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- /**
- * @author Mugen87 / https://github.com/Mugen87
- */
- THREE.DaydreamController = function () {
- THREE.Object3D.call( this );
- var scope = this;
- var gamepad;
- var axes = [ 0, 0 ];
- var touchpadIsPressed = false;
- var angularVelocity = new THREE.Vector3();
- this.matrixAutoUpdate = false;
- function findGamepad() {
- // iterate across gamepads as the Daydream Controller may not be
- // in position 0
- var gamepads = navigator.getGamepads && navigator.getGamepads();
- for ( var i = 0; i < 4; i ++ ) {
- var gamepad = gamepads[ i ];
- if ( gamepad && ( gamepad.id === 'Daydream Controller' ) ) {
- return gamepad;
- }
- }
- }
- this.getGamepad = function () {
- return gamepad;
- };
- this.getTouchpadState = function () {
- return touchpadIsPressed;
- };
- this.update = function () {
- gamepad = findGamepad();
- if ( gamepad !== undefined && gamepad.pose !== undefined ) {
- var pose = gamepad.pose;
- if ( pose === null ) return; // no user action yet
- // orientation
- if ( pose.orientation !== null ) scope.quaternion.fromArray( pose.orientation );
- scope.updateMatrix();
- scope.visible = true;
- // angular velocity
- if ( pose.angularVelocity !== null && ! angularVelocity.equals( pose.angularVelocity ) ) {
- angularVelocity.fromArray( pose.angularVelocity );
- scope.dispatchEvent( { type: 'angularvelocitychanged', angularVelocity: angularVelocity } );
- }
- // axes (touchpad)
- if ( axes[ 0 ] !== gamepad.axes[ 0 ] || axes[ 1 ] !== gamepad.axes[ 1 ] ) {
- axes[ 0 ] = gamepad.axes[ 0 ];
- axes[ 1 ] = gamepad.axes[ 1 ];
- scope.dispatchEvent( { type: 'axischanged', axes: axes } );
- }
- // button (touchpad)
- if ( touchpadIsPressed !== gamepad.buttons[ 0 ].pressed ) {
- touchpadIsPressed = gamepad.buttons[ 0 ].pressed;
- scope.dispatchEvent( { type: touchpadIsPressed ? 'touchpaddown' : 'touchpadup' } );
- }
- // app button not available, reserved for use by the browser
- } else {
- scope.visible = false;
- }
- };
- // DEPRECATED
- this.getTouchPadState = function () {
- console.warn( 'THREE.DaydreamController: getTouchPadState() is now getTouchpadState()' );
- return touchpadIsPressed;
- };
- };
- THREE.DaydreamController.prototype = Object.create( THREE.Object3D.prototype );
- THREE.DaydreamController.prototype.constructor = THREE.DaydreamController;
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