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- /**
- * @author HypnosNova / https://www.threejs.org.cn/gallery/
- */
- THREE.AfterimagePass = function ( damp ) {
- THREE.Pass.call( this );
- if ( THREE.AfterimageShader === undefined )
- console.error( "THREE.AfterimagePass relies on THREE.AfterimageShader" );
- this.shader = THREE.AfterimageShader;
- this.uniforms = THREE.UniformsUtils.clone( this.shader.uniforms );
- this.uniforms[ "damp" ].value = damp !== undefined ? damp : 0.96;
- this.textureComp = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, {
- minFilter: THREE.LinearFilter,
- magFilter: THREE.NearestFilter,
- format: THREE.RGBAFormat
- } );
- this.textureOld = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, {
- minFilter: THREE.LinearFilter,
- magFilter: THREE.NearestFilter,
- format: THREE.RGBAFormat
- } );
- this.shaderMaterial = new THREE.ShaderMaterial( {
- uniforms: this.uniforms,
- vertexShader: this.shader.vertexShader,
- fragmentShader: this.shader.fragmentShader
- } );
- this.sceneComp = new THREE.Scene();
- this.scene = new THREE.Scene();
- this.camera = new THREE.OrthographicCamera( -1, 1, 1, -1, 0, 1 );
- this.camera.position.z = 1;
- var geometry = new THREE.PlaneBufferGeometry( 2, 2 );
- this.quadComp = new THREE.Mesh( geometry, this.shaderMaterial );
- this.sceneComp.add( this.quadComp );
- var material = new THREE.MeshBasicMaterial( {
- map: this.textureComp.texture
- } );
- var quadScreen = new THREE.Mesh( geometry, material );
- this.scene.add( quadScreen );
- };
- THREE.AfterimagePass.prototype = Object.assign( Object.create( THREE.Pass.prototype ), {
- constructor: THREE.AfterimagePass,
- render: function ( renderer, writeBuffer, readBuffer ) {
- this.uniforms[ "tOld" ].value = this.textureOld.texture;
- this.uniforms[ "tNew" ].value = readBuffer.texture;
- this.quadComp.material = this.shaderMaterial;
- renderer.render( this.sceneComp, this.camera, this.textureComp );
- renderer.render( this.scene, this.camera, this.textureOld );
-
- if ( this.renderToScreen ) {
-
- renderer.render( this.scene, this.camera );
-
- } else {
-
- renderer.render( this.scene, this.camera, writeBuffer, this.clear );
-
- }
- }
- } );
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