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- 'use strict';
- /**
- * @typedef {import('../lib/types').XastElement} XastElement
- * @typedef {import('../lib/types').PathDataItem} PathDataItem
- */
- const { parsePathData, stringifyPathData } = require('../lib/path.js');
- /**
- * @type {[number, number]}
- */
- var prevCtrlPoint;
- /**
- * Convert path string to JS representation.
- *
- * @type {(path: XastElement) => Array<PathDataItem>}
- */
- const path2js = (path) => {
- // @ts-ignore legacy
- if (path.pathJS) return path.pathJS;
- /**
- * @type {Array<PathDataItem>}
- */
- const pathData = []; // JS representation of the path data
- const newPathData = parsePathData(path.attributes.d);
- for (const { command, args } of newPathData) {
- pathData.push({ command, args });
- }
- // First moveto is actually absolute. Subsequent coordinates were separated above.
- if (pathData.length && pathData[0].command == 'm') {
- pathData[0].command = 'M';
- }
- // @ts-ignore legacy
- path.pathJS = pathData;
- return pathData;
- };
- exports.path2js = path2js;
- /**
- * Convert relative Path data to absolute.
- *
- * @type {(data: Array<PathDataItem>) => Array<PathDataItem>}
- *
- */
- const convertRelativeToAbsolute = (data) => {
- /**
- * @type {Array<PathDataItem>}
- */
- const newData = [];
- let start = [0, 0];
- let cursor = [0, 0];
- for (let { command, args } of data) {
- args = args.slice();
- // moveto (x y)
- if (command === 'm') {
- args[0] += cursor[0];
- args[1] += cursor[1];
- command = 'M';
- }
- if (command === 'M') {
- cursor[0] = args[0];
- cursor[1] = args[1];
- start[0] = cursor[0];
- start[1] = cursor[1];
- }
- // horizontal lineto (x)
- if (command === 'h') {
- args[0] += cursor[0];
- command = 'H';
- }
- if (command === 'H') {
- cursor[0] = args[0];
- }
- // vertical lineto (y)
- if (command === 'v') {
- args[0] += cursor[1];
- command = 'V';
- }
- if (command === 'V') {
- cursor[1] = args[0];
- }
- // lineto (x y)
- if (command === 'l') {
- args[0] += cursor[0];
- args[1] += cursor[1];
- command = 'L';
- }
- if (command === 'L') {
- cursor[0] = args[0];
- cursor[1] = args[1];
- }
- // curveto (x1 y1 x2 y2 x y)
- if (command === 'c') {
- args[0] += cursor[0];
- args[1] += cursor[1];
- args[2] += cursor[0];
- args[3] += cursor[1];
- args[4] += cursor[0];
- args[5] += cursor[1];
- command = 'C';
- }
- if (command === 'C') {
- cursor[0] = args[4];
- cursor[1] = args[5];
- }
- // smooth curveto (x2 y2 x y)
- if (command === 's') {
- args[0] += cursor[0];
- args[1] += cursor[1];
- args[2] += cursor[0];
- args[3] += cursor[1];
- command = 'S';
- }
- if (command === 'S') {
- cursor[0] = args[2];
- cursor[1] = args[3];
- }
- // quadratic Bézier curveto (x1 y1 x y)
- if (command === 'q') {
- args[0] += cursor[0];
- args[1] += cursor[1];
- args[2] += cursor[0];
- args[3] += cursor[1];
- command = 'Q';
- }
- if (command === 'Q') {
- cursor[0] = args[2];
- cursor[1] = args[3];
- }
- // smooth quadratic Bézier curveto (x y)
- if (command === 't') {
- args[0] += cursor[0];
- args[1] += cursor[1];
- command = 'T';
- }
- if (command === 'T') {
- cursor[0] = args[0];
- cursor[1] = args[1];
- }
- // elliptical arc (rx ry x-axis-rotation large-arc-flag sweep-flag x y)
- if (command === 'a') {
- args[5] += cursor[0];
- args[6] += cursor[1];
- command = 'A';
- }
- if (command === 'A') {
- cursor[0] = args[5];
- cursor[1] = args[6];
- }
- // closepath
- if (command === 'z' || command === 'Z') {
- cursor[0] = start[0];
- cursor[1] = start[1];
- command = 'z';
- }
- newData.push({ command, args });
- }
- return newData;
- };
- /**
- * @typedef {{ floatPrecision?: number, noSpaceAfterFlags?: boolean }} Js2PathParams
- */
- /**
- * Convert path array to string.
- *
- * @type {(path: XastElement, data: Array<PathDataItem>, params: Js2PathParams) => void}
- */
- exports.js2path = function (path, data, params) {
- // @ts-ignore legacy
- path.pathJS = data;
- const pathData = [];
- for (const item of data) {
- // remove moveto commands which are followed by moveto commands
- if (
- pathData.length !== 0 &&
- (item.command === 'M' || item.command === 'm')
- ) {
- const last = pathData[pathData.length - 1];
- if (last.command === 'M' || last.command === 'm') {
- pathData.pop();
- }
- }
- pathData.push({
- command: item.command,
- args: item.args,
- });
- }
- path.attributes.d = stringifyPathData({
- pathData,
- precision: params.floatPrecision,
- disableSpaceAfterFlags: params.noSpaceAfterFlags,
- });
- };
- /**
- * @type {(dest: Array<number>, source: Array<number>) => Array<number>}
- */
- function set(dest, source) {
- dest[0] = source[source.length - 2];
- dest[1] = source[source.length - 1];
- return dest;
- }
- /**
- * Checks if two paths have an intersection by checking convex hulls
- * collision using Gilbert-Johnson-Keerthi distance algorithm
- * https://web.archive.org/web/20180822200027/http://entropyinteractive.com/2011/04/gjk-algorithm/
- *
- * @type {(path1: Array<PathDataItem>, path2: Array<PathDataItem>) => boolean}
- */
- exports.intersects = function (path1, path2) {
- // Collect points of every subpath.
- const points1 = gatherPoints(convertRelativeToAbsolute(path1));
- const points2 = gatherPoints(convertRelativeToAbsolute(path2));
- // Axis-aligned bounding box check.
- if (
- points1.maxX <= points2.minX ||
- points2.maxX <= points1.minX ||
- points1.maxY <= points2.minY ||
- points2.maxY <= points1.minY ||
- points1.list.every((set1) => {
- return points2.list.every((set2) => {
- return (
- set1.list[set1.maxX][0] <= set2.list[set2.minX][0] ||
- set2.list[set2.maxX][0] <= set1.list[set1.minX][0] ||
- set1.list[set1.maxY][1] <= set2.list[set2.minY][1] ||
- set2.list[set2.maxY][1] <= set1.list[set1.minY][1]
- );
- });
- })
- )
- return false;
- // Get a convex hull from points of each subpath. Has the most complexity O(n·log n).
- const hullNest1 = points1.list.map(convexHull);
- const hullNest2 = points2.list.map(convexHull);
- // Check intersection of every subpath of the first path with every subpath of the second.
- return hullNest1.some(function (hull1) {
- if (hull1.list.length < 3) return false;
- return hullNest2.some(function (hull2) {
- if (hull2.list.length < 3) return false;
- var simplex = [getSupport(hull1, hull2, [1, 0])], // create the initial simplex
- direction = minus(simplex[0]); // set the direction to point towards the origin
- var iterations = 1e4; // infinite loop protection, 10 000 iterations is more than enough
- // eslint-disable-next-line no-constant-condition
- while (true) {
- // eslint-disable-next-line no-constant-condition
- if (iterations-- == 0) {
- console.error(
- 'Error: infinite loop while processing mergePaths plugin.'
- );
- return true; // true is the safe value that means “do nothing with paths”
- }
- // add a new point
- simplex.push(getSupport(hull1, hull2, direction));
- // see if the new point was on the correct side of the origin
- if (dot(direction, simplex[simplex.length - 1]) <= 0) return false;
- // process the simplex
- if (processSimplex(simplex, direction)) return true;
- }
- });
- });
- /**
- * @type {(a: Point, b: Point, direction: Array<number>) => Array<number>}
- */
- function getSupport(a, b, direction) {
- return sub(supportPoint(a, direction), supportPoint(b, minus(direction)));
- }
- // Computes farthest polygon point in particular direction.
- // Thanks to knowledge of min/max x and y coordinates we can choose a quadrant to search in.
- // Since we're working on convex hull, the dot product is increasing until we find the farthest point.
- /**
- * @type {(polygon: Point, direction: Array<number>) => Array<number>}
- */
- function supportPoint(polygon, direction) {
- var index =
- direction[1] >= 0
- ? direction[0] < 0
- ? polygon.maxY
- : polygon.maxX
- : direction[0] < 0
- ? polygon.minX
- : polygon.minY,
- max = -Infinity,
- value;
- while ((value = dot(polygon.list[index], direction)) > max) {
- max = value;
- index = ++index % polygon.list.length;
- }
- return polygon.list[(index || polygon.list.length) - 1];
- }
- };
- /**
- * @type {(simplex: Array<Array<number>>, direction: Array<number>) => boolean}
- */
- function processSimplex(simplex, direction) {
- // we only need to handle to 1-simplex and 2-simplex
- if (simplex.length == 2) {
- // 1-simplex
- let a = simplex[1],
- b = simplex[0],
- AO = minus(simplex[1]),
- AB = sub(b, a);
- // AO is in the same direction as AB
- if (dot(AO, AB) > 0) {
- // get the vector perpendicular to AB facing O
- set(direction, orth(AB, a));
- } else {
- set(direction, AO);
- // only A remains in the simplex
- simplex.shift();
- }
- } else {
- // 2-simplex
- let a = simplex[2], // [a, b, c] = simplex
- b = simplex[1],
- c = simplex[0],
- AB = sub(b, a),
- AC = sub(c, a),
- AO = minus(a),
- ACB = orth(AB, AC), // the vector perpendicular to AB facing away from C
- ABC = orth(AC, AB); // the vector perpendicular to AC facing away from B
- if (dot(ACB, AO) > 0) {
- if (dot(AB, AO) > 0) {
- // region 4
- set(direction, ACB);
- simplex.shift(); // simplex = [b, a]
- } else {
- // region 5
- set(direction, AO);
- simplex.splice(0, 2); // simplex = [a]
- }
- } else if (dot(ABC, AO) > 0) {
- if (dot(AC, AO) > 0) {
- // region 6
- set(direction, ABC);
- simplex.splice(1, 1); // simplex = [c, a]
- } else {
- // region 5 (again)
- set(direction, AO);
- simplex.splice(0, 2); // simplex = [a]
- }
- } // region 7
- else return true;
- }
- return false;
- }
- /**
- * @type {(v: Array<number>) => Array<number>}
- */
- function minus(v) {
- return [-v[0], -v[1]];
- }
- /**
- * @type {(v1: Array<number>, v2: Array<number>) => Array<number>}
- */
- function sub(v1, v2) {
- return [v1[0] - v2[0], v1[1] - v2[1]];
- }
- /**
- * @type {(v1: Array<number>, v2: Array<number>) => number}
- */
- function dot(v1, v2) {
- return v1[0] * v2[0] + v1[1] * v2[1];
- }
- /**
- * @type {(v1: Array<number>, v2: Array<number>) => Array<number>}
- */
- function orth(v, from) {
- var o = [-v[1], v[0]];
- return dot(o, minus(from)) < 0 ? minus(o) : o;
- }
- /**
- * @typedef {{
- * list: Array<Array<number>>,
- * minX: number,
- * minY: number,
- * maxX: number,
- * maxY: number
- * }} Point
- */
- /**
- * @typedef {{
- * list: Array<Point>,
- * minX: number,
- * minY: number,
- * maxX: number,
- * maxY: number
- * }} Points
- */
- /**
- * @type {(pathData: Array<PathDataItem>) => Points}
- */
- function gatherPoints(pathData) {
- /**
- * @type {Points}
- */
- const points = { list: [], minX: 0, minY: 0, maxX: 0, maxY: 0 };
- // Writes data about the extreme points on each axle
- /**
- * @type {(path: Point, point: Array<number>) => void}
- */
- const addPoint = (path, point) => {
- if (!path.list.length || point[1] > path.list[path.maxY][1]) {
- path.maxY = path.list.length;
- points.maxY = points.list.length
- ? Math.max(point[1], points.maxY)
- : point[1];
- }
- if (!path.list.length || point[0] > path.list[path.maxX][0]) {
- path.maxX = path.list.length;
- points.maxX = points.list.length
- ? Math.max(point[0], points.maxX)
- : point[0];
- }
- if (!path.list.length || point[1] < path.list[path.minY][1]) {
- path.minY = path.list.length;
- points.minY = points.list.length
- ? Math.min(point[1], points.minY)
- : point[1];
- }
- if (!path.list.length || point[0] < path.list[path.minX][0]) {
- path.minX = path.list.length;
- points.minX = points.list.length
- ? Math.min(point[0], points.minX)
- : point[0];
- }
- path.list.push(point);
- };
- for (let i = 0; i < pathData.length; i += 1) {
- const pathDataItem = pathData[i];
- let subPath =
- points.list.length === 0
- ? { list: [], minX: 0, minY: 0, maxX: 0, maxY: 0 }
- : points.list[points.list.length - 1];
- let prev = i === 0 ? null : pathData[i - 1];
- let basePoint =
- subPath.list.length === 0 ? null : subPath.list[subPath.list.length - 1];
- let data = pathDataItem.args;
- let ctrlPoint = basePoint;
- /**
- * @type {(n: number, i: number) => number}
- * TODO fix null hack
- */
- const toAbsolute = (n, i) => n + (basePoint == null ? 0 : basePoint[i % 2]);
- switch (pathDataItem.command) {
- case 'M':
- subPath = { list: [], minX: 0, minY: 0, maxX: 0, maxY: 0 };
- points.list.push(subPath);
- break;
- case 'H':
- if (basePoint != null) {
- addPoint(subPath, [data[0], basePoint[1]]);
- }
- break;
- case 'V':
- if (basePoint != null) {
- addPoint(subPath, [basePoint[0], data[0]]);
- }
- break;
- case 'Q':
- addPoint(subPath, data.slice(0, 2));
- prevCtrlPoint = [data[2] - data[0], data[3] - data[1]]; // Save control point for shorthand
- break;
- case 'T':
- if (
- basePoint != null &&
- prev != null &&
- (prev.command == 'Q' || prev.command == 'T')
- ) {
- ctrlPoint = [
- basePoint[0] + prevCtrlPoint[0],
- basePoint[1] + prevCtrlPoint[1],
- ];
- addPoint(subPath, ctrlPoint);
- prevCtrlPoint = [data[0] - ctrlPoint[0], data[1] - ctrlPoint[1]];
- }
- break;
- case 'C':
- if (basePoint != null) {
- // Approximate quibic Bezier curve with middle points between control points
- addPoint(subPath, [
- 0.5 * (basePoint[0] + data[0]),
- 0.5 * (basePoint[1] + data[1]),
- ]);
- }
- addPoint(subPath, [
- 0.5 * (data[0] + data[2]),
- 0.5 * (data[1] + data[3]),
- ]);
- addPoint(subPath, [
- 0.5 * (data[2] + data[4]),
- 0.5 * (data[3] + data[5]),
- ]);
- prevCtrlPoint = [data[4] - data[2], data[5] - data[3]]; // Save control point for shorthand
- break;
- case 'S':
- if (
- basePoint != null &&
- prev != null &&
- (prev.command == 'C' || prev.command == 'S')
- ) {
- addPoint(subPath, [
- basePoint[0] + 0.5 * prevCtrlPoint[0],
- basePoint[1] + 0.5 * prevCtrlPoint[1],
- ]);
- ctrlPoint = [
- basePoint[0] + prevCtrlPoint[0],
- basePoint[1] + prevCtrlPoint[1],
- ];
- }
- if (ctrlPoint != null) {
- addPoint(subPath, [
- 0.5 * (ctrlPoint[0] + data[0]),
- 0.5 * (ctrlPoint[1] + data[1]),
- ]);
- }
- addPoint(subPath, [
- 0.5 * (data[0] + data[2]),
- 0.5 * (data[1] + data[3]),
- ]);
- prevCtrlPoint = [data[2] - data[0], data[3] - data[1]];
- break;
- case 'A':
- if (basePoint != null) {
- // Convert the arc to bezier curves and use the same approximation
- // @ts-ignore no idea what's going on here
- var curves = a2c.apply(0, basePoint.concat(data));
- for (
- var cData;
- (cData = curves.splice(0, 6).map(toAbsolute)).length;
- ) {
- if (basePoint != null) {
- addPoint(subPath, [
- 0.5 * (basePoint[0] + cData[0]),
- 0.5 * (basePoint[1] + cData[1]),
- ]);
- }
- addPoint(subPath, [
- 0.5 * (cData[0] + cData[2]),
- 0.5 * (cData[1] + cData[3]),
- ]);
- addPoint(subPath, [
- 0.5 * (cData[2] + cData[4]),
- 0.5 * (cData[3] + cData[5]),
- ]);
- if (curves.length) addPoint(subPath, (basePoint = cData.slice(-2)));
- }
- }
- break;
- }
- // Save final command coordinates
- if (data.length >= 2) addPoint(subPath, data.slice(-2));
- }
- return points;
- }
- /**
- * Forms a convex hull from set of points of every subpath using monotone chain convex hull algorithm.
- * https://en.wikibooks.org/wiki/Algorithm_Implementation/Geometry/Convex_hull/Monotone_chain
- *
- * @type {(points: Point) => Point}
- */
- function convexHull(points) {
- points.list.sort(function (a, b) {
- return a[0] == b[0] ? a[1] - b[1] : a[0] - b[0];
- });
- var lower = [],
- minY = 0,
- bottom = 0;
- for (let i = 0; i < points.list.length; i++) {
- while (
- lower.length >= 2 &&
- cross(lower[lower.length - 2], lower[lower.length - 1], points.list[i]) <=
- 0
- ) {
- lower.pop();
- }
- if (points.list[i][1] < points.list[minY][1]) {
- minY = i;
- bottom = lower.length;
- }
- lower.push(points.list[i]);
- }
- var upper = [],
- maxY = points.list.length - 1,
- top = 0;
- for (let i = points.list.length; i--; ) {
- while (
- upper.length >= 2 &&
- cross(upper[upper.length - 2], upper[upper.length - 1], points.list[i]) <=
- 0
- ) {
- upper.pop();
- }
- if (points.list[i][1] > points.list[maxY][1]) {
- maxY = i;
- top = upper.length;
- }
- upper.push(points.list[i]);
- }
- // last points are equal to starting points of the other part
- upper.pop();
- lower.pop();
- const hullList = lower.concat(upper);
- /**
- * @type {Point}
- */
- const hull = {
- list: hullList,
- minX: 0, // by sorting
- maxX: lower.length,
- minY: bottom,
- maxY: (lower.length + top) % hullList.length,
- };
- return hull;
- }
- /**
- * @type {(o: Array<number>, a: Array<number>, b: Array<number>) => number}
- */
- function cross(o, a, b) {
- return (a[0] - o[0]) * (b[1] - o[1]) - (a[1] - o[1]) * (b[0] - o[0]);
- }
- /**
- * Based on code from Snap.svg (Apache 2 license). http://snapsvg.io/
- * Thanks to Dmitry Baranovskiy for his great work!
- *
- * @type {(
- * x1: number,
- * y1: number,
- * rx: number,
- * ry: number,
- * angle: number,
- * large_arc_flag: number,
- * sweep_flag: number,
- * x2: number,
- * y2: number,
- * recursive: Array<number>
- * ) => Array<number>}
- */
- const a2c = (
- x1,
- y1,
- rx,
- ry,
- angle,
- large_arc_flag,
- sweep_flag,
- x2,
- y2,
- recursive
- ) => {
- // for more information of where this Math came from visit:
- // https://www.w3.org/TR/SVG11/implnote.html#ArcImplementationNotes
- const _120 = (Math.PI * 120) / 180;
- const rad = (Math.PI / 180) * (+angle || 0);
- /**
- * @type {Array<number>}
- */
- let res = [];
- /**
- * @type {(x: number, y: number, rad: number) => number}
- */
- const rotateX = (x, y, rad) => {
- return x * Math.cos(rad) - y * Math.sin(rad);
- };
- /**
- * @type {(x: number, y: number, rad: number) => number}
- */
- const rotateY = (x, y, rad) => {
- return x * Math.sin(rad) + y * Math.cos(rad);
- };
- if (!recursive) {
- x1 = rotateX(x1, y1, -rad);
- y1 = rotateY(x1, y1, -rad);
- x2 = rotateX(x2, y2, -rad);
- y2 = rotateY(x2, y2, -rad);
- var x = (x1 - x2) / 2,
- y = (y1 - y2) / 2;
- var h = (x * x) / (rx * rx) + (y * y) / (ry * ry);
- if (h > 1) {
- h = Math.sqrt(h);
- rx = h * rx;
- ry = h * ry;
- }
- var rx2 = rx * rx;
- var ry2 = ry * ry;
- var k =
- (large_arc_flag == sweep_flag ? -1 : 1) *
- Math.sqrt(
- Math.abs(
- (rx2 * ry2 - rx2 * y * y - ry2 * x * x) / (rx2 * y * y + ry2 * x * x)
- )
- );
- var cx = (k * rx * y) / ry + (x1 + x2) / 2;
- var cy = (k * -ry * x) / rx + (y1 + y2) / 2;
- var f1 = Math.asin(Number(((y1 - cy) / ry).toFixed(9)));
- var f2 = Math.asin(Number(((y2 - cy) / ry).toFixed(9)));
- f1 = x1 < cx ? Math.PI - f1 : f1;
- f2 = x2 < cx ? Math.PI - f2 : f2;
- f1 < 0 && (f1 = Math.PI * 2 + f1);
- f2 < 0 && (f2 = Math.PI * 2 + f2);
- if (sweep_flag && f1 > f2) {
- f1 = f1 - Math.PI * 2;
- }
- if (!sweep_flag && f2 > f1) {
- f2 = f2 - Math.PI * 2;
- }
- } else {
- f1 = recursive[0];
- f2 = recursive[1];
- cx = recursive[2];
- cy = recursive[3];
- }
- var df = f2 - f1;
- if (Math.abs(df) > _120) {
- var f2old = f2,
- x2old = x2,
- y2old = y2;
- f2 = f1 + _120 * (sweep_flag && f2 > f1 ? 1 : -1);
- x2 = cx + rx * Math.cos(f2);
- y2 = cy + ry * Math.sin(f2);
- res = a2c(x2, y2, rx, ry, angle, 0, sweep_flag, x2old, y2old, [
- f2,
- f2old,
- cx,
- cy,
- ]);
- }
- df = f2 - f1;
- var c1 = Math.cos(f1),
- s1 = Math.sin(f1),
- c2 = Math.cos(f2),
- s2 = Math.sin(f2),
- t = Math.tan(df / 4),
- hx = (4 / 3) * rx * t,
- hy = (4 / 3) * ry * t,
- m = [
- -hx * s1,
- hy * c1,
- x2 + hx * s2 - x1,
- y2 - hy * c2 - y1,
- x2 - x1,
- y2 - y1,
- ];
- if (recursive) {
- return m.concat(res);
- } else {
- res = m.concat(res);
- var newres = [];
- for (var i = 0, n = res.length; i < n; i++) {
- newres[i] =
- i % 2
- ? rotateY(res[i - 1], res[i], rad)
- : rotateX(res[i], res[i + 1], rad);
- }
- return newres;
- }
- };
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