
- var animate = this.object3d.animate;
- if ( animate && this instanceof THREE.SEA3D.Object3DAnimator ) {
- animate.position.set( 0, 0, 0 );
- animate.quaternion.set( 0, 0, 0, 1 );
- animate.scale.set( 1, 1, 1 );
- }
- }
- THREE.SEA3D.Animator.prototype.stop.call( this );
- },
- setRelative: function ( val ) {
- THREE.SEA3D.Animator.prototype.setRelative.call( this, val );
- this.object3d.setAnimator( this.relative );
- this.updateAnimations( this.clips, new THREE.AnimationMixer( this.relative ? this.object3d.animate : this.object3d ) );
- }
- } );
- //
- // Camera Animator
- //
- THREE.SEA3D.CameraAnimator = function ( clips, object3d ) {
- THREE.SEA3D.Object3DAnimator.call( this, clips, object3d );
- };
- THREE.SEA3D.CameraAnimator.prototype = Object.assign( Object.create( THREE.SEA3D.Object3DAnimator.prototype ), {
- constructor: THREE.SEA3D.CameraAnimator
- } );
- //
- // Sound Animator
- //
- THREE.SEA3D.SoundAnimator = function ( clips, object3d ) {
- THREE.SEA3D.Object3DAnimator.call( this, clips, object3d );
- };
- THREE.SEA3D.SoundAnimator.prototype = Object.assign( Object.create( THREE.SEA3D.Object3DAnimator.prototype ), {
- constructor: THREE.SEA3D.SoundAnimator
- } );
- //
- // Light Animator
- //
- THREE.SEA3D.LightAnimator = function ( clips, object3d ) {
- THREE.SEA3D.Object3DAnimator.call( this, clips, object3d );
- };
- THREE.SEA3D.LightAnimator.prototype = Object.assign( Object.create( THREE.SEA3D.Object3DAnimator.prototype ), {
- constructor: THREE.SEA3D.LightAnimator
- } );
- //
- // Container
- //
- THREE.SEA3D.Object3D = function ( ) {
- THREE.Object3D.call( this );
- };
- THREE.SEA3D.Object3D.prototype = Object.assign( Object.create( THREE.Object3D.prototype ), {
- constructor: THREE.SEA3D.Object3D,
- // Relative Animation Extension ( Only used if relative animation is enabled )
- // TODO: It can be done with shader
- updateAnimateMatrix: function ( force ) {
- if ( this.matrixAutoUpdate === true ) this.updateMatrix();
- if ( this.matrixWorldNeedsUpdate === true || force === true ) {
- if ( this.parent === null ) {
- this.matrixWorld.copy( this.matrix );
- } else {
- this.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix );
- }
- this.animate.updateMatrix();
- this.matrixWorld.multiplyMatrices( this.matrixWorld, this.animate.matrix );
- this.matrixWorldNeedsUpdate = false;
- force = true;
- }
- // update children
- for ( var i = 0, l = this.children.length; i < l; i ++ ) {
- this.children[ i ].updateMatrixWorld( force );
- }
- },
- setAnimator: function ( val ) {
- if ( this.getAnimator() == val )
- return;
- if ( val ) {
- this.animate = new THREE.Object3D();
- this.updateMatrixWorld = THREE.SEA3D.Object3D.prototype.updateAnimateMatrix;
- } else {
- delete this.animate;
- this.updateMatrixWorld = THREE.Object3D.prototype.updateMatrixWorld;
- }
- this.matrixWorldNeedsUpdate = true;
- },
- getAnimator: function () {
- return this.animate != undefined;
- },
- copy: function ( source ) {
- THREE.Object3D.prototype.copy.call( this, source );
- this.attribs = source.attribs;
- this.scripts = source.scripts;
- if ( source.animator ) this.animator = source.animator.clone( this );
- return this;
- }
- } );
- //
- // Dummy
- //
- THREE.SEA3D.Dummy = function ( width, height, depth ) {
- this.width = width != undefined ? width : 100;
- this.height = height != undefined ? height : 100;
- this.depth = depth != undefined ? depth : 100;
- var geo = new THREE.BoxBufferGeometry( this.width, this.height, this.depth, 1, 1, 1 );
- geo.computeBoundingBox();
- geo.computeBoundingSphere();
- THREE.Mesh.call( this, geo, THREE.SEA3D.Dummy.MATERIAL );
- };
- THREE.SEA3D.Dummy.MATERIAL = new THREE.MeshBasicMaterial( { wireframe: true, color: THREE.SEA3D.HELPER_COLOR } );
- THREE.SEA3D.Dummy.prototype = Object.assign( Object.create( THREE.Mesh.prototype ), THREE.SEA3D.Object3D.prototype, {
- constructor: THREE.SEA3D.Dummy,
- copy: function ( source ) {
- THREE.Mesh.prototype.copy.call( this, source );
- this.attribs = source.attribs;
- this.scripts = source.scripts;
- if ( source.animator ) this.animator = source.animator.clone( this );
- return this;
- },
- dispose: function () {
- this.geometry.dispose();
- }
- } );
- //
- // Mesh
- //
- THREE.SEA3D.Mesh = function ( geometry, material ) {
- THREE.Mesh.call( this, geometry, material );
- };
- THREE.SEA3D.Mesh.prototype = Object.assign( Object.create( THREE.Mesh.prototype ), THREE.SEA3D.Object3D.prototype, {
- constructor: THREE.SEA3D.Mesh,
- setWeight: function ( name, val ) {
- var index = typeof name === "number" ? name : this.morphTargetDictionary[ name ];
- this.morphTargetInfluences[ index ] = val;
- },
- getWeight: function ( name ) {
- var index = typeof name === "number" ? name : this.morphTargetDictionary[ name ];
- return this.morphTargetInfluences[ index ];
- },
- copy: function ( source ) {
- THREE.Mesh.prototype.copy.call( this, source );
- this.attribs = source.attribs;
- this.scripts = source.scripts;
- if ( source.animator ) this.animator = source.animator.clone( this );
- return this;
- }
- } );
- //
- // Skinning
- //
- THREE.SEA3D.SkinnedMesh = function ( geometry, material ) {
- THREE.SkinnedMesh.call( this, geometry, material );
- this.bind( new THREE.Skeleton( this.initBones() ), this.matrixWorld );
- this.updateAnimations( geometry.animations, new THREE.AnimationMixer( this ) );
- };
- THREE.SEA3D.SkinnedMesh.prototype = Object.assign( Object.create( THREE.SkinnedMesh.prototype ), THREE.SEA3D.Mesh.prototype, THREE.SEA3D.Animator.prototype, {
- constructor: THREE.SEA3D.SkinnedMesh,
- initBones: function () {
- var bones = [], bone, gbone;
- var i, il;
- if ( this.geometry && this.geometry.bones !== undefined ) {
- // first, create array of 'Bone' objects from geometry data
- for ( i = 0, il = this.geometry.bones.length; i < il; i ++ ) {
- gbone = this.geometry.bones[ i ];
- // create new 'Bone' object
- bone = new THREE.Bone();
- bones.push( bone );
- // apply values
- bone.name = gbone.name;
- bone.position.fromArray( gbone.pos );
- bone.quaternion.fromArray( gbone.rotq );
- if ( gbone.scl !== undefined ) bone.scale.fromArray( gbone.scl );
- }
- // second, create bone hierarchy
- for ( i = 0, il = this.geometry.bones.length; i < il; i ++ ) {
- gbone = this.geometry.bones[ i ];
- if ( ( gbone.parent !== - 1 ) && ( gbone.parent !== null ) && ( bones[ gbone.parent ] !== undefined ) ) {
- // subsequent bones in the hierarchy
- bones[ gbone.parent ].add( bones[ i ] );
- } else {
- // topmost bone, immediate child of the skinned mesh
- this.add( bones[ i ] );
- }
- }
- }
- // now the bones are part of the scene graph and children of the skinned mesh.
- // let's update the corresponding matrices
- this.updateMatrixWorld( true );
- return bones;
- },
- boneByName: function ( name ) {
- var bones = this.skeleton.bones;
- for ( var i = 0, bl = bones.length; i < bl; i ++ ) {
- if ( name == bones[ i ].name )
- return bones[ i ];
- }
- },
- copy: function ( source ) {
- THREE.SkinnedMesh.prototype.copy.call( this, source );
- this.attribs = source.attribs;
- this.scripts = source.scripts;
- if ( source.animator ) this.animator = source.animator.clone( this );
- return this;
- }
- } );
- //
- // Vertex Animation
- //
- THREE.SEA3D.VertexAnimationMesh = function ( geometry, material ) {
- THREE.Mesh.call( this, geometry, material );
- this.type = 'MorphAnimMesh';
- this.updateAnimations( geometry.animations, new THREE.AnimationMixer( this ) );
- };
- THREE.SEA3D.VertexAnimationMesh.prototype = Object.assign( Object.create( THREE.Mesh.prototype ), THREE.SEA3D.Mesh.prototype, THREE.SEA3D.Animator.prototype, {
- constructor: THREE.SEA3D.VertexAnimationMesh,
- copy: function ( source ) {
- THREE.Mesh.prototype.copy.call( this, source );
- this.attribs = source.attribs;
- this.scripts = source.scripts;
- if ( source.animator ) this.animator = source.animator.clone( this );
- return this;
- }
- } );
- //
- // Camera
- //
- THREE.SEA3D.Camera = function ( fov, aspect, near, far ) {
- THREE.PerspectiveCamera.call( this, fov, aspect, near, far );
- };
- THREE.SEA3D.Camera.prototype = Object.assign( Object.create( THREE.PerspectiveCamera.prototype ), THREE.SEA3D.Object3D.prototype, {
- constructor: THREE.SEA3D.Camera,
- copy: function ( source ) {
- THREE.PerspectiveCamera.prototype.copy.call( this, source );
- this.attribs = source.attribs;
- this.scripts = source.scripts;
- if ( source.animator ) this.animator = source.animator.clone( this );
- return this;
- }
- } );
- //
- // Orthographic Camera
- //
- THREE.SEA3D.OrthographicCamera = function ( left, right, top, bottom, near, far ) {
- THREE.OrthographicCamera.call( this, left, right, top, bottom, near, far );
- };
- THREE.SEA3D.OrthographicCamera.prototype = Object.assign( Object.create( THREE.OrthographicCamera.prototype ), THREE.SEA3D.Object3D.prototype, {
- constructor: THREE.SEA3D.OrthographicCamera,
- copy: function ( source ) {
- THREE.OrthographicCamera.prototype.copy.call( this, source );
- this.attribs = source.attribs;
- this.scripts = source.scripts;
- if ( source.animator ) this.animator = source.animator.clone( this );
- return this;
- }
- } );
- //
- // PointLight
- //
- THREE.SEA3D.PointLight = function ( hex, intensity, distance, decay ) {
- THREE.PointLight.call( this, hex, intensity, distance, decay );
- };
- THREE.SEA3D.PointLight.prototype = Object.assign( Object.create( THREE.PointLight.prototype ), THREE.SEA3D.Object3D.prototype, {
- constructor: THREE.SEA3D.PointLight,
- copy: function ( source ) {
- THREE.PointLight.prototype.copy.call( this, source );
- this.attribs = source.attribs;
- this.scripts = source.scripts;
- if ( source.animator ) this.animator = source.animator.clone( this );
- return this;
- }
- } );
- //
- // Point Sound
- //
- THREE.SEA3D.PointSound = function ( listener, sound ) {
- THREE.PositionalAudio.call( this, listener );
- this.setSound( sound );
- };
- THREE.SEA3D.PointSound.prototype = Object.assign( Object.create( THREE.PositionalAudio.prototype ), THREE.SEA3D.Object3D.prototype, {
- constructor: THREE.SEA3D.PointSound,
- setSound: function ( sound ) {
- this.sound = sound;
- if ( sound ) {
- if ( sound.buffer ) {
- this.setBuffer( sound.buffer );
- } else {
- sound.addEventListener( "complete", function ( e ) {
- this.setBuffer( sound.buffer );
- }.bind( this ) );
- }
- }
- return this;
- },
- copy: function ( source ) {
- THREE.PositionalAudio.prototype.copy.call( this, source );
- this.attribs = source.attribs;
- this.scripts = source.scripts;
- if ( source.animator ) this.animator = source.animator.clone( this );
- return this;
- }
- } );
- //
- // Animation Handler
- //
- THREE.SEA3D.AnimationHandler = {
- animators: [],
- update: function ( dt ) {
- var i = 0;
- while ( i < this.animators.length ) {
- this.animators[ i ++ ].update( dt );
- }
- },
- add: function ( animator ) {
- var index = this.animators.indexOf( animator );
- if ( index === - 1 ) this.animators.push( animator );
- },
- remove: function ( animator ) {
- var index = this.animators.indexOf( animator );
- if ( index !== - 1 ) this.animators.splice( index, 1 );
- }
- };
- //
- // Sound
- //
- THREE.SEA3D.Sound = function ( src ) {
- this.uuid = THREE.Math.generateUUID();
- this.src = src;
- new THREE.AudioLoader().load( src, function ( buffer ) {
- this.buffer = buffer;
- this.dispatchEvent( { type: "complete" } );
- }.bind( this ) );
- };
- THREE.SEA3D.Sound.prototype = Object.assign( Object.create( THREE.EventDispatcher.prototype ), {
- constructor: THREE.SEA3D.Sound
- } );
- //
- // Output
- //
- THREE.SEA3D.Domain.prototype.getMesh = THREE.SEA3D.prototype.getMesh = function ( name ) {
- return this.objects[ "m3d/" + name ];
- };
- THREE.SEA3D.Domain.prototype.getDummy = THREE.SEA3D.prototype.getDummy = function ( name ) {
- return this.objects[ "dmy/" + name ];
- };
- THREE.SEA3D.Domain.prototype.getLine = THREE.SEA3D.prototype.getLine = function ( name ) {
- return this.objects[ "line/" + name ];
- };
- THREE.SEA3D.Domain.prototype.getSound3D = THREE.SEA3D.prototype.getSound3D = function ( name ) {
- return this.objects[ "sn3d/" + name ];
- };
- THREE.SEA3D.Domain.prototype.getMaterial = THREE.SEA3D.prototype.getMaterial = function ( name ) {
- return this.objects[ "mat/" + name ];
- };
- THREE.SEA3D.Domain.prototype.getLight = THREE.SEA3D.prototype.getLight = function ( name ) {
- return this.objects[ "lht/" + name ];
- };
- THREE.SEA3D.Domain.prototype.getGLSL = THREE.SEA3D.prototype.getGLSL = function ( name ) {
- return this.objects[ "glsl/" + name ];
- };
- THREE.SEA3D.Domain.prototype.getCamera = THREE.SEA3D.prototype.getCamera = function ( name ) {
- return this.objects[ "cam/" + name ];
- };
- THREE.SEA3D.Domain.prototype.getTexture = THREE.SEA3D.prototype.getTexture = function ( name ) {
- return this.objects[ "tex/" + name ];
- };
- THREE.SEA3D.Domain.prototype.getCubeMap = THREE.SEA3D.prototype.getCubeMap = function ( name ) {
- return this.objects[ "cmap/" + name ];
- };
- THREE.SEA3D.Domain.prototype.getJointObject = THREE.SEA3D.prototype.getJointObject = function ( name ) {
- return this.objects[ "jnt/" + name ];
- };
- THREE.SEA3D.Domain.prototype.getContainer3D = THREE.SEA3D.prototype.getContainer3D = function ( name ) {
- return this.objects[ "c3d/" + name ];
- };
- THREE.SEA3D.Domain.prototype.getSprite = THREE.SEA3D.prototype.getSprite = function ( name ) {
- return this.objects[ "m2d/" + name ];
- };
- THREE.SEA3D.Domain.prototype.getProperties = THREE.SEA3D.prototype.getProperties = function ( name ) {
- return this.objects[ "prop/" + name ];
- };
- //
- // Utils
- //
- THREE.SEA3D.prototype.isPowerOfTwo = function ( num ) {
- return num ? ( ( num & - num ) == num ) : false;
- };
- THREE.SEA3D.prototype.nearestPowerOfTwo = function ( num ) {
- return Math.pow( 2, Math.round( Math.log( num ) / Math.LN2 ) );
- };
- THREE.SEA3D.prototype.updateTransform = function ( obj3d, sea ) {
- var mtx = THREE.SEA3D.MTXBUF, vec = THREE.SEA3D.VECBUF;
- if ( sea.transform ) mtx.fromArray( sea.transform );
- else mtx.makeTranslation( sea.position.x, sea.position.y, sea.position.z );
- // matrix
- obj3d.position.setFromMatrixPosition( mtx );
- obj3d.scale.setFromMatrixScale( mtx );
- // ignore rotation scale
- obj3d.quaternion.setFromRotationMatrix( THREE.SEA3D.identityMatrixScale( mtx ) );
- // optimize if is static
- if ( this.config.forceStatic || sea.isStatic ) {
- obj3d.updateMatrix();
- obj3d.matrixAutoUpdate = false;
- }
- };
- THREE.SEA3D.prototype.toVector3 = function ( data ) {
- return new THREE.Vector3( data.x, data.y, data.z );
- };
- THREE.SEA3D.prototype.toFaces = function ( faces ) {
- // xyz(- / +) to xyz(+ / -) sequence
- var f = [];
- f[ 0 ] = faces[ 1 ];
- f[ 1 ] = faces[ 0 ];
- f[ 2 ] = faces[ 3 ];
- f[ 3 ] = faces[ 2 ];
- f[ 4 ] = faces[ 5 ];
- f[ 5 ] = faces[ 4 ];
- return f;
- };
- THREE.SEA3D.prototype.updateScene = function () {
- if ( this.materials != undefined ) {
- for ( var i = 0, l = this.materials.length; i < l; ++ i ) {
- this.materials[ i ].needsUpdate = true;
- }
- }
- };
- THREE.SEA3D.prototype.addSceneObject = function ( sea, obj3d ) {
- obj3d = obj3d || sea.tag;
- obj3d.visible = sea.visible;
- if ( sea.parent ) sea.parent.tag.add( obj3d );
- else if ( this.config.container ) this.config.container.add( obj3d );
- if ( sea.attributes ) obj3d.attribs = sea.attributes.tag;
- if ( sea.scripts ) {
- obj3d.scripts = this.getJSMList( obj3d, sea.scripts );
- if ( this.config.scripts && this.config.runScripts ) this.domain.runJSMList( obj3d );
- }
- };
- THREE.SEA3D.prototype.createObjectURL = function ( raw, mime ) {
- return ( window.URL || window.webkitURL ).createObjectURL( new Blob( [ raw ], { type: mime } ) );
- };
- THREE.SEA3D.prototype.parsePath = function ( url ) {
- var paths = this.config.paths;
- for ( var name in paths ) {
- url = url.replace( new RegExp( "%" + name + "%", "g" ), paths[ name ] );
- }
- return url;
- };
- THREE.SEA3D.prototype.addDefaultAnimation = function ( sea, animatorClass ) {
- var scope = sea.tag;
- for ( var i = 0, count = sea.animations ? sea.animations.length : 0; i < count; i ++ ) {
- var anm = sea.animations[ i ];
- switch ( anm.tag.type ) {
- case SEA3D.Animation.prototype.type:
- var animation = anm.tag.tag || this.getModifier( {
- sea: anm.tag,
- scope: scope,
- relative: anm.relative
- } );
- scope.animator = new animatorClass( animation, scope );
- scope.animator.setRelative( anm.relative );
- if ( this.config.autoPlay ) {
- scope.animator.play( 0 );
- }
- return scope.animator;
- break;
- }
- }
- };
- //
- // Geometry
- //
- THREE.SEA3D.prototype.readGeometryBuffer = function ( sea ) {
- var geo = sea.tag || new THREE.BufferGeometry();
- for ( var i = 0; i < sea.groups.length; i ++ ) {
- var g = sea.groups[ i ];
- geo.addGroup( g.start, g.count, i );
- }
- // not indexes? use polygon soup
- if ( sea.indexes ) geo.setIndex( new THREE.BufferAttribute( sea.indexes, 1 ) );
- geo.addAttribute( 'position', new THREE.BufferAttribute( sea.vertex, 3 ) );
- if ( sea.uv ) {
- geo.addAttribute( 'uv', new THREE.BufferAttribute( sea.uv[ 0 ], 2 ) );
- if ( sea.uv.length > 1 ) geo.addAttribute( 'uv2', new THREE.BufferAttribute( sea.uv[ 1 ], 2 ) );
- }
- if ( sea.normal ) geo.addAttribute( 'normal', new THREE.BufferAttribute( sea.normal, 3 ) );
- else geo.computeVertexNormals();
- if ( sea.tangent4 ) geo.addAttribute( 'tangent', new THREE.BufferAttribute( sea.tangent4, 4 ) );
- if ( sea.color ) geo.addAttribute( 'color', new THREE.BufferAttribute( sea.color[ 0 ], sea.numColor ) );
- if ( sea.joint ) {
- geo.addAttribute( 'skinIndex', new THREE.Float32BufferAttribute( sea.joint, sea.jointPerVertex ) );
- geo.addAttribute( 'skinWeight', new THREE.Float32BufferAttribute( sea.weight, sea.jointPerVertex ) );
- }
- if ( this.config.bounding ) {
- geo.computeBoundingBox();
- geo.computeBoundingSphere();
- }
- geo.name = sea.name;
- this.domain.geometries = this.geometries = this.geometries || [];
- this.geometries.push( this.objects[ "geo/" + sea.name ] = sea.tag = geo );
- };
- //
- // Dummy
- //
- THREE.SEA3D.prototype.readDummy = function ( sea ) {
- var dummy = new THREE.SEA3D.Dummy( sea.width, sea.height, sea.depth );
- dummy.name = sea.name;
- this.domain.dummys = this.dummys = this.dummys || [];
- this.dummys.push( this.objects[ "dmy/" + sea.name ] = sea.tag = dummy );
- this.addSceneObject( sea );
- this.updateTransform( dummy, sea );
- this.addDefaultAnimation( sea, THREE.SEA3D.Object3DAnimator );
- };
- //
- // Line
- //
- THREE.SEA3D.prototype.readLine = function ( sea ) {
- var geo = new THREE.BufferGeometry();
- if ( sea.closed )
- sea.vertex.push( sea.vertex[ 0 ], sea.vertex[ 1 ], sea.vertex[ 2 ] );
- geo.addAttribute( 'position', new THREE.Float32BufferAttribute( sea.vertex, 3 ) );
- var line = new THREE.Line( geo, new THREE.LineBasicMaterial( { color: THREE.SEA3D.HELPER_COLOR, linewidth: 3 } ) );
- line.name = sea.name;
- this.lines = this.lines || [];
- this.lines.push( this.objects[ "line/" + sea.name ] = sea.tag = line );
- this.addSceneObject( sea );
- this.updateTransform( line, sea );
- this.addDefaultAnimation( sea, THREE.SEA3D.Object3DAnimator );
- };
- //
- // Container3D
- //
- THREE.SEA3D.prototype.readContainer3D = function ( sea ) {
- var container = new THREE.SEA3D.Object3D();
- this.domain.containers = this.containers = this.containers || [];
- this.containers.push( this.objects[ "c3d/" + sea.name ] = sea.tag = container );
- this.addSceneObject( sea );
- this.updateTransform( container, sea );
- this.addDefaultAnimation( sea, THREE.SEA3D.Object3DAnimator );
- };
- //
- // Sprite
- //
- THREE.SEA3D.prototype.readSprite = function ( sea ) {
- var mat;
- if ( sea.material ) {
- if ( ! sea.material.tag.sprite ) {
- mat = sea.material.tag.sprite = new THREE.SpriteMaterial();
- this.setBlending( mat, sea.blendMode );
- var map = sea.material.tag.map;
- if ( map ) {
- map.flipY = true;
- mat.map = map;
- }
- mat.color.set( sea.material.tag.color );
- mat.opacity = sea.material.tag.opacity;
- mat.fog = sea.material.receiveFog;
- } else {
- mat = sea.material.tag.sprite;
- }
- }
- var sprite = new THREE.Sprite( mat );
- sprite.name = sea.name;
- this.domain.sprites = this.sprites = this.sprites || [];
- this.sprites.push( this.objects[ "m2d/" + sea.name ] = sea.tag = sprite );
- this.addSceneObject( sea );
- this.updateTransform( sprite, sea );
- sprite.scale.set( sea.width, sea.height, 1 );
- };
- //
- // Mesh
- //
- THREE.SEA3D.prototype.readMesh = function ( sea ) {
- var i, count, geo = sea.geometry.tag, mesh, mat, skeleton, morpher, skeletonAnimation, vertexAnimation, uvwAnimationClips, morphAnimation;
- for ( i = 0, count = sea.modifiers ? sea.modifiers.length : 0; i < count; i ++ ) {
- var mod = sea.modifiers[ i ];
- switch ( mod.type ) {
- case SEA3D.Skeleton.prototype.type:
- case SEA3D.SkeletonLocal.prototype.type:
- skeleton = mod;
- geo.bones = skeleton.tag;
- break;
- case SEA3D.Morph.prototype.type:
- morpher = mod.tag || this.getModifier( {
- sea: mod,
- geometry: sea.geometry
- } );
- geo.morphAttributes = morpher.attribs;
- geo.morphTargets = morpher.targets;
- break;
- }
- }
- for ( i = 0, count = sea.animations ? sea.animations.length : 0; i < count; i ++ ) {
- var anm = sea.animations[ i ],
- anmTag = anm.tag;
- switch ( anmTag.type ) {
- case SEA3D.SkeletonAnimation.prototype.type:
- skeletonAnimation = anmTag;
- geo.animations = skeletonAnimation.tag || this.getModifier( {
- sea: skeletonAnimation,
- skeleton: skeleton,
- relative: true
- } );
- break;
- case SEA3D.VertexAnimation.prototype.type:
- vertexAnimation = anmTag;
- geo.morphAttributes = vertexAnimation.tag.attribs;
- geo.morphTargets = vertexAnimation.tag.targets;
- geo.animations = vertexAnimation.tag.animations;
- break;
- case SEA3D.UVWAnimation.prototype.type:
- uvwAnimationClips = anmTag.tag || this.getModifier( {
- sea: anmTag
- } );
- break;
- case SEA3D.MorphAnimation.prototype.type:
- morphAnimation = anmTag.tag || this.getModifier( {
- sea: anmTag
- } );
- break;
- }
- }
- var uMorph = morpher != undefined || vertexAnimation != undefined,
- uMorphNormal =
- ( morpher && morpher.attribs.normal != undefined ) ||
- ( vertexAnimation && vertexAnimation.tag.attribs.normal != undefined );
- if ( sea.material ) {
- if ( sea.material.length > 1 ) {
- var mats = [];
- for ( i = 0; i < sea.material.length; i ++ ) {
- mats[ i ] = sea.material[ i ].tag;
- mats[ i ].skinning = skeleton != undefined;
- mats[ i ].morphTargets = uMorph;
- mats[ i ].morphNormals = uMorphNormal;
- mats[ i ].vertexColors = sea.geometry.color ? THREE.VertexColors : THREE.NoColors;
- }
- mat = THREE.SEA3D.useMultiMaterial ? new THREE.MultiMaterial( mats ) : mats;
- } else {
- mat = sea.material[ 0 ].tag;
- mat.skinning = skeleton != undefined;
- mat.morphTargets = uMorph;
- mat.morphNormals = uMorphNormal;
- mat.vertexColors = sea.geometry.color ? THREE.VertexColors : THREE.NoColors;
- }
- }
- if ( skeleton ) {
- mesh = new THREE.SEA3D.SkinnedMesh( geo, mat, this.config.useVertexTexture );
- if ( this.config.autoPlay && skeletonAnimation ) {
- mesh.play( 0 );
- }
- } else if ( vertexAnimation ) {
- mesh = new THREE.SEA3D.VertexAnimationMesh( geo, mat );
- if ( this.config.autoPlay ) {
- mesh.play( 0 );
- }
- } else {
- mesh = new THREE.SEA3D.Mesh( geo, mat );
- }
- if ( uvwAnimationClips ) {
- mesh.uvwAnimator = new THREE.SEA3D.Animator( uvwAnimationClips, new THREE.AnimationMixer( mat.map ) );
- if ( this.config.autoPlay ) {
- mesh.uvwAnimator.play( 0 );
- }
- }
- if ( morphAnimation ) {
- mesh.morphAnimator = new THREE.SEA3D.Animator( morphAnimation, new THREE.AnimationMixer( mesh ) );
- if ( this.config.autoPlay ) {
- mesh.morphAnimator.play( 0 );
- }
- }
- mesh.name = sea.name;
- mesh.castShadow = sea.castShadows;
- mesh.receiveShadow = sea.material ? sea.material[ 0 ].receiveShadows : true;
- this.domain.meshes = this.meshes = this.meshes || [];
- this.meshes.push( this.objects[ "m3d/" + sea.name ] = sea.tag = mesh );
- this.addSceneObject( sea );
- this.updateTransform( mesh, sea );
- this.addDefaultAnimation( sea, THREE.SEA3D.Object3DAnimator );
- };
- //
- // Sound Point
- //
- THREE.SEA3D.prototype.readSoundPoint = function ( sea ) {
- if ( ! this.audioListener ) {
- this.audioListener = new THREE.AudioListener();
- if ( this.config.container ) {
- this.config.container.add( this.audioListener );
- }
- }
- var sound3d = new THREE.SEA3D.PointSound( this.audioListener );
- sound3d.autoplay = sea.autoPlay;
- sound3d.setLoop( sea.autoPlay );
- sound3d.setVolume( sea.volume );
- sound3d.setRefDistance( sea.distance );
- sound3d.setRolloffFactor( this.config.audioRolloffFactor );
- sound3d.setSound( sea.sound.tag );
- sound3d.name = sea.name;
- this.domain.sounds3d = this.sounds3d = this.sounds3d || [];
- this.sounds3d.push( this.objects[ "sn3d/" + sea.name ] = sea.tag = sound3d );
- this.addSceneObject( sea );
- this.updateTransform( sound3d, sea );
- this.addDefaultAnimation( sea, THREE.SEA3D.SoundAnimator );
- };
- //
- // Cube Render
- //
- THREE.SEA3D.prototype.readCubeRender = function ( sea ) {
- var cube = new THREE.CubeCamera( 0.1, 5000, THREE.SEA3D.RTT_SIZE );
- cube.renderTarget.cubeCamera = cube;
- sea.tag = cube.renderTarget;
- this.domain.cubeRenderers = this.cubeRenderers = this.cubeRenderers || [];
- this.cubeRenderers.push( this.objects[ "rttc/" + sea.name ] = cube );
- this.addSceneObject( sea, cube );
- this.updateTransform( cube, sea );
- };
- //
- // Texture (WDP, JPEG, PNG and GIF)
- //
- THREE.SEA3D.prototype.readTexture = function ( sea ) {
- var image = new Image(),
- texture = new THREE.Texture();
- texture.name = sea.name;
- texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
- texture.flipY = false;
- texture.image = image;
- if ( this.config.anisotropy !== undefined ) texture.anisotropy = this.config.anisotropy;
- image.onload = function () {
- texture.needsUpdate = true;
- };
- image.src = this.createObjectURL( sea.data.buffer, "image/" + sea.type );
- this.domain.textures = this.textures = this.textures || [];
- this.textures.push( this.objects[ "tex/" + sea.name ] = sea.tag = texture );
- };
- //
- // Cube Map
- //
- THREE.SEA3D.prototype.readCubeMap = function ( sea ) {
- var faces = this.toFaces( sea.faces ), texture = new THREE.CubeTexture( [] );
- var loaded = 0;
- texture.name = sea.name;
- texture.flipY = false;
- texture.format = THREE.RGBFormat;
- var onLoaded = function () {
- if ( ++ loaded == 6 ) {
- texture.needsUpdate = true;
- if ( ! this.config.async ) this.file.resume = true;
- }
- }.bind( this );
- for ( var i = 0; i < faces.length; ++ i ) {
- var cubeImage = new Image();
- cubeImage.onload = onLoaded;
- cubeImage.src = this.createObjectURL( faces[ i ].buffer, "image/" + sea.extension );
- texture.images[ i ] = cubeImage;
- }
- if ( ! this.config.async ) this.file.resume = false;
- this.domain.cubemaps = this.cubemaps = this.cubemaps || [];
- this.cubemaps.push( this.objects[ "cmap/" + sea.name ] = sea.tag = texture );
- };
- //
- // Updaters
- //
- THREE.SEA3D.prototype.readTextureUpdate = function ( sea ) {
- var obj = this.file.objects[ sea.index ],
- tex = obj.tag;
- var image = new Image();
- image.onload = function () {
- tex.image = image;
- tex.needsUpdate = true;
- };
- image.src = this.createObjectURL( sea.bytes.buffer, "image/" + obj.type );
- };
- //
- // Sound (MP3, OGG)
- //
- THREE.SEA3D.prototype.readSound = function ( sea ) {
- var sound = new THREE.SEA3D.Sound( this.createObjectURL( sea.data.buffer, "audio/" + sea.type ) );
- sound.name = sea.name;
- this.domain.sounds = this.sounds = this.sounds || [];
- this.sounds.push( this.objects[ "snd/" + sea.name ] = sea.tag = sound );
- };
- //
- // Script URL
- //
- THREE.SEA3D.prototype.readScriptURL = function ( sea ) {
- this.file.resume = false;
- var loader = new THREE.FileLoader();
- loader.setResponseType( "text" ).load( sea.url, function ( src ) {
- this.file.resume = true;
- this.domain.scripts = this.scripts = this.scripts || [];
- this.scripts.push( this.objects[ "src/" + sea.name ] = sea.tag = src );
- }.bind( this ) );
- };
- //
- // Texture URL
- //
- THREE.SEA3D.prototype.readTextureURL = function ( sea ) {
- var texture = new THREE.TextureLoader().load( this.parsePath( sea.url ) );
- texture.name = sea.name;
- texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
- texture.flipY = false;
- if ( this.config.anisotropy !== undefined ) texture.anisotropy = this.config.anisotropy;
- this.domain.textures = this.textures = this.textures || [];
- this.textures.push( this.objects[ "tex/" + sea.name ] = sea.tag = texture );
- };
- //
- // CubeMap URL
- //
- THREE.SEA3D.prototype.readCubeMapURL = function ( sea ) {
- var faces = this.toFaces( sea.faces );
- for ( var i = 0; i < faces.length; i ++ ) {
- faces[ i ] = this.parsePath( faces[ i ] );
- }
- var texture, format = faces[ 0 ].substr( - 3 );
- if ( format == "hdr" ) {
- var usePMREM = THREE.PMREMGenerator != null;
- this.file.resume = ! usePMREM;
- texture = new THREE.HDRCubeTextureLoader().load( THREE.UnsignedByteType, faces, function ( texture ) {
- if ( usePMREM ) {
- var pmremGenerator = new THREE.PMREMGenerator( texture );
- pmremGenerator.update( this.config.renderer );
- var pmremCubeUVPacker = new THREE.PMREMCubeUVPacker( pmremGenerator.cubeLods );
- pmremCubeUVPacker.update( this.config.renderer );
- this.objects[ "cmap/" + sea.name ] = sea.tag = pmremCubeUVPacker.CubeUVRenderTarget.texture;
- this.file.resume = true;
- texture.dispose();
- pmremGenerator.dispose();
- pmremCubeUVPacker.dispose();
- }
- }.bind( this ) );
- } else {
- texture = new THREE.CubeTextureLoader().load( faces );
- }
- texture.name = sea.name;
- texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
- texture.flipY = false;
- if ( this.config.anisotropy !== undefined ) texture.anisotropy = this.config.anisotropy;
- this.domain.cubemaps = this.cubemaps = this.cubemaps || [];
- this.cubemaps.push( this.objects[ "cmap/" + sea.name ] = sea.tag = texture );
- };
- //
- // Runtime
- //
- THREE.SEA3D.prototype.getJSMList = function ( target, scripts ) {
- var scriptTarget = [];
- for ( var i = 0; i < scripts.length; i ++ ) {
- var script = scripts[ i ];
- if ( script.tag.type == SEA3D.JavaScriptMethod.prototype.type ) {
- scriptTarget.push( script );
- }
- }
- this.domain.scriptTargets = this.scriptTargets = this.scriptTargets || [];
- this.scriptTargets.push( target );
- return scriptTarget;
- };
- THREE.SEA3D.prototype.readJavaScriptMethod = function ( sea ) {
- try {
- var src =
- '(function() {\n' +
- 'var $METHOD = {}\n';
- var declare =
- 'function($INC, $REF, global, local, self, $PARAM) {\n' +
- 'var watch = $INC["watch"],\n' +
- 'scene = $INC["scene"],\n' +
- 'sea3d = $INC["sea3d"],\n' +
- 'print = $INC["print"];\n';
- declare +=
- 'var $SRC = $INC["source"],\n' +
- 'addEventListener = $SRC.addEventListener.bind( $SRC ),\n' +
- 'hasEventListener = $SRC.hasEventListener.bind( $SRC ),\n' +
- 'removeEventListener = $SRC.removeEventListener.bind( $SRC ),\n' +
- 'dispatchEvent = $SRC.dispatchEvent.bind( $SRC ),\n' +
- 'dispose = $SRC.dispose.bind( $SRC );\n';
- for ( var name in sea.methods ) {
- src += '$METHOD["' + name + '"] = ' + declare + sea.methods[ name ].src + '}\n';
- }
- src += 'return $METHOD; })';
- this.domain.methods = eval( src )();
- } catch ( e ) {
- console.error( 'SEA3D JavaScriptMethod: Error running "' + sea.name + '".' );
- console.error( e );
- }
- };
- //
- // GLSL
- //
- THREE.SEA3D.prototype.readGLSL = function ( sea ) {
- this.domain.glsl = this.glsl = this.glsl || [];
- this.glsl.push( this.objects[ "glsl/" + sea.name ] = sea.tag = sea.src );
- };
- //
- // Material
- //
- THREE.SEA3D.prototype.materialTechnique =
- ( function () {
- var techniques = {};
- // FINAL
- techniques.onComplete = function ( mat, sea ) {
- if ( sea.alpha < 1 || mat.blending > THREE.NormalBlending ) {
- mat.opacity = sea.alpha;
- mat.transparent = true;
- }
- };
- // PHYSICAL
- techniques[ SEA3D.Material.PHYSICAL ] =
- function ( mat, tech ) {
- mat.color.setHex( tech.color );
- mat.roughness = tech.roughness;
- mat.metalness = tech.metalness;
- };
- // REFLECTIVITY
- techniques[ SEA3D.Material.REFLECTIVITY ] =
- function ( mat, tech ) {
- mat.reflectivity = tech.strength;
- };
- // CLEAR_COAT
- techniques[ SEA3D.Material.CLEAR_COAT ] =
- function ( mat, tech ) {
- mat.clearCoat = tech.strength;
- mat.clearCoatRoughness = tech.roughness;
- };
- // PHONG
- techniques[ SEA3D.Material.PHONG ] =
- function ( mat, tech ) {
- mat.color.setHex( tech.diffuseColor );
- mat.specular.setHex( tech.specularColor ).multiplyScalar( tech.specular );
- mat.shininess = tech.gloss;
- };
- // DIFFUSE_MAP
- techniques[ SEA3D.Material.DIFFUSE_MAP ] =
- function ( mat, tech, sea ) {
- mat.map = tech.texture.tag;
- mat.color.setHex( 0xFFFFFF );
- mat.map.wrapS = mat.map.wrapT = sea.repeat ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
- if ( tech.texture.transparent ) {
- mat.transparent = true;
- }
- };
- // ROUGHNESS_MAP
- techniques[ SEA3D.Material.ROUGHNESS_MAP ] =
- function ( mat, tech ) {
- mat.roughnessMap = tech.texture.tag;
- };
- // METALNESS_MAP
- techniques[ SEA3D.Material.METALNESS_MAP ] =
- function ( mat, tech ) {
- mat.metalnessMap = tech.texture.tag;
- };
- // SPECULAR_MAP
- techniques[ SEA3D.Material.SPECULAR_MAP ] =
- function ( mat, tech ) {
- if ( mat.specular ) {
- mat.specularMap = tech.texture.tag;
- mat.specular.setHex( 0xFFFFFF );
- }
- };
- // NORMAL_MAP
- techniques[ SEA3D.Material.NORMAL_MAP ] =
- function ( mat, tech ) {
- mat.normalMap = tech.texture.tag;
- };
- // REFLECTION
- techniques[ SEA3D.Material.REFLECTION ] =
- techniques[ SEA3D.Material.FRESNEL_REFLECTION ] =
- function ( mat, tech ) {
- mat.envMap = tech.texture.tag;
- mat.envMap.mapping = THREE.CubeReflectionMapping;
- mat.combine = THREE.MixOperation;
- mat.reflectivity = tech.alpha;
- };
- // REFLECTION_SPHERICAL
- techniques[ SEA3D.Material.REFLECTION_SPHERICAL ] =
- function ( mat, tech ) {
- mat.envMap = tech.texture.tag;
- mat.envMap.mapping = THREE.SphericalReflectionMapping;
- mat.combine = THREE.MixOperation;
- mat.reflectivity = tech.alpha;
- };
- // REFRACTION
- techniques[ SEA3D.Material.REFRACTION_MAP ] =
- function ( mat, tech ) {
- mat.envMap = tech.texture.tag;
- mat.envMap.mapping = THREE.CubeRefractionMapping;
- mat.refractionRatio = tech.ior;
- mat.reflectivity = tech.alpha;
- };
- // LIGHT_MAP
- techniques[ SEA3D.Material.LIGHT_MAP ] =
- function ( mat, tech ) {
- if ( tech.blendMode == "multiply" ) mat.aoMap = tech.texture.tag;
- else mat.lightMap = tech.texture.tag;
- };
- // EMISSIVE
- techniques[ SEA3D.Material.EMISSIVE ] =
- function ( mat, tech ) {
- mat.emissive.setHex( tech.color );
- };
- // EMISSIVE_MAP
- techniques[ SEA3D.Material.EMISSIVE_MAP ] =
- function ( mat, tech ) {
- mat.emissiveMap = tech.texture.tag;
- };
- // ALPHA_MAP
- techniques[ SEA3D.Material.ALPHA_MAP ] =
- function ( mat, tech, sea ) {
- mat.alphaMap = tech.texture.tag;
- mat.transparent = true;
- mat.alphaMap.wrapS = mat.alphaMap.wrapT = sea.repeat ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
- };
- return techniques;
- } )();
- THREE.SEA3D.prototype.createMaterial = function ( sea ) {
- if ( sea.tecniquesDict[ SEA3D.Material.REFLECTIVITY ] || sea.tecniquesDict[ SEA3D.Material.CLEAR_COAT ] ) {
- return new THREE.MeshPhysicalMaterial();
- } else if ( sea.tecniquesDict[ SEA3D.Material.PHYSICAL ] ) {
- return new THREE.MeshStandardMaterial();
- }
- return new THREE.MeshPhongMaterial();
- };
- THREE.SEA3D.prototype.setBlending = function ( mat, blendMode ) {
- if ( blendMode === "normal" ) return;
- switch ( blendMode ) {
- case "add":
- mat.blending = THREE.AdditiveBlending;
- break;
- case "subtract":
- mat.blending = THREE.SubtractiveBlending;
- break;
- case "multiply":
- mat.blending = THREE.MultiplyBlending;
- break;
- case "screen":
- mat.blending = THREE.CustomBlending;
- mat.blendSrc = THREE.OneFactor;
- mat.blendDst = THREE.OneMinusSrcColorFactor;
- mat.blendEquation = THREE.AddEquation;
- break;
- }
- mat.transparent = true;
- };
- THREE.SEA3D.prototype.readMaterial = function ( sea ) {
- var mat = this.createMaterial( sea );
- mat.name = sea.name;
- mat.lights = sea.receiveLights;
- mat.fog = sea.receiveFog;
- mat.depthWrite = sea.depthWrite;
- mat.depthTest = sea.depthTest;
- mat.premultipliedAlpha = sea.premultipliedAlpha;
- mat.side = sea.doubleSided ? THREE.DoubleSide : THREE.FrontSide;
- this.setBlending( mat, sea.blendMode );
- for ( var i = 0; i < sea.technique.length; i ++ ) {
- var tech = sea.technique[ i ];
- if ( this.materialTechnique[ tech.kind ] ) {
- this.materialTechnique[ tech.kind ].call( this, mat, tech, sea );
- }
- }
- if ( this.materialTechnique.onComplete ) {
- this.materialTechnique.onComplete.call( this, mat, sea );
- }
- this.domain.materials = this.materials = this.materials || [];
- this.materials.push( this.objects[ "mat/" + sea.name ] = sea.tag = mat );
- };
- //
- // Point Light
- //
- THREE.SEA3D.prototype.readPointLight = function ( sea ) {
- var light = new THREE.SEA3D.PointLight( sea.color, sea.multiplier * this.config.multiplier );
- light.name = sea.name;
- if ( sea.attenuation ) {
- light.distance = sea.attenuation.end;
- }
- if ( sea.shadow ) this.setShadowMap( light );
- this.domain.lights = this.lights = this.lights || [];
- this.lights.push( this.objects[ "lht/" + sea.name ] = sea.tag = light );
- this.addSceneObject( sea );
- this.updateTransform( light, sea );
- this.addDefaultAnimation( sea, THREE.SEA3D.LightAnimator );
- this.updateScene();
- };
- //
- // Hemisphere Light
- //
- THREE.SEA3D.prototype.readHemisphereLight = function ( sea ) {
- var light = new THREE.HemisphereLight( sea.color, sea.secondColor, sea.multiplier * this.config.multiplier );
- light.position.set( 0, 500, 0 );
- light.name = sea.name;
- this.domain.lights = this.lights = this.lights || [];
- this.lights.push( this.objects[ "lht/" + sea.name ] = sea.tag = light );
- this.addSceneObject( sea );
- this.addDefaultAnimation( sea, THREE.SEA3D.LightAnimator );
- this.updateScene();
- };
- //
- // Ambient Light
- //
- THREE.SEA3D.prototype.readAmbientLight = function ( sea ) {
- var light = new THREE.AmbientLight( sea.color, sea.multiplier * this.config.multiplier );
- light.name = sea.name;
- this.domain.lights = this.lights = this.lights || [];
- this.lights.push( this.objects[ "lht/" + sea.name ] = sea.tag = light );
- this.addSceneObject( sea );
- this.addDefaultAnimation( sea, THREE.SEA3D.LightAnimator );
- this.updateScene();
- };
- //
- // Directional Light
- //
- THREE.SEA3D.prototype.readDirectionalLight = function ( sea ) {
- var light = new THREE.DirectionalLight( sea.color, sea.multiplier * this.config.multiplier );
- light.name = sea.name;
- if ( sea.shadow ) {
- this.setShadowMap( light );
- }
- this.domain.lights = this.lights = this.lights || [];
- this.lights.push( this.objects[ "lht/" + sea.name ] = sea.tag = light );
- this.addSceneObject( sea );
- this.updateTransform( light, sea );
- this.addDefaultAnimation( sea, THREE.SEA3D.LightAnimator );
- this.updateScene();
- };
- //
- // Camera
- //
- THREE.SEA3D.prototype.readCamera = function ( sea ) {
- var camera = new THREE.SEA3D.Camera( sea.fov );
- camera.name = sea.name;
- this.domain.cameras = this.cameras = this.cameras || [];
- this.cameras.push( this.objects[ "cam/" + sea.name ] = sea.tag = camera );
- this.addSceneObject( sea );
- this.updateTransform( camera, sea );
- this.addDefaultAnimation( sea, THREE.SEA3D.CameraAnimator );
- };
- //
- // Orthographic Camera
- //
- THREE.SEA3D.prototype.readOrthographicCamera = function ( sea ) {
- var aspect, width, height;
- var stageWidth = this.config.stageWidth !== undefined ? this.config.stageWidth : ( window ? window.innerWidth : 1024 );
- var stageHeight = this.config.stageHeight !== undefined ? this.config.stageHeight : ( window ? window.innerHeight : 1024 );
- if ( stageWidth > stageHeight ) {
- aspect = stageWidth / stageHeight;
- width = sea.height * aspect;
- height = sea.height;
- } else {
- aspect = stageHeight / stageWidth;
- width = sea.height;
- height = sea.height * aspect;
- }
- var camera = new THREE.SEA3D.OrthographicCamera( - width, width, height, - height );
- camera.name = sea.name;
- this.domain.cameras = this.cameras = this.cameras || [];
- this.cameras.push( this.objects[ "cam/" + sea.name ] = sea.tag = camera );
- this.addSceneObject( sea );
- this.updateTransform( camera, sea );
- this.addDefaultAnimation( sea, THREE.SEA3D.CameraAnimator );
- };
- //
- // Skeleton
- //
- THREE.SEA3D.prototype.getSkeletonFromBones = function ( bonesData ) {
- var bones = [], bone, gbone;
- var i, il;
- for ( i = 0, il = bonesData.length; i < il; i ++ ) {
- gbone = bonesData[ i ];
- bone = new THREE.Bone();
- bones.push( bone );
- bone.name = gbone.name;
- bone.position.fromArray( gbone.pos );
- bone.quaternion.fromArray( gbone.rotq );
- if ( gbone.scl !== undefined ) bone.scale.fromArray( gbone.scl );
- }
- for ( i = 0, il = bonesData.length; i < il; i ++ ) {
- gbone = bonesData[ i ];
- if ( ( gbone.parent !== - 1 ) && ( gbone.parent !== null ) && ( bones[ gbone.parent ] !== undefined ) ) {
- bones[ gbone.parent ].add( bones[ i ] );
- }
- }
- return new THREE.Skeleton( bones );
- };
- THREE.SEA3D.prototype.readSkeletonLocal = function ( sea ) {
- var bones = [];
- for ( var i = 0; i < sea.joint.length; i ++ ) {
- var bone = sea.joint[ i ];
- bones[ i ] = {
- name: bone.name,
- pos: [ bone.x, bone.y, bone.z ],
- rotq: [ bone.qx, bone.qy, bone.qz, bone.qw ],
- parent: bone.parentIndex
- };
- }
- this.domain.bones = this.bones = this.bones || [];
- this.bones.push( this.objects[ sea.name + '.sklq' ] = sea.tag = bones );
- };
- //
- // Joint Object
- //
- THREE.SEA3D.prototype.readJointObject = function ( sea ) {
- var mesh = sea.target.tag,
- bone = mesh.skeleton.bones[ sea.joint ];
- this.domain.joints = this.joints = this.joints || [];
- this.joints.push( this.objects[ "jnt/" + sea.name ] = sea.tag = bone );
- };
- //
- // Morph
- //
- THREE.SEA3D.prototype.readMorph = function ( sea ) {
- var attribs = { position: [] }, targets = [];
- for ( var i = 0; i < sea.node.length; i ++ ) {
- var node = sea.node[ i ];
- attribs.position[ i ] = new THREE.Float32BufferAttribute( node.vertex, 3 );
- attribs.position[ i ].name = node.name;
- if ( node.normal ) {
- attribs.normal = attribs.normal || [];
- attribs.normal[ i ] = new THREE.Float32BufferAttribute( node.normal, 3 );
- }
- targets[ i ] = { name: node.name };
- }
- sea.tag = {
- attribs: attribs,
- targets: targets
- };
- };
- //
- // Animation
- //
- THREE.SEA3D.prototype.readAnimation = function ( sea ) {
- var animations = [], delta = ( 1000 / sea.frameRate ) / 1000;
- for ( var i = 0; i < sea.sequence.length; i ++ ) {
- var seq = sea.sequence[ i ];
- var tracks = [];
- for ( var j = 0; j < sea.dataList.length; j ++ ) {
- var anm = sea.dataList[ j ],
- t, k, times, values,
- data = anm.data,
- start = seq.start * anm.blockSize,
- end = start + ( seq.count * anm.blockSize ),
- intrpl = seq.intrpl ? THREE.InterpolateLinear : false,
- name = null;
- switch ( anm.kind ) {
- case SEA3D.Animation.POSITION:
- name = '.position';
- break;
- case SEA3D.Animation.ROTATION:
- name = '.quaternion';
- break;
- case SEA3D.Animation.SCALE:
- name = '.scale';
- break;
- case SEA3D.Animation.COLOR:
- name = '.color';
- break;
- case SEA3D.Animation.MULTIPLIER:
- name = '.intensity';
- break;
- case SEA3D.Animation.FOV:
- name = '.fov';
- break;
- case SEA3D.Animation.OFFSET_U:
- name = '.offset[x]';
- break;
- case SEA3D.Animation.OFFSET_V:
- name = '.offset[y]';
- break;
- case SEA3D.Animation.SCALE_U:
- name = '.repeat[x]';
- break;
- case SEA3D.Animation.SCALE_V:
- name = '.repeat[y]';
- break;
- case SEA3D.Animation.MORPH:
- name = '.morphTargetInfluences[' + anm.name + ']';
- break;
- }
- if ( ! name ) continue;
- switch ( anm.type ) {
- case SEA3D.Stream.BYTE:
- case SEA3D.Stream.UBYTE:
- case SEA3D.Stream.INT:
- case SEA3D.Stream.UINT:
- case SEA3D.Stream.FLOAT:
- case SEA3D.Stream.DOUBLE:
- case SEA3D.Stream.DECIMAL:
- values = data.subarray( start, end );
- times = new Float32Array( values.length );
- t = 0;
- for ( k = 0; k < times.length; k ++ ) {
- times[ k ] = t;
- t += delta;
- }
- tracks.push( new THREE.NumberKeyframeTrack( name, times, values, intrpl ) );
- break;
- case SEA3D.Stream.VECTOR3D:
- values = data.subarray( start, end );
- times = new Float32Array( values.length / anm.blockSize );
- t = 0;
- for ( k = 0; k < times.length; k ++ ) {
- times[ k ] = t;
- t += delta;
- }
- tracks.push( new THREE.VectorKeyframeTrack( name, times, values, intrpl ) );
- break;
- case SEA3D.Stream.VECTOR4D:
- values = data.subarray( start, end );
- times = new Float32Array( values.length / anm.blockSize );
- t = 0;
- for ( k = 0; k < times.length; k ++ ) {
- times[ k ] = t;
- t += delta;
- }
- tracks.push( new THREE.QuaternionKeyframeTrack( name, times, values, intrpl ) );
- break;
- case SEA3D.Stream.INT24:
- case SEA3D.Stream.UINT24:
- values = new Float32Array( ( end - start ) * 3 );
- times = new Float32Array( values.length / 3 );
- t = 0;
- for ( k = 0; k < times.length; k ++ ) {
- values[ ( k * 3 ) ] = ( ( data[ k ] >> 16 ) & 0xFF ) / 255;
- values[ ( k * 3 ) + 1 ] = ( ( data[ k ] >> 8 ) & 0xFF ) / 255;
- values[ ( k * 3 ) + 2 ] = ( data[ k ] & 0xFF ) / 255;
- times[ k ] = t;
- t += delta;
- }
- tracks.push( new THREE.VectorKeyframeTrack( name, times, values, intrpl ) );//ColorKeyframeTrack
- break;
- }
- }
- animations.push( new THREE.SEA3D.AnimationClip( seq.name, - 1, tracks, seq.repeat ) );
- }
- this.domain.clips = this.clips = this.clips || [];
- this.clips.push( this.objects[ sea.name + '.anm' ] = sea.tag = animations );
- };
- //
- // Skeleton Animation
- //
- THREE.SEA3D.prototype.readSkeletonAnimation = function ( sea, skl ) {
- skl = ! skl && sea.metadata && sea.metadata.skeleton ? sea.metadata.skeleton : skl;
- if ( ! skl || sea.tag ) return sea.tag;
- var animations = [], delta = ( 1000 / sea.frameRate ) / 1000;
- for ( var i = 0; i < sea.sequence.length; i ++ ) {
- var seq = sea.sequence[ i ];
- var start = seq.start;
- var end = start + seq.count;
- var animation = {
- name: seq.name,
- fps: sea.frameRate,
- length: delta * seq.count,
- hierarchy: []
- };
- var numJoints = sea.numJoints,
- raw = sea.raw;
- for ( var j = 0; j < numJoints; j ++ ) {
- var bone = skl.joint[ j ],
- node = { parent: bone.parentIndex, keys: [] },
- keys = node.keys,
- time = 0;
- for ( var frame = start; frame < end; frame ++ ) {
- var idx = ( frame * numJoints * 7 ) + ( j * 7 );
- keys.push( {
- time: time,
- pos: [ raw[ idx ], raw[ idx + 1 ], raw[ idx + 2 ] ],
- rot: [ raw[ idx + 3 ], raw[ idx + 4 ], raw[ idx + 5 ], raw[ idx + 6 ] ],
- scl: [ 1, 1, 1 ]
- } );
- time += delta;
- }
- animation.hierarchy[ j ] = node;
- }
- animations.push( THREE.SEA3D.AnimationClip.fromClip( THREE.AnimationClip.parseAnimation( animation, skl.tag ), seq.repeat ) );
- }
- this.domain.clips = this.clips = this.clips || [];
- this.clips.push( this.objects[ sea.name + '.skla' ] = sea.tag = animations );
- };
- //
- // Vertex Animation
- //
- THREE.SEA3D.prototype.readVertexAnimation = function ( sea ) {
- var attribs = { position: [] }, targets = [], animations = [], i, j, l;
- for ( i = 0, l = sea.frame.length; i < l; i ++ ) {
- var frame = sea.frame[ i ];
- attribs.position[ i ] = new THREE.Float32BufferAttribute( frame.vertex, 3 );
- if ( frame.normal ) {
- attribs.normal = attribs.normal || [];
- attribs.normal[ i ] = new THREE.Float32BufferAttribute( frame.normal, 3 );
- }
- targets[ i ] = { name: i };
- }
- for ( i = 0; i < sea.sequence.length; i ++ ) {
- var seq = sea.sequence[ i ];
- var seqTargets = [];
- for ( j = 0; j < seq.count; j ++ ) {
- seqTargets[ j ] = targets[ seq.start + j ];
- }
- animations.push( THREE.SEA3D.AnimationClip.fromClip( THREE.AnimationClip.CreateFromMorphTargetSequence( seq.name, seqTargets, sea.frameRate ), seq.repeat ) );
- }
- sea.tag = {
- attribs: attribs,
- targets: targets,
- animations: animations
- };
- this.domain.clips = this.clips = this.clips || [];
- this.clips.push( this.objects[ sea.name + '.vtxa' ] = sea.tag );
- };
- //
- // Selector
- //
- THREE.SEA3D.prototype.getModifier = function ( req ) {
- var sea = req.sea;
- switch ( sea.type ) {
- case SEA3D.SkeletonAnimation.prototype.type:
- this.readSkeletonAnimation( sea, req.skeleton );
- break;
- case SEA3D.Animation.prototype.type:
- case SEA3D.MorphAnimation.prototype.type:
- case SEA3D.UVWAnimation.prototype.type:
- this.readAnimation( sea );
- break;
- case SEA3D.Morph.prototype.type:
- this.readMorph( sea, req.geometry );
- break;
- }
- return sea.tag;
- };
- //
- // Actions
- //
- THREE.SEA3D.prototype.applyEnvironment = function ( envMap ) {
- for ( var j = 0, l = this.materials.length; j < l; ++ j ) {
- var mat = this.materials[ j ];
- if ( mat instanceof THREE.MeshStandardMaterial ) {
- if ( mat.envMap ) continue;
- mat.envMap = envMap;
- mat.envMap.mapping = THREE.CubeReflectionMapping;
- mat.needsUpdate = true;
- }
- }
- };
- THREE.SEA3D.prototype.readActions = function ( sea ) {
- for ( var i = 0; i < sea.actions.length; i ++ ) {
- var act = sea.actions[ i ];
- switch ( act.kind ) {
- case SEA3D.Actions.ATTRIBUTES:
- this.attribs = this.domain.attribs = act.attributes.tag;
- break;
- case SEA3D.Actions.SCRIPTS:
- this.domain.scripts = this.getJSMList( this.domain, act.scripts );
- if ( this.config.scripts && this.config.runScripts ) this.domain.runJSMList( this.domain );
- break;
- case SEA3D.Actions.CAMERA:
- this.domain.camera = this.camera = act.camera.tag;
- break;
- case SEA3D.Actions.ENVIRONMENT_COLOR:
- this.domain.background = this.background = this.background || {};
- this.background.color = new THREE.Color( act.color );
- break;
- case SEA3D.Actions.ENVIRONMENT:
- this.domain.background = this.background = this.background || {};
- this.background.texture = act.texture.tag;
- if ( this.config.useEnvironment && this.materials != undefined ) {
- this.applyEnvironment( act.texture.tag );
- }
- break;
- }
- }
- };
- //
- // Properties
- //
- THREE.SEA3D.prototype.updatePropertiesAssets = function ( sea, props ) {
- for ( var name in props ) {
- switch ( props.__type[ name ] ) {
- case SEA3D.Stream.ASSET:
- if ( ! props.__asset ) props.__asset = {};
- if ( ! props.__asset[ name ] ) props.__asset[ name ] = props[ name ];
- props[ name ] = props.__asset[ name ].tag;
- break;
- case SEA3D.Stream.GROUP:
- props[ name ] = this.updatePropertiesAssets( sea, props[ name ] );
- break;
- }
- }
- return props;
- };
- THREE.SEA3D.prototype.readProperties = function ( sea ) {
- var props = this.updatePropertiesAssets( sea, sea.props );
- this.domain.properties = this.properties = this.properties || [];
- this.properties.push( this.objects[ "prop/" + sea.name ] = sea.tag = props );
- };
- THREE.SEA3D.prototype.readFileInfo = function ( sea ) {
- this.domain.info = this.updatePropertiesAssets( sea, sea.info );
- };
- //
- // Events
- //
- THREE.SEA3D.Event = {
- PROGRESS: "sea3d_progress",
- LOAD_PROGRESS: "sea3d_load",
- DOWNLOAD_PROGRESS: "sea3d_download",
- COMPLETE: "sea3d_complete",
- OBJECT_COMPLETE: "sea3d_object",
- PARSE_PROGRESS: "parse_progress",
- PARSE_COMPLETE: "parse_complete",
- ERROR: "sea3d_error"
- };
- THREE.SEA3D.prototype.onProgress = function ( e ) {
- e.status = e.type;
- e.progress = e.loaded / e.total;
- e.type = THREE.SEA3D.Event.PROGRESS;
- this.dispatchEvent( e );
- };
- THREE.SEA3D.prototype.onLoadProgress = function ( e ) {
- e.type = THREE.SEA3D.Event.LOAD_PROGRESS;
- this.dispatchEvent( e );
- this.onProgress( e );
- };
- THREE.SEA3D.prototype.onDownloadProgress = function ( e ) {
- e.type = THREE.SEA3D.Event.DOWNLOAD_PROGRESS;
- this.dispatchEvent( e );
- this.onProgress( e );
- };
- THREE.SEA3D.prototype.onComplete = function ( e ) {
- e.type = THREE.SEA3D.Event.COMPLETE;
- this.dispatchEvent( e );
- };
- THREE.SEA3D.prototype.onCompleteObject = function ( e ) {
- e.type = THREE.SEA3D.Event.OBJECT_COMPLETE;
- this.dispatchEvent( e );
- };
- THREE.SEA3D.prototype.onParseProgress = function ( e ) {
- e.type = THREE.SEA3D.Event.PARSE_PROGRESS;
- this.dispatchEvent( e );
- };
- THREE.SEA3D.prototype.onParseComplete = function ( e ) {
- e.type = THREE.SEA3D.Event.PARSE_COMPLETE;
- this.dispatchEvent( e );
- };
- THREE.SEA3D.prototype.onError = function ( e ) {
- e.type = THREE.SEA3D.Event.ERROR;
- this.dispatchEvent( e );
- };
- //
- // Loader
- //
- THREE.SEA3D.prototype.createDomain = function () {
- return this.domain = new THREE.SEA3D.Domain(
- this.config.id,
- this.objects = {},
- this.config.container
- );
- };
- THREE.SEA3D.prototype.clone = function ( config, onParseComplete, onParseProgress ) {
- if ( ! this.file.isDone() ) throw new Error( "Previous parse is not completed." );
- this.config.container = config && config.container !== undefined ? config.container : new THREE.Object3D();
- if ( config ) this.loadConfig( config );
- var timeLimit = this.config.timeLimit;
- this.config.timeLimit = config && config.timeLimit !== undefined ? config.timeLimit : Infinity;
- this.parse( onParseComplete, onParseProgress );
- this.config.timeLimit = timeLimit;
- return this.domain;
- };
- THREE.SEA3D.prototype.loadConfig = function ( config ) {
- for ( var name in config ) {
- this.config[ name ] = config[ name ];
- }
- };
- THREE.SEA3D.prototype.parse = function ( onParseComplete, onParseProgress ) {
- delete this.cameras;
- delete this.containers;
- delete this.lights;
- delete this.joints;
- delete this.meshes;
- delete this.materials;
- delete this.sprites;
- delete this.sounds3d;
- delete this.cubeRenderers;
- delete this.sounds;
- delete this.glsl;
- delete this.dummy;
- delete this.camera;
- delete this.background;
- delete this.properties;
- delete this.scriptTargets;
- delete this.domain;
- this.createDomain();
- this.setTypeRead();
- this.file.onParseComplete = ( function ( e ) {
- if ( this.config.manager ) this.config.manager.add( this.domain );
- ( onParseComplete || this.onParseComplete ).call( this, e );
- } ).bind( this );
- this.file.onParseProgress = onParseProgress || this.onParseProgress;
- // EXTENSIONS
- var i = THREE.SEA3D.EXTENSIONS_LOADER.length;
- while ( i -- ) {
- var loader = THREE.SEA3D.EXTENSIONS_LOADER[ i ];
- if ( loader.parse ) loader.parse.call( this );
- }
- this.file.parse();
- return this.domain;
- };
- THREE.SEA3D.prototype.onHead = function ( args ) {
- if ( args.sign != 'TJS' ) {
- throw new Error( "Sign '" + args.sign + "' not supported! Use SEA3D Studio to publish or SEA3DLegacy.js" );
- }
- };
- THREE.SEA3D.EXTENSIONS_LOADER = [];
- THREE.SEA3D.EXTENSIONS_DOMAIN = [];
- THREE.SEA3D.prototype.setTypeRead = function () {
- this.file.typeRead = {};
- this.file.typeRead[ SEA3D.Geometry.prototype.type ] = this.readGeometryBuffer;
- this.file.typeRead[ SEA3D.Mesh.prototype.type ] = this.readMesh;
- this.file.typeRead[ SEA3D.Sprite.prototype.type ] = this.readSprite;
- this.file.typeRead[ SEA3D.Container3D.prototype.type ] = this.readContainer3D;
- this.file.typeRead[ SEA3D.Line.prototype.type ] = this.readLine;
- this.file.typeRead[ SEA3D.Material.prototype.type ] = this.readMaterial;
- this.file.typeRead[ SEA3D.Camera.prototype.type ] = this.readCamera;
- this.file.typeRead[ SEA3D.OrthographicCamera.prototype.type ] = this.readOrthographicCamera;
- this.file.typeRead[ SEA3D.SkeletonLocal.prototype.type ] = this.readSkeletonLocal;
- this.file.typeRead[ SEA3D.SkeletonAnimation.prototype.type ] = this.readSkeletonAnimation;
- this.file.typeRead[ SEA3D.JointObject.prototype.type ] = this.readJointObject;
- this.file.typeRead[ SEA3D.CubeMap.prototype.type ] = this.readCubeMap;
- this.file.typeRead[ SEA3D.CubeRender.prototype.type ] = this.readCubeRender;
- this.file.typeRead[ SEA3D.Animation.prototype.type ] =
- this.file.typeRead[ SEA3D.MorphAnimation.prototype.type ] =
- this.file.typeRead[ SEA3D.UVWAnimation.prototype.type ] = this.readAnimation;
- this.file.typeRead[ SEA3D.SoundPoint.prototype.type ] = this.readSoundPoint;
- this.file.typeRead[ SEA3D.TextureURL.prototype.type ] = this.readTextureURL;
- this.file.typeRead[ SEA3D.CubeMapURL.prototype.type ] = this.readCubeMapURL;
- this.file.typeRead[ SEA3D.TextureUpdate.prototype.type ] = this.readTextureUpdate;
- this.file.typeRead[ SEA3D.Morph.prototype.type ] = this.readMorph;
- this.file.typeRead[ SEA3D.VertexAnimation.prototype.type ] = this.readVertexAnimation;
- this.file.typeRead[ SEA3D.Actions.prototype.type ] = this.readActions;
- this.file.typeRead[ SEA3D.FileInfo.prototype.type ] = this.readFileInfo;
- this.file.typeRead[ SEA3D.Properties.prototype.type ] = this.readProperties;
- if ( this.config.dummys ) {
- this.file.typeRead[ SEA3D.Dummy.prototype.type ] = this.readDummy;
- }
- if ( this.config.scripts ) {
- this.file.typeRead[ SEA3D.ScriptURL.prototype.type ] = this.readScriptURL;
- this.file.typeRead[ SEA3D.JavaScriptMethod.prototype.type ] = this.readJavaScriptMethod;
- }
- if ( this.config.lights ) {
- this.file.typeRead[ SEA3D.PointLight.prototype.type ] = this.readPointLight;
- this.file.typeRead[ SEA3D.DirectionalLight.prototype.type ] = this.readDirectionalLight;
- this.file.typeRead[ SEA3D.HemisphereLight.prototype.type ] = this.readHemisphereLight;
- this.file.typeRead[ SEA3D.AmbientLight.prototype.type ] = this.readAmbientLight;
- }
- // UNIVERSAL
- this.file.typeRead[ SEA3D.JPEG.prototype.type ] =
- this.file.typeRead[ SEA3D.JPEG_XR.prototype.type ] =
- this.file.typeRead[ SEA3D.PNG.prototype.type ] =
- this.file.typeRead[ SEA3D.GIF.prototype.type ] = this.readTexture;
- this.file.typeRead[ SEA3D.MP3.prototype.type ] = this.readSound;
- this.file.typeRead[ SEA3D.GLSL.prototype.type ] = this.readGLSL;
- // EXTENSIONS
- var i = THREE.SEA3D.EXTENSIONS_LOADER.length;
- while ( i -- ) {
- var loader = THREE.SEA3D.EXTENSIONS_LOADER[ i ];
- if ( loader.setTypeRead ) loader.setTypeRead.call( this );
- }
- };
- THREE.SEA3D.prototype.load = function ( data ) {
- this.file = new SEA3D.File();
- this.file.scope = this;
- this.file.config = this.config;
- this.file.onProgress = this.onLoadProgress.bind( this );
- this.file.onCompleteObject = this.onCompleteObject.bind( this );
- this.file.onDownloadProgress = this.onDownloadProgress.bind( this );
- this.file.onParseProgress = this.onParseProgress.bind( this );
- this.file.onParseComplete = this.onParseComplete.bind( this );
- this.file.onError = this.onError.bind( this );
- this.file.onHead = this.onHead.bind( this );
- this.file.onComplete = ( function ( e ) {
- if ( this.config.manager ) this.config.manager.add( this.domain );
- this.onComplete.call( this, e );
- } ).bind( this );
- // SEA3D
- this.createDomain();
- this.setTypeRead();
- if ( data === undefined ) return;
- if ( typeof data === "string" ) this.file.load( data );
- else this.file.read( data );
- };
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