UVsDebug.js 3.5 KB

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  1. /*
  2. * @author zz85 / http://github.com/zz85
  3. * @author WestLangley / http://github.com/WestLangley
  4. * @author Mugen87 / https://github.com/Mugen87
  5. *
  6. * tool for "unwrapping" and debugging three.js geometries UV mapping
  7. *
  8. * Sample usage:
  9. * document.body.appendChild( THREE.UVsDebug( new THREE.SphereBufferGeometry( 10, 10, 10, 10 ) );
  10. *
  11. */
  12. THREE.UVsDebug = function ( geometry, size ) {
  13. // handles wrapping of uv.x > 1 only
  14. var abc = 'abc';
  15. var a = new THREE.Vector2();
  16. var b = new THREE.Vector2();
  17. var uvs = [
  18. new THREE.Vector2(),
  19. new THREE.Vector2(),
  20. new THREE.Vector2()
  21. ];
  22. var face = [];
  23. var canvas = document.createElement( 'canvas' );
  24. var width = size || 1024; // power of 2 required for wrapping
  25. var height = size || 1024;
  26. canvas.width = width;
  27. canvas.height = height;
  28. var ctx = canvas.getContext( '2d' );
  29. ctx.lineWidth = 2;
  30. ctx.strokeStyle = 'rgba( 0, 0, 0, 1.0 )';
  31. ctx.textAlign = 'center';
  32. // paint background white
  33. ctx.fillStyle = 'rgba( 255, 255, 255, 1.0 )';
  34. ctx.fillRect( 0, 0, width, height );
  35. if ( geometry.isGeometry ) {
  36. var faces = geometry.faces;
  37. var uvSet = geometry.faceVertexUvs[ 0 ];
  38. for ( var i = 0, il = uvSet.length; i < il; i ++ ) {
  39. var face = faces[ i ];
  40. var uv = uvSet[ i ];
  41. face[ 0 ] = face.a;
  42. face[ 1 ] = face.b;
  43. face[ 2 ] = face.c;
  44. uvs[ 0 ].copy( uv[ 0 ] );
  45. uvs[ 1 ].copy( uv[ 1 ] );
  46. uvs[ 2 ].copy( uv[ 2 ] );
  47. processFace( face, uvs, i );
  48. }
  49. } else {
  50. var index = geometry.index;
  51. var uvAttribute = geometry.attributes.uv;
  52. if ( index ) {
  53. // indexed geometry
  54. for ( var i = 0, il = index.count; i < il; i += 3 ) {
  55. face[ 0 ] = index.getX( i );
  56. face[ 1 ] = index.getX( i + 1 );
  57. face[ 2 ] = index.getX( i + 2 );
  58. uvs[ 0 ].fromBufferAttribute( uvAttribute, face[ 0 ] );
  59. uvs[ 1 ].fromBufferAttribute( uvAttribute, face[ 1 ] );
  60. uvs[ 2 ].fromBufferAttribute( uvAttribute, face[ 2 ] );
  61. processFace( face, uvs, i );
  62. }
  63. } else {
  64. // non-indexed geometry
  65. for ( var i = 0, il = uvAttribute.count; i < il; i += 3 ) {
  66. face[ 0 ] = i;
  67. face[ 1 ] = i + 1;
  68. face[ 2 ] = i + 2;
  69. uvs[ 0 ].fromBufferAttribute( uvAttribute, face[ 0 ] );
  70. uvs[ 1 ].fromBufferAttribute( uvAttribute, face[ 1 ] );
  71. uvs[ 2 ].fromBufferAttribute( uvAttribute, face[ 2 ] );
  72. processFace( face, uvs, i );
  73. }
  74. }
  75. }
  76. return canvas;
  77. function processFace( face, uvs, index ) {
  78. // draw contour of face
  79. ctx.beginPath();
  80. a.set( 0, 0 );
  81. for ( var j = 0, jl = uvs.length; j < jl; j ++ ) {
  82. var uv = uvs[ j ];
  83. a.x += uv.x;
  84. a.y += uv.y;
  85. if ( j === 0 ) {
  86. ctx.moveTo( uv.x * width, ( 1 - uv.y ) * height );
  87. } else {
  88. ctx.lineTo( uv.x * width, ( 1 - uv.y ) * height );
  89. }
  90. }
  91. ctx.closePath();
  92. ctx.stroke();
  93. // calculate center of face
  94. a.divideScalar( uvs.length );
  95. // label the face number
  96. ctx.font = '12pt Arial bold';
  97. ctx.fillStyle = 'rgba( 0, 0, 0, 1.0 )';
  98. ctx.fillText( index, a.x * width, ( 1 - a.y ) * height );
  99. if ( a.x > 0.95 ) {
  100. // wrap x // 0.95 is arbitrary
  101. ctx.fillText( index, ( a.x % 1 ) * width, ( 1 - a.y ) * height );
  102. }
  103. //
  104. ctx.font = '8pt Arial bold';
  105. ctx.fillStyle = 'rgba( 0, 0, 0, 1.0 )';
  106. // label uv edge orders
  107. for ( j = 0, jl = uvs.length; j < jl; j ++ ) {
  108. var uv = uvs[ j ];
  109. b.addVectors( a, uv ).divideScalar( 2 );
  110. var vnum = face[ j ];
  111. ctx.fillText( abc[ j ] + vnum, b.x * width, ( 1 - b.y ) * height );
  112. if ( b.x > 0.95 ) {
  113. // wrap x
  114. ctx.fillText( abc[ j ] + vnum, ( b.x % 1 ) * width, ( 1 - b.y ) * height );
  115. }
  116. }
  117. }
  118. };