AfterimageShader.js 977 B

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960
  1. /**
  2. * @author HypnosNova / https://www.threejs.org.cn/gallery/
  3. *
  4. * Afterimage shader
  5. * I created this effect inspired by a demo on codepen:
  6. * https://codepen.io/brunoimbrizi/pen/MoRJaN?page=1&
  7. */
  8. THREE.AfterimageShader = {
  9. uniforms: {
  10. "damp": { value: 0.96 },
  11. "tOld": { value: null },
  12. "tNew": { value: null }
  13. },
  14. vertexShader: [
  15. "varying vec2 vUv;",
  16. "void main() {",
  17. "vUv = uv;",
  18. "gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
  19. "}"
  20. ].join( "\n" ),
  21. fragmentShader: [
  22. "uniform float damp;",
  23. "uniform sampler2D tOld;",
  24. "uniform sampler2D tNew;",
  25. "varying vec2 vUv;",
  26. "vec4 when_gt( vec4 x, float y ) {",
  27. "return max( sign( x - y ), 0.0 );",
  28. "}",
  29. "void main() {",
  30. "vec4 texelOld = texture2D( tOld, vUv );",
  31. "vec4 texelNew = texture2D( tNew, vUv );",
  32. "texelOld *= damp * when_gt( texelOld, 0.1 );",
  33. "gl_FragColor = max(texelNew, texelOld);",
  34. "}"
  35. ].join( "\n" )
  36. };