1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950 |
- /**
- * @author alteredq / http://alteredqualia.com/
- *
- * Luminosity
- * http://en.wikipedia.org/wiki/Luminosity
- */
- THREE.LuminosityShader = {
- uniforms: {
- "tDiffuse": { value: null }
- },
- vertexShader: [
- "varying vec2 vUv;",
- "void main() {",
- "vUv = uv;",
- "gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
- "}"
- ].join( "\n" ),
- fragmentShader: [
- "#include <common>",
- "uniform sampler2D tDiffuse;",
- "varying vec2 vUv;",
- "void main() {",
- "vec4 texel = texture2D( tDiffuse, vUv );",
- "float l = linearToRelativeLuminance( texel.rgb );",
- "gl_FragColor = vec4( l, l, l, texel.w );",
- "}"
- ].join( "\n" )
- };
|